[seed] [clutter-cogl] Update 0.9 version of the example to match the fact that the COGL introspection data
- From: Tim Horton <hortont src gnome org>
- To: svn-commits-list gnome org
- Subject: [seed] [clutter-cogl] Update 0.9 version of the example to match the fact that the COGL introspection data
- Date: Sun, 14 Jun 2009 13:59:55 -0400 (EDT)
commit 22ec7bb209d838b5bdd8a8742b7d83f9c0877167
Author: Tim Horton <hortont svn gnome org>
Date: Sun Jun 14 13:54:42 2009 -0400
[clutter-cogl] Update 0.9 version of the example to match the fact that the COGL introspection data is now separate from that of Clutter
examples/clutter-cogl-0.9.js | 21 +++++++++++----------
1 files changed, 11 insertions(+), 10 deletions(-)
---
diff --git a/examples/clutter-cogl-0.9.js b/examples/clutter-cogl-0.9.js
index 6f7fe6f..c4e82fb 100755
--- a/examples/clutter-cogl-0.9.js
+++ b/examples/clutter-cogl-0.9.js
@@ -5,6 +5,7 @@ imports.gi.versions.Clutter = "0.9";
Clutter = imports.gi.Clutter;
GLib = imports.gi.GLib;
GObject = imports.gi.GObject;
+Cogl = imports.gi.Cogl;
const RIPPLE_S = 2000;
const RIPPLE_W = 8;
@@ -32,18 +33,18 @@ function circle_paint (actor){
actor.fill_color.alpha = actor.opacity;
- Clutter.cogl_set_source_color(actor.fill_color);
- Clutter.cogl_path_move_to(radius, radius);
- Clutter.cogl_path_arc(radius, radius, radius, radius,
+ Cogl.set_source_color(actor.fill_color);
+ Cogl.path_move_to(radius, radius);
+ Cogl.path_arc(radius, radius, radius, radius,
deg_to_rad(0),
deg_to_rad(360));
- Clutter.cogl_path_line_to(radius - RIPPLE_WX/2, radius);
- Clutter.cogl_path_arc(radius, radius,
+ Cogl.path_line_to(radius - RIPPLE_WX/2, radius);
+ Cogl.path_arc(radius, radius,
radius-RIPPLE_WX/2, radius-RIPPLE_WX/2,
deg_to_rad(0),
deg_to_rad(360));
- Clutter.cogl_path_close();
- Clutter.cogl_path_fill();
+ Cogl.path_close();
+ Cogl.path_fill();
}
function ripple(stage, x, y){
@@ -73,9 +74,9 @@ function ripple(stage, x, y){
actor.anim = actor.animate(Clutter.AnimationMode.EASE_OUT_BOUNCE, RIPPLE_S,
{
- width: [GObject.TYPE_INT, SCREEN_W / RIPPLE_W],
- height: [GObject.TYPE_INT, SCREEN_W / RIPPLE_W],
- opacity: [GObject.TYPE_UCHAR, 0]
+ width: SCREEN_W / RIPPLE_W,
+ height: SCREEN_W / RIPPLE_W,
+ opacity: 0
});
actor.anim.timeline.start();
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