[gnome-games/sudoku-tube] Don't use built-in 'type'



commit d03d43ea21679ab9f4e63057eb877c18f15fd9a8
Author: Zhang Sen <zh jesse gmail com>
Date:   Fri Jul 3 15:09:36 2009 +0800

    Don't use built-in 'type'

 gnome-sudoku/src/lib/main.py |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)
---
diff --git a/gnome-sudoku/src/lib/main.py b/gnome-sudoku/src/lib/main.py
index 12aec0b..f72799f 100644
--- a/gnome-sudoku/src/lib/main.py
+++ b/gnome-sudoku/src/lib/main.py
@@ -127,11 +127,11 @@ class UI (gconf_wrapper.GConfWrapper):
             self._open_game(game_selector.NewOrSavedGameSelector.NEW_GAME,
                     self._game)
 
-    def _open_game(self, type, puzzle):
+    def _open_game(self, game_type, puzzle):
         """Finally enter the puzzle"""
-        if type == game_selector.NewOrSavedGameSelector.NEW_GAME:
+        if game_type == game_selector.NewOrSavedGameSelector.NEW_GAME:
             self.gsd.change_grid(puzzle, 9)
-        elif type == game_selector.NewOrSavedGameSelector.SAVED_GAME:
+        elif game_type == game_selector.NewOrSavedGameSelector.SAVED_GAME:
             saver.open_game(self, puzzle)
         self._post_open_setup()
 



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