[gnome-games] (129 commits) Created branch gnibbles-clutter-rebased



The branch 'gnibbles-clutter-rebased' was created.

Summary of new commits:

  fc8fd38... Initial commit including the work I did over the past 2 wee
  b70a65a... Added new files to the build and updated main.c
  73ce1de... Forgot about that makefile, added the new svg
  96f358a... Loading pixmaps in main.c
  eae3a34... First tentative to implement worm with clutter
  0aca98b... Using g_object_set_property instead of ClutterScript to set
  bd311d3... Removed unused code for loading pixmaps in board.c
  d49cdd2... Various work on worm-clutter.c
  2dffd7b... Some minor work on worm-clutter
  0259ec1... Some work on resizing worm & creating/displaying them prope
  eefe7fc... Small fix to resize worm properly, now reloading pixmaps on
  f54d990... Fixed worm resizing for good
  579a921... Added a bunch of code from worm.c to worm-clutter.c related
  d879f05... Added two files that got lost somehow along the way
  b5f90fb... Implemented basic movement on worms & some code cleanup
  1613733... minor fixes
  c4c88b5... First succesful attemp to slow down timeline
  eabfe1b... First step to connect AI with worm's movement
  879a4e4... Cleaned up the code, fixed some stuff, still need to tweak 
  3eab797... Factorized a bunch of code out of main into 3 functions to 
  3c84c6c... Small fix regarding head & tail position and other small st
  337957d... Added clutter support in bonus.[ch]
  678b2df... Integrated new GnibblesLevel to boni.c
  591c89b... Same process with warp, Integrated clutter to warp..
  f85d44b... Integrated GnibblesLevel to wrapmanager
  27ab332... Various code cleanup
  7d93abe... Fixed some silly mistake, now we're getting closer to somet
  5079ad6... Fixed one more silly mistake regarding worm head & tail
  79f22e5... Code clean-up, added some utility function to get head & ta
  fbfb57a... Added debug info, changed the level & found why it was hang
  5cfd0b9... Getting closer and closer to a working AI
  1febf28... Worms are now moving nicely, but need some more tweak..
  f076ee2... Code refactoring & clean up & some more tweak on worm
  7e7c078... Code refactoting, some improvment on worm, warp and bonus a
  e222869... Started to tie different part of the game together & more w
  2924564... Big commit, began to remove old code, improvement on worm..
  16c634c... Fixed some compiler warning, integrating the logic to start
  91d0661... Everything in place to control worm with keyboard, and some
  9813dc8... Some minor code clean-up
  6dad3f0... Not using a timeline to call the move_worm_cb () function p
  e643094... Now handling worm's status and moved move_worm_cb to gnibbl
  1d15b43... Commented out all unused code, removed worm.{ch} from the b
  bb3fbf9... Removed old code, renamed function & global variables
  9bdb994... Disabled logo, fixed worm's AI movement, a playable version
  6521142... Moved gnibbles_add_bonus to level.c, removed old code, fixe
  652823c... Forgot to comment out those lines,
  9fd7544... Renamed GnibblesCWorm to GnibblesWorm & related function, w
  145a3ec... WOrking on keypress handler and reseting the worm after its
  fc5dff1... Fixed warp, mostly, also fixed gnibbles_worm_reset (), most
  2f0a1d9... Added fade-in animation on level & worm on game start
  c39d499... Fixed logo/splash screen
  19b3964... Small fade-out effect on splash screen when the game begin
  5e8e683... Fixed gnibbles_worm_reset(), Worm now restart properly afte
  939fcec... Fixed keyboard control
  61913ab... Added fade-in effect on bonus, removed useless commented co
  5d837de... Fixed keypress queue and dequeue
  56caf11... Bunch of small fixes related to colision detection, positio
  6368278... Removed the GtkClutterEmbed from GnibblesBoard and replaced
  eb32d15... Trivial code refactoring & small fixes
  95fb442... Rotation on bonus, still need polish, also trying to fix bu
  7c1193d... Work on debugging collision detection, added debug info, gn
  60ac89a... Moved to ClutterAnimation to animate bonus, work on worm an
  6aa2c8b... Trivial code refactoring
  3293124... Nicer animation when worm die
  26166b5... Improved worm's explosion by adding a scale effect
  06fe1a5... More trivial code refactoring
  8cdadf2... Merged level.c to board.c ...
  45850e8... Made a lot of fix  on worm movement, still can't put the fi
  fc63ab4... Re-added gnibles_error()
  2a6a621... Partially solved the collision bug, added utility method to
  b55e760... Factored out code to handle bonus into a new utility functi
  0543aba... Updated to clutter-1.0 ...
  b4bc4a3... Removed useless call to floorf and roundf and simplified co
  13201f1... Removed the stage from GnibblesBoard
  784ad15... Added GError handling where needed
  b2572dd... Re-integrated proper warp management
  d1433fd... Removed clutter_actor_show (stage)
  b045d2e... Changed the animation when the level load & worm appear on 
  831eea9... Added MarioBros-like animation whena part of the worm disap
  65e8910... New animation on bonus
  2694d2f... Some tweak on bonus and warp animation
  3f2f1c2... Completely changing the way worms are moving.
  6d30963... Made the majority of changes needed to utility function & r
  51f7801... Code refactoring, removed old code and some minor fixes
  25965e4... Finally solved the colision detection bug
  141b3f9... Nicer animation when worm die
  5370fc0... Collision bug not solved after all & Fixed a silly mistake 
  1b6e592... Solved the collision bug for good, hopefully!
  024449a... Some work on bonus/erasing tail, animation on warp and smal
  edede3d... New effect on worms when eating a bonus, still need polishi
  9e75aa0... Fixed the menu to work with gnome-globalmenu
  f050ede... Some trivial code refactoring, a little animation on the sp
  ee6170a... Resizing bonus on configure event
  916c276... Also resizing warp on configure event
  fbdd910... Don't reload the splash screen when changin the start level
  6e8fb0f... Fixed bonus, worms now recognize which type of bonus they e
  f97eee0... Fixed reversing worm's direction, tweak on animation and so
  7840137... Some work on bonushalf & other general improvement
  12b62d5... Fixed a problem in worm_get_tail_direction where it returne
  35a3e4a... Removed debug code
  33470dd... Removed old worm.c|h & some trivial code refactoring
  f95592e... Renamed worm-clutter.[ch] to worm.[ch]
  2b4d1bc... Trivial code reformating
  2debdd8... Changing & loading new level properly, code clean up & mino
  d244324... Destroying worm properly
  dbdccfb... Some improvement to reset and animate worm properly when th
  53b4cc3... Reseting and animating the worm more nicely when dying
  eaba6dc... New animation for on walls and finally reintroduced mariobr
  6bb0e0c... Animation tweak and minor fix
  f0d3c50... Fixed the reset/colision bug.
  9be4eb8... Changed the tweening for the bonus show animation
  76b6d6f... Fixed coding style to follow the GNU coding style (removed 
  6f1b809... Not reseting the worm score and lives on new level
  55bdbdf... Ending the game when a player do not have lives left
  c978039... Added an animation when a game end
  bbeaedd... Applying the same animation  when switching level
  4f20d71... Properly reseting worm's live and score on new game
  fa0ec58... Solved the bug when traveling through warp, warp reset and 
  5e53e4d... Using the right color for worms
  0befc22... Removed debug-related code
  2f4998b... More rebust solution for the previously solved warp bug
  ddcd218... Trivial code refactoring
  c566b69... Properly using setgid_io_init
  2eedf5d... Fix splash screen resizing/rescaling and some effort on try
  c54bdbc... More work on reducing CPU usage
  8a649f9... Added shadow to text on the splash screen & improved resizi
  074cb2b... Found what is causing the high CPU usage...
  db7e5d2... Using the same value everywhere when resizing splashscreen
  ad5af5e... small fix on splash screen text position.



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