gnome-games r8479 - in trunk: aisleriot libgames-support
- From: chpe svn gnome org
- To: svn-commits-list gnome org
- Subject: gnome-games r8479 - in trunk: aisleriot libgames-support
- Date: Tue, 6 Jan 2009 18:19:57 +0000 (UTC)
Author: chpe
Date: Tue Jan 6 18:19:57 2009
New Revision: 8479
URL: http://svn.gnome.org/viewvc/gnome-games?rev=8479&view=rev
Log:
To highlight the cards, draw them fist normally and then again with the
highlight colour and opacity 0.5. Looks much better than the previous
effect.
Modified:
trunk/aisleriot/card.c
trunk/aisleriot/slot-renderer.c
trunk/libgames-support/games-card-theme.c
Modified: trunk/aisleriot/card.c
==============================================================================
--- trunk/aisleriot/card.c (original)
+++ trunk/aisleriot/card.c Tue Jan 6 18:19:57 2009
@@ -223,15 +223,16 @@
cogl_translate (-CLUTTER_FIXED_TO_INT (tex_width) / 2, 0, 0);
}
- if (priv->highlighted) {
- cogl_color (&priv->highlight_color);
- } else {
- cogl_color (&white);
- }
-
+ cogl_color (&white);
cogl_texture_rectangle (tex, 0, 0,
tex_width, tex_height,
0, 0, CFX_ONE, CFX_ONE);
+ if (priv->highlighted) {
+ cogl_color (&priv->highlight_color);
+ cogl_texture_rectangle (tex, 0, 0,
+ tex_width, tex_height,
+ 0, 0, CFX_ONE, CFX_ONE);
+ }
if (x_swapped)
cogl_pop_matrix ();
Modified: trunk/aisleriot/slot-renderer.c
==============================================================================
--- trunk/aisleriot/slot-renderer.c (original)
+++ trunk/aisleriot/slot-renderer.c Tue Jan 6 18:19:57 2009
@@ -342,18 +342,26 @@
FALSE,
&cardx, &cardy);
- if (priv->show_highlight && (card_num >= priv->highlight_start)) {
- cogl_color (&priv->highlight_color);
- } else {
- cogl_color (&white);
- }
-
+ cogl_color (&white);
cogl_texture_rectangle (cogl_tex,
CLUTTER_INT_TO_FIXED (cardx),
CLUTTER_INT_TO_FIXED (cardy),
CLUTTER_INT_TO_FIXED (cardx + tex_width),
CLUTTER_INT_TO_FIXED (cardy + tex_height),
0, 0, CFX_ONE, CFX_ONE);
+
+ if (priv->show_highlight && (card_num >= priv->highlight_start)) {
+ ClutterColor color = priv->highlight_color;
+
+ color.alpha = 0x80;
+ cogl_color (&color);
+ cogl_texture_rectangle (cogl_tex,
+ CLUTTER_INT_TO_FIXED (cardx),
+ CLUTTER_INT_TO_FIXED (cardy),
+ CLUTTER_INT_TO_FIXED (cardx + tex_width),
+ CLUTTER_INT_TO_FIXED (cardy + tex_height),
+ 0, 0, CFX_ONE, CFX_ONE);
+ }
}
static void
@@ -385,17 +393,21 @@
tex_width = cogl_texture_get_width (cogl_tex);
tex_height = cogl_texture_get_height (cogl_tex);
- if (priv->show_highlight) {
- cogl_color (&priv->highlight_color);
- } else {
- cogl_color (&white);
- }
-
+ cogl_color (&white);
cogl_texture_rectangle (cogl_tex,
0, 0,
CLUTTER_INT_TO_FIXED (tex_width),
CLUTTER_INT_TO_FIXED (tex_height),
0, 0, CFX_ONE, CFX_ONE);
+
+ if (priv->show_highlight) {
+ cogl_color (&priv->highlight_color);
+ cogl_texture_rectangle (cogl_tex,
+ 0, 0,
+ CLUTTER_INT_TO_FIXED (tex_width),
+ CLUTTER_INT_TO_FIXED (tex_height),
+ 0, 0, CFX_ONE, CFX_ONE);
+ }
}
paint_cards:
Modified: trunk/libgames-support/games-card-theme.c
==============================================================================
--- trunk/libgames-support/games-card-theme.c (original)
+++ trunk/libgames-support/games-card-theme.c Tue Jan 6 18:19:57 2009
@@ -473,7 +473,7 @@
GType type = G_TYPE_INVALID;
GamesCardThemeInfo *theme_info = NULL;
- if (!theme_name)
+ if (!theme_name || !theme_name[0])
goto default_fallback;
_games_card_theme_ensure_theme_infos ();
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