[gnome-games/sudoku-tube] No need to inactivate buttons/menuitems now



commit e85eff9a5fd467d89a9b828cc8cf067993f2248d
Author: Zhang Sen <zh jesse gmail com>
Date:   Fri May 29 17:53:18 2009 +0800

    No need to inactivate buttons/menuitems now
    
    Don't have to do this activate/inactivate since the swallower has gone.
---
 gnome-sudoku/src/lib/main.py |   28 ----------------------------
 1 files changed, 0 insertions(+), 28 deletions(-)

diff --git a/gnome-sudoku/src/lib/main.py b/gnome-sudoku/src/lib/main.py
index b73c483..e055d16 100644
--- a/gnome-sudoku/src/lib/main.py
+++ b/gnome-sudoku/src/lib/main.py
@@ -205,34 +205,6 @@ class UI (gconf_wrapper.GConfWrapper):
             saver.open_game(self, choice[1])
         self._post_open_setup()
 
-    def _activate_in_game_actions (self, sensitive):
-        """Inactivate some actions if we are in game-selector
-
-        Some actions should only be active during a game, and be disabled when
-        we are choosing game. We call them 'in-game actions'."""
-        in_game_actions = [
-            '/MenuBar/Game/New',
-            '/MenuBar/Game/NewWithContact',
-            '/MenuBar/Game/Print',
-            '/MenuBar/Edit/Clear',
-            '/MenuBar/Edit/ClearNotes',
-            '/MenuBar/View/ToggleToolbar',
-            '/MenuBar/Tools/ShowPossible',
-            '/MenuBar/Tools/AutofillCurrentSquare',
-            '/MenuBar/Tools/Autofill',
-            '/MenuBar/Tools/AlwaysShowPossible',
-            '/MenuBar/Tools/ShowImpossibleImplications',
-            '/MenuBar/Tools/Tracker',
-            '/MenuBar/Game/PuzzleInfo']
-        for path in in_game_actions:
-            action = self.uimanager.get_action(path)
-            if not action:
-                action = self.uimanager.get_widget(path)
-            if action:
-                action.set_sensitive(sensitive)
-            else:
-                print 'No action at path', path
-
     def show (self):
         self.gsd.show()
         self.w.show()



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