[gnome-games/sudoku-tube] (209 commits) ...Merge branch 'master' into work



Summary of changes:

  43225b4... Updated Czech translation by Petr Pulc (*)
  313a59a... Updated Serbian translation (*)
  092d6c2... Fix a typo (*)
  b6bf33f... gnome-games 2.27.92 (*)
  1b65dee... Hungarian translation updated (*)
  b749cd0... Make default game use the AI chosen from the previous game  (*)
  ab264cc... Remove unused signal from save_game.ui (*)
  dbad49e... Detect exceptions when in OpenGL code and disable 3d mode f (*)
  2860744... Make Tali 24x24 icon match changes to 22x22 icon (*)
  6b9dcc4... Update list of ignored built files (*)
  cab053f... Bring Debian man pages upstream (*)
  b736dc7... Updated breton translation (*)
  f4d3b52... Updated Marathi Translations (*)
  f93bfa8... Updated Danish translation (*)
  d66b00c... Updated Greek help translation. (*)
  c4c028c... Bug 581012 â?? [gnome-games] docs bugs (*)
  8e91df4... Updated British English translation (*)
  177734f... Corrected 'if not' translation in Brazilian Portuguese tran (*)
  6862db8... Updated German translation (*)
  9b3ee63... Updated Bengali India Translations (*)
  7d82ce4... Update Polish translation (*)
  0f57043... Updated Romanian translation (*)
  a48edb6... Updated Finnish translation (*)
  a3809e2... Updated Gujarati Translations (*)
  b20c2b7... Updated Malayalam Translations (*)
  93037e7... Updated Gujarati Translations (*)
  3c14fd5... Updated Slovenian translation (*)
  c479de4... Updated Greek translation. (*)
  0337113... Updated Greek translation. (*)
  3d5fc74... Added Ukrainian translation (*)
  b896b8d... Updated Bengali India Translations (*)
  4d31de9... Deleted english images (*)
  61fba5e... Deleted english images (*)
  6868203... Updated Malayalam Translations (*)
  dd75e5a... hindi update (*)
  fb86d64... hindi update trasnaled by Ravi Ratlami (*)
  445afa9... Upadated Oriya Translation (*)
  44819c0... Updated Italian translation (*)
  51bfebe... Updated Greek help translation. (*)
  f2383fb... Updated Italian translation (*)
  3bf3174... Updating Translation for Punjabi by A S Alam (*)
  1dd4419... Updated French manuals translation (*)
  44b0ac7... Korean translation update (*)
  93d79a9... Added da to list of languages (*)
  92d4787... Added Danish translation (*)
  1162c15... Updated Danish translation (*)
  c6c7973... Updated Kannada(kn) translation (*)
  2c9fb72... Updating Assamese translations (*)
  1505ab0... Updating Assamese translations (*)
  3e2f8e4... [gnotravex] Fix documentation errors (Fixes bug #595771) (*)
  1027e3b... Updated French translation of Tetravex manual (*)
  45a0f03... GNOME Games 2.28.0 (*)
  87aa25f... Post-release version bump to to 2.29.0 (*)
  fe67e7f... Gseal: mostly allocation fixes (*)
  b5aa0da... Updated Czech help translation by Marek Cernocky (*)
  0a96282... Updated German doc translation (*)
  7d6d61c... aisleriot: partial fix for z-order of empty slots; handles  (*)
  a204fa3... aisleriot: remove usless region invalidation with Clutter;  (*)
  decad2f... aisleriot: resolve z-order for empty slots; handles selecti (*)
  b618858... gnect: Fix GSEAL issues (*)
  06761b8... gnibbles: Fix GSEAL issues (*)
  7465caa... iagno: Fix GSEAL issues (*)
  eb952e4... Updated Spanish translation (*)
  98544d9... GSEAL: fixes for GTK_WIDGET_HAS_FOCUS and GTK_WIDGET_VISIBL (*)
  7436c9e... aisleriot: Fix the statusbar-related GSEAL issues (*)
  1043b2a... Use @libdir@ instead of @prefix@/lib (*)
  0295ae0... Merge branch 'master' into work
  ea5f6bf... lightsoff: Fix offset so board is vertically centered (*)
  551b045... lightsoff: Make sure cached textures are hidden (*)
  16abb3f... lightsoff: Implement "Use colors from GNOME theme" checkbox (*)
  c809c90... lightsoff: Watch for Gtk theme changes, and update theme co (*)
  23066c1... Updated Danish translation of the dodumentation (*)
  565875a... Initial commit including the work I did over the past 2 wee (*)
  0f48d25... Added new files to the build and updated main.c (*)
  e852995... Forgot about that makefile, added the new svg (*)
  5e6a2b1... Loading pixmaps in main.c (*)
  b5c4eca... First tentative to implement worm with clutter (*)
  2a51079... Using g_object_set_property instead of ClutterScript to set (*)
  3b59762... Removed unused code for loading pixmaps in board.c (*)
  8bca137... Various work on worm-clutter.c (*)
  be2990b... Some minor work on worm-clutter (*)
  8757944... Some work on resizing worm & creating/displaying them prope (*)
  2de1ad5... Small fix to resize worm properly, now reloading pixmaps on (*)
  655fbcc... Fixed worm resizing for good (*)
  394d0ad... Added a bunch of code from worm.c to worm-clutter.c related (*)
  1df3a09... Added two files that got lost somehow along the way (*)
  98a747f... Implemented basic movement on worms & some code cleanup (*)
  86aff77... minor fixes (*)
  bee3b50... First succesful attemp to slow down timeline (*)
  019c6fe... First step to connect AI with worm's movement (*)
  fbf1e1a... Cleaned up the code, fixed some stuff, still need to tweak  (*)
  cbb82aa... Factorized a bunch of code out of main into 3 functions to  (*)
  c0a07e1... Small fix regarding head & tail position and other small st (*)
  2ccef86... Added clutter support in bonus.[ch] (*)
  af74770... Integrated new GnibblesLevel to boni.c (*)
  9d1176c... Same process with warp, Integrated clutter to warp.. (*)
  28aacaa... Integrated GnibblesLevel to wrapmanager (*)
  169c038... Various code cleanup (*)
  e09ea00... Fixed some silly mistake, now we're getting closer to somet (*)
  b7cfbd4... Fixed one more silly mistake regarding worm head & tail (*)
  a7d40ca... Code clean-up, added some utility function to get head & ta (*)
  49a34ff... Added debug info, changed the level & found why it was hang (*)
  542301f... Getting closer and closer to a working AI (*)
  7b81a4a... Worms are now moving nicely, but need some more tweak.. (*)
  18a8f48... Code refactoring & clean up & some more tweak on worm (*)
  0a40199... Code refactoting, some improvment on worm, warp and bonus a (*)
  0ac18aa... Started to tie different part of the game together & more w (*)
  1a83994... Big commit, began to remove old code, improvement on worm.. (*)
  34cc871... Fixed some compiler warning, integrating the logic to start (*)
  76da185... Everything in place to control worm with keyboard, and some (*)
  c21ca05... Some minor code clean-up (*)
  fd75e4b... Not using a timeline to call the move_worm_cb () function p (*)
  fd8bc66... Now handling worm's status and moved move_worm_cb to gnibbl (*)
  812a030... Commented out all unused code, removed worm.{ch} from the b (*)
  2c076e8... Removed old code, renamed function & global variables (*)
  6b99714... Disabled logo, fixed worm's AI movement, a playable version (*)
  4f28c7e... Moved gnibbles_add_bonus to level.c, removed old code, fixe (*)
  2ab8bb6... Forgot to comment out those lines, (*)
  bbbb34b... Renamed GnibblesCWorm to GnibblesWorm & related function, w (*)
  eb8c463... WOrking on keypress handler and reseting the worm after its (*)
  bfb6613... Fixed warp, mostly, also fixed gnibbles_worm_reset (), most (*)
  0e01275... Added fade-in animation on level & worm on game start (*)
  48be51f... Fixed logo/splash screen (*)
  dc93b6a... Small fade-out effect on splash screen when the game begin (*)
  c1989b3... Fixed gnibbles_worm_reset(), Worm now restart properly afte (*)
  8b5d525... Fixed keyboard control (*)
  3d31d0f... Added fade-in effect on bonus, removed useless commented co (*)
  28b79ba... Fixed keypress queue and dequeue (*)
  8d62510... Bunch of small fixes related to colision detection, positio (*)
  e492e0d... Removed the GtkClutterEmbed from GnibblesBoard and replaced (*)
  57ceb06... Trivial code refactoring & small fixes (*)
  bf42c8c... Rotation on bonus, still need polish, also trying to fix bu (*)
  9ec55d5... Work on debugging collision detection, added debug info, gn (*)
  2e7d6fa... Moved to ClutterAnimation to animate bonus, work on worm an (*)
  4c52139... Trivial code refactoring (*)
  0861175... Nicer animation when worm die (*)
  223bb47... Improved worm's explosion by adding a scale effect (*)
  2307dd3... More trivial code refactoring (*)
  71067e0... Merged level.c to board.c ... (*)
  2ee29a7... Made a lot of fix  on worm movement, still can't put the fi (*)
  082f102... Re-added gnibles_error() (*)
  724b4ac... Partially solved the collision bug, added utility method to (*)
  51110ee... Factored out code to handle bonus into a new utility functi (*)
  7cc7e80... Updated to clutter-1.0 ... (*)
  0ce939e... Removed useless call to floorf and roundf and simplified co (*)
  cc958e8... Removed the stage from GnibblesBoard (*)
  fd0ae3b... Added GError handling where needed (*)
  d8f179a... Re-integrated proper warp management (*)
  3d32ba6... Removed clutter_actor_show (stage) (*)
  b032878... Changed the animation when the level load & worm appear on  (*)
  17b2419... Added MarioBros-like animation whena part of the worm disap (*)
  6dc8902... New animation on bonus (*)
  dbd35f7... Some tweak on bonus and warp animation (*)
  412af67... Completely changing the way worms are moving. (*)
  d391d6e... Made the majority of changes needed to utility function & r (*)
  486d1d7... Code refactoring, removed old code and some minor fixes (*)
  d84c83c... Finally solved the colision detection bug (*)
  800c4d8... Nicer animation when worm die (*)
  532f47d... Collision bug not solved after all & Fixed a silly mistake  (*)
  15966ca... Solved the collision bug for good, hopefully! (*)
  fd760ef... Some work on bonus/erasing tail, animation on warp and smal (*)
  0fdc935... New effect on worms when eating a bonus, still need polishi (*)
  7e40c87... Fixed the menu to work with gnome-globalmenu (*)
  a23193e... Some trivial code refactoring, a little animation on the sp (*)
  e31ee1c... Resizing bonus on configure event (*)
  3812de6... Also resizing warp on configure event (*)
  b71d622... Don't reload the splash screen when changin the start level (*)
  b4b6bb5... Fixed bonus, worms now recognize which type of bonus they e (*)
  b57af3a... Fixed reversing worm's direction, tweak on animation and so (*)
  9a6bc68... Some work on bonushalf & other general improvement (*)
  f7308d0... Fixed a problem in worm_get_tail_direction where it returne (*)
  b0880f1... Removed debug code (*)
  f77557a... Removed old worm.c|h & some trivial code refactoring (*)
  a6e4906... Renamed worm-clutter.[ch] to worm.[ch] (*)
  27c0c01... Trivial code reformating (*)
  6ab774b... Changing & loading new level properly, code clean up & mino (*)
  0483877... Destroying worm properly (*)
  96f5ca2... Some improvement to reset and animate worm properly when th (*)
  2df8171... Reseting and animating the worm more nicely when dying (*)
  9e4777c... New animation for on walls and finally reintroduced mariobr (*)
  1483577... Animation tweak and minor fix (*)
  1a19de0... Fixed the reset/colision bug. (*)
  2cafd76... Changed the tweening for the bonus show animation (*)
  e20f89a... Fixed coding style to follow the GNU coding style (removed  (*)
  9c6975d... Not reseting the worm score and lives on new level (*)
  f05bcbf... Ending the game when a player do not have lives left (*)
  f4d8fa4... Added an animation when a game end (*)
  43c6f7a... Applying the same animation  when switching level (*)
  ca04d76... Properly reseting worm's live and score on new game (*)
  19b340c... Solved the bug when traveling through warp, warp reset and  (*)
  e7517c8... Using the right color for worms (*)
  7eb1464... Removed debug-related code (*)
  8ebfdf8... More rebust solution for the previously solved warp bug (*)
  45a42be... Trivial code refactoring (*)
  c8f47cb... Properly using setgid_io_init (*)
  cb36669... Fix splash screen resizing/rescaling and some effort on try (*)
  331ffdf... More work on reducing CPU usage (*)
  df49bc1... Added shadow to text on the splash screen & improved resizi (*)
  8c8beaf... Found what is causing the high CPU usage... (*)
  df141f2... Using the same value everywhere when resizing splashscreen (*)
  8e970f7... small fix on splash screen text position. (*)
  8f3312a... gnibbles: removed an old an unused function. (*)
  3170318... add the new gnibbles/board.c to POTFILES.in (*)
  d8c3a8b... gnobots2: Remove trailing whitespace in makefile (*)
  32ff250... lightsoff: enable in default builds (*)
  cd17f95... gnibbles: remote all trailing whitespace to make git happy (*)
  0c2c7c8... gnomine: fix a build warning (*)
  c960b09... lightsoff: add schema file to distclean (*)
  b0712e3... Merge branch 'master' into work

(*) This commit already existed in another branch; no separate mail sent



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