gnome-shell r172 - trunk/js/ui
- From: danw svn gnome org
- To: svn-commits-list gnome org
- Subject: gnome-shell r172 - trunk/js/ui
- Date: Thu, 29 Jan 2009 21:21:50 +0000 (UTC)
Author: danw
Date: Thu Jan 29 21:21:50 2009
New Revision: 172
URL: http://svn.gnome.org/viewvc/gnome-shell?rev=172&view=rev
Log:
Move window clone functionality into its own class
Modified:
trunk/js/ui/workspaces.js
Modified: trunk/js/ui/workspaces.js
==============================================================================
--- trunk/js/ui/workspaces.js (original)
+++ trunk/js/ui/workspaces.js Thu Jan 29 21:21:50 2009
@@ -47,6 +47,311 @@
const GRID_SPACING = 15;
const FRAME_SIZE = GRID_SPACING / 3;
+function WindowClone(realWindow) {
+ this._init(realWindow);
+}
+
+WindowClone.prototype = {
+ _init : function(realWindow) {
+ this.actor = new Clutter.CloneTexture({ parent_texture: realWindow.get_texture(),
+ reactive: true,
+ x: realWindow.x,
+ y: realWindow.y });
+ this.realWindow = realWindow;
+ this.origX = realWindow.x;
+ this.origY = realWindow.y;
+
+ this.actor.connect('button-press-event',
+ Lang.bind(this, this._onButtonPress));
+ this.actor.connect('button-release-event',
+ Lang.bind(this, this._onButtonRelease));
+ this.actor.connect('enter-event',
+ Lang.bind(this, this._onEnter));
+ this.actor.connect('leave-event',
+ Lang.bind(this, this._onLeave));
+ this.actor.connect('motion-event',
+ Lang.bind(this, this._onMotion));
+
+ this._havePointer = false;
+ this._inDrag = false;
+ this._buttonDown = false;
+
+ // We track the number of animations we are doing for the clone so we can
+ // hide the floating title while animating. It seems like it should be
+ // possible to use Tweener.getTweenCount(clone), but that annoyingly only
+ // updates after onComplete is called.
+ this._animationCount = 0;
+ },
+
+ destroy: function () {
+ this.actor.destroy();
+ if (this._title)
+ this._title.destroy();
+ },
+
+ addTween: function (params) {
+ this._animationCount++;
+ this._updateTitle();
+
+ if (params.onComplete) {
+ let oldOnComplete = params.onComplete;
+ let oldOnCompleteScope = params.onCompleteScope;
+ let oldOnCompleteParams = params.onCompleteParams;
+ let eventScope = oldOnCompleteScope ? oldOnCompleteScope : this.actor;
+
+ params.onComplete = function () {
+ oldOnComplete.apply(eventScope, oldOnCompleteParams);
+ this._onAnimationComplete();
+ };
+ } else
+ params.onComplete = this._onAnimationComplete;
+ params.onCompleteScope = this;
+
+ Tweener.addTween(this.actor, params);
+ },
+
+ _onEnter: function (actor, event) {
+ // If the user drags faster than we can follow, he'll end up
+ // leaving the window temporarily and then re-entering it
+ if (this._inDrag)
+ return;
+
+ this._havePointer = true;
+
+ actor.raise_top();
+ this._updateTitle();
+ },
+
+ _onLeave: function (actor, event) {
+ // If the user drags faster than we can follow, he'll end up
+ // leaving the window temporarily and then re-entering it
+ if (this._inDrag)
+ return;
+
+ this._havePointer = false;
+
+ if (this._animationCount)
+ return;
+
+ actor.raise(this.stackAbove);
+ this._updateTitle();
+ },
+
+ _onButtonPress : function (actor, event) {
+ if (this._animationCount)
+ return;
+
+ actor.raise_top();
+
+ let [stageX, stageY] = event.get_coords();
+
+ this._buttonDown = true;
+ this._dragStartX = stageX;
+ this._dragStartY = stageY;
+
+ Clutter.grab_pointer(actor);
+
+ this._updateTitle();
+ },
+
+ _onMotion : function (actor, event) {
+ if (!this._buttonDown)
+ return;
+
+ let [stageX, stageY] = event.get_coords();
+
+ // If we haven't begun a drag, see if the user has moved the mouse enough
+ // to trigger a drag
+ let dragThreshold = Gtk.Settings.get_default().gtk_dnd_drag_threshold;
+ if (!this._inDrag &&
+ (Math.abs(stageX - this._dragStartX) > dragThreshold ||
+ Math.abs(stageY - this._dragStartY) > dragThreshold)) {
+ this._inDrag = true;
+
+ this._dragOrigParent = actor.get_parent();
+ this._dragOrigX = actor.x;
+ this._dragOrigY = actor.y;
+ this._dragOrigScale = actor.scale_x;
+
+ let [cloneStageX, cloneStageY] = actor.get_transformed_position();
+ this._dragOffsetX = cloneStageX - this._dragStartX;
+ this._dragOffsetY = cloneStageY - this._dragStartY;
+
+ // Reparent the clone onto the stage, but keeping the same scale.
+ // (the set_position call below will take care of position.)
+ let [scaledWidth, scaledHeight] = actor.get_transformed_size();
+ actor.reparent(actor.get_stage());
+ actor.raise_top();
+ actor.set_scale(scaledWidth / actor.width,
+ scaledHeight / actor.height);
+ }
+
+ // If we are dragging, update the position
+ if (this._inDrag) {
+ actor.set_position(stageX + this._dragOffsetX,
+ stageY + this._dragOffsetY);
+ }
+ },
+
+ _onButtonRelease : function (actor, event) {
+ Clutter.ungrab_pointer();
+
+ let inDrag = this._inDrag;
+ this._buttonDown = false;
+ this._inDrag = false;
+
+ if (inDrag) {
+ let [stageX, stageY] = event.get_coords();
+
+ let origWorkspace = this.realWindow.get_workspace();
+ this.emit('dragged', stageX, stageY, event.get_time());
+ if (this.realWindow.get_workspace() == origWorkspace) {
+ // Didn't get moved elsewhere, restore position
+ this.addTween({ x: this._dragStartX + this._dragOffsetX,
+ y: this._dragStartY + this._dragOffsetY,
+ time: SNAP_BACK_ANIMATION_TIME,
+ transition: "easeOutQuad",
+ onComplete: this._onSnapBackComplete,
+ onCompleteScope: this
+ });
+ // Most likely, the clone is going to move away from the
+ // pointer now. But that won't cause a leave-event, so
+ // do this by hand. Of course, if the window only snaps
+ // back a short distance, this might be wrong, but it's
+ // better to have the label mysteriously missing than
+ // mysteriously present
+ this._havePointer = false;
+ }
+ } else
+ this.emit('selected', event.get_time());
+ },
+
+ _onSnapBackComplete : function () {
+ this.actor.reparent(this._dragOrigParent);
+ this.actor.set_scale(this._dragOrigScale, this._dragOrigScale);
+ this.actor.set_position(this._dragOrigX, this._dragOrigY);
+ },
+
+ _onAnimationComplete : function () {
+ this._animationCount--;
+ if (this._animationCount == 0) {
+ this._updateTitle();
+ this.actor.raise(this.stackAbove);
+ }
+ },
+
+ _createTitle : function () {
+ let window = this.realWindow;
+
+ let box = new Big.Box({ background_color : WINDOWCLONE_BG_COLOR,
+ y_align: Big.BoxAlignment.CENTER,
+ corner_radius: 5,
+ padding: 4,
+ spacing: 4,
+ orientation: Big.BoxOrientation.HORIZONTAL });
+
+ let icon = window.meta_window.mini_icon;
+ let iconTexture = new Clutter.Texture({ x: this.actor.x,
+ y: this.actor.y + this.actor.height - 16,
+ width: 16,
+ height: 16,
+ keep_aspect_ratio: true });
+ Shell.clutter_texture_set_from_pixbuf(iconTexture, icon);
+ box.append(iconTexture, Big.BoxPackFlags.NONE);
+
+ let title = new Clutter.Label({ color: WINDOWCLONE_TITLE_COLOR,
+ font_name: "Sans 12",
+ text: window.meta_window.title,
+ ellipsize: Pango.EllipsizeMode.END
+ });
+ box.append(title, Big.BoxPackFlags.EXPAND);
+ // Get and cache the expected width (just the icon), with spacing, plus title
+ box.fullWidth = box.width;
+ box.hide(); // Hidden by default, show on mouseover
+ this._title = box;
+
+ // Make the title a sibling of the window
+ this.actor.get_parent().add_actor(box);
+ },
+
+ _adjustTitle : function () {
+ let title = this._title;
+ if (!title)
+ return;
+
+ let [cloneScreenWidth, cloneScreenHeight] = this.actor.get_transformed_size();
+ let [titleScreenWidth, titleScreenHeight] = title.get_transformed_size();
+
+ // Titles are supposed to be "full-size", so adjust its
+ // scale to counteract the scaling of its ancestor actors.
+ title.set_scale(title.width / titleScreenWidth * title.scale_x,
+ title.height / titleScreenHeight * title.scale_y);
+
+ title.width = Math.min(title.fullWidth, cloneScreenWidth);
+ let xoff = ((cloneScreenWidth - title.width) / 2) * title.scale_x;
+ title.set_position(this.actor.x + xoff, this.actor.y);
+ },
+
+ _showTitle : function () {
+ if (!this._title)
+ this._createTitle();
+
+ this._adjustTitle();
+ this._title.show();
+ this._title.raise(this.actor);
+ },
+
+ _hideTitle : function () {
+ if (!this._title)
+ return;
+
+ this._title.hide();
+ },
+
+ _updateTitle : function () {
+ let shouldShow = (this._havePointer &&
+ !this._buttonDown &&
+ this._animationCount == 0);
+
+ if (shouldShow)
+ this._showTitle();
+ else
+ this._hideTitle();
+ }
+};
+
+Signals.addSignalMethods(WindowClone.prototype);
+
+
+function DesktopClone(window) {
+ this._init(window);
+}
+
+DesktopClone.prototype = {
+ _init : function(window) {
+ if (window) {
+ this.actor = new Clutter.CloneTexture({ parent_texture: window.get_texture(),
+ reactive: true });
+ } else {
+ let global = Shell.Global.get();
+ this.actor = new Clutter.Rectangle({ color: global.stage.color,
+ reactive: true,
+ width: global.screen_width,
+ height: global.screen_height });
+ }
+
+ this.actor.connect('button-release-event',
+ Lang.bind(this, this._onButtonRelease));
+ },
+
+ _onButtonRelease : function (actor, event) {
+ this.emit('selected', event.get_time());
+ }
+};
+
+Signals.addSignalMethods(DesktopClone.prototype);
+
+
function Workspace(workspaceNum) {
this._init(workspaceNum);
}
@@ -65,21 +370,21 @@
// Find the desktop window
for (let i = 0; i < windows.length; i++) {
if (windows[i].get_window_type() == Meta.WindowType.DESKTOP) {
- this._desktop = this._makeClone(windows[i]);
+ this._desktop = new DesktopClone(windows[i]);
break;
}
}
// If there wasn't one, fake it
if (!this._desktop)
- this._desktop = this._makeDesktopRectangle();
+ this._desktop = new DesktopClone();
let metaWorkspace = global.screen.get_workspace_by_index(workspaceNum);
- this._desktop.connect('button-press-event',
- function(actor, event) {
- metaWorkspace.activate(event.get_time());
+ this._desktop.connect('selected',
+ function(clone, time) {
+ metaWorkspace.activate(time);
Main.hide_overlay();
});
- this.actor.add_actor(this._desktop);
+ this.actor.add_actor(this._desktop.actor);
// Create clones for remaining windows that should be
// visible in the overlay
@@ -168,10 +473,10 @@
// FIXME: do something cooler-looking using clutter-cairo
this._frame = new Clutter.Rectangle({ color: FRAME_COLOR });
this.actor.add_actor(this._frame);
- this._frame.set_position(this._desktop.x - FRAME_SIZE / this.actor.scale_x,
- this._desktop.y - FRAME_SIZE / this.actor.scale_y);
- this._frame.set_size(this._desktop.width + 2 * FRAME_SIZE / this.actor.scale_x,
- this._desktop.height + 2 * FRAME_SIZE / this.actor.scale_y);
+ this._frame.set_position(this._desktop.actor.x - FRAME_SIZE / this.actor.scale_x,
+ this._desktop.actor.y - FRAME_SIZE / this.actor.scale_y);
+ this._frame.set_size(this._desktop.actor.width + 2 * FRAME_SIZE / this.actor.scale_x,
+ this._desktop.actor.height + 2 * FRAME_SIZE / this.actor.scale_y);
this._frame.lower_bottom();
this._framePosHandler = this.actor.connect('notify::x', Lang.bind(this, this._updateFramePosition));
@@ -187,13 +492,13 @@
},
_updateFramePosition : function() {
- this._frame.set_position(this._desktop.x - FRAME_SIZE / this.actor.scale_x,
- this._desktop.y - FRAME_SIZE / this.actor.scale_y);
+ this._frame.set_position(this._desktop.actor.x - FRAME_SIZE / this.actor.scale_x,
+ this._desktop.actor.y - FRAME_SIZE / this.actor.scale_y);
},
_updateFrameSize : function() {
- this._frame.set_size(this._desktop.width + 2 * FRAME_SIZE / this.actor.scale_x,
- this._desktop.height + 2 * FRAME_SIZE / this.actor.scale_y);
+ this._frame.set_size(this._desktop.actor.width + 2 * FRAME_SIZE / this.actor.scale_x,
+ this._desktop.actor.height + 2 * FRAME_SIZE / this.actor.scale_y);
},
// Reposition all windows in their zoomed-to-overlay position. if workspaceZooming
@@ -202,37 +507,33 @@
_positionWindows : function(workspaceZooming) {
let global = Shell.Global.get();
- this._overlappedMode = !((this._windows.length-1) in POSITIONS);
for (let i = 1; i < this._windows.length; i++) {
let clone = this._windows[i];
+ clone.stackAbove = this._windows[i - 1].actor;
let [xCenter, yCenter, fraction] = this._computeWindowPosition(i);
xCenter = xCenter * global.screen_width;
yCenter = yCenter * global.screen_height;
- let size = Math.max(clone.width, clone.height);
+ let size = Math.max(clone.actor.width, clone.actor.height);
let desiredSize = global.screen_width * fraction;
let scale = Math.min(desiredSize / size, 1.0);
let tweenProperties = {
- x: xCenter - 0.5 * scale * clone.width,
- y: yCenter - 0.5 * scale * clone.height,
+ x: xCenter - 0.5 * scale * clone.actor.width,
+ y: yCenter - 0.5 * scale * clone.actor.height,
scale_x: scale,
scale_y: scale,
time: Overlay.ANIMATION_TIME,
opacity: WINDOW_OPACITY,
- transition: "easeOutQuad",
- onComplete: this._onCloneAnimationComplete,
- onCompleteScope: this,
- onCompleteParams: [clone]
+ transition: "easeOutQuad"
};
// workspace_relative assumes that the workspace is zooming in our out
if (workspaceZooming)
tweenProperties['workspace_relative'] = this;
- Tweener.addTween(clone, tweenProperties);
- clone._animationCount++;
+ clone.addTween(tweenProperties);
}
},
@@ -254,13 +555,6 @@
let clone = this._windows[index];
this._windows.splice(index, 1);
clone.destroy();
- if (clone.cloneTitle)
- clone.cloneTitle.destroy();
-
- // Adjust the index property for later windows
- for (let j = index; j < this._windows.length; j++) {
- this._windows[j].index--;
- }
this._positionWindows();
},
@@ -272,10 +566,8 @@
// animated to the final location.
addWindow : function(win, x, y, scale) {
let clone = this._addWindowClone(win);
- clone.x = x;
- clone.y = y;
- clone.scale_x = scale;
- clone.scale_y = scale;
+ clone.actor.set_position (x, y);
+ clone.actor.set_scale (scale, scale);
this._positionWindows();
},
@@ -311,23 +603,16 @@
});
for (let i = 1; i < this._windows.length; i++) {
- let window = this._windows[i];
- if (window.cloneTitle)
- window.cloneTitle.hide();
- Tweener.addTween(window,
- { x: window.origX,
- y: window.origY,
- scale_x: 1.0,
- scale_y: 1.0,
- workspace_relative: this,
- time: Overlay.ANIMATION_TIME,
- opacity: 255,
- transition: "easeOutQuad",
- onComplete: this._onCloneAnimationComplete,
- onCompleteScope: this,
- onCompleteParams: [window]
- });
- window._animationCount++;
+ let clone = this._windows[i];
+ clone.addTween({ x: clone.origX,
+ y: clone.origY,
+ scale_x: 1.0,
+ scale_y: 1.0,
+ workspace_relative: this,
+ time: Overlay.ANIMATION_TIME,
+ opacity: 255,
+ transition: "easeOutQuad"
+ });
}
this._visible = false;
@@ -411,43 +696,15 @@
return !win.is_override_redirect();
},
- // Create a clone of a window to use in the overlay.
- _makeClone : function(window) {
- let clone = new Clutter.CloneTexture({ parent_texture: window.get_texture(),
- reactive: true,
- x: window.x,
- y: window.y });
- clone.realWindow = window;
- clone.origX = window.x;
- clone.origY = window.y;
- return clone;
- },
-
// Create a clone of a (non-desktop) window and add it to the window list
_addWindowClone : function(win) {
- let clone = this._makeClone(win);
- clone.connect('button-press-event',
- Lang.bind(this, this._onCloneButtonPress));
- clone.connect('button-release-event',
- Lang.bind(this, this._onCloneButtonRelease));
- clone.connect('enter-event',
- Lang.bind(this, this._onCloneEnter));
- clone.connect('leave-event',
- Lang.bind(this, this._onCloneLeave));
- clone.connect('motion-event',
- Lang.bind(this, this._onCloneMotion));
-
- clone._havePointer = false;
- clone._inDrag = false;
- clone._buttonDown = false;
- clone.index = this._windows.length;
- // We track the number of animations we are doing for the clone so we can
- // hide the floating title while animating. It seems like it should be
- // possible to use Tweener.getTweenCount(clone), but that annoyingly only
- // updates after onComplete is called.
- clone._animationCount = 0;
+ let clone = new WindowClone(win);
+ clone.connect('selected',
+ Lang.bind(this, this._onCloneSelected));
+ clone.connect('dragged',
+ Lang.bind(this, this._onCloneDragged));
- this.actor.add_actor(clone);
+ this.actor.add_actor(clone.actor);
this._windows.push(clone);
return clone;
@@ -463,14 +720,11 @@
// height of the panel, so we should not subtract the height
// of the panel from global.screen_height here either to have
// them show up identically.
- let desktop = new Clutter.Rectangle({ color: global.stage.color,
- reactive: true,
- x: 0,
- y: 0,
- width: global.screen_width,
- height: global.screen_height });
- desktop.origX = desktop.origY = 0;
- return desktop;
+ return new Clutter.Rectangle({ color: global.stage.color,
+ x: 0,
+ y: 0,
+ width: global.screen_width,
+ height: global.screen_height });
},
_computeWindowPosition : function(index) {
@@ -496,206 +750,14 @@
return [xCenter, yCenter, fraction];
},
- _onCloneEnter: function (clone, event) {
- clone._havePointer = true;
-
- if (this._overlappedMode && clone.index != this._windows.length - 1)
- clone.raise_top();
-
- this._updateCloneTitle(clone);
- },
-
- _onCloneLeave: function (clone, event) {
- clone._havePointer = false;
-
- if (this._overlappedMode && clone.index != this._windows.length - 1)
- clone.lower(this._windows[clone.index+1]);
-
- this._updateCloneTitle(clone);
- },
-
- _onCloneButtonPress : function (clone, event) {
- if (clone._animationCount)
- return;
-
- clone.raise_top();
-
- let [stageX, stageY] = event.get_coords();
-
- clone._buttonDown = true;
- clone._dragStartX = stageX;
- clone._dragStartY = stageY;
-
- Clutter.grab_pointer(clone);
-
- this._updateCloneTitle(clone);
- },
-
- _onCloneButtonRelease : function (clone, event) {
- Clutter.ungrab_pointer();
- let inDrag = clone._inDrag;
- clone._buttonDown = false;
- clone._inDrag = false;
-
- if (inDrag) {
- let [stageX, stageY] = event.get_coords();
-
- this.emit('window-dragged', clone, stageX, stageY, event.get_time());
- if (clone.realWindow.get_workspace() == this.workspaceNum) {
- // Didn't get moved elsewhere, restore position
- Tweener.addTween(clone,
- { x: clone._dragStartX + clone._dragOffsetX,
- y: clone._dragStartY + clone._dragOffsetY,
- time: SNAP_BACK_ANIMATION_TIME,
- transition: "easeOutQuad",
- onComplete: this._onCloneSnapBackComplete,
- onCompleteScope: this,
- onCompleteParams: [clone]
- });
- // Most likely, the clone is going to move away from the
- // pointer now. But that won't cause a leave-event, so
- // do this by hand. Of course, if the window only snaps
- // back a short distance, this might be wrong, but it's
- // better to have the label mysteriously missing than
- // mysteriously present
- clone._havePointer = false;
- clone._animationCount++;
- }
- } else {
- this._activateWindow(clone.realWindow, event.get_time());
- }
- },
-
- _onCloneSnapBackComplete : function (clone) {
- clone.reparent(clone._dragOrigParent);
- clone.set_scale(clone._dragOrigScale, clone._dragOrigScale);
- clone.set_position(clone._dragOrigX, clone._dragOrigY);
- this._onCloneAnimationComplete(clone);
- },
-
- _onCloneMotion : function (clone, event) {
- if (!clone._buttonDown)
- return;
-
- let [stageX, stageY] = event.get_coords();
-
- // If we haven't begun a drag, see if the user has moved the mouse enough
- // to trigger a drag
- let dragThreshold = Gtk.Settings.get_default().gtk_dnd_drag_threshold;
- if (!clone._inDrag &&
- (Math.abs(stageX - clone._dragStartX) > dragThreshold ||
- Math.abs(stageY - clone._dragStartY) > dragThreshold)) {
- clone._inDrag = true;
-
- clone._dragOrigParent = clone.get_parent();
- clone._dragOrigX = clone.x;
- clone._dragOrigY = clone.y;
- clone._dragOrigScale = clone.scale_x;
-
- let [cloneStageX, cloneStageY] = clone.get_transformed_position();
- clone._dragOffsetX = cloneStageX - clone._dragStartX;
- clone._dragOffsetY = cloneStageY - clone._dragStartY;
-
- // Reparent the clone onto the stage, but keeping the same scale.
- // (the set_position call below will take care of position.)
- let [scaledWidth, scaledHeight] = clone.get_transformed_size();
- clone.reparent(clone.get_stage());
- clone.raise_top();
- clone.set_scale(scaledWidth / clone.width,
- scaledHeight / clone.height);
- }
-
- // If we are dragging, update the position
- if (clone._inDrag) {
- clone.set_position(stageX + clone._dragOffsetX,
- stageY + clone._dragOffsetY);
- }
- },
-
- _onCloneAnimationComplete : function (clone) {
- clone._animationCount--;
- if (clone._animationCount == 0)
- this._updateCloneTitle(clone);
- },
-
- _createCloneTitle : function (clone) {
- let me = this;
- let window = clone.realWindow;
-
- let box = new Big.Box({background_color : WINDOWCLONE_BG_COLOR,
- y_align: Big.BoxAlignment.CENTER,
- corner_radius: 5,
- padding: 4,
- spacing: 4,
- orientation: Big.BoxOrientation.HORIZONTAL});
-
- let icon = window.meta_window.mini_icon;
- let iconTexture = new Clutter.Texture({ x: clone.x,
- y: clone.y + clone.height - 16,
- width: 16, height: 16, keep_aspect_ratio: true});
- Shell.clutter_texture_set_from_pixbuf(iconTexture, icon);
- box.append(iconTexture, Big.BoxPackFlags.NONE);
-
- let title = new Clutter.Label({color: WINDOWCLONE_TITLE_COLOR,
- font_name: "Sans 12",
- text: window.meta_window.title,
- ellipsize: Pango.EllipsizeMode.END});
- box.append(title, Big.BoxPackFlags.EXPAND);
- // Get and cache the expected width (just the icon), with spacing, plus title
- box.fullWidth = box.width;
- box.hide(); // Hidden by default, show on mouseover
- clone.cloneTitle = box;
-
- this.actor.add_actor(box);
- },
-
- _adjustCloneTitle : function (clone) {
- let title = clone.cloneTitle;
- if (!title)
- return;
-
- let transformed = clone.get_transformed_size();
- let cloneWidth = transformed[0];
-
- // Set the title scale to the inverse of this.actor's scale;
- // this means its scale is 1.0 with respect to the stage
- // (and thus, in the same units as cloneWidth).
- title.set_scale(1.0 / this.scale, 1.0 / this.scale);
- title.width = Math.min(title.fullWidth, cloneWidth);
- let xoff = ((cloneWidth - title.width) / 2) / this.scale;
- title.set_position(clone.x + xoff, clone.y);
- },
-
- _showCloneTitle : function (clone) {
- if (!clone.cloneTitle)
- this._createCloneTitle(clone);
-
- this._adjustCloneTitle(clone);
- clone.cloneTitle.show();
- clone.cloneTitle.raise(clone);
- },
-
- _hideCloneTitle : function (clone) {
- if (!clone.cloneTitle)
- return;
-
- clone.cloneTitle.hide();
- },
-
- _updateCloneTitle : function (clone) {
- let shouldShow = (clone._havePointer &&
- !clone._buttonDown &&
- clone._animationCount == 0);
-
- if (shouldShow)
- this._showCloneTitle(clone);
- else
- this._hideCloneTitle(clone);
+ _onCloneDragged : function (clone, stageX, stageY, time) {
+ this.emit('window-dragged', clone, stageX, stageY, time);
},
- _activateWindow : function(w, time) {
+ _onCloneSelected : function (clone, time) {
let global = Shell.Global.get();
let activeWorkspace = global.screen.get_active_workspace_index();
+ let w = clone.realWindow;
let windowWorkspace = w.get_workspace();
if (windowWorkspace != activeWorkspace) {
@@ -995,7 +1057,7 @@
// Positions in stage coordinates
let [myX, myY] = this.actor.get_transformed_position();
- let [windowX, windowY] = clone.get_transformed_position();
+ let [windowX, windowY] = clone.actor.get_transformed_position();
let targetWorkspace = null;
let targetX, targetY, targetScale;
@@ -1022,7 +1084,7 @@
// Window position and scale relative to the new workspace
targetX = (windowX - myX - targetWorkspace.gridX) / targetWorkspace.scale;
targetY = (windowY - myY - targetWorkspace.gridY) / targetWorkspace.scale;
- targetScale = clone.scale_x / targetWorkspace.scale;
+ targetScale = clone.actor.scale_x / targetWorkspace.scale;
let metaWindow = clone.realWindow.get_meta_window();
metaWindow.change_workspace_by_index(targetWorkspace.workspaceNum,
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