[gnome-shell/overlay-design02] Make sure we show the information button when a new item appears under the pointer
- From: Marina Zhurakhinskaya <marinaz src gnome org>
- To: svn-commits-list gnome org
- Subject: [gnome-shell/overlay-design02] Make sure we show the information button when a new item appears under the pointer
- Date: Thu, 25 Jun 2009 19:34:44 +0000 (UTC)
commit 84865f416dd93e314221a2937539550aba7fb228
Author: Marina Zhurakhinskaya <marinaz redhat com>
Date: Thu Jun 25 15:31:09 2009 -0400
Make sure we show the information button when a new item appears under the pointer
Update the code for checking a display item under the pointer to expect
the item itself rather than its child to be returned by stage_get_actor_at_pos().
This code is now used to display an information button when an item is
drawn under the pointer, so update the comment accordingly.
js/ui/genericDisplay.js | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
---
diff --git a/js/ui/genericDisplay.js b/js/ui/genericDisplay.js
index a5e089a..af4eb0d 100644
--- a/js/ui/genericDisplay.js
+++ b/js/ui/genericDisplay.js
@@ -530,13 +530,13 @@ GenericDisplay.prototype = {
Mainloop.timeout_add(5,
Lang.bind(this,
function() {
- // Check if the pointer is over one of the items and display the preview pop-up if it is.
+ // Check if the pointer is over one of the items and display the information button if it is.
let [child, x, y, mask] = Gdk.Screen.get_default().get_root_window().get_pointer();
let global = Shell.Global.get();
let actor = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE,
x, y);
if (actor != null) {
- let item = this._findDisplayedByActor(actor.get_parent());
+ let item = this._findDisplayedByActor(actor);
if (item != null) {
item.onDrawnUnderPointer();
}
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