[gnome-games] build: Only check --with-sound when sound is enabled
- From: Christian Persch <chpe src gnome org>
- To: svn-commits-list gnome org
- Subject: [gnome-games] build: Only check --with-sound when sound is enabled
- Date: Thu, 9 Jul 2009 23:12:01 +0000 (UTC)
commit 16b7df4d0f04a097e0f8f794bdc89c813531f35a
Author: Christian Persch <chpe gnome org>
Date: Fri Jul 3 23:33:28 2009 +0200
build: Only check --with-sound when sound is enabled
Otherwise set with_sound=none to get correct output in the summary at
the end of the configure run.
configure.in | 16 ++++++++++------
1 files changed, 10 insertions(+), 6 deletions(-)
---
diff --git a/configure.in b/configure.in
index c4335dc..26f7872 100644
--- a/configure.in
+++ b/configure.in
@@ -342,12 +342,16 @@ fi
# Check which sound library to use
-AC_MSG_CHECKING([for which sound library to use])
-AC_ARG_WITH([sound],
- [AS_HELP_STRING([--with-sound=libcanberra|sdl_mixer (default: libcanberra)])],
- [with_sound="$withval"],
- [with_sound=libcanberra])
-AC_MSG_RESULT([$with_sound])
+if test "$enable_sound" = "yes"; then
+ AC_MSG_CHECKING([for which sound library to use])
+ AC_ARG_WITH([sound],
+ [AS_HELP_STRING([--with-sound=libcanberra|sdl_mixer (default: libcanberra)])],
+ [with_sound="$withval"],
+ [with_sound=libcanberra])
+ AC_MSG_RESULT([$with_sound])
+else
+ with_sound=no
+fi
# Clutter
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