[gcompris/gcomprixogoo] Fix an off-by-one bug in the calculation of the amount of levels, which made it
- From: Bruno Coudoin <bcoudoin src gnome org>
- To: svn-commits-list gnome org
- Subject: [gcompris/gcomprixogoo] Fix an off-by-one bug in the calculation of the amount of levels, which made it
- Date: Fri, 19 Jun 2009 17:53:04 -0400 (EDT)
commit 9fb1e1fe773039b8fa9e95c38e9d3160fbf63999
Author: Wolfram Sang <wolfram iswi org>
Date: Fri Jun 19 23:20:04 2009 +0200
Fix an off-by-one bug in the calculation of the amount of levels, which made it
possible to see the end-sequence just by clicking the dice.
Conflicts:
src/boards/shapegame.c
src/babymatch-activity/shapegame.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
---
diff --git a/src/babymatch-activity/shapegame.c b/src/babymatch-activity/shapegame.c
index 797a414..7ea6d2b 100644
--- a/src/babymatch-activity/shapegame.c
+++ b/src/babymatch-activity/shapegame.c
@@ -247,9 +247,10 @@ static void start_board (GcomprisBoard *agcomprisBoard)
/**/
while( (filename = gc_file_find_absolute("%s/board%d_0.xml",
gcomprisBoard->boarddir,
- gcomprisBoard->maxlevel++,
+ gcomprisBoard->maxlevel,
NULL)) )
{
+ gcomprisBoard->maxlevel++;
g_free(filename);
}
g_free(filename);
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