[gnome-games] [same-gnome-clutter] Show current/next score in "statusbar"
- From: Tim Horton <hortont src gnome org>
- To: svn-commits-list gnome org
- Subject: [gnome-games] [same-gnome-clutter] Show current/next score in "statusbar"
- Date: Sun, 19 Jul 2009 22:28:55 +0000 (UTC)
commit ad96f2648088c7b1490746da9d0da713053cf020
Author: Tim Horton <hortont svn gnome org>
Date: Sun Jul 19 18:25:42 2009 -0400
[same-gnome-clutter] Show current/next score in "statusbar"
All strings should match normal same-gnome.
same-gnome-clutter/data/same-gnome.ui | 26 +++++++++++++++++++++++++-
same-gnome-clutter/src/About.js | 2 +-
same-gnome-clutter/src/Board.js | 21 ++++++++++++++++-----
same-gnome-clutter/src/main.js | 2 ++
4 files changed, 44 insertions(+), 7 deletions(-)
---
diff --git a/same-gnome-clutter/data/same-gnome.ui b/same-gnome-clutter/data/same-gnome.ui
index c02510d..aed8f58 100644
--- a/same-gnome-clutter/data/same-gnome.ui
+++ b/same-gnome-clutter/data/same-gnome.ui
@@ -130,7 +130,31 @@
<object class="GtkClutterEmbed" id="clutter" />
</child>
<child>
- <object class="GtkStatusbar" id="statusbar">
+ <object class="GtkHSeparator" id="separator5" />
+ </child>
+ <child>
+ <object class="GtkHBox" id="statusbar">
+ <property name="homogeneous">True</property>
+ <child>
+ <object class="GtkLabel" id="message_label">
+ <property name="visible">True</property>
+ <property name="label"></property>
+ </object>
+ <packing>
+ <property name="expand">True</property>
+ <property name="fill">False</property>
+ </packing>
+ </child>
+ <child>
+ <object class="GtkLabel" id="score_label">
+ <property name="visible">True</property>
+ <property name="label"></property>
+ </object>
+ <packing>
+ <property name="expand">True</property>
+ <property name="fill">False</property>
+ </packing>
+ </child>
</object>
</child>
</object>
diff --git a/same-gnome-clutter/src/About.js b/same-gnome-clutter/src/About.js
index 8773343..36ef6c7 100644
--- a/same-gnome-clutter/src/About.js
+++ b/same-gnome-clutter/src/About.js
@@ -4,7 +4,7 @@ GnomeGamesSupport = imports.gi.GnomeGamesSupport;
main = imports.main;
// Not sure that this is acceptable; if it is, should it be in a Seed extension?
-var _ = imports.gettext.gettext;
+_ = imports.gettext.gettext;
function show_about_dialog()
{
diff --git a/same-gnome-clutter/src/Board.js b/same-gnome-clutter/src/Board.js
index de66605..a36c8c0 100644
--- a/same-gnome-clutter/src/Board.js
+++ b/same-gnome-clutter/src/Board.js
@@ -4,6 +4,8 @@ Light = imports.Light;
Score = imports.Score;
main = imports.main;
Settings = imports.Settings;
+gettext = imports.gettext;
+_ = gettext.gettext;
Board = new GType({
parent: Clutter.Group.type,
@@ -92,6 +94,8 @@ Board = new GType({
cl[i].opacity = 255;
oldcl = cl;
+
+ return cl;
}
function update_score(tiles)
@@ -106,8 +110,6 @@ Board = new GType({
main.current_score += points_awarded;
- print(main.current_score);
-
if(self.has_completed())
{
if(self.has_won())
@@ -115,9 +117,9 @@ Board = new GType({
final_score = new Score.Score();
final_score.animate_final_score(main.current_score);
-
- print("Done with: " + main.current_score + " points!");
}
+
+ main.score_label.label = Seed.sprintf(_("Score: %d"), main.current_score);
}
function light_entered(actor, event)
@@ -127,7 +129,14 @@ Board = new GType({
last_light = actor;
- light_lights_from(actor);
+ var lights_lit = light_lights_from(actor).length;
+ var new_score = calculate_score(lights_lit);
+ var score_string = "No points";
+
+ if(new_score > 0)
+ score_string = Seed.sprintf(gettext.ngettext("%d point", "%d points", new_score), new_score);
+
+ main.message_label.label = score_string;
return false;
}
@@ -140,6 +149,8 @@ Board = new GType({
if(!connected[i].get_closed())
connected[i].opacity = 180;
+ main.message_label.label = "";
+
return false;
}
diff --git a/same-gnome-clutter/src/main.js b/same-gnome-clutter/src/main.js
index e404734..3f1557e 100755
--- a/same-gnome-clutter/src/main.js
+++ b/same-gnome-clutter/src/main.js
@@ -61,6 +61,8 @@ b.connect_signals(handlers);
var window = b.get_object("game_window");
var clutter_embed = b.get_object("clutter");
+var message_label = b.get_object("message_label");
+var score_label = b.get_object("score_label");
var stage = clutter_embed.get_stage();
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