[gnome-games] Included the rot_next variable when getting the block positions for preview
- From: Thomas Hindoe Paaboel Andersen <thomashpa src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games] Included the rot_next variable when getting the block positions for preview
- Date: Mon, 9 Aug 2010 19:17:39 +0000 (UTC)
commit a6e428f5c0836e098fc863174ace91231fadeb35
Author: Craig Duncan <git duncanc co uk>
Date: Mon Aug 2 22:32:02 2010 +0100
Included the rot_next variable when getting the block positions for preview
When calculating where to place the preview blocks, the code was using the '0' configuration for the xy positions
By using the rot_next variables (which indicates the starting rotation of the next piece) we can show how the piece will appear
quadrapassel/preview.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/quadrapassel/preview.cpp b/quadrapassel/preview.cpp
index e14caad..c758db8 100644
--- a/quadrapassel/preview.cpp
+++ b/quadrapassel/preview.cpp
@@ -108,7 +108,7 @@ Preview::previewBlock(gint bnr, gint bcol)
for (x = 0; x < PREVIEW_WIDTH; x++) {
for (y = 0; y < PREVIEW_HEIGHT; y++) {
if ((blocknr != -1) &&
- blockTable[blocknr][0][x][y]) {
+ blockTable[blocknr][rot_next][x][y]) {
blocks[x][y].emptyCell ();
blocks[x][y].what = LAYING;
blocks[x][y].createActor (piece,
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