[gnome-shell] Add error handling to the runDialog
- From: Owen Taylor <otaylor src gnome org>
- To: svn-commits-list gnome org
- Cc:
- Subject: [gnome-shell] Add error handling to the runDialog
- Date: Tue, 8 Sep 2009 18:35:30 +0000 (UTC)
commit 0882da0a71fbcb989aea4f595531f6adfeee4f8f
Author: Adel Gadllah <adel gadllah gmail com>
Date: Tue Sep 8 20:04:18 2009 +0200
Add error handling to the runDialog
Show the errors to the user instead of silently logging them to the terminal,
also rework positioning to get rid of magic numbers.
Signed-off-by: Adel Gadllah <adel gadllah gmail com>
http://bugzilla.gnome.org/show_bug.cgi?id=593840
js/ui/runDialog.js | 101 ++++++++++++++++++++++++++++++++++++++--------------
1 files changed, 74 insertions(+), 27 deletions(-)
---
diff --git a/js/ui/runDialog.js b/js/ui/runDialog.js
index fd114ad..052bd2d 100644
--- a/js/ui/runDialog.js
+++ b/js/ui/runDialog.js
@@ -21,8 +21,10 @@ BOX_BACKGROUND_COLOR.from_pixel(0x000000cc);
const BOX_TEXT_COLOR = new Clutter.Color();
BOX_TEXT_COLOR.from_pixel(0xffffffff);
-const BOX_WIDTH = 320;
-const BOX_HEIGHT = 56;
+const DIALOG_WIDTH = 320;
+const DIALOG_PADDING = 6;
+const ICON_SIZE = 24;
+const ICON_BOX_SIZE = 36;
function RunDialog() {
this._init();
@@ -64,43 +66,75 @@ RunDialog.prototype = {
reactive: true });
this._group.add_actor(this._overlay);
- let boxGroup = new Clutter.Group();
- boxGroup.set_position((global.screen_width - BOX_WIDTH) / 2,
- (global.screen_height - BOX_HEIGHT) / 2);
- this._group.add_actor(boxGroup);
+ let boxH = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
+ x_align: Big.BoxAlignment.CENTER,
+ y_align: Big.BoxAlignment.CENTER,
+ width: global.screen_width,
+ height: global.screen_height });
- let box = new Big.Box({ background_color: BOX_BACKGROUND_COLOR,
- corner_radius: 4,
- reactive: false,
- width: BOX_WIDTH,
- height: BOX_HEIGHT
- });
- boxGroup.add_actor(box);
+ this._group.add_actor(boxH);
+
+ let boxV = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
+ y_align: Big.BoxAlignment.CENTER });
+
+ boxH.append(boxV, Big.BoxPackFlags.NONE);
+
+
+ let dialogBox = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
+ background_color: BOX_BACKGROUND_COLOR,
+ corner_radius: 4,
+ reactive: false,
+ padding: DIALOG_PADDING,
+ width: DIALOG_WIDTH });
+
+ boxH.append(dialogBox, Big.BoxPackFlags.NONE);
let label = new Clutter.Text({ color: BOX_TEXT_COLOR,
font_name: '18px Sans',
text: _("Please enter a command:") });
- label.set_position(6, 6);
- boxGroup.add_actor(label);
+
+ dialogBox.append(label, Big.BoxPackFlags.EXPAND);
this._entry = new Clutter.Text({ color: BOX_TEXT_COLOR,
font_name: '20px Sans Bold',
editable: true,
activatable: true,
- singleLineMode: true,
- text: '',
- width: BOX_WIDTH - 12,
- height: BOX_HEIGHT - 12 });
- // TODO: Implement relative positioning using Tidy.
- this._entry.set_position(6, 30);
- boxGroup.add_actor(this._entry);
+ singleLineMode: true });
+
+ dialogBox.append(this._entry, Big.BoxPackFlags.EXPAND);
+
+ this._errorBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
+ padding_top: DIALOG_PADDING });
+
+ dialogBox.append(this._errorBox, Big.BoxPackFlags.EXPAND);
+
+ let iconBox = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
+ y_align: Big.BoxAlignment.CENTER,
+ x_align: Big.BoxAlignment.CENTER,
+ width: ICON_BOX_SIZE,
+ height: ICON_BOX_SIZE });
+
+ this._errorBox.append(iconBox, Big.BoxPackFlags.NONE);
+
+ this._commandError = false;
+
+ let errorIcon = Shell.TextureCache.get_default().load_icon_name("gtk-dialog-error", ICON_SIZE);
+ iconBox.append(errorIcon, Big.BoxPackFlags.EXPAND);
+
+ this._errorMessage = new Clutter.Text({ color: BOX_TEXT_COLOR,
+ font_name: '18px Sans Bold',
+ line_wrap: true });
+
+ this._errorBox.append(this._errorMessage, Big.BoxPackFlags.EXPAND);
+
+ this._errorBox.hide();
this._entry.connect('activate', Lang.bind(this, function (o, e) {
this._run(o.get_text());
- this.close();
- return false;
+ if (!this._commandError)
+ this.close();
}));
-
+
this._entry.connect('key-press-event', Lang.bind(this, function(o, e) {
let symbol = Shell.get_event_key_symbol(e);
if (symbol == Clutter.Escape) {
@@ -117,12 +151,22 @@ RunDialog.prototype = {
f();
} else if (command) {
try {
+ this._commandError = false;
let [ok, len, args] = GLib.shell_parse_argv(command);
let p = new Shell.Process({'args' : args});
p.run();
} catch (e) {
- // TODO: Give the user direct feedback.
- log('Could not run command ' + command + ': ' + e);
+ this._commandError = true;
+ /*
+ * The exception contains an error string like:
+ * Error invoking Shell.run: Failed to execute child process "foo"
+ * (No such file or directory)
+ * We are only interested in the actual error, so parse that out.
+ */
+ let m = /.+\((.+)\)/.exec(e);
+ let errorStr = "Execution of '" + command + "' failed:\n" + m[1];
+ this._errorMessage.set_text(errorStr);
+ this._errorBox.show();
}
}
},
@@ -147,6 +191,9 @@ RunDialog.prototype = {
this._isOpen = false;
+ this._errorBox.hide();
+ this._commandError = false;
+
this._group.hide();
this._entry.text = '';
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