gbrainy r493 - in trunk/src: . Dialogs
- From: jmas svn gnome org
- To: svn-commits-list gnome org
- Subject: gbrainy r493 - in trunk/src: . Dialogs
- Date: Tue, 6 Jan 2009 13:28:48 +0000 (UTC)
Author: jmas
Date: Tue Jan 6 13:28:48 2009
New Revision: 493
URL: http://svn.gnome.org/viewvc/gbrainy?rev=493&view=rev
Log:
2009-01-06 Jordi Mas <jmas softcatala org>
* GameDrawingArea.cs:Allow next on memory games
* gbrainy.cs: Allow next on memory games
* GameSession.cs: Allow next on memory games
* Dialogs/AboutDialog.cs: Update copyright year
Modified:
trunk/src/ChangeLog
trunk/src/Dialogs/AboutDialog.cs
trunk/src/GameDrawingArea.cs
trunk/src/GameSession.cs
trunk/src/gbrainy.cs
Modified: trunk/src/Dialogs/AboutDialog.cs
==============================================================================
--- trunk/src/Dialogs/AboutDialog.cs (original)
+++ trunk/src/Dialogs/AboutDialog.cs Tue Jan 6 13:28:48 2009
@@ -51,7 +51,7 @@
Documenters = null;
Logo = LoadFromAssembly ("gbrainy.svg");
- Copyright = "(c) 2007-2008 Jordi Mas i Hernandez\n";
+ Copyright = "(c) 2007-2009 Jordi Mas i Hernandez\n";
Copyright += Catalog.GetString ("Based on ideas by Terry Stickels, MENSA books and Jordi Mas.");
Comments = Catalog.GetString ("A brain teaser and trainer game to have fun and to keep your brain trained.");
Modified: trunk/src/GameDrawingArea.cs
==============================================================================
--- trunk/src/GameDrawingArea.cs (original)
+++ trunk/src/GameDrawingArea.cs Tue Jan 6 13:28:48 2009
@@ -35,13 +35,13 @@
CountDown,
}
+ GameSession session;
+ ArrayListIndicesRandom random_indices;
+ const int tips_shown = 4;
+ CountDown countdown;
+ bool rtl;
public Game puzzle;
- public Modes mode;
- private GameSession session;
- private ArrayListIndicesRandom random_indices;
- private const int tips_shown = 4;
- private CountDown countdown;
- private bool rtl;
+ Modes mode;
public GameDrawingArea ()
{
@@ -60,6 +60,16 @@
}
}
+ public Modes Mode {
+ get { return mode;}
+ set {
+ if (mode == Modes.CountDown && countdown != null)
+ countdown.EndDrawCountDown ();
+
+ mode = value;
+ }
+ }
+
private void DrawBand (CairoContextEx gr, double x, double y)
{
gr.Save ();
@@ -82,6 +92,7 @@
return;
countdown.EndDrawCountDown ();
+ countdown = null;
}
private void DrawImage (CairoContextEx gr, double x, double y, string img)
Modified: trunk/src/GameSession.cs
==============================================================================
--- trunk/src/GameSession.cs (original)
+++ trunk/src/GameSession.cs Tue Jan 6 13:28:48 2009
@@ -286,7 +286,7 @@
public void ScoreGame ()
{
- if (scored_game == true)
+ if (current_game == null || scored_game == true)
return;
switch (current_game.Type) {
Modified: trunk/src/gbrainy.cs
==============================================================================
--- trunk/src/gbrainy.cs (original)
+++ trunk/src/gbrainy.cs Tue Jan 6 13:28:48 2009
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2007-2008 Jordi Mas i HernÃndez <jmas softcatala org>
+ * Copyright (C) 2007-2009 Jordi Mas i HernÃndez <jmas softcatala org>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
@@ -136,7 +136,6 @@
toolbar.Insert (finish_tbbutton, -1);
session = new GameSession (this);
- GameSensitiveUI ();
if (history == null)
history = new PlayerHistory ();
@@ -146,6 +145,7 @@
session.GameManager.Difficulty = (Game.Difficulty) preferences.GetIntValue (Preferences.DifficultyKey);
drawing_area = new GameDrawingArea ();
+ GameSensitiveUI ();
// For low resolutions, hide the toolbar and made the drawing area smaller
if (drawing_area.Screen.Width> 0 && drawing_area.Screen.Height > 0) {
@@ -178,7 +178,6 @@
solution_textview.ModifyBase (Gtk.StateType.Normal, color);
ActiveInputControls (false);
- //OnMemoryOnly (this, EventArgs.Empty); // temp
}
/* Taken from locale.h */
@@ -304,8 +303,13 @@
void GameSensitiveUI ()
{
//Toolbar buttons and menu items sensitive when there is or not a game
- bool playing = session.Status != GameSession.SessionStatus.NotPlaying;
-
+ bool playing;
+
+ if (session.Status != GameSession.SessionStatus.NotPlaying || drawing_area.Mode == GameDrawingArea.Modes.CountDown)
+ playing = true;
+ else
+ playing = false;
+
finish_tbbutton.Sensitive = pause_tbbutton.Sensitive = playing;
all_tbbutton.Sensitive = calculation_tbbutton.Sensitive = memory_tbbutton.Sensitive = logic_tbbutton.Sensitive = !playing;
pause_menuitem.Sensitive = finish_menuitem.Sensitive = playing;
@@ -314,8 +318,9 @@
void OnNextGameAfterCountDown (object source, EventArgs e)
{
- drawing_area.mode = GameDrawingArea.Modes.Puzzle;
+ drawing_area.Mode = GameDrawingArea.Modes.Puzzle;
ActiveInputControls (session.CurrentGame.ButtonsActive);
+ next_button.Sensitive = true;
drawing_area.puzzle = session.CurrentGame;
UpdateQuestion (session.CurrentGame.Question);
answer_entry.Text = string.Empty;
@@ -334,7 +339,6 @@
session.NextGame ();
if (preferences.GetBoolValue (Preferences.MemQuestionWarnKey) && session.Type != GameSession.Types.MemoryTrainers && ((session.CurrentGame as Memory) != null)) {
- ActiveInputControls (false);
drawing_area.OnDrawCountDown (OnNextGameAfterCountDown);
}
else
@@ -441,8 +445,11 @@
UpdateSolution (String.Empty);
UpdateQuestion (String.Empty);
- if (preferences.GetBoolValue (Preferences.MemQuestionWarnKey))
+ if (preferences.GetBoolValue (Preferences.MemQuestionWarnKey)) {
drawing_area.OnDrawCountDown (OnMemoryOnlyAfterCountDown);
+ GameSensitiveUI ();
+ next_button.Sensitive = true;
+ }
else
OnNewGame ();
}
@@ -501,7 +508,7 @@
void OnEndGame (object sender, EventArgs args)
{
- drawing_area.mode = GameDrawingArea.Modes.Scores;
+ drawing_area.Mode = GameDrawingArea.Modes.Scores;
drawing_area.GameSession = session.Copy ();
history.SaveGameSession (session);
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