anjuta r4679 - in trunk: . manuals/anjuta-manual/C plugins/project-manager
- From: jhs svn gnome org
- To: svn-commits-list gnome org
- Subject: anjuta r4679 - in trunk: . manuals/anjuta-manual/C plugins/project-manager
- Date: Mon, 2 Feb 2009 08:30:53 +0000 (UTC)
Author: jhs
Date: Mon Feb 2 08:30:53 2009
New Revision: 4679
URL: http://svn.gnome.org/viewvc/anjuta?rev=4679&view=rev
Log:
2009-02-02 Johannes Schmid <jhs gnome org>
* manuals/anjuta-manual/C/glade.xml:
Added missing file
* plugins/project-manager/gbf-project-util.c (error_dialog):
Show correct markup
Added:
trunk/manuals/anjuta-manual/C/glade.xml
Modified:
trunk/ChangeLog
trunk/plugins/project-manager/gbf-project-util.c
Added: trunk/manuals/anjuta-manual/C/glade.xml
==============================================================================
--- (empty file)
+++ trunk/manuals/anjuta-manual/C/glade.xml Mon Feb 2 08:30:53 2009
@@ -0,0 +1,199 @@
+<chapter id="glade">
+ <title>Glade Interface Designer</title>
+
+ <sect2>
+ <title>Quick start</title>
+ <para>
+ If you don't want to read all this boring manual, here is few steps to
+ get all things ready for use:
+ <orderedlist>
+ <listitem><para>
+ You should have a project containing Glade file opened;
+ </para></listitem>
+ <listitem><para>
+ Unlike original Glade designer, Anjuta plugin uses double click
+ for creating handlers for default signal. You can perform a click
+ on widgets (e.g. switch current tab in a GtkNotebook)
+ by keeping "Windows" or "Super" key pressed;
+ </para></listitem>
+ <listitem><para>
+ Open
+ <menuchoice><guimenuitem>Preferences</guimenuitem>
+ <guimenuitem>Glade GUI Designer</guimenuitem></menuchoice>
+ and check the three topmost flags
+ <guilabel>Insert handler on edit</guilabel>,
+ <guilabel>Separated designer layout</guilabel>
+ and <guilabel>Automatically add resources</guilabel>;
+ </para></listitem>
+ <listitem><para>
+ Check
+ <menuchoice>
+ <guimenuitem>View</guimenuitem>
+ <guimenuitem>Designer</guimenuitem>
+ </menuchoice>
+ flag and move this window to a better place;
+ </para></listitem>
+ <listitem><para>
+ Switch to a Glade file in the design area and to the source code file that
+ should contain callbacks for the Glade file, then press
+ <menuchoice><guimenuitem>Glade</guimenuitem>
+ <guimenuitem>Associate last designer and editor</guimenuitem></menuchoice>;
+ </para></listitem>
+ <listitem><para>
+ Optionally select a target for image and other resources in the
+ project manager and press <guilabel>Set as default resource target</guilabel>
+ in the context menu.
+ </para></listitem>
+ </orderedlist>
+ </para>
+ </sect2>
+
+ <sect2>
+ <title>Glade general usage questions</title>
+ <para>
+ Glade plugin mostly copies functionality of standalone Glade
+ designer, but there are some special features. The four windows of
+ the Glade desinger are design area, palette, widgets inspector and
+ property editor. They have the same purpose as in the standalone
+ designer, so please consult
+ <ulink type="help" url="ghelp:glade">Glade Interface Designer Manual</ulink>
+ for their description. An extra functionality allows you to
+ use infrastructure of Anjuta more effectively and is described here.
+ </para>
+ </sect2>
+
+ <sect2>
+ <title>Editor and designer association</title>
+ <para>
+ You can associate text editor and Glade designer so you will easily
+ switch between them and automatically insert handler stubs for
+ newly entered handlers. You can associate more then one editor to
+ a designer. The most recent editor or associated with the current
+ toplevel widget will be used.
+ There are two ways of associating editor and designer.
+ The first way is using associations dialog. The second way is to
+ choose designer and editor document in any order and then press
+ <menuchoice><guimenuitem>Glade</guimenuitem>
+ <guimenuitem>Associate last designer and editor</guimenuitem></menuchoice>
+ menu item.
+ </para>
+ </sect2>
+
+ <sect2>
+ <title>Associations dialog</title>
+ <para>
+ Allows you to create and manager associations. To create an
+ association select designer and editor in the comboboxes and press
+ <guibutton>Associate</guibutton>. You can also select the document by
+ switching to it in document manager or windows list in the main menu.
+ The list in the middle of the dialog shows existing associations.
+ A couple of controls below are intended for editing association properties.
+ Here is their description:
+ <variablelist>
+ <varlistentry>
+ <term><guilabel>Spec regexp</guilabel></term>
+ <listitem><para>
+ Shortened from "special regular expression". Used for defining
+ a custom position for inserting stubs.
+ </para></listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><guilabel>Widget name</guilabel></term>
+ <listitem><para>
+ The name of the toplevel widget this assoctiation belongs to.
+ </para></listitem>
+ </varlistentry>
+ <varlistentry id="glade-position-type">
+ <term><guilabel>Position type</guilabel></term>
+ <listitem><para>
+ Describes a position at which a handler stub will be inserted.
+ <guilabel>After begin</guilabel> means after special mark
+ (which may be entered in the <guilabel>Spec regexp</guilabel> entry)
+ and <guilabel>before end</guilabel> means before special end mark.
+ Default begin mark is /* window_name callbacks */ and default end
+ mark is /* end of window_name callbacks */. window_name may be ommited.
+ </para></listitem>
+ </varlistentry>
+ </variablelist>
+ </para>
+ </sect2>
+
+ <sect2 id="glade-default-signal">
+ <title>Default signal</title>
+ <para>
+ Double click on a widget in the design area will create a new handler
+ for default signal using a predefined template for its naming.
+ For example, the default signal is "clicked" for button, "toggled" for
+ check box, etc.
+ If <guilabel>Insert handler on edit</guilabel> option is enabled then a new handler stub will be inserted to the position
+ which depends on <guilabel>Position type</guilabel> setting.
+ </para>
+ </sect2>
+
+ <sect2>
+ <title>Inserting a stub</title>
+ <para>
+ One of the most valuable goal of <application>Anjuta</application> and
+ <application>Glade</application> integration is automatical creating of
+ handler stubs, so you will not need to do a lot of routine work for that,
+ it will be done automatically.
+ </para>
+ <para>
+ There are several ways to create a stub:
+ <itemizedlist>
+ <listitem><para>
+ Automatically if <guilabel>Insert handler on edit</guilabel> option
+ if enabled
+ </para></listitem>
+ <listitem><para>
+ Using
+ <menuchoice><guimenuitem>Glade</guimenuitem>
+ <guimenuitem>Insert handler stub, autoposition</guimenuitem></menuchoice>
+ in hte main menu
+ </para></listitem>
+ <listitem><para>
+ Using <guilabel>Insert handler stub</guilabel> item in the context
+ menu of text document
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </sect2>
+
+ <sect2>
+ <title>Preferences</title>
+ <variablelist>
+ <varlistentry>
+ <term><guilabel>Insert handler on edit</guilabel></term>
+ <listitem><para>
+ Enables inserting a handler stub into the associated editor after
+ entering a new handler into signal editor or creating a
+ <link linkend="glade-default-signal">default signal handler</link>
+ </para></listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><guilabel>Separated designer layout</guilabel></term>
+ <listitem><para>
+ Detaches the design area from document manager so you can dock it
+ separately from text editors.
+ </para></listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><guilabel>Automatically add resources</guilabel></term>
+ <listitem><para>
+ When checked then all resources (e.g. images) will be added to
+ the target in the current project. You can choose the target
+ using project manager context menu or by entering target id in
+ the entry below the check button.
+ </para></listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><guilabel>Handler template</guilabel></term>
+ <listitem><para>
+ You can choose between the two formats of automatic naming of
+ signal handler.
+ </para></listitem>
+ </varlistentry>
+ </variablelist>
+ </sect2>
+
+</chapter>
Modified: trunk/plugins/project-manager/gbf-project-util.c
==============================================================================
--- trunk/plugins/project-manager/gbf-project-util.c (original)
+++ trunk/plugins/project-manager/gbf-project-util.c Mon Feb 2 08:30:53 2009
@@ -151,21 +151,18 @@
{
va_list ap;
gchar *tmp;
- gchar *message;
GtkWidget *dialog;
va_start (ap, msg);
tmp = g_strdup_vprintf (msg, ap);
va_end (ap);
- message = g_markup_printf_escaped ("<b>%s</b>\n\n%s", summary, tmp);
dialog = gtk_message_dialog_new_with_markup (parent,
GTK_DIALOG_DESTROY_WITH_PARENT,
GTK_MESSAGE_ERROR,
GTK_BUTTONS_OK,
- "%s", message);
+ "<b>%s</b>\n\n%s", summary, tmp);
g_free (tmp);
- g_free (message);
gtk_dialog_run (GTK_DIALOG (dialog));
gtk_widget_destroy (dialog);
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