gnome-games r8402 - in trunk: . po
- From: jclinton svn gnome org
- To: svn-commits-list gnome org
- Subject: gnome-games r8402 - in trunk: . po
- Date: Mon, 5 Jan 2009 15:57:00 +0000 (UTC)
Author: jclinton
Date: Mon Jan 5 15:57:00 2009
New Revision: 8402
URL: http://svn.gnome.org/viewvc/gnome-games?rev=8402&view=rev
Log:
Gnome Games 2.25.4
Modified:
trunk/NEWS
trunk/po/POTFILES.skip
Modified: trunk/NEWS
==============================================================================
--- trunk/NEWS (original)
+++ trunk/NEWS Mon Jan 5 15:57:00 2009
@@ -1,3 +1,50 @@
+gnome-games 2.25.4
+==================
+
+This release brings the beginnings of an implementation of Clutter-based
+Gnometris and a few minor tweaks to GLChess.
+
+Gnometris renders with Clutter in an extremely rudamentary way, as a first
+milestone on the way to a fully-canvas driven game engine. Right now, it's just
+two ClutterCairo surfaces, background and foreground, which are used as
+compositors. These two actors will end up staying: background for--eh--the
+background, and foreground for display of Pango text. An intermediate layer will
+be introduced on which game pieces are actually animated, rotated and exploded.
+
+Sadly, even this stupid way of rendering is faster than the old method.
+
+This pre-alpha 'leaks' memory like gang-busters, also. I do not know if it is
+merely a i915 driver bug or something more fundamental. It's not a 'leak' in the
+traditional sense: all the textures that are 'leaked' are still reachable in the
+i915 driver code. It leaks on the order of 1MB of memory per frame of animation.
+This will be fixed either by doing things the Right Way or mitigating i915 leaks
+by avoiding the use of texture uploads at all costs (a tile cache).
+
+Hopefully, the final rendering infrastructure will be in place by the next
+development release.
+
+Gnometris:
+ - Implement Clutter-based rendering surfaces (Jason D. Clinton)
+
+GLChess:
+ - Catch keyboard interrupts in AI monitor process
+ - Apply antialias setting on new game (Robert Ancell, Bug #565743)
+ - Ignore unexpected messages from the GGZ server (Robert Ancell, Bugs #559193,
+ #562482)
+ - Fix UI bug when players join a room (Robert Ancell)
+ - Change GGZ language from hardcoded en_NZ.UTF-8 to use environment variable
+ LANG (Robert Ancell, Bug #565402)
+ - Describe reason for GGZ disconnection (Robert Ancell, Bug #564515)
+ - Mark load game filters as translatable (Claude Paroz, Bug #565162)
+
+Translations:
+ - nb: Kjartan Maraas
+ - es: Daniel Mustieles
+ - fr: Claude Paroz
+ - el: Evgenia Petoumenou, Marios Zintilis
+ - de: Mario BlÃttermann
+
+
gnome-games 2.25.3
==================
Modified: trunk/po/POTFILES.skip
==============================================================================
--- trunk/po/POTFILES.skip (original)
+++ trunk/po/POTFILES.skip Mon Jan 5 15:57:00 2009
@@ -15,6 +15,7 @@
gnometris/gnometris.desktop.in
gnometris/field-noclutter.cpp
gnometris/preview-noclutter.cpp
+gnometris/renderer-noclutter.cpp
gnomine/gnomine.desktop.in
gnotravex/gnotravex.desktop.in
gnotski/gnotski.desktop.in
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