banshee r4951 - in trunk/banshee: . src/Extensions/Banshee.NowPlaying.Clutter/Banshee.NowPlaying.Clutter src/Extensions/Banshee.NowPlaying.Clutter/Clutter
- From: abock svn gnome org
- To: svn-commits-list gnome org
- Subject: banshee r4951 - in trunk/banshee: . src/Extensions/Banshee.NowPlaying.Clutter/Banshee.NowPlaying.Clutter src/Extensions/Banshee.NowPlaying.Clutter/Clutter
- Date: Sun, 25 Jan 2009 03:23:12 +0000 (UTC)
Author: abock
Date: Sun Jan 25 03:23:12 2009
New Revision: 4951
URL: http://svn.gnome.org/viewvc/banshee?rev=4951&view=rev
Log:
2009-01-24 Aaron Bockover <abock gnome org>
* src/Extensions/Banshee.NowPlaying.Clutter/Clutter/Actor.cs: Added
RotationX, RotationY, RotationZ properties just for fun
* src/Extensions/Banshee.NowPlaying.Clutter/Banshee.NowPlaying.Clutter/NowPlayingInterface.cs:
Add sliders to change rotation angles, because it is fun
Modified:
trunk/banshee/ChangeLog
trunk/banshee/src/Extensions/Banshee.NowPlaying.Clutter/Banshee.NowPlaying.Clutter/NowPlayingInterface.cs
trunk/banshee/src/Extensions/Banshee.NowPlaying.Clutter/Clutter/Actor.cs
Modified: trunk/banshee/src/Extensions/Banshee.NowPlaying.Clutter/Banshee.NowPlaying.Clutter/NowPlayingInterface.cs
==============================================================================
--- trunk/banshee/src/Extensions/Banshee.NowPlaying.Clutter/Banshee.NowPlaying.Clutter/NowPlayingInterface.cs (original)
+++ trunk/banshee/src/Extensions/Banshee.NowPlaying.Clutter/Banshee.NowPlaying.Clutter/NowPlayingInterface.cs Sun Jan 25 03:23:12 2009
@@ -60,6 +60,26 @@
stage.Add (video_texture);
PackStart (display, true, true, 0);
+
+ HBox rotation_box = new HBox ();
+ rotation_box.Spacing = 10;
+
+ HScale x_angle = new HScale (0, 360, 1);
+ x_angle.ValueChanged += delegate { video_texture.RotationAngleX = x_angle.Value; };
+
+ HScale y_angle = new HScale (0, 360, 1);
+ y_angle.ValueChanged += delegate { video_texture.RotationAngleY = y_angle.Value; };
+
+ HScale z_angle = new HScale (0, 360, 1);
+ z_angle.ValueChanged += delegate { video_texture.RotationAngleZ = z_angle.Value; };
+
+ rotation_box.PackStart (x_angle, true, true, 0);
+ rotation_box.PackStart (y_angle, true, true, 0);
+ rotation_box.PackStart (z_angle, true, true, 0);
+ rotation_box.ShowAll ();
+
+ PackStart (rotation_box, false, false, 0);
+
Show ();
}
Modified: trunk/banshee/src/Extensions/Banshee.NowPlaying.Clutter/Clutter/Actor.cs
==============================================================================
--- trunk/banshee/src/Extensions/Banshee.NowPlaying.Clutter/Clutter/Actor.cs (original)
+++ trunk/banshee/src/Extensions/Banshee.NowPlaying.Clutter/Clutter/Actor.cs Sun Jan 25 03:23:12 2009
@@ -74,6 +74,24 @@
clutter_actor_get_size (Handle, out width, out height);
}
+ [GLib.Property ("rotation-angle-x")]
+ public double RotationAngleX {
+ get { using (GLib.Value val = GetProperty ("rotation-angle-x")) return (double)val; }
+ set { using (GLib.Value val = new GLib.Value (value)) SetProperty ("rotation-angle-x", val); }
+ }
+
+ [GLib.Property ("rotation-angle-y")]
+ public double RotationAngleY {
+ get { using (GLib.Value val = GetProperty ("rotation-angle-y")) return (double)val; }
+ set { using (GLib.Value val = new GLib.Value (value)) SetProperty ("rotation-angle-y", val); }
+ }
+
+ [GLib.Property ("rotation-angle-z")]
+ public double RotationAngleZ {
+ get { using (GLib.Value val = GetProperty ("rotation-angle-z")) return (double)val; }
+ set { using (GLib.Value val = new GLib.Value (value)) SetProperty ("rotation-angle-z", val); }
+ }
+
[DllImport ("clutter")]
private static extern IntPtr clutter_actor_get_type ();
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