gnomemm r1958 - in cluttermm_tutorial/trunk: . examples/actor examples/actor_group examples/actor_transformations examples/behaviour examples/custom_actor examples/custom_container examples/effects examples/full_example examples/multiline_text_entry examples/score examples/scrolling examples/stage examples/stage_widget examples/timeline



Author: murrayc
Date: Tue Jan  6 21:30:27 2009
New Revision: 1958
URL: http://svn.gnome.org/viewvc/gnomemm?rev=1958&view=rev

Log:
2009-01-06  Murray Cumming  <murrayc murrayc com>

* examples/: Mostly whitespace changes to be more like the gtkmm 
examples.

Modified:
   cluttermm_tutorial/trunk/ChangeLog
   cluttermm_tutorial/trunk/examples/actor/main.cc
   cluttermm_tutorial/trunk/examples/actor_group/main.cc
   cluttermm_tutorial/trunk/examples/actor_transformations/main.cc
   cluttermm_tutorial/trunk/examples/behaviour/main.cc
   cluttermm_tutorial/trunk/examples/custom_actor/main.cc
   cluttermm_tutorial/trunk/examples/custom_actor/triangle_actor.cc
   cluttermm_tutorial/trunk/examples/custom_container/examplebox.cc
   cluttermm_tutorial/trunk/examples/custom_container/examplebox.h
   cluttermm_tutorial/trunk/examples/custom_container/main.cc
   cluttermm_tutorial/trunk/examples/effects/main.cc
   cluttermm_tutorial/trunk/examples/full_example/main.cc
   cluttermm_tutorial/trunk/examples/multiline_text_entry/main.cc
   cluttermm_tutorial/trunk/examples/multiline_text_entry/multiline_entry.cc
   cluttermm_tutorial/trunk/examples/multiline_text_entry/multiline_entry.h
   cluttermm_tutorial/trunk/examples/score/main.cc
   cluttermm_tutorial/trunk/examples/scrolling/main.cc
   cluttermm_tutorial/trunk/examples/scrolling/scrollingcontainer.cc
   cluttermm_tutorial/trunk/examples/scrolling/scrollingcontainer.h
   cluttermm_tutorial/trunk/examples/stage/main.cc
   cluttermm_tutorial/trunk/examples/stage_widget/main.cc
   cluttermm_tutorial/trunk/examples/timeline/main.cc

Modified: cluttermm_tutorial/trunk/examples/actor/main.cc
==============================================================================
--- cluttermm_tutorial/trunk/examples/actor/main.cc	(original)
+++ cluttermm_tutorial/trunk/examples/actor/main.cc	Tue Jan  6 21:30:27 2009
@@ -21,32 +21,32 @@
 {
   Clutter::init(&argc, &argv);
 
-  // Get the stage and set its size and color
+  // Get the stage and set its size and color:
   const Glib::RefPtr<Clutter::Stage> stage = Clutter::Stage::get_default();
   stage->set_size(200, 200);
   stage->set_color(Clutter::Color(0, 0, 0, 255)); // black
 
   Clutter::Color actor_color (0xff, 0xff, 0xff, 0x99);
 
-  // Add a rectangle to the stage
+  // Add a rectangle to the stage:
   const Glib::RefPtr<Clutter::Rectangle> rect = Clutter::Rectangle::create(actor_color);
   rect->set_size(100, 100);
   rect->set_position(20, 20);
   stage->add_actor(rect);
   rect->show();
 
-  // Add a label to the stage
+  // Add a label to the stage:
   const Glib::RefPtr<Clutter::Actor> label =
-      Clutter::Label::create("Sans 12", "Some Text", actor_color);
+    Clutter::Label::create("Sans 12", "Some Text", actor_color);
   label->set_size(500, 500);
   label->set_position(20, 150);
   stage->add_actor(label);
   label->show();
 
-  // Show the stage
+  // Show the stage:
   stage->show();
 
-  // Start the main loop, so we can respond to events
+  // Start the main loop, so we can respond to events:
   Clutter::main();
 
   return 0;

Modified: cluttermm_tutorial/trunk/examples/actor_group/main.cc
==============================================================================
--- cluttermm_tutorial/trunk/examples/actor_group/main.cc	(original)
+++ cluttermm_tutorial/trunk/examples/actor_group/main.cc	Tue Jan  6 21:30:27 2009
@@ -21,12 +21,12 @@
 {
   Clutter::init(&argc, &argv);
 
-  // Get the stage and set its size and color
+  // Get the stage and set its size and color:
   const Glib::RefPtr<Clutter::Stage> stage = Clutter::Stage::get_default();
   stage->set_size(200, 200);
   stage->set_color(Clutter::Color(0, 0, 0, 0xFF)); // black
 
-  // Add a group to the stage
+  // Add a group to the stage:
   const Glib::RefPtr<Clutter::Group> group = Clutter::Group::create();
   group->set_position(40, 40);
   stage->add_actor(group);
@@ -34,7 +34,7 @@
 
   const Clutter::Color actor_color (0xFF, 0xFF, 0xFF, 0x99);
 
-  // Add a rectangle to the group
+  // Add a rectangle to the group:
   const Glib::RefPtr<Clutter::Rectangle>
     rect = Clutter::Rectangle::create(actor_color);
   rect->set_size(50, 50);
@@ -42,23 +42,23 @@
   group->add_actor(rect);
   rect->show();
 
-  // Add a label to the group
+  // Add a label to the group:
   const Glib::RefPtr<Clutter::Label>
     label = Clutter::Label::create("Sans 9", "Some Text", actor_color);
   label->set_position(0, 60);
   group->add_actor (label);
   label->show();
 
-  // Scale the group 120% along the x axis
+  // Scale the group 120% along the x axis:
   group->set_scale(3.00, 1.0);
 
-  // Rotate it around the z axis
+  // Rotate it around the z axis:
   group->set_rotation(Clutter::Z_AXIS, 10, 0, 0, 0);
 
-  // Show the stage
+  // Show the stage:
   stage->show();
 
-  // Start the main loop, so we can respond to events
+  // Start the main loop, so we can respond to events:
   Clutter::main();
 
   return 0;

Modified: cluttermm_tutorial/trunk/examples/actor_transformations/main.cc
==============================================================================
--- cluttermm_tutorial/trunk/examples/actor_transformations/main.cc	(original)
+++ cluttermm_tutorial/trunk/examples/actor_transformations/main.cc	Tue Jan  6 21:30:27 2009
@@ -21,14 +21,14 @@
 {
   Clutter::init(&argc, &argv);
 
-  // Get the stage and set its size and color
+  // Get the stage and set its size and color:
   const Glib::RefPtr<Clutter::Stage> stage = Clutter::Stage::get_default();
   stage->set_size(200, 200);
   stage->set_color(Clutter::Color(0, 0, 0, 0xFF)); // black
 
   const Clutter::Color actor_color (0xff, 0xff, 0xff, 0x99);
 
-  // Add a rectangle to the stage
+  // Add a rectangle to the stage:
   const Glib::RefPtr<Clutter::Rectangle> rect = Clutter::Rectangle::create(actor_color);
   rect->set_size(100, 100);
   rect->set_position(20, 20);
@@ -36,10 +36,10 @@
   rect->show();
 
   // Rotate it 20 degrees away from us around the x axis
-  // (around its top edge)
+  // (around its top edge):
   rect->set_rotation(Clutter::X_AXIS, -20, 0, 0, 0);
 
-  // Add a label to the stage
+  // Add a label to the stage:
   const Glib::RefPtr<Clutter::Label> label =
       Clutter::Label::create("Sans 12", "Some Text", actor_color);
   label->set_size(500, 500);
@@ -47,19 +47,19 @@
   stage->add_actor(label);
   label->show();
 
-  // Scale it 300% along the x axis
+  // Scale it 300% along the x axis:
   label->set_scale(3.0, 1.0);
 
-  // Move it up and to the right
+  // Move it up and to the right:
   label->move_by(10, -10);
 
-  // Move it along the z axis, further from the viewer
+  // Move it along the z axis, further from the viewer:
   label->set_depth(-20);
 
-  // Show the stage
+  // Show the stage:
   stage->show();
 
-  // Start the main loop, so we can respond to events
+  // Start the main loop, so we can respond to events:
   Clutter::main();
 
   return 0;

Modified: cluttermm_tutorial/trunk/examples/behaviour/main.cc
==============================================================================
--- cluttermm_tutorial/trunk/examples/behaviour/main.cc	(original)
+++ cluttermm_tutorial/trunk/examples/behaviour/main.cc	Tue Jan  6 21:30:27 2009
@@ -35,12 +35,12 @@
  */
 static guint32 on_alpha(Glib::RefPtr<Clutter::Alpha> alpha)
 {
-  // Get the position in the timeline, so we can base our value upon it
+  // Get the position in the timeline, so we can base our value upon it:
   const Glib::RefPtr<Clutter::Timeline> timeline = alpha->get_timeline();
   const int current_frame_num = timeline->get_current_frame();
   const int n_frames = timeline->get_n_frames();
 
-  // Return a value that is simply proportional to the frame position
+  // Return a value that is simply proportional to the frame position:
   return Clutter::Alpha::MAX_ALPHA * current_frame_num / n_frames;
 }
 
@@ -50,19 +50,19 @@
 {
   Clutter::init(&argc, &argv);
 
-  // Get the stage and set its size and color
+  // Get the stage and set its size and color:
   const Glib::RefPtr<Clutter::Stage> stage = Clutter::Stage::get_default();
   stage->set_size(200, 200);
   stage->set_color(Clutter::Color(0x00, 0x00, 0x00, 0xFF)); // black
 
-  // Add a rectangle to the stage
+  // Add a rectangle to the stage:
   rect = Clutter::Rectangle::create(Clutter::Color(0xFF, 0xFF, 0xFF, 0x99));
   rect->set_size(40, 40);
   rect->set_position(10, 10);
   stage->add_actor(rect);
   rect->show();
 
-  // Show the stage
+  // Show the stage:
   stage->show();
 
   {
@@ -85,7 +85,7 @@
     behaviour->apply(rect);
   }
 
-  // Start the main loop, so we can respond to events
+  // Start the main loop, so we can respond to events:
   Clutter::main();
 
   return 0;

Modified: cluttermm_tutorial/trunk/examples/custom_actor/main.cc
==============================================================================
--- cluttermm_tutorial/trunk/examples/custom_actor/main.cc	(original)
+++ cluttermm_tutorial/trunk/examples/custom_actor/main.cc	Tue Jan  6 21:30:27 2009
@@ -22,23 +22,23 @@
 {
   Clutter::init(&argc, &argv);
 
-  // Get the stage and set its size and color
+  // Get the stage and set its size and color:
   Glib::RefPtr<Clutter::Stage> stage = Clutter::Stage::get_default();
   stage->set_size(200, 200);
   stage->set_color(Clutter::Color(0x00, 0x00, 0x00, 0xFF)); // black
 
-  // Add our custom actor to the stage
+  // Add our custom actor to the stage:
   Glib::RefPtr<Tutorial::Triangle> actor =
-      Tutorial::Triangle::create(Clutter::Color(0xFF, 0xFF, 0xFF, 0x99));
+    Tutorial::Triangle::create(Clutter::Color(0xFF, 0xFF, 0xFF, 0x99));
   actor->set_size(100, 100);
   actor->set_position(20, 20);
   stage->add_actor(actor);
   actor->show();
 
-  // Show the stage
+  // Show the stage:
   stage->show();
 
-  // Start the main loop, so we can respond to events
+  // Start the main loop, so we can respond to events:
   Clutter::main();
 
   return 0;

Modified: cluttermm_tutorial/trunk/examples/custom_actor/triangle_actor.cc
==============================================================================
--- cluttermm_tutorial/trunk/examples/custom_actor/triangle_actor.cc	(original)
+++ cluttermm_tutorial/trunk/examples/custom_actor/triangle_actor.cc	Tue Jan  6 21:30:27 2009
@@ -73,21 +73,22 @@
 {
   CoglColor coglcolor;
 
-  // Paint the triangle with the actor's color
+  // Paint the triangle with the actor's color:
   cogl_color_set_from_4ub(&coglcolor,
-                          color_.get_red(),
-                          color_.get_green(),
-                          color_.get_blue(),
-                          get_opacity());
+    color_.get_red(),
+    color_.get_green(),
+    color_.get_blue(),
+    get_opacity());
+
   do_triangle_paint(&coglcolor);
 }
 
 void Triangle::pick_vfunc(const Clutter::Color& color)
 {
-  CoglColor coglcolor;
   // Paint the triangle with the pick color, offscreen.
   // This is used by Clutter to detect the actor under the cursor 
   // by identifying the unique color under the cursor.
+  CoglColor coglcolor;
   cogl_color_set_from_4ub(&coglcolor,
                           color.get_red(),
                           color.get_green(),
@@ -117,7 +118,7 @@
   color_ = color;
   set_opacity(color_.get_alpha());
 
-  if (is_visible())
+  if(is_visible())
     queue_redraw();
 }
 

Modified: cluttermm_tutorial/trunk/examples/custom_container/examplebox.cc
==============================================================================
--- cluttermm_tutorial/trunk/examples/custom_container/examplebox.cc	(original)
+++ cluttermm_tutorial/trunk/examples/custom_container/examplebox.cc	Tue Jan  6 21:30:27 2009
@@ -35,7 +35,7 @@
 
 Box::Box()
 :
-  // Create a named GObject type for the custom container class
+  // Create a named GObject type for the custom container class:
   Glib::ObjectBase(typeid(Box))
 {
   property_request_mode() = Clutter::REQUEST_WIDTH_FOR_HEIGHT;
@@ -73,7 +73,7 @@
   const Glib::RefPtr<Clutter::Actor> element = actor;
   const ChildrenList::iterator p = std::find(children_.begin(), children_.end(), element);
 
-  if (p != children_.end())
+  if(p != children_.end())
   {
     element->unparent();
     children_.erase(p);
@@ -99,7 +99,7 @@
 
 void Box::foreach_vfunc(ClutterCallback callback, gpointer user_data)
 {
-  for (ChildrenList::iterator p = children_.begin(); p != children_.end(); ++p)
+  for(ChildrenList::iterator p = children_.begin(); p != children_.end(); ++p)
     callback((*p)->gobj(), user_data);
 }
 
@@ -107,9 +107,9 @@
 {
   cogl_push_matrix();
 
-  for (ChildrenList::iterator p = children_.begin(); p != children_.end(); ++p)
+  for(ChildrenList::iterator p = children_.begin(); p != children_.end(); ++p)
   {
-    if ((*p)->is_mapped())
+    if((*p)->is_mapped())
       (*p)->paint();
   }
 
@@ -118,7 +118,7 @@
 
 void Box::show_all_vfunc()
 {
-  for (ChildrenList::iterator p = children_.begin(); p != children_.end(); ++p)
+  for(ChildrenList::iterator p = children_.begin(); p != children_.end(); ++p)
     (*p)->show();
 
   show();
@@ -128,15 +128,15 @@
 {
   hide();
 
-  for (ChildrenList::iterator p = children_.begin(); p != children_.end(); ++p)
+  for(ChildrenList::iterator p = children_.begin(); p != children_.end(); ++p)
     (*p)->hide();
 }
 
 void Box::pick_vfunc(const Clutter::Color& color)
 {
-  for (ChildrenList::iterator p = children_.begin(); p != children_.end(); ++p)
+  for(ChildrenList::iterator p = children_.begin(); p != children_.end(); ++p)
   {
-    if ((*p)->is_mapped())
+    if((*p)->is_mapped())
       (*p)->pick(color);
   }
 }
@@ -155,8 +155,8 @@
 
   // Calculate the preferred width for this container, 
   // based on the preferred width requested by the children.
-  for (ChildrenList::iterator p = children_.begin(); p != children_.end(); ++p)
-    if ((*p)->is_visible())
+  for(ChildrenList::iterator p = children_.begin(); p != children_.end(); ++p)
+    if((*p)->is_visible())
     {
       Clutter::Unit child_min_width     = 0;
       Clutter::Unit child_natural_width = 0;
@@ -184,8 +184,8 @@
 
   // Calculate the preferred height for this container,
   // based on the preferred height requested by the children.
-  for (ChildrenList::iterator p = children_.begin(); p != children_.end(); ++p)
-    if ((*p)->is_visible())
+  for(ChildrenList::iterator p = children_.begin(); p != children_.end(); ++p)
+    if((*p)->is_visible())
     {
       Clutter::Unit child_min_height     = 0;
       Clutter::Unit child_natural_height = 0;
@@ -204,7 +204,7 @@
 {
   Clutter::Unit child_x = 0;
 
-  for (ChildrenList::iterator p = children_.begin(); p != children_.end(); ++p)
+  for(ChildrenList::iterator p = children_.begin(); p != children_.end(); ++p)
   {
     Clutter::Unit min_width    = 0;
     Clutter::Unit min_height   = 0;
@@ -218,7 +218,7 @@
     const Clutter::ActorBox child_box (child_x, 0, child_x + child_width, child_height);
     child_x += child_width;
 
-    // Tell the child what position and size it may actually have
+    // Tell the child what position and size it may actually have:
     (*p)->allocate(child_box, absolute_origin_changed);
   }
 

Modified: cluttermm_tutorial/trunk/examples/custom_container/examplebox.h
==============================================================================
--- cluttermm_tutorial/trunk/examples/custom_container/examplebox.h	(original)
+++ cluttermm_tutorial/trunk/examples/custom_container/examplebox.h	Tue Jan  6 21:30:27 2009
@@ -36,25 +36,23 @@
 protected:
   Box();
 
-  // Clutter::Container interface
-  virtual void add_vfunc   (const Glib::RefPtr<Actor>& actor);
+  // Clutter::Container interface:
+  virtual void add_vfunc(const Glib::RefPtr<Actor>& actor);
   virtual void remove_vfunc(const Glib::RefPtr<Actor>& actor);
-  virtual void raise_vfunc (const Glib::RefPtr<Actor>& actor, const Glib::RefPtr<Actor>& sibling);
-  virtual void lower_vfunc (const Glib::RefPtr<Actor>& actor, const Glib::RefPtr<Actor>& sibling);
+  virtual void raise_vfunc(const Glib::RefPtr<Actor>& actor, const Glib::RefPtr<Actor>& sibling);
+  virtual void lower_vfunc(const Glib::RefPtr<Actor>& actor, const Glib::RefPtr<Actor>& sibling);
   virtual void sort_depth_order_vfunc();
   virtual void foreach_vfunc(ClutterCallback callback, gpointer user_data);
 
-  // Clutter::Actor interface
+  // Clutter::Actor interface:
   virtual void on_paint();
   virtual void show_all_vfunc();
   virtual void hide_all_vfunc();
   virtual void pick_vfunc(const Clutter::Color& color);
-  virtual void get_preferred_width_vfunc (Clutter::Unit  for_height,
-                                          Clutter::Unit& min_width_p,
-                                          Clutter::Unit& natural_width_p);
-  virtual void get_preferred_height_vfunc(Clutter::Unit  for_width,
-                                          Clutter::Unit& min_height_p,
-                                          Clutter::Unit& natural_height_p);
+  virtual void get_preferred_width_vfunc(Clutter::Unit for_height,
+    Clutter::Unit& min_width_p, Clutter::Unit& natural_width_p);
+  virtual void get_preferred_height_vfunc(Clutter::Unit for_width,
+    Clutter::Unit& min_height_p, Clutter::Unit& natural_height_p);
   virtual void allocate_vfunc(const Clutter::ActorBox& box, bool absolute_origin_changed);
 
 private:

Modified: cluttermm_tutorial/trunk/examples/custom_container/main.cc
==============================================================================
--- cluttermm_tutorial/trunk/examples/custom_container/main.cc	(original)
+++ cluttermm_tutorial/trunk/examples/custom_container/main.cc	Tue Jan  6 21:30:27 2009
@@ -23,19 +23,19 @@
 {
   Clutter::init(&argc, &argv);
 
-  // Get the stage and set its size and color
+  // Get the stage and set its size and color:
   const Glib::RefPtr<Clutter::Stage> stage = Clutter::Stage::get_default();
   stage->set_size(200, 200);
   stage->set_color(Clutter::Color(0x00, 0x00, 0x00, 0xFF)); // black
 
-  // Add our custom container to the stage
+  // Add our custom container to the stage:
   const Glib::RefPtr<Tutorial::Box> box = Tutorial::Box::create();
 
-  // Set the size to the preferred size of the container
+  // Set the size to the preferred size of the container:
   box->set_size(-1, -1);
   box->set_position(20, 20);
 
-  // Add some actors to our container
+  // Add some actors to our container:
   const Glib::RefPtr<Clutter::Rectangle>
     rect1 = Clutter::Rectangle::create(Clutter::Color(0xFF, 0xFF, 0xFF, 0x99));
   rect1->set_size(75, 75);
@@ -50,7 +50,7 @@
   box->show_all();
   stage->show();
 
-  // Start the main loop, so we can respond to events
+  // Start the main loop, so we can respond to events:
   Clutter::main();
 
   return 0;

Modified: cluttermm_tutorial/trunk/examples/effects/main.cc
==============================================================================
--- cluttermm_tutorial/trunk/examples/effects/main.cc	(original)
+++ cluttermm_tutorial/trunk/examples/effects/main.cc	Tue Jan  6 21:30:27 2009
@@ -36,12 +36,12 @@
  */
 static guint32 on_alpha(const Glib::RefPtr<Clutter::Alpha>& alpha)
 {
-  // Get the position in the timeline, so we can base our value upon it
+  // Get the position in the timeline, so we can base our value upon it:
   const Glib::RefPtr<Clutter::Timeline> timeline = alpha->get_timeline();
   const int current_frame_num = timeline->get_current_frame();
   const int n_frames = timeline->get_n_frames();
 
-  // Return a value that is simply proportional to the frame position
+  // Return a value that is simply proportional to the frame position:
   return Clutter::Alpha::MAX_ALPHA * current_frame_num / n_frames;
 }
 
@@ -51,25 +51,25 @@
 {
   Clutter::init(&argc, &argv);
 
-  // Get the stage and set its size and color
+  // Get the stage and set its size and color:
   const Glib::RefPtr<Clutter::Stage> stage = Clutter::Stage::get_default();
   stage->set_size(200, 200);
   stage->set_color(Clutter::Color(0x00, 0x00, 0x00, 0xFF));
 
-  // Add a rectangle to the stage
+  // Add a rectangle to the stage:
   rect = Clutter::Rectangle::create(Clutter::Color(0xFF, 0xFF, 0xFF, 0x99));
   rect->set_size(40, 40);
   rect->set_position(10, 10);
   stage->add_actor(rect);
   rect->show();
 
-  // Show the stage
+  // Show the stage:
   stage->show();
 
   {
     const Glib::RefPtr<Clutter::Timeline>
       timeline = Clutter::Timeline::create(100 /*frames*/, 30 /*fps*/);
-    timeline->set_loop(true);
+    timeline->set_loop();
     timeline->start();
 
     // Instead of our custom callback, we could use a standard callback.
@@ -81,7 +81,7 @@
     knots[0].set_xy(10, 10);
     knots[1].set_xy(150, 150);
 
-    // Move the actor along the path
+    // Move the actor along the path:
     effect->path(rect, knots);
 
     // Also change the actor's opacity while moving it along the path:
@@ -90,7 +90,7 @@
     effect->fade(rect, 50);
   }
 
-  // Start the main loop, so we can respond to events
+  // Start the main loop, so we can respond to events:
   Clutter::main();
 
   return 0;

Modified: cluttermm_tutorial/trunk/examples/full_example/main.cc
==============================================================================
--- cluttermm_tutorial/trunk/examples/full_example/main.cc	(original)
+++ cluttermm_tutorial/trunk/examples/full_example/main.cc	Tue Jan  6 21:30:27 2009
@@ -26,17 +26,17 @@
 
 enum
 {
-  ELLIPSE_Y      = 390, // the y position of the ellipse of images
-  ELLIPSE_HEIGHT = 450, // the distance from front to back when it's rotated 90 degrees
-  IMAGE_HEIGHT   = 100
+  ELLIPSE_Y = 390, // The y position of the ellipse of images.
+  ELLIPSE_HEIGHT = 450, // The distance from front to back when it's rotated 90 degrees.
+  IMAGE_HEIGHT = 100
 };
 
 const double angle_step = 30.0;
 
 struct Item
 {
-  std::string                             filepath;
-  Glib::RefPtr<Clutter::Texture>          texture;
+  std::string filepath;
+  Glib::RefPtr<Clutter::Texture> texture;
   Glib::RefPtr<Clutter::BehaviourEllipse> behaviour;
 
   Item() {}
@@ -51,22 +51,22 @@
   virtual ~Example();
 
 private:
-  std::list<Item>                   items_;
-  std::list<Item>::iterator         front_item_;
+  std::list<Item> items_;
+  std::list<Item>::iterator front_item_;
 
-  Glib::RefPtr<Clutter::Stage>      stage_;
+  Glib::RefPtr<Clutter::Stage> stage_;
 
   // For showing the filename:
-  Glib::RefPtr<Clutter::Label>      label_filename_;
+  Glib::RefPtr<Clutter::Label> label_filename_;
 
-  // For rotating all images around an ellipse:
-  Glib::RefPtr<Clutter::Timeline>   timeline_rotation_;
+  // For rotating all images around an ellipse::
+  Glib::RefPtr<Clutter::Timeline> timeline_rotation_;
 
-  // For moving one image up and scaling it:
-  Glib::RefPtr<Clutter::Timeline>   timeline_moveup_;
-  Glib::RefPtr<Clutter::Behaviour>  behaviour_scale_;
-  Glib::RefPtr<Clutter::Behaviour>  behaviour_path_;
-  Glib::RefPtr<Clutter::Behaviour>  behaviour_opacity_;
+  // For moving one image up and scaling it::
+  Glib::RefPtr<Clutter::Timeline> timeline_moveup_;
+  Glib::RefPtr<Clutter::Behaviour> behaviour_scale_;
+  Glib::RefPtr<Clutter::Behaviour> behaviour_path_;
+  Glib::RefPtr<Clutter::Behaviour> behaviour_opacity_;
 
   void load_images(const std::string& directory_path);
   void add_image_actors();
@@ -79,11 +79,11 @@
 
 static void scale_texture_default(const Glib::RefPtr<Clutter::Texture>& texture)
 {
-  int width  = 0;
+  int width = 0;
   int height = 0;
   texture->get_base_size(width, height);
 
-  if (height > 0)
+  if(height > 0)
   {
     const double scale = IMAGE_HEIGHT / double(height);
     texture->set_scale(scale, scale);
@@ -101,7 +101,7 @@
   stage_->set_size(800, 600);
   stage_->set_color(Clutter::Color(0xB0, 0xB0, 0xB0, 0xFF)); // light gray
 
-  // Create and add a label actor, hidden at first
+  // Create and add a label actor, hidden at first:
   label_filename_->set_color(Clutter::Color(0x60, 0x60, 0x90, 0xFF)); // blueish
   label_filename_->set_font_name("Sans 24");
   label_filename_->set_position(10, 10);
@@ -109,34 +109,35 @@
   stage_->add_actor(label_filename_);
   label_filename_->show();
 
-  // Add a plane under the ellipse of images
+  // Add a plane under the ellipse of images:
   const Glib::RefPtr<Clutter::Actor> rect =
       Clutter::Rectangle::create(Clutter::Color(0xFF, 0xFF, 0xFF, 0xFF)); // white
 
   rect->set_width(stage_->get_width() + 100);
   rect->set_height(ELLIPSE_HEIGHT + 20);
-  // Position it so that its center is under the images
+  // Position it so that its center is under the images:
   rect->set_position(-(rect->get_width() - stage_->get_width()) / 2,
                      ELLIPSE_Y + IMAGE_HEIGHT - rect->get_height() / 2);
-  // Rotate it around its center
+
+  // Rotate it around its center:
   rect->set_rotation(Clutter::X_AXIS, -90.0, 0, rect->get_height() / 2, 0);
   stage_->add_actor(rect);
   rect->show();
 
-  // Show the stage
+  // Show the stage:
   stage_->show();
 
   timeline_rotation_->signal_completed()
     .connect(sigc::mem_fun(*this, &Example::on_timeline_rotation_completed));
 
-  // Add an actor for each image
+  // Add an actor for each image:
   load_images("images");
   add_image_actors();
-#if 0
+#if 0 //TODO: What's this?
   timeline_rotation_->set_loop(true);
 #endif
-  // Move them a bit to start with
-  if (!items_.empty())
+  // Move them a bit to start with:
+  if(!items_.empty())
     rotate_item_to_front(items_.begin());
 }
 
@@ -150,7 +151,7 @@
 
   Glib::Dir dir (directory_path);
 
-  for (Glib::Dir::iterator p = dir.begin(); p != dir.end(); ++p)
+  for(Glib::Dir::iterator p = dir.begin(); p != dir.end(); ++p)
   {
     const std::string path = Glib::build_filename(directory_path, *p);
     try
@@ -171,14 +172,14 @@
   int y = 0;
   double angle = 0.0;
 
-  for (std::list<Item>::iterator p = items_.begin(); p != items_.end(); ++p)
+  for(std::list<Item>::iterator p = items_.begin(); p != items_.end(); ++p)
   {
     const Glib::RefPtr<Clutter::Actor> actor = p->texture;
 
-    // Add the actor to the stage
+    // Add the actor to the stage:
     stage_->add_actor(actor);
 
-    // Set an initial position
+    // Set an initial position:
     actor->set_position(x, y);
     y += 100;
 
@@ -211,7 +212,7 @@
  */
 void Example::on_timeline_moveup_completed()
 {
-  // Unref this timeline because we have now finished with it
+  // Forget this timeline because we have now finished with it:
   timeline_moveup_.clear();
   behaviour_scale_.clear();
   behaviour_path_.clear();
@@ -228,13 +229,13 @@
   // front.  Now we transform just this one item gradually some more, and
   // show the filename.
 
-  // Transform the image
+  // Transform the image:
   const Glib::RefPtr<Clutter::Actor> actor = front_item_->texture;
   timeline_moveup_ = Clutter::Timeline::create(60 /*frames*/, 30 /*fps*/);
   const Glib::RefPtr<Clutter::Alpha> alpha =
       Clutter::Alpha::create(timeline_moveup_, &Clutter::Alpha::sine_inc_func);
  
-  // Scale the item from its normal scale to approximately twice the normal scale
+  // Scale the item from its normal scale to approximately twice the normal scale:
   double scale_start = 0.0;
   actor->get_scale(scale_start, scale_start);
   const double scale_end = scale_start * 1.8;
@@ -244,7 +245,7 @@
                                                      scale_end, scale_end);
   behaviour_scale_->apply(actor);
 
-  // Move the item up the y axis
+  // Move the item up the y axis:
   std::vector<Clutter::Knot> knots (2);
   knots[0].set_xy(actor->get_x(), actor->get_y());
   knots[1].set_xy(knots[0].get_x(), knots[0].get_y() - 250);
@@ -252,12 +253,12 @@
   behaviour_path_ = Clutter::BehaviourPath::create_with_knots(alpha, knots);
   behaviour_path_->apply(actor);
 
-  // Show the filename gradually
+  // Show the filename gradually:
   label_filename_->set_text(front_item_->filepath);
   behaviour_opacity_ = Clutter::BehaviourOpacity::create(alpha, 0, 255);
   behaviour_opacity_->apply(label_filename_);
 
-  // Start the timeline and handle its "completed" signal so we can unref it
+  // Start the timeline and handle its "completed" signal so we can unref it:
   timeline_moveup_->signal_completed()
     .connect(sigc::mem_fun(*this, &Example::on_timeline_moveup_completed));
   timeline_moveup_->start();
@@ -269,31 +270,31 @@
 
   timeline_rotation_->stop();
 
-  // Stop the other timeline in case that is active at the same time
-  if (timeline_moveup_)
+  // Stop the other timeline in case that is active at the same time:
+  if(timeline_moveup_)
     timeline_moveup_->stop();
 
   label_filename_->set_opacity(0);
 
-  // Get the item's position in the list
+  // Get the item's position in the list:
   const int pos = std::distance(items_.begin(), pitem);
 
-  if (front_item_ == items_.end())
+  if(front_item_ == items_.end())
     front_item_ = items_.begin();
 
   const int pos_front = std::distance(items_.begin(), front_item_);
 
-  // Calculate the end angle of the first item
+  // Calculate the end angle of the first item:
   const double angle_front = 180.0;
   double angle_start = std::fmod(angle_front - (angle_step * pos_front), 360.0);
   double angle_end   = angle_front - (angle_step * pos);
 
   double angle_diff = 0.0;
 
-  // Set the end angles
-  for (std::list<Item>::iterator p = items_.begin(); p != items_.end(); ++p)
+  // Set the end angles:
+  for(std::list<Item>::iterator p = items_.begin(); p != items_.end(); ++p)
   {
-    // Reset its size
+    // Reset its size:
     scale_texture_default(p->texture);
 
     angle_start = std::fmod(angle_start, 360.0);
@@ -301,15 +302,15 @@
 
     // Move 360Â instead of 0Â when moving for the first time,
     // and when clicking on something that is already at the front.
-    if (front_item_ == pitem)
+    if(front_item_ == pitem)
       angle_end += 360.0;
 
     p->behaviour->set_angle_start(angle_start);
     p->behaviour->set_angle_end(angle_end);
 
-    if (p == pitem)
+    if(p == pitem)
     {
-      if (angle_start < angle_end)
+      if(angle_start < angle_end)
         angle_diff = angle_end - angle_start;
       else
         angle_diff = 360 - (angle_start - angle_end);
@@ -324,12 +325,12 @@
   }
 
   // Set the number of frames to be proportional to the distance to travel,
-  // so the speed is always the same
+  // so the speed is always the same:
   const int pos_to_move = (pos_front < pos) ? items_.size() + (pos - pos_front)
                                             : pos_front - pos;
   timeline_rotation_->set_n_frames(angle_diff);
 
-  // Remember what item will be at the front when this timeline finishes
+  // Remember what item will be at the front when this timeline finishes:
   front_item_ = pitem;
 
   timeline_rotation_->start();
@@ -339,7 +340,7 @@
 {
   // Ignore the events if the timeline_rotation is running (meaning,
   // if the objects are moving), to simplify things.
-  if (timeline_rotation_ && timeline_rotation_->is_playing())
+  if(timeline_rotation_ && timeline_rotation_->is_playing())
   {
     g_print("on_texture_button_press(): ignoring\n");
     return false;
@@ -359,7 +360,7 @@
 
   Example example;
 
-  // Start the main loop, so we can respond to events
+  // Start the main loop, so we can respond to events:
   Clutter::main();
 
   return 0;

Modified: cluttermm_tutorial/trunk/examples/multiline_text_entry/main.cc
==============================================================================
--- cluttermm_tutorial/trunk/examples/multiline_text_entry/main.cc	(original)
+++ cluttermm_tutorial/trunk/examples/multiline_text_entry/main.cc	Tue Jan  6 21:30:27 2009
@@ -24,7 +24,7 @@
   Pango::init();
   Clutter::init(&argc, &argv);
 
-  // Get the stage and set its size and color
+  // Get the stage and set its size and color:
   const Glib::RefPtr<Clutter::Stage> stage = Clutter::Stage::get_default();
   stage->set_size(400, 400);
   stage->set_color(Clutter::Color(0x00, 0x00, 0x00, 0xFF)); // black
@@ -46,13 +46,13 @@
   stage->add_actor(multiline);
   multiline->show();
 
-  // Connect signal handlers to handle key presses on the stage
+  // Connect signal handlers to handle key presses on the stage:
   stage->signal_key_press_event().connect(
-       sigc::mem_fun(*multiline.operator->(), &Tutorial::MultilineEntry::handle_key_event));
+    sigc::mem_fun(*multiline.operator->(), &Tutorial::MultilineEntry::handle_key_event));
 
   stage->show();
 
-  // Start the main loop, so we can respond to events
+  // Start the main loop, so we can respond to events:
   Clutter::main();
 
   return 0;

Modified: cluttermm_tutorial/trunk/examples/multiline_text_entry/multiline_entry.cc
==============================================================================
--- cluttermm_tutorial/trunk/examples/multiline_text_entry/multiline_entry.cc	(original)
+++ cluttermm_tutorial/trunk/examples/multiline_text_entry/multiline_entry.cc	Tue Jan  6 21:30:27 2009
@@ -30,11 +30,11 @@
 {
   static void* context = 0;
 
-  if (context == 0)
+  if(context == 0)
   {
     double resolution = clutter_backend_get_resolution(clutter_get_default_backend());
 
-    if (resolution < 0.0)
+    if(resolution < 0.0)
       resolution = 96.0; // fallback
 
     PangoFontMap *const fontmap = cogl_pango_font_map_new();
@@ -42,14 +42,14 @@
 
     context = cogl_pango_font_map_create_context(COGL_PANGO_FONT_MAP(fontmap));
 
-    // Clear the pointer when the object is destroyed
+    // Clear the pointer when the object is destroyed:
     g_object_add_weak_pointer(static_cast<GObject*>(context), &context);
 
-    // Transfer ownership
+    // Transfer ownership:
     return Glib::wrap(static_cast<PangoContext*>(context), false);
   }
 
-  // Increase reference count
+  // Increase reference count:
   return Glib::wrap(static_cast<PangoContext*>(context), true);
 }
 
@@ -103,7 +103,7 @@
   layout_.clear();
   cursor_pos_.set_width(0);
 
-  if (is_visible())
+  if(is_visible())
     queue_redraw();
 
   signal_text_changed_.emit();
@@ -123,16 +123,16 @@
 {
   Pango::FontDescription font ((font_name.empty()) ? Glib::ustring(default_font_name) : font_name);
 
-  if (font == font_)
+  if(font == font_)
     return;
 
   swap(font_, font);
 
-  if (!text_.empty())
+  if(!text_.empty())
   {
     layout_.clear();
 
-    if (is_visible())
+    if(is_visible())
       queue_redraw();
   }
 }
@@ -149,7 +149,7 @@
 
   cursor_->set_color(fgcol_);
 
-  if (is_visible())
+  if(is_visible())
     queue_redraw();
 }
 
@@ -180,13 +180,13 @@
 
   set_text(ustring(text_).erase(start, end - start));
 
-  if (position_ != ustring::npos)
+  if(position_ != ustring::npos)
     set_cursor_position(start);
 }
 
 void MultilineEntry::ensure_layout(int width)
 {
-  if (!layout_)
+  if(!layout_)
   {
     Glib::RefPtr<Pango::Layout> layout = Pango::Layout::create(context_);
 
@@ -203,10 +203,9 @@
 
 void MultilineEntry::ensure_cursor_position()
 {
-
   Glib::ustring::iterator pos = text_.begin();
 
-  if (position_ == Glib::ustring::npos)
+  if(position_ == Glib::ustring::npos)
     pos = text_.end();
   else
     std::advance(pos, position_);
@@ -227,14 +226,14 @@
  */
 void MultilineEntry::set_cursor_position(Glib::ustring::size_type position)
 {
-  if (position < text_.length())
+  if(position < text_.length())
     position_ = position;
   else
     position_ = Glib::ustring::npos;
 
   cursor_pos_.set_width(0);
 
-  if (is_visible())
+  if(is_visible())
     queue_redraw();
 }
 
@@ -246,17 +245,17 @@
 {
   g_return_if_fail(Glib::Unicode::validate(wc));
 
-  if (wc == 0)
+  if(wc == 0)
     return;
 
   using Glib::ustring;
 
-  if (position_ == ustring::npos)
+  if(position_ == ustring::npos)
     set_text(text_ + wc);
   else
     set_text(ustring(text_).insert(position_, 1, wc));
 
-  if (position_ != ustring::npos)
+  if(position_ != ustring::npos)
     set_cursor_position(position_ + 1);
 }
 
@@ -294,33 +293,33 @@
   const Pango::Rectangle logical = layout_->get_logical_extents();
   int text_width = logical.get_width() / Pango::SCALE;
 
-  if (actor_width < text_width)
+  if(actor_width < text_width)
   {
-    // We need to do some scrolling
+    // We need to do some scrolling:
     const int cursor_x = cursor_pos_.get_x();
 
     // If the cursor is at the begining or the end of the text, the placement
     // is easy, however, if the cursor is in the middle somewhere, we need to
     // make sure the text doesn't move until the cursor is either in the
-    // far left or far right
-    if (position_ == 0)
+    // far left or far right.
+    if(position_ == 0)
     {
       text_x_ = 0;
     }
-    else if (position_ == Glib::ustring::npos)
+    else if(position_ == Glib::ustring::npos)
     {
       text_x_ = actor_width - text_width;
       cursor_pos_.set_x(cursor_x + text_x_);
     }
     else
     {
-      if (text_x_ <= 0)
+      if(text_x_ <= 0)
       {
         const int diff = -text_x_;
 
-        if (cursor_x < diff)
+        if(cursor_x < diff)
           text_x_ += diff - cursor_x;
-        else if (cursor_x > diff + actor_width)
+        else if(cursor_x > diff + actor_width)
           text_x_ -= cursor_x - (diff + actor_width);
       }
       cursor_pos_.set_x(cursor_x + text_x_);
@@ -346,7 +345,7 @@
 {
   const int width = CLUTTER_UNITS_TO_DEVICE(box.get_x2() - box.get_x1());
 
-  if (width_ != width)
+  if(width_ != width)
   {
     layout_.clear();
     ensure_layout(width);
@@ -367,38 +366,38 @@
  */
 bool MultilineEntry::handle_key_event(Clutter::KeyEvent* event)
 {
-  switch (Clutter::key_event_symbol(event))
+  switch(Clutter::key_event_symbol(event))
   {
     case CLUTTER_Escape:
     case CLUTTER_Shift_L:
     case CLUTTER_Shift_R:
-      // Ignore these - Don't try to insert them as characters
+      // Ignore these - Don't try to insert them as characters:
       return false;
 
     case CLUTTER_BackSpace:
-      // Delete the current character
-      if (position_ != 0 && !text_.empty())
+      // Delete the current character:
+      if(position_ != 0 && !text_.empty())
         delete_chars(1);
       break;
 
     case CLUTTER_Delete:
     case CLUTTER_KP_Delete:
-      // Delete the current character
-      if (!text_.empty() && position_ != Glib::ustring::npos)
+      // Delete the current character:
+      if(!text_.empty() && position_ != Glib::ustring::npos)
         delete_text(position_, position_ + 1);
       break;
 
     case CLUTTER_Left:
     case CLUTTER_KP_Left:
-      // Move the cursor one character left
-      if (position_ != 0 && !text_.empty())
+      // Move the cursor one character left:
+      if(position_ != 0 && !text_.empty())
         set_cursor_position(((position_ == Glib::ustring::npos) ? text_.length() : position_) - 1);
       break;
 
     case CLUTTER_Right:
     case CLUTTER_KP_Right:
-      // Move the cursor one character right
-      if (position_ != Glib::ustring::npos && !text_.empty() && position_ < text_.length())
+      // Move the cursor one character right:
+      if(position_ != Glib::ustring::npos && !text_.empty() && position_ < text_.length())
         set_cursor_position(position_ + 1);
       break;
 
@@ -416,14 +415,14 @@
 
     case CLUTTER_End:
     case CLUTTER_KP_End:
-      // Move the cursor to the end of the text
+      // Move the cursor to the end of the text:
       set_cursor_position(Glib::ustring::npos);
       break;
 
     case CLUTTER_Begin:
     case CLUTTER_Home:
     case CLUTTER_KP_Home:
-      // Move the cursor to the start of the text
+      // Move the cursor to the start of the text:
       set_cursor_position(0);
       break;
   

Modified: cluttermm_tutorial/trunk/examples/multiline_text_entry/multiline_entry.h
==============================================================================
--- cluttermm_tutorial/trunk/examples/multiline_text_entry/multiline_entry.h	(original)
+++ cluttermm_tutorial/trunk/examples/multiline_text_entry/multiline_entry.h	Tue Jan  6 21:30:27 2009
@@ -30,9 +30,9 @@
   virtual ~MultilineEntry();
   static Glib::RefPtr<MultilineEntry> create();
 
-  sigc::signal<void>&                     signal_text_changed() { return signal_text_changed_; }
+  sigc::signal<void>& signal_text_changed() { return signal_text_changed_; }
   sigc::signal<void, Clutter::Geometry&>& signal_cursor_event() { return signal_cursor_event_; }
-  sigc::signal<void>&                     signal_activate()     { return signal_activate_;     }
+  sigc::signal<void>& signal_activate() { return signal_activate_; }
 
   void set_text(const Glib::ustring& text);
   Glib::ustring get_text() const;
@@ -57,25 +57,25 @@
   virtual void on_activate();
 
 private:
-  sigc::signal<void>                      signal_text_changed_;
-  sigc::signal<void, Clutter::Geometry&>  signal_cursor_event_;
-  sigc::signal<void>                      signal_activate_;
+  sigc::signal<void> signal_text_changed_;
+  sigc::signal<void, Clutter::Geometry&> signal_cursor_event_;
+  sigc::signal<void> signal_activate_;
 
-  Glib::RefPtr<Pango::Context>            context_;
-  Pango::FontDescription                  font_;
+  Glib::RefPtr<Pango::Context> context_;
+  Pango::FontDescription font_;
 
-  Clutter::Color                          fgcol_;
-  Glib::ustring                           text_;
+  Clutter::Color fgcol_;
+  Glib::ustring text_;
 
-  int                                     width_;
-  Glib::ustring::size_type                position_;
-  int                                     text_x_;
+  int width_;
+  Glib::ustring::size_type position_;
+  int text_x_;
 
-  Pango::AttrList                         effective_attrs_;
-  Glib::RefPtr<Pango::Layout>             layout_;
+  Pango::AttrList effective_attrs_;
+  Glib::RefPtr<Pango::Layout> layout_;
 
-  Clutter::Geometry                       cursor_pos_;
-  Glib::RefPtr<Clutter::Rectangle>        cursor_;
+  Clutter::Geometry cursor_pos_;
+  Glib::RefPtr<Clutter::Rectangle> cursor_;
 
   void ensure_layout(int width);
   void ensure_cursor_position();

Modified: cluttermm_tutorial/trunk/examples/score/main.cc
==============================================================================
--- cluttermm_tutorial/trunk/examples/score/main.cc	(original)
+++ cluttermm_tutorial/trunk/examples/score/main.cc	Tue Jan  6 21:30:27 2009
@@ -22,30 +22,30 @@
 
 static Glib::RefPtr<Clutter::Rectangle> rect;
 
-static int rotation_angle     = 0;
+static int rotation_angle = 0;
 static int color_change_count = 0;
 
 /*
  * Rotate the rectangle and alternate its color.
  */
 static void on_timeline_rotation_new_frame(int frame_num,
-               Glib::RefPtr<Clutter::Timeline> timeline)
+  Glib::RefPtr<Clutter::Timeline> timeline)
 {
-  if (++rotation_angle >= 360)
+  if(++rotation_angle >= 360)
     rotation_angle = 0;
 
   // Rotate the rectangle clockwise around the z axis, around
-  // it's top-left corner
+  // it's top-left corner:
   rect->set_rotation(Clutter::X_AXIS, rotation_angle, 0, 0, 0);
 
   // Change the color
   // (This is a silly example, making the rectangle flash)
-  if (++color_change_count > 100)
+  if(++color_change_count > 100)
     color_change_count = 0;
 
-  if (color_change_count == 0)
+  if(color_change_count == 0)
     rect->set_color(Clutter::Color(0xFF, 0xFF, 0xFF, 0x99));
-  else if (color_change_count == 50)
+  else if(color_change_count == 50)
     rect->set_color(Clutter::Color(0x10, 0x40, 0x90, 0xFF));
 }
 
@@ -53,11 +53,11 @@
  * Move the rectangle.
  */
 static void on_timeline_move_new_frame(int frame_num,
-           Glib::RefPtr<Clutter::Timeline> timeline)
+  Glib::RefPtr<Clutter::Timeline> timeline)
 {
   int x_position = rect->get_x();
 
-  if (++x_position >= 150)
+  if(++x_position >= 150)
     x_position = 0;
 
   rect->set_x(x_position);
@@ -69,23 +69,23 @@
 {
   Clutter::init(&argc, &argv);
 
-  // Get the stage and set its size and color
+  // Get the stage and set its size and color:
   const Glib::RefPtr<Clutter::Stage> stage = Clutter::Stage::get_default();
   stage->set_size(200, 200);
   stage->set_color(Clutter::Color(0x00, 0x00, 0x00, 0xFF));
 
-  // Add a rectangle to the stage
+  // Add a rectangle to the stage:
   rect = Clutter::Rectangle::create(Clutter::Color(0xFF, 0xFF, 0xFF, 0x99));
   rect->set_size(70, 70);
   rect->set_position(50, 100);
   stage->add_actor(rect);
   rect->show();
 
-  // Show the stage
+  // Show the stage:
   stage->show();
 
   // Create a score and add two timelines to it,
-  // so the second timeline starts when the first one stops
+  // so the second timeline starts when the first one stops:
   const Glib::RefPtr<Clutter::Score> score = Clutter::Score::create();
   score->set_loop(true);
 
@@ -103,7 +103,7 @@
 
   score->start();
 
-  // Start the main loop, so we can respond to events
+  // Start the main loop, so we can respond to events:
   Clutter::main();
 
   return 0;

Modified: cluttermm_tutorial/trunk/examples/scrolling/main.cc
==============================================================================
--- cluttermm_tutorial/trunk/examples/scrolling/main.cc	(original)
+++ cluttermm_tutorial/trunk/examples/scrolling/main.cc	Tue Jan  6 21:30:27 2009
@@ -23,7 +23,7 @@
 {
 
 static bool on_stage_button_press(Clutter::ButtonEvent*,
-                                  Glib::RefPtr<Tutorial::ScrollingContainer> scrolling)
+  Glib::RefPtr<Tutorial::ScrollingContainer> scrolling)
 {
   std::cout << "Scrolling\n";
 
@@ -38,7 +38,7 @@
 {
   Clutter::init(&argc, &argv);
 
-  // Get the stage and set its size and color
+  // Get the stage and set its size and color:
   const Glib::RefPtr<Clutter::Stage> stage = Clutter::Stage::get_default();
   stage->set_size(200, 200);
   stage->set_color(Clutter::Color(0x00, 0x00, 0x00, 0xFF)); // black
@@ -50,19 +50,21 @@
   scrolling->set_position(10, 10);
   stage->add_actor(scrolling);
 
-  // Add some actors to our container
+  // Add some actors to our container:
   {
     const Glib::RefPtr<Clutter::Actor>
       actor = Clutter::Rectangle::create(Clutter::Color(0x7F, 0xAE, 0xFF, 0xFF));
     actor->set_size(75, 75);
     scrolling->add_actor(actor);
   }
+
   {
     const Glib::RefPtr<Clutter::Actor>
       actor = Clutter::Rectangle::create(Clutter::Color(0xFF, 0x7F, 0xAE, 0xFF));
     actor->set_size(75, 75);
     scrolling->add_actor(actor);
   }
+
   {
     const Glib::RefPtr<Clutter::Actor>
       actor = Clutter::Rectangle::create(Clutter::Color(0xAE, 0xFF, 0x7F, 0xFF));
@@ -73,10 +75,10 @@
   scrolling->show_all();
   stage->show();
 
-  // Connect signal handlers to handle mouse clicks on the stage
+  // Connect signal handlers to handle mouse clicks on the stage:
   stage->signal_button_press_event().connect(sigc::bind(&on_stage_button_press, scrolling));
 
-  // Start the main loop, so we can respond to events
+  // Start the main loop, so we can respond to events:
   Clutter::main();
 
   return 0;

Modified: cluttermm_tutorial/trunk/examples/scrolling/scrollingcontainer.cc
==============================================================================
--- cluttermm_tutorial/trunk/examples/scrolling/scrollingcontainer.cc	(original)
+++ cluttermm_tutorial/trunk/examples/scrolling/scrollingcontainer.cc	Tue Jan  6 21:30:27 2009
@@ -22,7 +22,7 @@
 {
 
 static void allocate_child(const Glib::RefPtr<Clutter::Actor>& actor,
-                           int& child_x, bool absolute_origin_changed)
+  int& child_x, bool absolute_origin_changed)
 {
   Clutter::Unit min_width  = 0;
   Clutter::Unit min_height = 0;
@@ -32,7 +32,7 @@
   actor->get_preferred_size(min_width, min_height, width, height);
 
   const Clutter::ActorBox child_box (CLUTTER_UNITS_FROM_DEVICE(child_x), 0,
-                                     CLUTTER_UNITS_FROM_DEVICE(child_x) + width, height);
+    CLUTTER_UNITS_FROM_DEVICE(child_x) + width, height);
 
   actor->allocate(child_box, absolute_origin_changed);
 
@@ -52,24 +52,24 @@
 ScrollingContainer::ScrollingContainer()
 :
   Glib::ObjectBase(typeid(ScrollingContainer)),
-  border_   (Clutter::Rectangle::create(Clutter::Color(0xFF, 0xFF, 0xCC, 0xFF))),
-  children_ (Clutter::Group::create()),
-  offset_   (0)
+  border_(Clutter::Rectangle::create(Clutter::Color(0xFF, 0xFF, 0xCC, 0xFF))),
+  children_(Clutter::Group::create()),
+  offset_(0)
 {
-  // Ugly but necessary:  Explicitely acquire an additional reference
+  // Ugly but necessary: Explicitely acquire an additional reference
   // because Glib::RefPtr assumes ownership.
   const Glib::RefPtr<Clutter::Actor> self ((reference(), this));
-  border_  ->set_parent(self);
+  border_->set_parent(self);
   children_->set_parent(self);
 
-  children_->signal_actor_added()  .connect(sigc::mem_fun(*this, &ScrollingContainer::actor_added));
+  children_->signal_actor_added().connect(sigc::mem_fun(*this, &ScrollingContainer::actor_added));
   children_->signal_actor_removed().connect(sigc::mem_fun(*this, &ScrollingContainer::actor_removed));
 }
 
 ScrollingContainer::~ScrollingContainer()
 {
   children_->unparent();
-  border_  ->unparent();
+  border_->unparent();
 }
 
 Glib::RefPtr<ScrollingContainer> ScrollingContainer::create()
@@ -100,13 +100,13 @@
 }
 
 void ScrollingContainer::raise_vfunc(const Glib::RefPtr<Clutter::Actor>&,
-                                     const Glib::RefPtr<Clutter::Actor>&)
+  const Glib::RefPtr<Clutter::Actor>&)
 {
   g_assert_not_reached();
 }
 
 void ScrollingContainer::lower_vfunc(const Glib::RefPtr<Clutter::Actor>&,
-                                     const Glib::RefPtr<Clutter::Actor>&)
+  const Glib::RefPtr<Clutter::Actor>&)
 {
   g_assert_not_reached();
 }
@@ -155,7 +155,7 @@
 
 void ScrollingContainer::pick_vfunc(const Clutter::Color& color)
 {
-  if (border_->is_mapped())
+  if(border_->is_mapped())
     border_->pick(color);
 
   children_->pick(color);
@@ -168,13 +168,13 @@
 
   Clutter::ActorBox child_box (0, 0, width, height);
 
-  // Position the child at the top of the container
+  // Position the child at the top of the container:
   children_->allocate(child_box, absolute_origin_changed);
 
-  // Make sure that the group only shows the specified area, by clipping
+  // Make sure that the group only shows the specified area, by clipping:
   children_->set_clip(0, 0, CLUTTER_UNITS_TO_DEVICE(width), CLUTTER_UNITS_TO_DEVICE(height));
 
-  // Show a rectangle border to show the area
+  // Show a rectangle border to show the area:
   border_->allocate(child_box, absolute_origin_changed);
 
   int child_x = -offset_;

Modified: cluttermm_tutorial/trunk/examples/scrolling/scrollingcontainer.h
==============================================================================
--- cluttermm_tutorial/trunk/examples/scrolling/scrollingcontainer.h	(original)
+++ cluttermm_tutorial/trunk/examples/scrolling/scrollingcontainer.h	Tue Jan  6 21:30:27 2009
@@ -34,15 +34,15 @@
 protected:
   ScrollingContainer();
 
-  // Clutter::Container interface
-  virtual void add_vfunc   (const Glib::RefPtr<Actor>& actor);
+  // Clutter::Container interface:
+  virtual void add_vfunc(const Glib::RefPtr<Actor>& actor);
   virtual void remove_vfunc(const Glib::RefPtr<Actor>& actor);
-  virtual void raise_vfunc (const Glib::RefPtr<Actor>& actor, const Glib::RefPtr<Actor>& sibling);
-  virtual void lower_vfunc (const Glib::RefPtr<Actor>& actor, const Glib::RefPtr<Actor>& sibling);
+  virtual void raise_vfunc(const Glib::RefPtr<Actor>& actor, const Glib::RefPtr<Actor>& sibling);
+  virtual void lower_vfunc(const Glib::RefPtr<Actor>& actor, const Glib::RefPtr<Actor>& sibling);
   virtual void sort_depth_order_vfunc();
   virtual void foreach_vfunc(ClutterCallback callback, gpointer user_data);
 
-  // Clutter::Actor interface
+  // Clutter::Actor interface:
   virtual void on_paint();
   virtual void on_show();
   virtual void on_hide();
@@ -53,8 +53,8 @@
 
 private:
   Glib::RefPtr<Clutter::Rectangle> border_;
-  Glib::RefPtr<Clutter::Group>     children_;
-  int                              offset_;
+  Glib::RefPtr<Clutter::Group> children_;
+  int offset_;
 };
 
 } // namespace Tutorial

Modified: cluttermm_tutorial/trunk/examples/stage/main.cc
==============================================================================
--- cluttermm_tutorial/trunk/examples/stage/main.cc	(original)
+++ cluttermm_tutorial/trunk/examples/stage/main.cc	Tue Jan  6 21:30:27 2009
@@ -41,17 +41,17 @@
   {
     Clutter::init(&argc, &argv);
 
-    // Get the stage and set its size and color
+    // Get the stage and set its size and color:
     Glib::RefPtr<Clutter::Stage> stage = Clutter::Stage::get_default();
     stage->set_size(200, 200);
     stage->set_color(Clutter::Color(0, 0, 0)); // black
 
     stage->show();
 
-    // Connect a signal handler to handle mouse clicks
+    // Connect a signal handler to handle mouse clicks:
     stage->signal_button_press_event().connect(&on_stage_button_press);
 
-    // Start the main loop, so we can respond to events
+    // Start the main loop, so we can respond to events:
     Clutter::main();
   }
   catch (const Glib::Error& error)

Modified: cluttermm_tutorial/trunk/examples/stage_widget/main.cc
==============================================================================
--- cluttermm_tutorial/trunk/examples/stage_widget/main.cc	(original)
+++ cluttermm_tutorial/trunk/examples/stage_widget/main.cc	Tue Jan  6 21:30:27 2009
@@ -29,9 +29,9 @@
   virtual ~StageWindow();
 
 private:
-  Clutter::Gtk::Embed*          embed_;
-  Glib::RefPtr<Clutter::Stage>  stage_;
-  bool                          colored_;
+  Clutter::Gtk::Embed* embed_;
+  Glib::RefPtr<Clutter::Stage> stage_;
+  bool colored_;
 
   void on_button_clicked();
   static bool on_stage_button_press(Clutter::ButtonEvent* event);
@@ -39,8 +39,8 @@
 
 StageWindow::StageWindow()
 :
-  embed_   (0),
-  colored_ (false)
+  embed_(0),
+  colored_(false)
 {
   Gtk::Box *const box = new Gtk::VBox(false, 6);
   add(*Gtk::manage(box));
@@ -70,7 +70,7 @@
 {
   colored_ = !colored_;
   stage_->set_color((colored_) ? Clutter::Color(32, 32, 160)
-                               : Clutter::Color(0, 0, 0));
+    : Clutter::Color(0, 0, 0));
 }
 
 bool StageWindow::on_stage_button_press(Clutter::ButtonEvent* event)

Modified: cluttermm_tutorial/trunk/examples/timeline/main.cc
==============================================================================
--- cluttermm_tutorial/trunk/examples/timeline/main.cc	(original)
+++ cluttermm_tutorial/trunk/examples/timeline/main.cc	Tue Jan  6 21:30:27 2009
@@ -22,27 +22,27 @@
 
 static Glib::RefPtr<Clutter::Rectangle> rect;
 
-static int rotation_angle     = 0;
+static int rotation_angle = 0;
 static int color_change_count = 0;
 
 static void on_timeline_new_frame(int frame_num,
-                                  Glib::RefPtr<Clutter::Timeline> timeline)
+  Glib::RefPtr<Clutter::Timeline> timeline)
 {
-  if (++rotation_angle >= 360)
+  if(++rotation_angle >= 360)
     rotation_angle = 0;
 
   // Rotate the rectangle clockwise around the z axis, around
-  // it's top-left corner
+  // it's top-left corner:
   rect->set_rotation(Clutter::X_AXIS, rotation_angle, 0, 0, 0);
 
   // Change the color
-  // (This is a silly example, making the rectangle flash)
-  if (++color_change_count > 100)
+  // (This is a silly example, making the rectangle flash):
+  if(++color_change_count > 100)
     color_change_count = 0;
 
-  if (color_change_count == 0)
+  if(color_change_count == 0)
     rect->set_color(Clutter::Color(0xFF, 0xFF, 0xFF, 0x99));
-  else if (color_change_count == 50)
+  else if(color_change_count == 50)
     rect->set_color(Clutter::Color(0x10, 0x40, 0x90, 0xFF));
 }
 
@@ -52,19 +52,19 @@
 {
   Clutter::init(&argc, &argv);
 
-  // Get the stage and set its size and color
+  // Get the stage and set its size and color:
   const Glib::RefPtr<Clutter::Stage> stage = Clutter::Stage::get_default();
   stage->set_size(200, 200);
   stage->set_color(Clutter::Color(0x00, 0x00, 0x00, 0xFF));
 
-  // Add a rectangle to the stage
+  // Add a rectangle to the stage:
   rect = Clutter::Rectangle::create(Clutter::Color(0xFF, 0xFF, 0xFF, 0x99));
   rect->set_size(70, 70);
   rect->set_position(50, 100);
   stage->add_actor(rect);
   rect->show();
 
-  // Show the stage
+  // Show the stage:
   stage->show();
 
   const Glib::RefPtr<Clutter::Timeline>
@@ -74,7 +74,7 @@
   timeline->set_loop(true); 
   timeline->start();
 
-  // Start the main loop, so we can respond to events
+  // Start the main loop, so we can respond to events:
   Clutter::main();
 
   return 0;



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