gimp r28078 - in trunk: . app/core
- From: neo svn gnome org
- To: svn-commits-list gnome org
- Subject: gimp r28078 - in trunk: . app/core
- Date: Sat, 28 Feb 2009 13:06:45 +0000 (UTC)
Author: neo
Date: Sat Feb 28 13:06:44 2009
New Revision: 28078
URL: http://svn.gnome.org/viewvc/gimp?rev=28078&view=rev
Log:
2009-02-28 Sven Neumann <sven gimp org>
Bug 520078 â Rotate brushes
* app/core/gimpbrush-transform.c: applied patch from Tal that
implements bilinear interpolation for the brush transformations.
Modified:
trunk/ChangeLog
trunk/app/core/gimpbrush-transform.c
Modified: trunk/app/core/gimpbrush-transform.c
==============================================================================
--- trunk/app/core/gimpbrush-transform.c (original)
+++ trunk/app/core/gimpbrush-transform.c Sat Feb 28 13:06:44 2009
@@ -63,6 +63,27 @@
gimp_brush_transform_bounding_box (brush, &matrix, &x, &y, width, height);
}
+/*
+ * Transforms the brush mask with bilinear interpolation.
+ *
+ * Rather than calculating the inverse transform for each point in the
+ * transformed image, this algorithm uses the inverse transformed corner
+ * points of the destination image to work out the starting position in the
+ * source image and the U and V deltas in the source image space.
+ * It then uses a scan-line approach, looping through rows and colummns
+ * in the transformed (destination) image while walking along the corresponding
+ * rows and columns (named U and V) in the source image.
+ *
+ * The horizontal in destination space (transform result) is reverse transformed
+ * into source image space to get U.
+ * The vertical in destination space (transform result) is reverse transformed
+ * into source image space to get V.
+ *
+ * The strength of this particular algorithm is that calculation work should
+ * depend more upon the final transformed brush size rather than the input brush size.
+ *
+ * There are no floating point calculations in the inner loop for speed.
+ */
TempBuf *
gimp_brush_real_transform_mask (GimpBrush *brush,
gdouble scale_x,
@@ -78,6 +99,58 @@
gint dest_width;
gint dest_height;
gint x, y;
+ gdouble blx, brx, tlx, trx;
+ gdouble bly, bry, tly, try;
+ gdouble src_tl_to_tr_delta_x;
+ gdouble src_tl_to_tr_delta_y;
+ gdouble src_tl_to_bl_delta_x;
+ gdouble src_tl_to_bl_delta_y;
+ gint src_walk_ux;
+ gint src_walk_uy;
+ gint src_walk_vx;
+ gint src_walk_vy;
+ gint src_space_cur_pos_x;
+ gint src_space_cur_pos_y;
+ gint src_space_row_start_x;
+ gint src_space_row_start_y;
+ guchar *src_walker;
+ guchar *pixel_next;
+ guchar *pixel_below;
+ guchar *pixel_below_next;
+ gint opposite_x, distance_from_true_x;
+ gint opposite_y, distance_from_true_y;
+ gint src_height_times_int_multiple;
+ gint src_width_times_int_multiple;
+
+ /*
+ * tl, tr etc are used because it is easier to visualize top left, top right etc
+ * corners of the forward transformed source image rectangle.
+ */
+ const gint fraction_bits = 8;
+ const gint int_multiple = pow(2,fraction_bits);
+
+ /* In inner loop's bilinear calculation, two numbers that were each previously multiplied by
+ * int_multiple are multiplied together.
+ * To get back the right result, the multiplication result must be
+ * divided *twice* by 2^fraction_bits, equivalent to
+ * bit shift right by 2 * fraction_bits
+ */
+ const gint recovery_bits = 2 * fraction_bits;
+
+ /*
+ * example: suppose fraction_bits = 9
+ * a 9-bit mask looks like this: 0001 1111 1111
+ * and is given by: 2^fraction_bits - 1
+ * demonstration:
+ * 2^0 = 0000 0000 0001
+ * 2^1 = 0000 0000 0010
+ * :
+ * 2^8 = 0001 0000 0000
+ * 2^9 = 0010 0000 0000
+ * 2^9 - 1 = 0001 1111 1111
+ */
+ const guint fraction_bitmask = pow(2, fraction_bits) - 1 ;
+
gimp_brush_transform_matrix (brush, scale_x, scale_y, angle, &matrix);
@@ -92,45 +165,165 @@
gimp_matrix3_translate (&matrix, -x, -y);
gimp_matrix3_invert (&matrix);
- result = temp_buf_new (dest_width, dest_height, 1, 0, 0, NULL);
+ result = temp_buf_new (dest_width, dest_height, 1, 0, 0, NULL); //3 instead of 1
dest = temp_buf_get_data (result);
src = temp_buf_get_data (brush->mask);
+ gimp_matrix3_transform_point (&matrix, 0, 0, &tlx, &tly);
+ gimp_matrix3_transform_point (&matrix, dest_width, 0, &trx, &try);
+ gimp_matrix3_transform_point (&matrix, 0, dest_height, &blx, &bly);
+ gimp_matrix3_transform_point (&matrix, dest_width, dest_height, &brx, &bry);
+
+
+ /* in image space, calc U (what was horizontal originally)
+ * note: double precision
+ */
+ src_tl_to_tr_delta_x = trx - tlx;
+ src_tl_to_tr_delta_y = try - tly;
+
+ /* in image space, calc V (what was vertical originally)
+ * note: double precision
+ */
+ src_tl_to_bl_delta_x = blx - tlx;
+ src_tl_to_bl_delta_y = bly - tly;
+
+ /* speed optimized, note conversion to int precision */
+ src_walk_ux = (gint) ((src_tl_to_tr_delta_x / dest_width)* int_multiple);
+ src_walk_uy = (gint) ((src_tl_to_tr_delta_y / dest_width)* int_multiple);
+ src_walk_vx = (gint) ((src_tl_to_bl_delta_x / dest_height)* int_multiple);
+ src_walk_vy = (gint) ((src_tl_to_bl_delta_y / dest_height)* int_multiple);
+
+ /* initialize current position in source space to the start position (tl)
+ * speed optimized, note conversion to int precision
+ */
+ src_space_cur_pos_x = (gint) (tlx* int_multiple);
+ src_space_cur_pos_y = (gint) (tly* int_multiple);
+ src_space_row_start_x = (gint) (tlx* int_multiple);
+ src_space_row_start_y = (gint) (tly* int_multiple);
+
+ src_walker = src;
+
+ src_height_times_int_multiple = src_height << fraction_bits; /* mult by int_multiple */
+ src_width_times_int_multiple = src_width << fraction_bits; /* mult by int_multiple */
+ const gint src_heightm1_times_int_multiple = src_height_times_int_multiple - int_multiple;
+ const gint src_widthm1_times_int_multiple = src_width_times_int_multiple - int_multiple;
+
for (y = 0; y < dest_height; y++)
{
for (x = 0; x < dest_width; x++)
{
- gdouble dx, dy;
- gint ix, iy;
-
- gimp_matrix3_transform_point (&matrix, x, y, &dx, &dy);
-
- ix = ROUND (dx);
- iy = ROUND (dy);
-
- if (ix > 0 && ix < src_width &&
- iy > 0 && iy < src_height)
+ if (src_space_cur_pos_x > src_width_times_int_multiple ||
+ src_space_cur_pos_x < 0 ||
+ src_space_cur_pos_y > src_height_times_int_multiple ||
+ src_space_cur_pos_y < 0)
+ /* no corresponding pixel in source space */
{
- *dest = src[iy * src_width + ix];
+ *dest = 0;
+ /* dest[0] = 0;
+ dest[1] = 0;
+ dest[2] = 0;*/
}
- else
+ else /* reverse transformed point hits source pixel */
{
- *dest = 0;
+ src_walker = src
+ + (src_space_cur_pos_y>>fraction_bits) * src_width
+ + (src_space_cur_pos_x>>fraction_bits);
+
+ /* bottom right corner
+ * no pixel below, reuse current pixel instead
+ * no next pixel to the right so reuse current pixel instead
+ */
+ if (src_space_cur_pos_y > (src_heightm1_times_int_multiple) &&
+ src_space_cur_pos_x > (src_widthm1_times_int_multiple) )
+ {
+ pixel_next = src_walker;
+ pixel_below = src_walker;
+ pixel_below_next = src_walker;
+ }
+
+ /* bottom edge pixel row, except rightmost corner
+ * no pixel below, reuse current pixel instead */
+ else if (src_space_cur_pos_y > (src_heightm1_times_int_multiple))
+ {
+ pixel_next = src_walker + 1;
+ pixel_below = src_walker;
+ pixel_below_next = src_walker + 1;
+ }
+
+ /* right edge pixel column, except bottom corner
+ * no next pixel to the right so reuse current pixel instead */
+ else if (src_space_cur_pos_x > (src_widthm1_times_int_multiple))
+ {
+ pixel_next = src_walker;
+ pixel_below = src_walker + src_width;
+ pixel_below_next = pixel_below;
+ }
+
+ /* neither on bottom edge nor on right edge */
+ else
+ {
+ pixel_next = src_walker + 1;
+ pixel_below = src_walker + src_width;
+ pixel_below_next = pixel_below + 1;
+ }
+
+ distance_from_true_x = src_space_cur_pos_x & fraction_bitmask;
+ distance_from_true_y = src_space_cur_pos_y & fraction_bitmask;
+ opposite_x = int_multiple - distance_from_true_x;
+ opposite_y = int_multiple - distance_from_true_y;
+
+ *dest= ( (src_walker[0] * opposite_x + pixel_next[0] * distance_from_true_x) * opposite_y +
+ (pixel_below[0] * opposite_x + pixel_below_next[0] *distance_from_true_x) * distance_from_true_y
+ ) >> recovery_bits;
+
}
- dest++;
- }
- }
+ src_space_cur_pos_x+=src_walk_ux;
+ src_space_cur_pos_y+=src_walk_uy;
+ dest ++;
+ } /* end for x */
+ src_space_row_start_x +=src_walk_vx;
+ src_space_row_start_y +=src_walk_vy;
+ src_space_cur_pos_x = src_space_row_start_x;
+ src_space_cur_pos_y = src_space_row_start_y;
+
+ } /* end for y */
return result;
}
+
+/*
+ * Transforms the brush pixemap with bilinear interpolation.
+ *
+ * The algorithm used is exactly the same as for the brush mask
+ * (gimp_brush_real_transform_mask) except it accounts for 3 color channels
+ * instead of 1 greyscale channel.
+ *
+ * Rather than calculating the inverse transform for each point in the
+ * transformed image, this algorithm uses the inverse transformed corner
+ * points of the destination image to work out the starting position in the
+ * source image and the U and V deltas in the source image space.
+ * It then uses a scan-line approach, looping through rows and colummns
+ * in the transformed (destination) image while walking along the corresponding
+ * rows and columns (named U and V) in the source image.
+ *
+ * The horizontal in destination space (transform result) is reverse transformed
+ * into source image space to get U.
+ * The vertical in destination space (transform result) is reverse transformed
+ * into source image space to get V.
+ *
+ * The strength of this particular algorithm is that calculation work should
+ * depend more upon the final transformed brush size rather than the input brush size.
+ *
+ * There are no floating point calculations in the inner loop for speed.
+ */
TempBuf *
gimp_brush_real_transform_pixmap (GimpBrush *brush,
- gdouble scale_x,
- gdouble scale_y,
- gdouble angle)
+ gdouble scale_x,
+ gdouble scale_y,
+ gdouble angle)
{
TempBuf *result;
guchar *dest;
@@ -141,6 +334,58 @@
gint dest_width;
gint dest_height;
gint x, y;
+ gdouble blx, brx, tlx, trx;
+ gdouble bly, bry, tly, try;
+ gdouble src_tl_to_tr_delta_x;
+ gdouble src_tl_to_tr_delta_y;
+ gdouble src_tl_to_bl_delta_x;
+ gdouble src_tl_to_bl_delta_y;
+ gint src_walk_ux;
+ gint src_walk_uy;
+ gint src_walk_vx;
+ gint src_walk_vy;
+ gint src_space_cur_pos_x;
+ gint src_space_cur_pos_y;
+ gint src_space_row_start_x;
+ gint src_space_row_start_y;
+ guchar *src_walker;
+ guchar *pixel_next;
+ guchar *pixel_below;
+ guchar *pixel_below_next;
+ gint opposite_x, distance_from_true_x;
+ gint opposite_y, distance_from_true_y;
+ gint src_height_times_int_multiple;
+ gint src_width_times_int_multiple;
+
+ /*
+ * tl, tr etc are used because it is easier to visualize top left, top right etc
+ * corners of the forward transformed source image rectangle.
+ */
+ const gint fraction_bits = 8;
+ const gint int_multiple = pow(2,fraction_bits);
+
+ /* In inner loop's bilinear calculation, two numbers that were each previously multiplied by
+ * int_multiple are multiplied together.
+ * To get back the right result, the multiplication result must be
+ * divided *twice* by 2^fraction_bits, equivalent to
+ * bit shift right by 2 * fraction_bits
+ */
+ const gint recovery_bits = 2 * fraction_bits;
+
+ /*
+ * example: suppose fraction_bits = 9
+ * a 9-bit mask looks like this: 0001 1111 1111
+ * and is given by: 2^fraction_bits - 1
+ * demonstration:
+ * 2^0 = 0000 0000 0001
+ * 2^1 = 0000 0000 0010
+ * :
+ * 2^8 = 0001 0000 0000
+ * 2^9 = 0010 0000 0000
+ * 2^9 - 1 = 0001 1111 1111
+ */
+ const guint fraction_bitmask = pow(2, fraction_bits)- 1 ;
+
gimp_brush_transform_matrix (brush, scale_x, scale_y, angle, &matrix);
@@ -160,37 +405,133 @@
dest = temp_buf_get_data (result);
src = temp_buf_get_data (brush->pixmap);
+ gimp_matrix3_transform_point (&matrix, 0, 0, &tlx, &tly);
+ gimp_matrix3_transform_point (&matrix, dest_width, 0, &trx, &try);
+ gimp_matrix3_transform_point (&matrix, 0, dest_height, &blx, &bly);
+ gimp_matrix3_transform_point (&matrix, dest_width, dest_height, &brx, &bry);
+
+
+ /* in image space, calc U (what was horizontal originally)
+ * note: double precision
+ */
+ src_tl_to_tr_delta_x = trx - tlx;
+ src_tl_to_tr_delta_y = try - tly;
+
+ /* in image space, calc V (what was vertical originally)
+ * note: double precision
+ */
+ src_tl_to_bl_delta_x = blx - tlx;
+ src_tl_to_bl_delta_y = bly - tly;
+
+ /* speed optimized, note conversion to int precision */
+ src_walk_ux = (gint) ((src_tl_to_tr_delta_x / dest_width)* int_multiple);
+ src_walk_uy = (gint) ((src_tl_to_tr_delta_y / dest_width)* int_multiple);
+ src_walk_vx = (gint) ((src_tl_to_bl_delta_x / dest_height)* int_multiple);
+ src_walk_vy = (gint) ((src_tl_to_bl_delta_y / dest_height)* int_multiple);
+
+ /* initialize current position in source space to the start position (tl)
+ * speed optimized, note conversion to int precision
+ */
+ src_space_cur_pos_x = (gint) (tlx* int_multiple);
+ src_space_cur_pos_y = (gint) (tly* int_multiple);
+ src_space_row_start_x = (gint) (tlx* int_multiple);
+ src_space_row_start_y = (gint) (tly* int_multiple);
+
+ src_walker = src;
+
+ src_height_times_int_multiple = src_height << fraction_bits; /* mult by int_multiple */
+ src_width_times_int_multiple = src_width << fraction_bits; /* mult by int_multiple */
+ const gint src_heightm1_times_int_multiple = src_height_times_int_multiple - int_multiple;
+ const gint src_widthm1_times_int_multiple = src_width_times_int_multiple - int_multiple;
+
for (y = 0; y < dest_height; y++)
{
for (x = 0; x < dest_width; x++)
{
- gdouble dx, dy;
- gint ix, iy;
-
- gimp_matrix3_transform_point (&matrix, x, y, &dx, &dy);
-
- ix = ROUND (dx);
- iy = ROUND (dy);
-
- if (ix > 0 && ix < src_width &&
- iy > 0 && iy < src_height)
- {
- const guchar *s = src + 3 * (iy * src_width + ix);
-
- dest[0] = s[0];
- dest[1] = s[1];
- dest[2] = s[2];
- }
- else
+ if (src_space_cur_pos_x > src_width_times_int_multiple ||
+ src_space_cur_pos_x < 0 ||
+ src_space_cur_pos_y > src_height_times_int_multiple ||
+ src_space_cur_pos_y < 0)
+ /* no corresponding pixel in source space */
{
dest[0] = 0;
dest[1] = 0;
dest[2] = 0;
}
+ else /* reverse transformed point hits source pixel */
+ {
+ src_walker = src
+ + 3 * (
+ (src_space_cur_pos_y >> fraction_bits) * src_width
+ + (src_space_cur_pos_x >> fraction_bits));
+
+ /* bottom right corner
+ * no pixel below, reuse current pixel instead
+ * no next pixel to the right so reuse current pixel instead
+ */
+ if (src_space_cur_pos_y > (src_heightm1_times_int_multiple) &&
+ src_space_cur_pos_x > (src_widthm1_times_int_multiple) )
+ {
+ pixel_next = src_walker;
+ pixel_below = src_walker;
+ pixel_below_next = src_walker;
+ }
+
+ /* bottom edge pixel row, except rightmost corner
+ * no pixel below, reuse current pixel instead */
+ else if (src_space_cur_pos_y > (src_heightm1_times_int_multiple))
+ {
+ pixel_next = src_walker + 3;
+ pixel_below = src_walker;
+ pixel_below_next = src_walker + 3;
+ }
+
+ /* right edge pixel column, except bottom corner
+ * no next pixel to the right so reuse current pixel instead */
+ else if (src_space_cur_pos_x > (src_widthm1_times_int_multiple))
+ {
+ pixel_next = src_walker;
+ pixel_below = src_walker + src_width * 3;
+ pixel_below_next = pixel_below;
+ }
+
+ /* neither on bottom edge nor on right edge */
+ else
+ {
+ pixel_next = src_walker + 3;
+ pixel_below = src_walker + src_width * 3;
+ pixel_below_next = pixel_below + 3;
+ }
+
+ distance_from_true_x = src_space_cur_pos_x & fraction_bitmask;
+ distance_from_true_y = src_space_cur_pos_y & fraction_bitmask;
+ opposite_x = int_multiple - distance_from_true_x;
+ opposite_y = int_multiple - distance_from_true_y;
+
+ dest[0] = ((src_walker[0] * opposite_x + pixel_next[0] * distance_from_true_x) * opposite_y +
+ (pixel_below[0] * opposite_x + pixel_below_next[0] *distance_from_true_x) * distance_from_true_y
+ ) >> recovery_bits;
+
+ dest[1] = ((src_walker[1] * opposite_x + pixel_next[1] * distance_from_true_x) * opposite_y +
+ (pixel_below[1] * opposite_x + pixel_below_next[1] *distance_from_true_x) * distance_from_true_y
+ ) >> recovery_bits;
+
+ dest[2] = ((src_walker[2] * opposite_x + pixel_next[2] * distance_from_true_x) * opposite_y +
+ (pixel_below[2] * opposite_x + pixel_below_next[2] *distance_from_true_x) * distance_from_true_y
+ ) >> recovery_bits;
+ }
+ src_space_cur_pos_x += src_walk_ux;
+ src_space_cur_pos_y += src_walk_uy;
dest += 3;
- }
- }
+ } /* end for x */
+ src_space_row_start_x +=src_walk_vx;
+ src_space_row_start_y +=src_walk_vy;
+ src_space_cur_pos_x = src_space_row_start_x;
+ src_space_cur_pos_y = src_space_row_start_y;
+
+ } /* end for y */
+
return result;
}
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