[gnome-shell] Add support for chatting directly from IM notifications
- From: Dan Winship <danw src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] Add support for chatting directly from IM notifications
- Date: Tue, 6 Apr 2010 13:28:24 +0000 (UTC)
commit e94d54bffb32c964266e0c90fd7939268d8a80af
Author: Dan Winship <danw gnome org>
Date: Mon Feb 22 14:23:36 2010 -0500
Add support for chatting directly from IM notifications
Also reorganizes the notification layout to use an StScrollView; very
tall notifications are now scrolled instead of just taking up more and
more of the screen.
https://bugzilla.gnome.org/show_bug.cgi?id=608999
data/theme/gnome-shell.css | 30 ++++++
js/misc/telepathy.js | 4 +
js/ui/messageTray.js | 206 +++++++++++++++++++++++++-----------------
js/ui/notificationDaemon.js | 2 +-
js/ui/telepathyClient.js | 129 +++++++++++++++++++++++++--
5 files changed, 278 insertions(+), 93 deletions(-)
---
diff --git a/data/theme/gnome-shell.css b/data/theme/gnome-shell.css
index 97fd16d..994e63c 100644
--- a/data/theme/gnome-shell.css
+++ b/data/theme/gnome-shell.css
@@ -723,6 +723,18 @@ StTooltip {
padding-bottom: 38px;
}
+#notification-scrollview {
+ max-height: 10em;
+}
+
+#notification-scrollview > .top-shadow, #notification-scrollview > .bottom-shadow {
+ height: 1em;
+}
+
+#notification-body {
+ spacing: 5px;
+}
+
#notification-actions {
spacing: 5px;
}
@@ -745,6 +757,24 @@ StTooltip {
background: #808080;
}
+.chat-received {
+ background-gradient-direction: horizontal;
+ background-gradient-start: #606060;
+ background-gradient-end: #000000;
+
+ min-width: 20em;
+}
+
+.chat-sent {
+ background-gradient-direction: horizontal;
+ background-gradient-start: #000000;
+ background-gradient-end: #606060;
+}
+
+.chat-response {
+ border: 1px solid white;
+}
+
/* The spacing and padding on the summary is tricky; we want to keep
* the icons from touching each other or the edges of the screen, but
* we also want them to be "Fitts"-y with respect to the edges, so the
diff --git a/js/misc/telepathy.js b/js/misc/telepathy.js
index d97cfaa..fb809d7 100644
--- a/js/misc/telepathy.js
+++ b/js/misc/telepathy.js
@@ -215,6 +215,10 @@ const ChannelTextIface = {
{ name: 'AcknowledgePendingMessages',
inSignature: 'au',
outSignature: ''
+ },
+ { name: 'Send',
+ inSignature: 'us',
+ outSignature: ''
}
],
signals: [
diff --git a/js/ui/messageTray.js b/js/ui/messageTray.js
index 659312f..921210b 100644
--- a/js/ui/messageTray.js
+++ b/js/ui/messageTray.js
@@ -1,6 +1,7 @@
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
+const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Pango = imports.gi.Pango;
@@ -46,11 +47,15 @@ function _cleanMarkup(text) {
// @source's icon, @title (in bold) and @banner, all on a single line
// (with @banner ellipsized if necessary).
//
-// Additional notification details can be added via addBody(),
-// addAction(), and addActor(). If any of these are called, then the
-// notification will expand to show the additional actors (while
-// hiding the @banner) if the pointer is moved into it while it is
-// visible.
+// Additional notification details can be added, in which case the
+// notification can be expanded by moving the pointer into it. In
+// expanded mode, the banner text disappears, and there can be one or
+// more rows of additional content. This content is put inside a
+// scrollview, so if it gets too tall, the notification will scroll
+// rather than continuing to grow. In addition to this main content
+// area, there is also a single-row "action area", which is not
+// scrolled and can contain a single actor. There are also convenience
+// methods for creating a button box in the action area.
//
// If @bannerBody is %true, then @banner will also be used as the body
// of the notification (as with addBody()) when the banner is expanded.
@@ -71,39 +76,44 @@ Notification.prototype = {
this.emit('dismissed');
}));
- this.actor = new St.Table({ name: 'notification' });
+ this.actor = new St.Table({ name: 'notification',
+ reactive: true });
this.update(title, banner, true);
},
// update:
// @title: the new title
// @banner: the new banner
- // @clear: whether or not to clear out extra actors
+ // @clear: whether or not to clear out body and action actors
//
// Updates the notification by regenerating its icon and updating
// the title/banner. If @clear is %true, it will also remove any
// additional actors/action buttons previously added.
update: function(title, banner, clear) {
- let children = this.actor.get_children();
- for (let i = 0; i < children.length; i++) {
- let meta = this.actor.get_child_meta(children[i]);
- if (clear || meta.row == 0 || (this._bannerBody && meta.row == 1))
- children[i].destroy();
+ if (this._icon)
+ this._icon.destroy();
+ if (this._bannerBox)
+ this._bannerBox.destroy();
+ if (this._scrollArea && (this._bannerBody || clear)) {
+ this._scrollArea.destroy();
+ this._scrollArea = null;
+ this._contentArea = null;
}
- if (clear) {
- this.actions = {};
- this._actionBox = null;
+ if (this._actionArea && clear) {
+ this._actionArea.destroy();
+ this._actionArea = null;
+ this._buttonBox = null;
}
- let icon = this.source.createIcon(ICON_SIZE);
- icon.reactive = true;
- this.actor.add(icon, { row: 0,
- col: 0,
- x_expand: false,
- y_expand: false,
- y_fill: false });
+ this._icon = this.source.createIcon(ICON_SIZE);
+ this._icon.reactive = true;
+ this.actor.add(this._icon, { row: 0,
+ col: 0,
+ x_expand: false,
+ y_expand: false,
+ y_fill: false });
- icon.connect('button-release-event', Lang.bind(this,
+ this._icon.connect('button-release-event', Lang.bind(this,
function () {
this.source.clicked();
}));
@@ -139,64 +149,32 @@ Notification.prototype = {
},
// addActor:
- // @actor: actor to add to the notification
- // @props: (optional) child properties
+ // @actor: actor to add to the body of the notification
//
- // Adds @actor to the notification's St.Table, using @props.
- //
- // If @props does not specify a %row, then @actor will be added
- // to the bottom of the notification (unless there are action
- // buttons present, in which case it will be added above them).
- //
- // If @props does not specify a %col, it will default to column 1.
- // (Normally only the icon is in column 0.)
- //
- // If @props specifies an already-occupied cell, then the existing
- // contents of the table will be shifted down to make room for it.
- addActor: function(actor, props) {
- if (!props)
- props = {};
-
- if (!('col' in props))
- props.col = 1;
-
- if ('row' in props) {
- let children = this.actor.get_children();
- let i, meta, collision = false;
-
- for (i = 0; i < children.length; i++) {
- meta = this.actor.get_child_meta(children[i]);
- if (meta.row == props.row && meta.col == props.col) {
- collision = true;
- break;
- }
- }
-
- if (collision) {
- for (i = 0; i < children.length; i++) {
- meta = this.actor.get_child_meta(children[i]);
- if (meta.row >= props.row)
- meta.row++;
- }
- }
- } else {
- if (this._actionBox) {
- props.row = this.actor.row_count - 1;
- this.actor.get_child_meta(this._actionBox).row++;
- } else {
- props.row = this.actor.row_count;
- }
+ // Appends @actor to the notification's body
+ addActor: function(actor) {
+ if (!this._scrollArea) {
+ this._scrollArea = new St.ScrollView({ name: 'notification-scrollview',
+ vscrollbar_policy: Gtk.PolicyType.AUTOMATIC,
+ hscrollbar_policy: Gtk.PolicyType.NEVER,
+ vshadows: true });
+ this.actor.add(this._scrollArea, { row: 1,
+ col: 1 });
+ this._contentArea = new St.BoxLayout({ name: 'notification-body',
+ vertical: true });
+ this._scrollArea.add_actor(this._contentArea);
}
- this.actor.add(actor, props);
+ this._contentArea.add(actor);
},
// addBody:
// @text: the text
- // @props: (optional) properties for addActor()
//
// Adds a multi-line label containing @text to the notification.
- addBody: function(text, props) {
+ //
+ // Return value: the newly-added label
+ addBody: function(text) {
let body = new St.Label();
body.clutter_text.line_wrap = true;
body.clutter_text.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
@@ -205,15 +183,56 @@ Notification.prototype = {
text = text ? _cleanMarkup(text) : '';
body.clutter_text.set_markup(text);
- this.addActor(body, props);
+ this.addActor(body);
+ return body;
},
_addBannerBody: function() {
- this.addBody(this._bannerBodyText, { row: 1 });
+ this.addBody(this._bannerBodyText);
this._bannerBodyText = null;
},
- // addAction:
+ // scrollTo:
+ // @side: St.Side.TOP or St.Side.BOTTOM
+ //
+ // Scrolls the content area (if scrollable) to the indicated edge
+ scrollTo: function(side) {
+ // Hack to force a relayout, since the caller probably
+ // just added or removed something to scrollArea, and
+ // the adjustment needs to reflect that.
+ global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, 0, 0);
+
+ let adjustment = this._scrollArea.vscroll.adjustment;
+ if (side == St.Side.TOP)
+ adjustment.value = adjustment.lower;
+ else if (side == St.Side.BOTTOM)
+ adjustment.value = adjustment.upper;
+ },
+
+ // setActionArea:
+ // @actor: the actor
+ // @props: (option) St.Table child properties
+ //
+ // Puts @actor into the action area of the notification, replacing
+ // the previous contents
+ setActionArea: function(actor, props) {
+ if (this._actionArea) {
+ this._actionArea.destroy();
+ this._actionArea = null;
+ if (this._buttonBox)
+ this._buttonBox = null;
+ }
+ this._actionArea = actor;
+
+ if (!props)
+ props = {};
+ props.row = 2;
+ props.col = 1;
+
+ this.actor.add(this._actionArea, props);
+ },
+
+ // addButton:
// @id: the action ID
// @label: the label for the action's button
//
@@ -223,21 +242,21 @@ Notification.prototype = {
//
// If the button is clicked, the notification will emit the
// %action-invoked signal with @id as a parameter
- addAction: function(id, label) {
- if (!this._actionBox) {
+ addButton: function(id, label) {
+ if (!this._buttonBox) {
if (this._bannerBodyText)
this._addBannerBody();
let box = new St.BoxLayout({ name: 'notification-actions' });
- this.addActor(box, { x_expand: false,
- x_fill: false,
- x_align: St.Align.END });
- this._actionBox = box;
+ this.setActionArea(box, { x_expand: false,
+ x_fill: false,
+ x_align: St.Align.END });
+ this._buttonBox = box;
}
let button = new St.Button({ style_class: 'notification-button',
label: label });
- this._actionBox.add(button);
+ this._buttonBox.add(button);
button.connect('clicked', Lang.bind(this, function() { this.emit('action-invoked', id); }));
},
@@ -563,6 +582,19 @@ MessageTray.prototype = {
return null;
},
+ lock: function() {
+ this._locked = true;
+ },
+
+ unlock: function() {
+ this._locked = false;
+
+ this.actor.sync_hover();
+ this._summary.sync_hover();
+
+ this._updateState();
+ },
+
_onNotify: function(source, notification) {
if (this._getNotification(notification.id, source) == null) {
notification.connect('destroy',
@@ -647,7 +679,7 @@ MessageTray.prototype = {
let notificationsPending = this._notificationQueue.length > 0;
let notificationPinned = this._pointerInTray && !this._pointerInSummary && !this._notificationRemoved;
let notificationExpanded = this._notificationBin.y < 0;
- let notificationExpired = (this._notificationTimeoutId == 0 && !this._pointerInTray) || this._notificationRemoved;
+ let notificationExpired = (this._notificationTimeoutId == 0 && !this._pointerInTray && !this._locked) || this._notificationRemoved;
if (this._notificationState == State.HIDDEN) {
if (notificationsPending)
@@ -778,6 +810,11 @@ MessageTray.prototype = {
_hideNotification: function() {
this._notification.popIn();
+ if (this._reExpandNotificationId) {
+ this._notificationBin.disconnect(this._reExpandNotificationId);
+ this._reExpandNotificationId = 0;
+ }
+
this._tween(this._notificationBin, "_notificationState", State.HIDDEN,
{ y: this.actor.height,
opacity: 0,
@@ -802,6 +839,9 @@ MessageTray.prototype = {
time: ANIMATION_TIME,
transition: "easeOutQuad"
});
+
+ if (!this._reExpandNotificationId)
+ this._reExpandNotificationId = this._notificationBin.connect('notify::height', Lang.bind(this, this._expandNotification));
}
},
diff --git a/js/ui/notificationDaemon.js b/js/ui/notificationDaemon.js
index 2de216c..1bd57c3 100644
--- a/js/ui/notificationDaemon.js
+++ b/js/ui/notificationDaemon.js
@@ -207,7 +207,7 @@ NotificationDaemon.prototype = {
if (actions.length) {
for (let i = 0; i < actions.length - 1; i += 2)
- notification.addAction(actions[i], actions[i + 1]);
+ notification.addButton(actions[i], actions[i + 1]);
notification.connect('action-invoked', Lang.bind(this, this._actionInvoked, source, id));
}
diff --git a/js/ui/telepathyClient.js b/js/ui/telepathyClient.js
index 7de1995..7434c35 100644
--- a/js/ui/telepathyClient.js
+++ b/js/ui/telepathyClient.js
@@ -1,5 +1,6 @@
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
+const Clutter = imports.gi.Clutter;
const DBus = imports.dbus;
const Lang = imports.lang;
const Shell = imports.gi.Shell;
@@ -11,6 +12,11 @@ const Telepathy = imports.misc.telepathy;
let avatarManager;
+// See Notification.appendMessage
+const SCROLLBACK_RECENT_TIME = 15 * 60; // 15 minutes
+const SCROLLBACK_RECENT_LENGTH = 20;
+const SCROLLBACK_IDLE_LENGTH = 5;
+
// This is GNOME Shell's implementation of the Telepathy "Client"
// interface. Specifically, the shell is a Telepathy "Approver", which
// lets us control the routing of incoming messages, a "Handler",
@@ -316,7 +322,7 @@ Source.prototype = {
}
this._channelText = new Telepathy.ChannelText(DBus.session, connName, channelPath);
- this._receivedId = this._channelText.connect('Received', Lang.bind(this, this._receivedMessage));
+ this._receivedId = this._channelText.connect('Received', Lang.bind(this, this._messageReceived));
this._channelText.ListPendingMessagesRemote(false, Lang.bind(this, this._gotPendingMessages));
},
@@ -330,7 +336,7 @@ Source.prototype = {
return;
for (let i = 0; i < msgs.length; i++)
- this._receivedMessage.apply(this, [this._channel].concat(msgs[i]));
+ this._messageReceived.apply(this, [this._channel].concat(msgs[i]));
},
_channelClosed: function() {
@@ -339,26 +345,131 @@ Source.prototype = {
this.destroy();
},
- _receivedMessage: function(channel, id, timestamp, sender,
+ _messageReceived: function(channel, id, timestamp, sender,
type, flags, text) {
if (!Main.messageTray.contains(this))
Main.messageTray.add(this);
- let notification = new Notification(this._targetId, this, text);
- this.notify(notification);
+ if (!this._notification)
+ this._notification = new Notification(this._targetId, this);
+ this._notification.appendMessage(text);
+ this.notify(this._notification);
this._channelText.AcknowledgePendingMessagesRemote([id]);
+ },
+
+ respond: function(text) {
+ this._channelText.SendRemote(Telepathy.ChannelTextMessageType.NORMAL, text);
}
};
-function Notification(id, source, text) {
- this._init(id, source, text);
+function Notification(id, source) {
+ this._init(id, source);
}
Notification.prototype = {
__proto__: MessageTray.Notification.prototype,
- _init: function(id, source, text) {
- MessageTray.Notification.prototype._init.call(this, id, source, source.name, text, true);
+ _init: function(id, source) {
+ MessageTray.Notification.prototype._init.call(this, id, source, source.name);
+ this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
+
+ this._responseEntry = new St.Entry({ style_class: 'chat-response' });
+ this._responseEntry.clutter_text.connect('key-focus-in', Lang.bind(this, this._onEntryFocused));
+ this._responseEntry.clutter_text.connect('activate', Lang.bind(this, this._onEntryActivated));
+ this.setActionArea(this._responseEntry);
+
+ this._history = [];
+ },
+
+ appendMessage: function(text) {
+ this.update(this.source.name, text);
+ this._append(text, 'chat-received');
+ },
+
+ _append: function(text, style) {
+ let body = this.addBody(text);
+ body.add_style_class_name(style);
+ this.scrollTo(St.Side.BOTTOM);
+
+ let now = new Date().getTime() / 1000;
+ this._history.unshift({ actor: body, time: now });
+
+ if (this._history.length > 1) {
+ // Keep the scrollback from growing too long. If the most
+ // recent message (before the one we just added) is within
+ // SCROLLBACK_RECENT_TIME, we will keep
+ // SCROLLBACK_RECENT_LENGTH previous messages. Otherwise
+ // we'll keep SCROLLBACK_IDLE_LENGTH messages.
+
+ let lastMessageTime = this._history[1].time;
+ let maxLength = (lastMessageTime < now - SCROLLBACK_RECENT_TIME) ?
+ SCROLLBACK_IDLE_LENGTH : SCROLLBACK_RECENT_LENGTH;
+ if (this._history.length > maxLength) {
+ let expired = this._history.splice(maxLength);
+ for (let i = 0; i < expired.length; i++)
+ expired[i].actor.destroy();
+ }
+ }
+ },
+
+ _onButtonPress: function(notification, event) {
+ if (!this._active)
+ return false;
+
+ let source = event.get_source ();
+ while (source) {
+ if (source == notification)
+ return false;
+ source = source.get_parent();
+ }
+
+ // @source is outside @notification, which has to mean that
+ // we have a pointer grab, and the user clicked outside the
+ // notification, so we should deactivate.
+ this._deactivate();
+ return true;
+ },
+
+ _onEntryFocused: function() {
+ if (this._active)
+ return;
+
+ if (!Main.pushModal(this.actor))
+ return;
+ Clutter.grab_pointer(this.actor);
+
+ this._active = true;
+ Main.messageTray.lock();
+ },
+
+ _onEntryActivated: function() {
+ let text = this._responseEntry.get_text();
+ if (text == '') {
+ this._deactivate();
+ return;
+ }
+
+ this._responseEntry.set_text('');
+ this._append(text, 'chat-sent');
+ this.source.respond(text);
+ },
+
+ _deactivate: function() {
+ if (this._active) {
+ Clutter.ungrab_pointer(this.actor);
+ Main.popModal(this.actor);
+ global.stage.set_key_focus(null);
+
+ // We have to do this after calling popModal(), because
+ // that will return the keyboard focus to
+ // this._responseEntry (because that's where it was when
+ // pushModal() was called), which will cause
+ // _onEntryFocused() to be called again, but we don't want
+ // it to do anything.
+ this._active = false;
+
+ Main.messageTray.unlock();
+ }
}
};
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