[gnome-shell] Revert "[AppWell] Allow popup menu to be persistent, and support direct window selection"
- From: Colin Walters <walters src gnome org>
- To: svn-commits-list gnome org
- Cc:
- Subject: [gnome-shell] Revert "[AppWell] Allow popup menu to be persistent, and support direct window selection"
- Date: Fri, 11 Sep 2009 22:58:37 +0000 (UTC)
commit dfe16f4af6a042bf7635ee9f59b088082a3615ff
Author: Colin Walters <walters verbum org>
Date: Fri Sep 11 18:58:30 2009 -0400
Revert "[AppWell] Allow popup menu to be persistent, and support direct window selection"
This reverts commit 6e31e59b57ad60186b41944b175907ec7d90647c.
js/ui/appDisplay.js | 102 +++++++-------------------------------------------
js/ui/overview.js | 11 -----
js/ui/workspaces.js | 4 +-
src/shell-menu.c | 65 ++------------------------------
src/shell-menu.h | 2 -
5 files changed, 22 insertions(+), 162 deletions(-)
---
diff --git a/js/ui/appDisplay.js b/js/ui/appDisplay.js
index 92bfb70..fe5b432 100644
--- a/js/ui/appDisplay.js
+++ b/js/ui/appDisplay.js
@@ -489,12 +489,6 @@ WellMenu.prototype = {
_init: function(source) {
this._source = source;
- // Holds the WindowClone objects for our windows, used in the button release
- // callback to find the window actor we released over
- this._cachedWindowClones = [];
-
- // Whether or not we successfully picked a window
- this.didActivateWindow = false;
this.actor = new Shell.GenericContainer({ reactive: true });
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
@@ -514,14 +508,6 @@ WellMenu.prototype = {
this._windowContainer.connect('activate', Lang.bind(this, this._onWindowActivate));
this.actor.add_actor(this._windowContainer);
- // Stay popped up on release over application icon
- this._windowContainer.set_persistent_source(this._source.actor);
-
- // Intercept events while the menu has the pointer grab to do window-related effects
- this._windowContainer.connect('enter-event', Lang.bind(this, this._onMenuEnter));
- this._windowContainer.connect('leave-event', Lang.bind(this, this._onMenuLeave));
- this._windowContainer.connect('button-release-event', Lang.bind(this, this._onMenuRelease));
-
this._arrow = new Shell.DrawingArea();
this._arrow.connect('redraw', Lang.bind(this, function (area, texture) {
Shell.draw_box_pointer(texture, WELL_MENU_BORDER_COLOR, WELL_MENU_BACKGROUND_COLOR);
@@ -573,8 +559,6 @@ WellMenu.prototype = {
_redisplay: function() {
this._windowContainer.remove_all();
- this.didActivateWindow = false;
-
let windows = this._source.windows;
this._windowContainer.show();
@@ -611,10 +595,7 @@ WellMenu.prototype = {
_appendWindows: function (windows, iconsDiffer) {
for (let i = 0; i < windows.length; i++) {
- let metaWindow = windows[i];
-
- this._cachedWindowClones.push(Main.overview.lookupCloneForWindow(metaWindow));
-
+ let window = windows[i];
/* Use padding here rather than spacing in the box above so that
* we have a larger reactive area.
*/
@@ -623,16 +604,16 @@ WellMenu.prototype = {
padding_bottom: 4,
spacing: 4,
reactive: true });
- box._window = metaWindow;
+ box._window = window;
let vCenter;
if (iconsDiffer) {
vCenter = new Big.Box({ y_align: Big.BoxAlignment.CENTER });
- let icon = Shell.TextureCache.get_default().bind_pixbuf_property(metaWindow, "mini-icon");
+ let icon = Shell.TextureCache.get_default().bind_pixbuf_property(window, "mini-icon");
vCenter.append(icon, Big.BoxPackFlags.NONE);
box.append(vCenter, Big.BoxPackFlags.NONE);
}
vCenter = new Big.Box({ y_align: Big.BoxAlignment.CENTER });
- let label = new Clutter.Text({ text: metaWindow.title,
+ let label = new Clutter.Text({ text: window.title,
font_name: WELL_MENU_FONT,
ellipsize: Pango.EllipsizeMode.END,
color: WELL_MENU_COLOR });
@@ -658,68 +639,22 @@ WellMenu.prototype = {
this.actor.show();
},
- _findWindowCloneForActor: function (actor) {
- for (let i = 0; i < this._cachedWindowClones.length; i++) {
- let clone = this._cachedWindowClones[i];
- if (clone.actor == actor) {
- return clone;
- }
- }
- return null;
- },
-
- // This function is called while the menu has a pointer grab; what we want
- // to do is see if the mouse was released over a window clone actor
- _onMenuRelease: function (actor, event) {
- let clone = this._findWindowCloneForActor(event.get_source());
- if (clone) {
- this.didActivateWindow = true;
- Main.overview.activateWindow(clone.metaWindow, event.get_time());
- }
- },
-
- _setHighlightWindow: function (metaWindow) {
- let children = this._windowContainer.get_children();
- for (let i = 0; i < children.length; i++) {
- let child = children[i];
- let menuMetaWindow = child._window;
- if (metaWindow != null && menuMetaWindow == metaWindow) {
- child.background_color = WELL_MENU_SELECTED_COLOR;
- } else {
- child.background_color = TRANSPARENT_COLOR;
- }
- }
- this.emit('highlight-window', metaWindow);
- },
-
- // Called while menu has a pointer grab
- _onMenuEnter: function (actor, event) {
- let clone = this._findWindowCloneForActor(event.get_source());
- if (clone) {
- this._setHighlightWindow(clone.metaWindow);
- }
- },
-
- // Called while menu has a pointer grab
- _onMenuLeave: function (actor, event) {
- let clone = this._findWindowCloneForActor(event.get_source());
- if (clone) {
- this._setHighlightWindow(null);
- }
- },
-
_onWindowUnselected: function (actor, child) {
- this._setHighlightWindow(null);
+ child.background_color = TRANSPARENT_COLOR;
+
+ this.emit('highlight-window', null);
},
_onWindowSelected: function (actor, child) {
- this._setHighlightWindow(child._window);
+ child.background_color = WELL_MENU_SELECTED_COLOR;
+
+ let window = child._window;
+ this.emit('highlight-window', window);
},
_onWindowActivate: function (actor, child) {
- let metaWindow = child._window;
- this.didActivateWindow = true;
- Main.overview.activateWindow(metaWindow, Clutter.get_current_event_time());
+ let window = child._window;
+ Main.overview.activateWindow(window, Clutter.get_current_event_time());
},
_onPopdown: function () {
@@ -858,22 +793,15 @@ RunningWellItem.prototype = {
if (this._menu == null) {
this._menu = new WellMenu(this);
- this._menu.connect('highlight-window', Lang.bind(this, function (menu, metaWindow) {
- Main.overview.setHighlightWindow(metaWindow);
+ this._menu.connect('highlight-window', Lang.bind(this, function (menu, window) {
+ Main.overview.setHighlightWindow(window);
}));
this._menu.connect('popup', Lang.bind(this, function (menu, isPoppedUp) {
let id;
-
- // If we successfully picked a window, don't reset the workspace
- // state, since that causes visual noise. The workspace gets
- // recreated each time we enter the overview
- if (!isPoppedUp && menu.didActivateWindow)
- return;
if (isPoppedUp)
id = this.appInfo.get_id();
else
id = null;
-
Main.overview.setApplicationWindowSelection(id);
}));
}
diff --git a/js/ui/overview.js b/js/ui/overview.js
index 4a78db9..4f50e6f 100644
--- a/js/ui/overview.js
+++ b/js/ui/overview.js
@@ -372,17 +372,6 @@ Overview.prototype = {
},
/**
- * lookupCloneForWindow:
- * @metaWindow: A #MetaWindow
- *
- * Given a #MetaWindow instance, find the WindowClone object
- * which represents it in the workspaces display.
- */
- lookupCloneForWindow: function (metaWindow) {
- return this._workspaces.lookupCloneForMetaWindow(metaWindow);
- },
-
- /**
* activateWindow:
* @metaWindow: A #MetaWindow
* @time: Event timestamp integer
diff --git a/js/ui/workspaces.js b/js/ui/workspaces.js
index be208f9..39c48b5 100644
--- a/js/ui/workspaces.js
+++ b/js/ui/workspaces.js
@@ -1134,7 +1134,7 @@ Workspaces.prototype = {
return null;
},
- lookupCloneForMetaWindow: function (metaWindow) {
+ _lookupCloneForMetaWindow: function (metaWindow) {
for (let i = 0; i < this._workspaces.length; i++) {
let clone = this._workspaces[i].lookupCloneForMetaWindow(metaWindow);
if (clone)
@@ -1181,7 +1181,7 @@ Workspaces.prototype = {
let activeWorkspaceNum = global.screen.get_active_workspace_index();
let windowWorkspaceNum = metaWindow.get_workspace().index();
- let clone = this.lookupCloneForMetaWindow (metaWindow);
+ let clone = this._lookupCloneForMetaWindow (metaWindow);
clone.actor.raise_top();
if (windowWorkspaceNum != activeWorkspaceNum) {
diff --git a/src/shell-menu.c b/src/shell-menu.c
index d09f6a0..6debaf8 100644
--- a/src/shell-menu.c
+++ b/src/shell-menu.c
@@ -15,9 +15,6 @@ G_DEFINE_TYPE(ShellMenu, shell_menu, BIG_TYPE_BOX);
struct _ShellMenuPrivate {
gboolean have_grab;
- gboolean released_on_source;
- ClutterActor *source_actor;
-
ClutterActor *selected;
};
@@ -34,10 +31,10 @@ enum
static guint shell_menu_signals [LAST_SIGNAL] = { 0 };
static gboolean
-shell_menu_contains (ClutterContainer *container,
- ClutterActor *actor)
+shell_menu_contains (ShellMenu *box,
+ ClutterActor *actor)
{
- while (actor != NULL && actor != (ClutterActor*)container)
+ while (actor != NULL && actor != (ClutterActor*)box)
{
actor = clutter_actor_get_parent (actor);
}
@@ -76,7 +73,7 @@ shell_menu_enter_event (ClutterActor *actor,
{
ShellMenu *box = SHELL_MENU (actor);
- if (!shell_menu_contains (CLUTTER_CONTAINER (box), event->source))
+ if (!shell_menu_contains (box, event->source))
return TRUE;
if (event->source == (ClutterActor*)box)
@@ -110,21 +107,9 @@ shell_menu_button_release_event (ClutterActor *actor,
if (event->button != 1)
return FALSE;
- if (box->priv->source_actor && !box->priv->released_on_source)
- {
- if (box->priv->source_actor == event->source ||
- (CLUTTER_IS_CONTAINER (box->priv->source_actor) &&
- shell_menu_contains (CLUTTER_CONTAINER (box->priv->source_actor), event->source)))
- {
- /* On the next release, we want to pop down the menu regardless */
- box->priv->released_on_source = TRUE;
- return TRUE;
- }
- }
-
shell_menu_popdown (box);
- if (!shell_menu_contains (CLUTTER_CONTAINER (box), event->source))
+ if (!shell_menu_contains (box, event->source))
return FALSE;
if (box->priv->selected == NULL)
@@ -141,7 +126,6 @@ shell_menu_popup (ShellMenu *box,
guint32 activate_time)
{
box->priv->have_grab = TRUE;
- box->priv->released_on_source = FALSE;
clutter_grab_pointer (CLUTTER_ACTOR (box));
}
@@ -154,45 +138,6 @@ shell_menu_popdown (ShellMenu *box)
g_signal_emit (G_OBJECT (box), shell_menu_signals[POPDOWN], 0);
}
-static void
-on_source_destroyed (ClutterActor *actor,
- ShellMenu *box)
-{
- box->priv->source_actor = NULL;
-}
-
-/**
- * shell_menu_set_persistent_source:
- * @box:
- * @source: Actor to use as menu origin
- *
- * This function changes the menu behavior on button release. Normally
- * when the mouse is released anywhere, the menu "pops down"; when this
- * function is called, if the mouse is released over the source actor,
- * the menu stays.
- *
- * The given @source actor must be reactive for this function to work.
- */
-void
-shell_menu_set_persistent_source (ShellMenu *box,
- ClutterActor *source)
-{
- if (box->priv->source_actor)
- {
- g_signal_handlers_disconnect_by_func (G_OBJECT (box->priv->source_actor),
- G_CALLBACK (on_source_destroyed),
- box);
- }
- box->priv->source_actor = source;
- if (box->priv->source_actor)
- {
- g_signal_connect (G_OBJECT (box->priv->source_actor),
- "destroy",
- G_CALLBACK (on_source_destroyed),
- box);
- }
-}
-
/**
* shell_menu_append_separator:
* @box:
diff --git a/src/shell-menu.h b/src/shell-menu.h
index bfe909a..1d0c571 100644
--- a/src/shell-menu.h
+++ b/src/shell-menu.h
@@ -32,8 +32,6 @@ GType shell_menu_get_type (void) G_GNUC_CONST;
void shell_menu_popup (ShellMenu *behavior, guint button, guint32 activate_time);
-void shell_menu_set_persistent_source (ShellMenu *behavior, ClutterActor *source);
-
void shell_menu_append_separator (ShellMenu *behavior, ClutterActor *separator, BigBoxPackFlags flags);
void shell_menu_popdown (ShellMenu *behavior);
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