[gnome-games] Cleaned up the code, fixed some stuff, still need to tweak a lot stuff
- From: Jason Clinton <jclinton src gnome org>
- To: svn-commits-list gnome org
- Cc:
- Subject: [gnome-games] Cleaned up the code, fixed some stuff, still need to tweak a lot stuff
- Date: Wed, 14 Oct 2009 02:47:48 +0000 (UTC)
commit fbf1e1a58c47b58d1ecbebd0cfe07b83951797ac
Author: Guillaume Beland <guillaubel svn gnome org>
Date: Fri Jun 19 13:08:38 2009 -0400
Cleaned up the code, fixed some stuff, still need to tweak a lot stuff
gnibbles/main.c | 104 ++++++++++++++++++++++++----------------------
gnibbles/worm-clutter.c | 28 ++++++++++++-
gnibbles/worm-clutter.h | 3 +-
3 files changed, 83 insertions(+), 52 deletions(-)
---
diff --git a/gnibbles/main.c b/gnibbles/main.c
index ee2a6fc..f56ca44 100644
--- a/gnibbles/main.c
+++ b/gnibbles/main.c
@@ -1273,109 +1273,113 @@ move_worm_cb (ClutterTimeline *timeline, gint msecs, gpointer data)
gfloat w,h;
gfloat x,y;
guint size;
- gboolean direction;
- GValue val = {0,};
- gint i, olddir;
- g_value_init (&val, G_TYPE_BOOLEAN);
+ gint i, olddir, length, tmp_dir;
for (i = 0; i < 4 /*numworms*/; i++) {
- ClutterActor *first = g_list_first (cworms[i]->list)->data;
- ClutterActor *last = g_list_last (cworms[i]->list)->data;
+ ClutterActor *head = g_list_first (cworms[i]->list)->data;
+ ClutterActor *tail = g_list_last (cworms[i]->list)->data;
+ // get the current direction of the worm
olddir = cworms[i]->direction;
- // this determine the direction the worm will take
- gnibbles_cworm_ai_move (cworms[i]);
+ // determine the new direction the worm will take
+ gnibbles_cworm_ai_move (cworms[i]);
// Add an actor when we change direction
if (olddir != cworms[i]->direction)
gnibbles_cworm_add_straight_actor (cworms[i]);
- if (first == last) {
- clutter_actor_get_position (CLUTTER_ACTOR (first), &x, &y);
- // If the worm is constitued of one actor, simply move it
+ length = g_list_length (cworms[i]->list);
+ //if there's only one actor in the list, just move the actor
+ if (length == 1) {
+ clutter_actor_get_position (CLUTTER_ACTOR (head), &x, &y);
switch (cworms[i]->direction) {
case WORMRIGHT:
- clutter_actor_set_position (CLUTTER_ACTOR (first), x + properties->tilesize, y);
+ clutter_actor_set_position (CLUTTER_ACTOR (head), x + properties->tilesize, y);
cworms[i]->xhead += properties->tilesize;
break;
case WORMDOWN:
- clutter_actor_set_position (CLUTTER_ACTOR (first), x, y + properties->tilesize);
+ clutter_actor_set_position (CLUTTER_ACTOR (head), x, y + properties->tilesize);
cworms[i]->yhead += properties->tilesize;
break;
case WORMLEFT:
- clutter_actor_set_position (CLUTTER_ACTOR (first), x - properties->tilesize, y);
+ clutter_actor_set_position (CLUTTER_ACTOR (head), x - properties->tilesize, y);
cworms[i]->xhead -= properties->tilesize;
break;
case WORMUP:
- clutter_actor_set_position (CLUTTER_ACTOR (first), x, y - properties->tilesize);
+ clutter_actor_set_position (CLUTTER_ACTOR (head), x, y - properties->tilesize);
cworms[i]->yhead -= properties->tilesize;
break;
default:
break;
}
+ //if there's 2 actors or more, increase the size of the head actor, and
+ //decrease the size of the tail actor
+ } else if (length >= 2) {
- } else {
- g_object_get_property (G_OBJECT (first), "repeat-x", &val);
- direction = g_value_get_boolean (&val);
- clutter_actor_get_size (CLUTTER_ACTOR (first), &w, &h);
+ clutter_actor_get_size (CLUTTER_ACTOR (head), &w, &h);
+ clutter_actor_get_position (CLUTTER_ACTOR (head), &x, &y);
size = w < h ? h : w;
- // set the size of the first actor
- /*
+ // set the size of the head actor
switch (cworms[i]->direction) {
case WORMRIGHT:
- clutter_actor_set_size (CLUTTER_ACTOR (first), size + properties->tilesize, properties->tilesize);
+ clutter_actor_set_size (CLUTTER_ACTOR (head), size + properties->tilesize, properties->tilesize);
+ cworms[i]->xhead += properties->tilesize;
break;
case WORMDOWN:
- clutter_actor_set_size (CLUTTER_ACTOR (first), properties->tilesize , size + properties->tilesize);
+ clutter_actor_set_size (CLUTTER_ACTOR (head), properties->tilesize, size + properties->tilesize);
+ cworms[i]->yhead += properties->tilesize;
break;
case WORMLEFT:
- clutter_actor_set_size (CLUTTER_ACTOR (first), size + properties->tilesize, properties->tilesize);
+ clutter_actor_set_size (CLUTTER_ACTOR (head), size + (2 * properties->tilesize), properties->tilesize);
+ clutter_actor_set_position (CLUTTER_ACTOR (head), x - properties->tilesize, y);
+ cworms[i]->xhead -= properties->tilesize;
break;
case WORMUP:
- clutter_actor_set_size (CLUTTER_ACTOR (first), properties->tilesize, size + properties->tilesize);
+ clutter_actor_set_size (CLUTTER_ACTOR (head), properties->tilesize, size + (2 * properties->tilesize));
+ clutter_actor_set_position (CLUTTER_ACTOR (head), x, y - properties->tilesize);
+ cworms[i]->yhead -= properties->tilesize;
break;
default:
break;
}
- */
- if (direction)
- clutter_actor_set_size (CLUTTER_ACTOR (first), size + properties->tilesize, properties->tilesize);
- return
- clutter_actor_set_size (CLUTTER_ACTOR (first), properties->tilesize, size + properties->tilesize);
-
- clutter_actor_get_size (CLUTTER_ACTOR (last), &w, &h);
- clutter_actor_get_position (CLUTTER_ACTOR (last), &x, &y);
- size = w < h ? h : w;
- size = size / (properties->tilesize + 1);
- switch (cworms[i]->direction) {
+ clutter_actor_get_size (CLUTTER_ACTOR (tail), &w, &h);
+ clutter_actor_get_position (CLUTTER_ACTOR (tail), &x, &y);
+ size = w < h ? h : w;
+ // decrease and move the tail actor if needed
+ // here the tmp_dir and WORMRIGHT & cie represent the position of the next
+ // actor
+ tmp_dir = gnibbles_cworm_get_next_actor_position (cworms[i]);
+ switch (tmp_dir) {
case WORMRIGHT:
- clutter_actor_set_size (CLUTTER_ACTOR (last), properties->tilesize * size, properties->tilesize);
- clutter_actor_set_position (CLUTTER_ACTOR (last), x + properties->tilesize, y);
- cworms[i]->xhead += properties->tilesize;
+ clutter_actor_set_size (CLUTTER_ACTOR (tail), size - properties->tilesize, properties->tilesize);
+ clutter_actor_set_position (CLUTTER_ACTOR (tail), x + properties->tilesize, y);
+ cworms[i]->xtail -= properties->tilesize;
break;
case WORMDOWN:
- clutter_actor_set_size (CLUTTER_ACTOR (last), properties->tilesize, properties->tilesize * size);
- clutter_actor_set_position (CLUTTER_ACTOR (last), x, y + properties->tilesize);
- cworms[i]->yhead += properties->tilesize;
+ clutter_actor_set_size (CLUTTER_ACTOR (tail), properties->tilesize, size - properties->tilesize);
+ clutter_actor_set_position (CLUTTER_ACTOR (tail), x, y + properties->tilesize);
+ cworms[i]->ytail -= properties->tilesize;
break;
case WORMLEFT:
- clutter_actor_set_size (CLUTTER_ACTOR (last), properties->tilesize * size, properties->tilesize);
- clutter_actor_set_position (CLUTTER_ACTOR (last), x - properties->tilesize, y);
- cworms[i]->xhead -= properties->tilesize;
+ clutter_actor_set_size (CLUTTER_ACTOR (tail), properties->tilesize * size, properties->tilesize);
+ clutter_actor_set_position (CLUTTER_ACTOR (tail), x - properties->tilesize, y);
+ cworms[i]->xtail += properties->tilesize;
break;
case WORMUP:
- clutter_actor_set_size (CLUTTER_ACTOR (last), properties->tilesize, properties->tilesize * size);
- clutter_actor_set_position (CLUTTER_ACTOR (last), x, y - properties->tilesize);
- cworms[i]->yhead -= properties->tilesize;
+ clutter_actor_set_size (CLUTTER_ACTOR (tail), properties->tilesize, properties->tilesize * size);
+ clutter_actor_set_position (CLUTTER_ACTOR (tail), x, y - properties->tilesize);
+ cworms[i]->ytail += properties->tilesize;
break;
default:
break;
- }
-
+ }
if (size <= 0)
gnibbles_cworm_remove_actor (cworms[i]);
+ } else {
+ //worm's dead
+ return;
}
}
}
diff --git a/gnibbles/worm-clutter.c b/gnibbles/worm-clutter.c
index 4a9cdb0..fc268c9 100644
--- a/gnibbles/worm-clutter.c
+++ b/gnibbles/worm-clutter.c
@@ -131,9 +131,35 @@ gnibbles_cworm_add_straight_actor (GnibblesCWorm *worm)
}
clutter_container_add_actor (CLUTTER_CONTAINER (worm->actors), actor);
+ worm->list = g_list_append (worm->list, actor);
+}
+
+gint
+gnibbles_cworm_get_next_actor_position (GnibblesCWorm *worm)
+{
+ gfloat w,h;
+ gfloat x1,y1,x2,y2;
+ gint dir;
+ gboolean is_horizontal;
+ GValue val = {0,};
+ g_value_init (&val, G_TYPE_BOOLEAN);
+
+ ClutterActor *tail = g_list_last(worm->list)->data;
+ ClutterActor *prev = g_list_previous (g_list_last (worm->list))->data;
+
+ g_object_get_property (G_OBJECT (tail), "repeat-x", &val);
+ is_horizontal = g_value_get_boolean (&val);
+
+ clutter_actor_get_position (CLUTTER_ACTOR (prev), &x2, &y2);
+ clutter_actor_get_size (CLUTTER_ACTOR (prev), &w, &h);
+ clutter_actor_get_position (CLUTTER_ACTOR (tail), &x1, &y1);
- worm->list = g_list_prepend (worm->list, actor);
+ if (is_horizontal)
+ dir = x2 > x1 ? WORMRIGHT : WORMLEFT;
+ else
+ dir = y2 > y1 ? WORMDOWN : WORMUP;
+ return dir;
}
void
diff --git a/gnibbles/worm-clutter.h b/gnibbles/worm-clutter.h
index 5ad95b7..e809750 100644
--- a/gnibbles/worm-clutter.h
+++ b/gnibbles/worm-clutter.h
@@ -74,7 +74,8 @@ void gnibbles_cworm_destroy (GnibblesCWorm * worm);
void gnibbles_cworm_inverse (GnibblesCWorm *worm);
gint gnibbles_cworm_lose_life (GnibblesCWorm * worm);
void gnibbles_cworm_resize (GnibblesCWorm *worm, gint newtile);
-void gnibbles_cworm_move (ClutterTimeline *timeline, gint frame_num, gpointer data);
+void gnibbles_cworm_move (ClutterTimeline *timeline, gint msecs, gpointer data);
+gint gnibbles_cworm_get_next_actor_position (GnibblesCWorm *worm);
gint gnibbles_cworm_handle_keypress (GnibblesCWorm * worm, guint keyval);
void gnibbles_cworm_draw_head (GnibblesCWorm * worm);
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