[gnome-shell] Bug 574702 - Give the panel a gradient background and shadow
- From: Marina Zhurakhinskaya <marinaz src gnome org>
- To: svn-commits-list gnome org
- Subject: [gnome-shell] Bug 574702 - Give the panel a gradient background and shadow
- Date: Tue, 24 Mar 2009 15:55:33 -0400 (EDT)
commit 2b9b6007107740fe9617f5675af03b3a51ca807b
Author: Sander Dijkhuis <sander dijkhuis gmail com>
Date: Tue Mar 24 19:25:07 2009 +0100
Bug 574702 - Give the panel a gradient background and shadow
The panel looks nicer when it is drawn as a semi-transparent gradient
above the background color.
shell-global.[ch]: Add a function that creates vertical gradient actors.
panel.js: Change the look of the panel and put the tray in a framed box.
overlay.js: Extend the overlay background to behind the panel.
---
js/ui/overlay.js | 4 +-
js/ui/panel.js | 140 ++++++++++++++++++++++++++++++++++++++--------------
src/shell-global.c | 47 +++++++++++++++++
src/shell-global.h | 3 +
4 files changed, 155 insertions(+), 39 deletions(-)
diff --git a/js/ui/overlay.js b/js/ui/overlay.js
index dbc66cd..97a1ec9 100644
--- a/js/ui/overlay.js
+++ b/js/ui/overlay.js
@@ -585,9 +585,9 @@ Overlay.prototype = {
let background = new Clutter.Rectangle({ color: OVERLAY_BACKGROUND_COLOR,
reactive: true,
x: 0,
- y: Panel.PANEL_HEIGHT,
+ y: 0,
width: global.screen_width,
- height: global.screen_width - Panel.PANEL_HEIGHT });
+ height: global.screen_width });
this._group.add_actor(background);
this._group.hide();
diff --git a/js/ui/panel.js b/js/ui/panel.js
index 2737595..9976d82 100644
--- a/js/ui/panel.js
+++ b/js/ui/panel.js
@@ -10,15 +10,36 @@ const Button = imports.ui.button;
const Main = imports.ui.main;
const PANEL_HEIGHT = 32;
-const TRAY_HEIGHT = 24;
-const PANEL_BACKGROUND_COLOR = new Clutter.Color();
-PANEL_BACKGROUND_COLOR.from_pixel(0xeeddccff);
+const TRAY_HEIGHT = 28;
+const SHADOW_HEIGHT = 6;
+
+// The panel has a transparent white background with a gradient.
+const PANEL_TOP_COLOR = new Clutter.Color();
+PANEL_TOP_COLOR.from_pixel(0xffffff99);
+const PANEL_MIDDLE_COLOR = new Clutter.Color();
+PANEL_MIDDLE_COLOR.from_pixel(0xffffff88);
+const PANEL_BOTTOM_COLOR = new Clutter.Color();
+PANEL_BOTTOM_COLOR.from_pixel(0xffffffaa);
+
+const SHADOW_COLOR = new Clutter.Color();
+SHADOW_COLOR.from_pixel(0x00000033);
+const TRANSPARENT_COLOR = new Clutter.Color();
+TRANSPARENT_COLOR.from_pixel(0x00000000);
+
+// Darken (pressed) buttons; lightening has no effect on white backgrounds.
const PANEL_BUTTON_COLOR = new Clutter.Color();
-PANEL_BUTTON_COLOR.from_pixel(0xccbbaa66);
-const PANEL_BORDER_COLOR = new Clutter.Color();
-PANEL_BORDER_COLOR.from_pixel(0x000000ff);
+PANEL_BUTTON_COLOR.from_pixel(0x00000015);
const PRESSED_BUTTON_BACKGROUND_COLOR = new Clutter.Color();
-PRESSED_BUTTON_BACKGROUND_COLOR.from_pixel(0xccbbaaff);
+PRESSED_BUTTON_BACKGROUND_COLOR.from_pixel(0x00000030);
+
+const TRAY_BACKGROUND_COLOR = new Clutter.Color();
+TRAY_BACKGROUND_COLOR.from_pixel(0xefefefff);
+const TRAY_BORDER_COLOR = new Clutter.Color();
+TRAY_BORDER_COLOR.from_pixel(0x00000033);
+const TRAY_CORNER_RADIUS = 5;
+const TRAY_BORDER_WIDTH = 1;
+const TRAY_PADDING = 2;
+const TRAY_SPACING = 2;
function Panel() {
this._init();
@@ -29,19 +50,41 @@ Panel.prototype = {
let me = this;
let global = Shell.Global.get();
- this._box = new Big.Box({ background_color: PANEL_BACKGROUND_COLOR,
- x: 0,
- y: 0,
- height: PANEL_HEIGHT + 1,
- width: global.screen_width,
- orientation: Big.BoxOrientation.HORIZONTAL,
- spacing: 4,
- border_bottom: 1,
- border_color: PANEL_BORDER_COLOR });
+ // Put the background under the panel within a group.
+ this._group = new Clutter.Group();
+
+ // Create backBox, which contains two boxes, backUpper and backLower,
+ // for the background gradients and one for the shadow. The shadow at
+ // the bottom has a fixed height (packing flag NONE), and the rest of
+ // the height above is divided evenly between backUpper and backLower
+ // (with packing flag EXPAND).
+ let backBox = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
+ x: 0,
+ y: 0,
+ width: global.screen_width,
+ height: PANEL_HEIGHT + SHADOW_HEIGHT });
+ let backUpper = global.create_vertical_gradient(PANEL_TOP_COLOR,
+ PANEL_MIDDLE_COLOR);
+ let backLower = global.create_vertical_gradient(PANEL_MIDDLE_COLOR,
+ PANEL_BOTTOM_COLOR);
+ let shadow = global.create_vertical_gradient(SHADOW_COLOR,
+ TRANSPARENT_COLOR);
+ shadow.set_height(SHADOW_HEIGHT);
+ backBox.append(backUpper, Big.BoxPackFlags.EXPAND);
+ backBox.append(backLower, Big.BoxPackFlags.EXPAND);
+ backBox.append(shadow, Big.BoxPackFlags.NONE);
+ this._group.add_actor(backBox);
+
+ let box = new Big.Box({ x: 0,
+ y: 0,
+ height: PANEL_HEIGHT,
+ width: global.screen_width,
+ orientation: Big.BoxOrientation.HORIZONTAL,
+ spacing: 4 });
this.button = new Button.Button("Activities", PANEL_BUTTON_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR, true, null, PANEL_HEIGHT);
- this._box.append(this.button.button, Big.BoxPackFlags.NONE);
+ box.append(this.button.button, Big.BoxPackFlags.NONE);
let statusbox = new Big.Box();
this._statusmenu = new Shell.StatusMenu();
@@ -52,7 +95,7 @@ Panel.prototype = {
me._statusmenu.toggle(e);
return false;
});
- this._box.append(statusbutton.button, Big.BoxPackFlags.END);
+ box.append(statusbutton.button, Big.BoxPackFlags.END);
// We get a deactivated event when the popup disappears
this._statusmenu.connect('deactivated', function (sm) {
statusbutton.release();
@@ -63,22 +106,42 @@ Panel.prototype = {
let pad = (PANEL_HEIGHT - this._clock.height) / 2;
let clockbox = new Big.Box({ padding_top: pad,
padding_bottom: pad,
+ padding_left: 4,
padding_right: 4 });
clockbox.append(this._clock, Big.BoxPackFlags.NONE);
- this._box.append(clockbox, Big.BoxPackFlags.END);
+ box.append(clockbox, Big.BoxPackFlags.END);
- this._traymanager = new Shell.TrayManager({ bg_color: PANEL_BACKGROUND_COLOR });
+ // The tray icons live in trayBox within trayContainer.
+ // With Gtk 2.16, we can also use a transparent background for this.
+ // The trayBox is hidden when there are no tray icons.
+ let trayContainer = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
+ y_align: Big.BoxAlignment.CENTER });
+ box.append(trayContainer, Big.BoxPackFlags.END);
+ let trayBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
+ height: TRAY_HEIGHT,
+ background_color: TRAY_BACKGROUND_COLOR,
+ corner_radius: TRAY_CORNER_RADIUS,
+ border: TRAY_BORDER_WIDTH,
+ border_color: TRAY_BORDER_COLOR,
+ padding: TRAY_PADDING,
+ spacing: TRAY_SPACING });
+ trayBox.hide();
+ trayContainer.append(trayBox, Big.BoxPackFlags.NONE);
+
+ this._traymanager = new Shell.TrayManager({ bg_color: TRAY_BACKGROUND_COLOR });
this._traymanager.connect('tray-icon-added',
function(o, icon) {
- let pad = (PANEL_HEIGHT - icon.height) / 2;
- icon._panel_box = new Big.Box({ padding_top: pad,
- padding_bottom: pad });
- icon._panel_box.append(icon, Big.BoxPackFlags.NONE);
- me._box.append(icon._panel_box, Big.BoxPackFlags.END);
+ trayBox.append(icon, Big.BoxPackFlags.NONE);
+
+ // Make sure the trayBox is shown.
+ trayBox.show();
});
this._traymanager.connect('tray-icon-removed',
function(o, icon) {
- me._box.remove_actor(icon._panel_box);
+ trayBox.remove_actor(icon);
+
+ if (trayBox.get_children().length == 0)
+ trayBox.hide();
});
this._traymanager.manage_stage(global.stage);
@@ -102,7 +165,10 @@ Panel.prototype = {
me._setStruts();
});
- global.stage.add_actor(this._box);
+ this._group.add_actor(box);
+
+ global.stage.add_actor(this._group);
+
global.screen.connect('restacked',
function() {
me._restacked();
@@ -116,9 +182,9 @@ Panel.prototype = {
set_stage_input_area: function() {
let global = Shell.Global.get();
- if (this._box.visible) {
- global.set_stage_input_area(this._box.x, this._box.y,
- this._box.width, this._box.height);
+ if (this._group.visible) {
+ global.set_stage_input_area(this._group.x, this._group.y,
+ this._group.width, PANEL_HEIGHT);
} else
global.set_stage_input_area(0, 0, 0, 0);
},
@@ -161,20 +227,20 @@ Panel.prototype = {
// treats it currently...
//
// @windows is sorted bottom to top.
- this._box.show();
+ this._group.show();
for (i = windows.length - 1; i > -1; i--) {
let layer = windows[i].get_meta_window().get_layer();
if (layer == Meta.StackLayer.OVERRIDE_REDIRECT) {
- if (windows[i].x <= this._box.x &&
- windows[i].x + windows[i].width >= this._box.x + this._box.width &&
- windows[i].y <= this._box.y &&
- windows[i].y + windows[i].height >= this._box.y + this._box.height) {
- this._box.hide();
+ if (windows[i].x <= this._group.x &&
+ windows[i].x + windows[i].width >= this._group.x + this._group.width &&
+ windows[i].y <= this._group.y &&
+ windows[i].y + windows[i].height >= this._group.y + PANEL_HEIGHT) {
+ this._group.hide();
break;
}
} else if (layer == Meta.StackLayer.FULLSCREEN) {
- this._box.hide();
+ this._group.hide();
break;
} else
break;
diff --git a/src/shell-global.c b/src/shell-global.c
index 6f617ea..438e498 100644
--- a/src/shell-global.c
+++ b/src/shell-global.c
@@ -662,3 +662,50 @@ grab_notify (GtkWidget *widget, gboolean was_grabbed, gpointer user_data)
global->input_width, global->input_height);
}
}
+
+/**
+ * shell_global_create_vertical_gradient:
+ * @top: the color at the top
+ * @bottom: the color at the bottom
+ *
+ * Creates a vertical gradient actor.
+ *
+ * Return value: (transfer none): a #ClutterCairoTexture actor with the
+ * gradient. The texture actor is floating, hence (transfer none).
+ */
+ClutterCairoTexture *
+shell_global_create_vertical_gradient (ClutterColor *top,
+ ClutterColor *bottom)
+{
+ ClutterCairoTexture *texture;
+ cairo_t *cr;
+ cairo_pattern_t *pattern;
+
+ /* Draw the gradient on an 8x8 pixel texture. Because the gradient is drawn
+ * from the uppermost to the lowermost row, after stretching 1/16 of the
+ * texture height has the top color and 1/16 has the bottom color. The 8
+ * pixel width is chosen for reasons related to graphics hardware internals.
+ */
+ texture = CLUTTER_CAIRO_TEXTURE (clutter_cairo_texture_new (8, 8));
+ cr = clutter_cairo_texture_create (texture);
+
+ pattern = cairo_pattern_create_linear (0, 0, 0, 8);
+ cairo_pattern_add_color_stop_rgba (pattern, 0,
+ top->red / 255.,
+ top->green / 255.,
+ top->blue / 255.,
+ top->alpha / 255.);
+ cairo_pattern_add_color_stop_rgba (pattern, 1,
+ bottom->red / 255.,
+ bottom->green / 255.,
+ bottom->blue / 255.,
+ bottom->alpha / 255.);
+
+ cairo_set_source (cr, pattern);
+ cairo_paint (cr);
+
+ cairo_pattern_destroy (pattern);
+ cairo_destroy (cr);
+
+ return texture;
+}
diff --git a/src/shell-global.h b/src/shell-global.h
index b9c9c41..580eba2 100644
--- a/src/shell-global.h
+++ b/src/shell-global.h
@@ -64,6 +64,9 @@ void shell_global_ungrab_keyboard (ShellGlobal *global);
void shell_global_reexec_self (ShellGlobal *global);
+ClutterCairoTexture *shell_global_create_vertical_gradient (ClutterColor *top,
+ ClutterColor *bottom);
+
G_END_DECLS
#endif /* __SHELL_GLOBAL_H__ */
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