[gnome-shell] [workspaces] Add an idle timeout for close button



commit 0bc578230ff78ef2d2b036e84b7ce09970ca7cb5
Author: Colin Walters <walters verbum org>
Date:   Thu Nov 19 19:39:00 2009 -0500

    [workspaces] Add an idle timeout for close button
    
    Add a grace period for the close button so if you happen to move your
    mouse outside the target it doesn't vanish and force a Z motion.

 js/ui/workspaces.js |   41 +++++++++++++++++++++++++++++++++++++++--
 1 files changed, 39 insertions(+), 2 deletions(-)
---
diff --git a/js/ui/workspaces.js b/js/ui/workspaces.js
index b236d8d..53fe4aa 100644
--- a/js/ui/workspaces.js
+++ b/js/ui/workspaces.js
@@ -3,6 +3,7 @@
 const Big = imports.gi.Big;
 const Clutter = imports.gi.Clutter;
 const GdkPixbuf = imports.gi.GdkPixbuf;
+const Gdk = imports.gi.Gdk;
 const Gtk = imports.gi.Gtk;
 const Lang = imports.lang;
 const Mainloop = imports.mainloop;
@@ -319,6 +320,7 @@ WindowOverlay.prototype = {
     _init : function(windowClone, parentActor) {
         let metaWindow = windowClone.metaWindow;
 
+        this._windowClone = windowClone;
         this._parentActor = parentActor;
 
         let title = new St.Label({ style_class: "window-caption",
@@ -341,8 +343,7 @@ WindowOverlay.prototype = {
         windowClone.actor.connect('leave-event',
                                   Lang.bind(this, this._onLeave));
 
-        button.connect('enter-event', Lang.bind(this, this._onEnter));
-        button.connect('leave-event', Lang.bind(this, this._onLeave));
+        this._idleToggleCloseId = 0;
         button.connect('button-release-event',
                        Lang.bind(this, function(actor, event) {
                                  metaWindow.delete(event.get_time());
@@ -380,6 +381,10 @@ WindowOverlay.prototype = {
     },
 
     destroy: function() {
+        if (this._idleToggleCloseId > 0) {
+            Mainloop.source_remove(this._idleToggleCloseId);
+            this._idleToggleCloseId = 0;
+        }
         this.title.destroy();
         this.closeButton.destroy();
     },
@@ -416,9 +421,30 @@ WindowOverlay.prototype = {
     _onEnter: function() {
         this.closeButton.raise_top();
         this.closeButton.show();
+        this.emit('show-close-button');
     },
 
     _onLeave: function() {
+        if (this._idleToggleCloseId == 0)
+            this._idleToggleCloseId = Mainloop.timeout_add(750, Lang.bind(this, this._idleToggleCloseButton));
+    },
+
+    _idleToggleCloseButton: function() {
+        this._idleToggleCloseId = 0;
+        let [child, x, y, mask] = Gdk.Screen.get_default().get_root_window().get_pointer();
+        let actor = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE,
+                                                  x, y);
+        if (actor != this._windowClone.actor && actor != this.closeButton) {
+            this.closeButton.hide();
+        }
+        return false;
+    },
+
+    hideCloseButton: function() {
+        if (this._idleToggleCloseId > 0) {
+            Mainloop.source_remove(this._idleToggleCloseId);
+            this._idleToggleCloseId = 0;
+        }
         this.closeButton.hide();
     },
 
@@ -1253,12 +1279,23 @@ Workspace.prototype = {
 
         this.actor.add_actor(clone.actor);
 
+        overlay.connect('show-close-button', Lang.bind(this, this._onShowOverlayClose));
+
         this._windows.push(clone);
         this._windowOverlays.push(overlay);
 
         return clone;
     },
 
+    _onShowOverlayClose: function (windowOverlay) {
+        for (let i = 1; i < this._windowOverlays.length; i++) {
+            let overlay = this._windowOverlays[i];
+            if (overlay == windowOverlay)
+                continue;
+            overlay.hideCloseButton();
+        }
+    },
+
     _computeWindowSlot : function(windowIndex, numberOfWindows) {
         if (numberOfWindows in POSITIONS)
             return POSITIONS[numberOfWindows][windowIndex];



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