[gnome-shell] Bug 591437 - Rename overlay.js to overview.js



commit 47af454115dc204e7e04e89081f01034aa292ae3
Author: Sander Dijkhuis <sander dijkhuis gmail com>
Date:   Tue Aug 11 13:46:10 2009 +0200

    Bug 591437 - Rename overlay.js to overview.js
    
    Replace 'overlay' with the more descriptive name 'overview'
    where the Activities Overview is meant. Call it Overview
    (capitalized) in code comments.
    
    The overlay-group and overlay-key provided by Mutter are not
    affected, since they may be used for other components than
    the Activities Overview.

 js/ui/Makefile.am                 |    2 +-
 js/ui/appDisplay.js               |    6 +-
 js/ui/chrome.js                   |   48 +++++++-------
 js/ui/dash.js                     |    8 +-
 js/ui/docDisplay.js               |    4 +-
 js/ui/genericDisplay.js           |    4 +-
 js/ui/main.js                     |   12 ++--
 js/ui/{overlay.js => overview.js} |   42 ++++++------
 js/ui/panel.js                    |   22 +++---
 js/ui/places.js                   |    8 +-
 js/ui/windowManager.js            |    2 +-
 js/ui/workspaces.js               |  138 ++++++++++++++++++------------------
 12 files changed, 148 insertions(+), 148 deletions(-)
---
diff --git a/js/ui/Makefile.am b/js/ui/Makefile.am
index f4a5750..b918566 100644
--- a/js/ui/Makefile.am
+++ b/js/ui/Makefile.am
@@ -12,7 +12,7 @@ dist_jsui_DATA =		\
 	link.js			\
 	lookingGlass.js		\
 	main.js			\
-	overlay.js		\
+	overview.js		\
 	panel.js		\
 	places.js		\
 	runDialog.js		\
diff --git a/js/ui/appDisplay.js b/js/ui/appDisplay.js
index 96911bc..a1e5f6f 100644
--- a/js/ui/appDisplay.js
+++ b/js/ui/appDisplay.js
@@ -198,7 +198,7 @@ AppDisplay.prototype = {
         }));
 
         // Load the apps now so it doesn't slow down the first
-        // transition into the overlay
+        // transition into the Overview
         this._refreshCache();
 
         this._focusInMenus = true;
@@ -517,7 +517,7 @@ WellDisplayItem.prototype = {
             /* Pick the first window and activate it;
              * In the future, we want to have a menu dropdown here. */
             let first = this._windows[0];
-            Main.overlay.activateWindow (first, Clutter.get_current_event_time());
+            Main.overview.activateWindow(first, Clutter.get_current_event_time());
         }
         this.emit('activated');
     },
@@ -814,7 +814,7 @@ AppWell.prototype = {
             let app = apps[i];
             let display = new WellDisplayItem(app, this.isFavorite);
             display.connect('activated', Lang.bind(this, function (display) {
-                Main.overlay.hide();
+                Main.overview.hide();
             }));
             this._grid.actor.add_actor(display.actor);
         }
diff --git a/js/ui/chrome.js b/js/ui/chrome.js
index b829ed5..80c62aa 100644
--- a/js/ui/chrome.js
+++ b/js/ui/chrome.js
@@ -9,7 +9,7 @@ const Shell = imports.gi.Shell;
 const Main = imports.ui.main;
 
 // This manages the shell "chrome"; the UI that's visible in the
-// normal mode (ie, outside the overlay), that surrounds the main
+// normal mode (ie, outside the Overview), that surrounds the main
 // workspace content.
 
 function Chrome() {
@@ -23,8 +23,8 @@ Chrome.prototype = {
         // The group itself has zero size so it doesn't interfere with DND
         this.actor = new Clutter.Group({ width: 0, height: 0 });
         global.stage.add_actor(this.actor);
-        this.nonOverlayActor = new Clutter.Group();
-        this.actor.add_actor(this.nonOverlayActor);
+        this.nonOverviewActor = new Clutter.Group();
+        this.actor.add_actor(this.nonOverviewActor);
 
         this._obscuredByFullscreen = false;
 
@@ -37,10 +37,10 @@ Chrome.prototype = {
         global.screen.connect('notify::n-workspaces',
                               Lang.bind(this, this._queueUpdateRegions));
 
-        Main.overlay.connect('showing',
-                             Lang.bind(this, this._overlayShowing));
-        Main.overlay.connect('hidden',
-                             Lang.bind(this, this._overlayHidden));
+        Main.overview.connect('showing',
+                             Lang.bind(this, this._overviewShowing));
+        Main.overview.connect('hidden',
+                             Lang.bind(this, this._overviewHidden));
 
         this._queueUpdateRegions();
     },
@@ -78,27 +78,27 @@ Chrome.prototype = {
         else if (shapeActor && !this._verifyAncestry(shapeActor, actor))
             throw new Error('shapeActor is not a descendent of actor');
 
-        this.nonOverlayActor.add_actor(actor);
+        this.nonOverviewActor.add_actor(actor);
 
         if (shapeActor)
             this._trackActor(shapeActor, true, true);
     },
 
-    // setVisibleInOverlay:
+    // setVisibleInOverview:
     // @actor: an actor in the chrome layer
-    // @visible: overlay visibility
+    // @visible: Overview visibility
     //
     // By default, actors in the chrome layer are automatically hidden
-    // when the overlay is shown. This can be used to override that
+    // when the Overview is shown. This can be used to override that
     // behavior
-    setVisibleInOverlay: function(actor, visible) {
+    setVisibleInOverview: function(actor, visible) {
         if (!this._verifyAncestry(actor, this.actor))
             throw new Error('actor is not a descendent of the chrome layer');
 
         if (visible)
             actor.reparent(this.actor);
         else
-            actor.reparent(this.nonOverlayActor);
+            actor.reparent(this.nonOverviewActor);
     },
 
     // addInputRegionActor:
@@ -126,8 +126,8 @@ Chrome.prototype = {
     //
     // Removes @actor from the chrome layer
     removeActor: function(actor) {
-        if (actor.get_parent() == this.nonOverlayActor)
-            this.nonOverlayActor.remove_actor(actor);
+        if (actor.get_parent() == this.nonOverviewActor)
+            this.nonOverviewActor.remove_actor(actor);
         else
             this.actor.remove_actor(actor);
         this._untrackActor(actor, true, true);
@@ -172,7 +172,7 @@ Chrome.prototype = {
         this._trackedActors.push(actorData);
 
         actor = actor.get_parent();
-        if (actor != this.actor && actor != this.nonOverlayActor)
+        if (actor != this.actor && actor != this.nonOverviewActor)
             this._trackActor(actor, false, false);
 
         if (inputRegion || strut)
@@ -200,7 +200,7 @@ Chrome.prototype = {
             actor.disconnect(actorData.parentSetId);
 
             actor = actor.get_parent();
-            if (actor && actor != this.actor && actor != this.nonOverlayActor)
+            if (actor && actor != this.actor && actor != this.nonOverviewActor)
                 this._untrackActor(actor, false, false);
         }
 
@@ -211,23 +211,23 @@ Chrome.prototype = {
     _actorReparented: function(actor, oldParent) {
         if (this._verifyAncestry(actor, this.actor)) {
             let newParent = actor.get_parent();
-            if (newParent != this.actor && newParent != this.nonOverlayActor)
+            if (newParent != this.actor && newParent != this.nonOverviewActor)
                 this._trackActor(newParent, false, false);
         }
-        if (oldParent != this.actor && oldParent != this.nonOverlayActor)
+        if (oldParent != this.actor && oldParent != this.nonOverviewActor)
             this._untrackActor(oldParent, false, false);
     },
 
-    _overlayShowing: function() {
+    _overviewShowing: function() {
         this.actor.show();
-        this.nonOverlayActor.hide();
+        this.nonOverviewActor.hide();
         this._queueUpdateRegions();
     },
 
-    _overlayHidden: function() {
+    _overviewHidden: function() {
         if (this._obscuredByFullscreen)
             this.actor.hide();
-        this.nonOverlayActor.show();
+        this.nonOverviewActor.show();
         this._queueUpdateRegions();
     },
 
@@ -272,7 +272,7 @@ Chrome.prototype = {
                 break;
         }
 
-        let shouldBeVisible = !this._obscuredByFullscreen || Main.overlay.visible;
+        let shouldBeVisible = !this._obscuredByFullscreen || Main.overview.visible;
         if (this.actor.visible != shouldBeVisible) {
             this.actor.visible = shouldBeVisible;
             this._queueUpdateRegions();
diff --git a/js/ui/dash.js b/js/ui/dash.js
index 65e00c7..c5d8030 100644
--- a/js/ui/dash.js
+++ b/js/ui/dash.js
@@ -389,9 +389,9 @@ Dash.prototype = {
                 // Next, if we're in one of the "more" modes or showing the details pane, close them
                 else if (this._activePane != null)
                     this._activePane.close();
-                // Finally, just close the overlay entirely
+                // Finally, just close the Overview entirely
                 else
-                    Main.overlay.hide();
+                    Main.overview.hide();
                 return true;
             } else if (symbol == Clutter.Up) {
                 if (!this._searchActive)
@@ -489,7 +489,7 @@ Dash.prototype = {
     },
 
     hide: function() {
-        this._firstSelectAfterOverlayShow = true;
+        this._firstSelectAfterOverviewShow = true;
         if (this._searchEntry.entry.text != '')
             this._searchEntry.entry.text = '';
         if (this._activePane != null)
@@ -512,7 +512,7 @@ Dash.prototype = {
                 this._activePane = null;
             }
         }));
-        Main.overlay.addPane(pane);
+        Main.overview.addPane(pane);
     }
 };
 Signals.addSignalMethods(Dash.prototype);
diff --git a/js/ui/docDisplay.js b/js/ui/docDisplay.js
index 6f1dd4d..a1cc71c 100644
--- a/js/ui/docDisplay.js
+++ b/js/ui/docDisplay.js
@@ -114,7 +114,7 @@ DocDisplay.prototype = {
         this._docsStale = true;
         this._docManager.connect('changed', function(mgr, userData) {
             me._docsStale = true;
-            // Changes in local recent files should not happen when we are in the overlay mode,
+            // Changes in local recent files should not happen when we are in the Overview mode,
             // but redisplaying right away is cool when we use Zephyr.
             // Also, we might be displaying remote documents, like Google Docs, in the future
             // which might be edited by someone else.
@@ -148,7 +148,7 @@ DocDisplay.prototype = {
         // we should do the sorting manually because we want the order to be based on last visited.
         //
         // This function is called each time the search string is set back to '' or we display
-        // the overlay, so we are doing the sorting over the same items multiple times if the list
+        // the Overview, so we are doing the sorting over the same items multiple times if the list
         // of recent items didn't change. We could store an additional array of doc ids and sort
         // them once when they are returned by this._recentManager.get_items() to avoid having to do 
         // this sorting each time, but the sorting seems to be very fast anyway, so there is no need
diff --git a/js/ui/genericDisplay.js b/js/ui/genericDisplay.js
index feb94d3..3dbc4e9 100644
--- a/js/ui/genericDisplay.js
+++ b/js/ui/genericDisplay.js
@@ -380,13 +380,13 @@ GenericDisplay.prototype = {
         this._redisplay(true);
     },
 
-    // Launches the item that is currently selected, closing the overlay
+    // Launches the item that is currently selected, closing the Overview
     activateSelected: function() {
         if (this._selectedIndex != -1) {
             let selected = this._findDisplayedByIndex(this._selectedIndex);
             selected.launch();
             this.unsetSelected();
-            Main.overlay.hide();
+            Main.overview.hide();
         }
     },
 
diff --git a/js/ui/main.js b/js/ui/main.js
index 4e20007..f9b4866 100644
--- a/js/ui/main.js
+++ b/js/ui/main.js
@@ -10,7 +10,7 @@ const Shell = imports.gi.Shell;
 const Signals = imports.signals;
 
 const Chrome = imports.ui.chrome;
-const Overlay = imports.ui.overlay;
+const Overview = imports.ui.overview;
 const Panel = imports.ui.panel;
 const RunDialog = imports.ui.runDialog;
 const LookingGlass = imports.ui.lookingGlass;
@@ -24,7 +24,7 @@ DEFAULT_BACKGROUND_COLOR.from_pixel(0x2266bbff);
 let chrome = null;
 let panel = null;
 let sidebar = null;
-let overlay = null;
+let overview = null;
 let runDialog = null;
 let lookingGlass = null;
 let wm = null;
@@ -46,7 +46,7 @@ function start() {
     global.stage.color = DEFAULT_BACKGROUND_COLOR;
 
     // Mutter currently hardcodes putting "Yessir. The compositor is running""
-    // in the overlay. Clear that out.
+    // in the Overview. Clear that out.
     let children = global.overlay_group.get_children();
     for (let i = 0; i < children.length; i++)
         children[i].destroy();
@@ -59,7 +59,7 @@ function start() {
         runDialog.open();
     });
 
-    overlay = new Overlay.Overlay();
+    overview = new Overview.Overview();
     chrome = new Chrome.Chrome();
     panel = new Panel.Panel();
     sidebar = new Sidebar.Sidebar();
@@ -80,8 +80,8 @@ function start() {
     panel.startupAnimation();
 
     let display = global.screen.get_display();
-    display.connect('overlay-key', Lang.bind(overlay, overlay.toggle));
-    global.connect('panel-main-menu', Lang.bind(overlay, overlay.toggle));
+    display.connect('overlay-key', Lang.bind(overview, overview.toggle));
+    global.connect('panel-main-menu', Lang.bind(overview, overview.toggle));
     
     Mainloop.idle_add(_removeUnusedWorkspaces);
 }
diff --git a/js/ui/overlay.js b/js/ui/overview.js
similarity index 91%
rename from js/ui/overlay.js
rename to js/ui/overview.js
index f195c90..c91f6dd 100644
--- a/js/ui/overlay.js
+++ b/js/ui/overview.js
@@ -19,14 +19,14 @@ const Dash = imports.ui.dash;
 const Tweener = imports.ui.tweener;
 const Workspaces = imports.ui.workspaces;
 
-const ROOT_OVERLAY_COLOR = new Clutter.Color();
-ROOT_OVERLAY_COLOR.from_pixel(0x000000ff);
+const ROOT_OVERVIEW_COLOR = new Clutter.Color();
+ROOT_OVERVIEW_COLOR.from_pixel(0x000000ff);
 
-// Time for initial animation going into overlay mode
+// Time for initial animation going into Overview mode
 const ANIMATION_TIME = 0.25;
 
 // We divide the screen into a grid of rows and columns, which we use
-// to help us position the overlay components, such as the side panel
+// to help us position the Overview components, such as the side panel
 // that lists applications and documents, the workspaces display, and 
 // the button for adding additional workspaces.
 // In the regular mode, the side panel takes up one column on the left,
@@ -74,11 +74,11 @@ let wideScreen = false;
 let displayGridColumnWidth = null;
 let displayGridRowHeight = null;
 
-function Overlay() {
+function Overview() {
     this._init();
 }
 
-Overlay.prototype = {
+Overview.prototype = {
     _init : function() {
         let me = this;
 
@@ -101,8 +101,8 @@ Overlay.prototype = {
                                                               reactive: true });
         this._group.add_actor(this._transparentBackground);
 
-        // Background color for the overlay
-        this._backOver = new Clutter.Rectangle({ color: ROOT_OVERLAY_COLOR });
+        // Background color for the Overview
+        this._backOver = new Clutter.Rectangle({ color: ROOT_OVERVIEW_COLOR });
         this._group.add_actor(this._backOver);
 
         this._group.hide();
@@ -203,7 +203,7 @@ Overlay.prototype = {
     //// Draggable target interface ////
 
     // Closes any active panes if a GenericDisplayItem is being
-    // dragged over the overlay, i.e. as soon as it starts being dragged.
+    // dragged over the Overview, i.e. as soon as it starts being dragged.
     // This allows the user to place the item on any workspace.
     handleDragOver : function(source, actor, x, y, time) {
         if (source instanceof GenericDisplay.GenericDisplayItem
@@ -218,13 +218,13 @@ Overlay.prototype = {
 
     //// Public methods ////
 
-    // Returns the scale the overlay has when we just start zooming out
+    // Returns the scale the Overview has when we just start zooming out
     // to overview mode. That is, when just the active workspace is showing.
     getZoomedInScale : function() {
         return 1 / this._workspaces.getScale();
     },
 
-    // Returns the position the overlay has when we just start zooming out
+    // Returns the position the Overview has when we just start zooming out
     // to overview mode. That is, when just the active workspace is showing.
     getZoomedInPosition : function() {
         let [posX, posY] = this._workspaces.getActiveWorkspacePosition();
@@ -233,12 +233,12 @@ Overlay.prototype = {
         return [- posX * scale, - posY * scale];
     },
 
-    // Returns the current scale of the overlay.
+    // Returns the current scale of the Overview.
     getScale : function() {
         return this._group.scaleX;
     },
 
-    // Returns the current position of the overlay.
+    // Returns the current position of the Overview.
     getPosition : function() {
         return [this._group.x, this._group.y];
     },
@@ -278,16 +278,16 @@ Overlay.prototype = {
         this._group.add_actor(this._workspaces.actor);
 
         // All the the actors in the window group are completely obscured,
-        // hiding the group holding them while the overlay is displayed greatly
-        // increases performance of the overlay especially when there are many
+        // hiding the group holding them while the Overview is displayed greatly
+        // increases performance of the Overview especially when there are many
         // windows visible.
         //
-        // If we switched to displaying the actors in the overlay rather than
+        // If we switched to displaying the actors in the Overview rather than
         // clones of them, this would obviously no longer be necessary.
         global.window_group.hide();
         this._group.show();
 
-        // Create a zoom out effect. First scale the overlay group up and
+        // Create a zoom out effect. First scale the Overview group up and
         // position it so that the active workspace fills up the whole screen,
         // then transform the group to its normal dimensions and position.
         // The opposite transition is used in hide().
@@ -327,7 +327,7 @@ Overlay.prototype = {
             this._activeDisplayPane.close();
         this._workspaces.hide();
 
-        // Create a zoom in effect by transforming the overlay group so that
+        // Create a zoom in effect by transforming the Overview group so that
         // the active workspace fills up the whole screen. The opposite
         // transition is used in show().
         let scale = this.getZoomedInScale();
@@ -367,11 +367,11 @@ Overlay.prototype = {
      *
      * Make the given MetaWindow be the focus window, switching
      * to the workspace it's on if necessary.  This function
-     * should only be used when the overlay is currently active;
+     * should only be used when the Overview is currently active;
      * outside of that, use the relevant methods on MetaDisplay.
      */
     activateWindow: function (metaWindow, time) {
-         this._workspaces.activateWindowFromOverlay(metaWindow, time);
+         this._workspaces.activateWindowFromOverview(metaWindow, time);
          this.hide();
     },
 
@@ -405,4 +405,4 @@ Overlay.prototype = {
         this.emit('hidden');
     }
 };
-Signals.addSignalMethods(Overlay.prototype);
+Signals.addSignalMethods(Overview.prototype);
diff --git a/js/ui/panel.js b/js/ui/panel.js
index 13d5320..4a65733 100644
--- a/js/ui/panel.js
+++ b/js/ui/panel.js
@@ -164,22 +164,22 @@ Panel.prototype = {
             }));
         this._traymanager.manage_stage(global.stage);
 
-        // TODO: decide what to do with the rest of the panel in the overlay mode (make it fade-out, become non-reactive, etc.)
-        // We get into the overlay mode on button-press-event as opposed to button-release-event because eventually we'll probably
-        // have the overlay act like a menu that allows the user to release the mouse on the activity the user wants
+        // TODO: decide what to do with the rest of the panel in the Overview mode (make it fade-out, become non-reactive, etc.)
+        // We get into the Overview mode on button-press-event as opposed to button-release-event because eventually we'll probably
+        // have the Overview act like a menu that allows the user to release the mouse on the activity the user wants
         // to switch to.
         this.button.button.connect('button-press-event',
-                                   Lang.bind(Main.overlay, Main.overlay.toggle));
-        // In addition to pressing the button, the overlay can be entered and exited by other means, such as
-        // pressing the System key, Alt+F1 or Esc. We want the button to be pressed in when the overlay is entered
+                                   Lang.bind(Main.overview, Main.overview.toggle));
+        // In addition to pressing the button, the Overview can be entered and exited by other means, such as
+        // pressing the System key, Alt+F1 or Esc. We want the button to be pressed in when the Overview is entered
         // and to be released when it is exited regardless of how it was triggered.
-        Main.overlay.connect('showing', Lang.bind(this.button, this.button.pressIn));
-        Main.overlay.connect('hiding', Lang.bind(this.button, this.button.release));
+        Main.overview.connect('showing', Lang.bind(this.button, this.button.pressIn));
+        Main.overview.connect('hiding', Lang.bind(this.button, this.button.release));
 
         this.actor.add_actor(box);
 
         Main.chrome.addActor(this.actor, box);
-        Main.chrome.setVisibleInOverlay(this.actor, true);
+        Main.chrome.setVisibleInOverview(this.actor, true);
 
         // Start the clock
         this._updateClock();
@@ -219,8 +219,8 @@ Panel.prototype = {
     },
 
     _onHotCornerTriggered : function() {
-        if (!Main.overlay.animationInProgress) {
-            Main.overlay.toggle();
+        if (!Main.overview.animationInProgress) {
+            Main.overview.toggle();
         }
         return false;
      }
diff --git a/js/ui/places.js b/js/ui/places.js
index 0c64e90..b11c97a 100644
--- a/js/ui/places.js
+++ b/js/ui/places.js
@@ -59,7 +59,7 @@ Places.prototype = {
         let homeIcon = Shell.util_get_icon_for_uri (homeUri);
         let homeTexture = Shell.TextureCache.get_default().load_gicon(homeIcon, PLACES_ICON_SIZE);
         let home = new PlaceDisplay(homeLabel, homeTexture, Lang.bind(this, function() {
-            Main.overlay.hide();
+            Main.overview.hide();
             Gio.app_info_launch_default_for_uri(homeUri, Main.createAppLaunchContext());
         }));
 
@@ -79,7 +79,7 @@ Places.prototype = {
         if (networkApp != null) {
             let networkIcon = networkApp.create_icon_texture(PLACES_ICON_SIZE);
             let network = new PlaceDisplay(networkApp.get_name(), networkIcon, Lang.bind(this, function () {
-                Main.overlay.hide();
+                Main.overview.hide();
                 networkApp.launch();
             }));
             this._menuBox.append(network.actor, Big.BoxPackFlags.NONE);
@@ -87,7 +87,7 @@ Places.prototype = {
 
         let connectIcon = Shell.TextureCache.get_default().load_icon_name("applications-internet", PLACES_ICON_SIZE);
         let connect = new PlaceDisplay('Connect to...', connectIcon, Lang.bind(this, function () {
-            Main.overlay.hide();
+            Main.overview.hide();
             new Shell.Process({ args: ['nautilus-connect-server'] }).run();
         }));
         this._menuBox.append(connect.actor, Big.BoxPackFlags.NONE);
@@ -149,7 +149,7 @@ Places.prototype = {
             let icon = Shell.util_get_icon_for_uri(bookmark);
             let iconTexture = Shell.TextureCache.get_default().load_gicon(icon, PLACES_ICON_SIZE);
             let item = new PlaceDisplay(label, iconTexture, Lang.bind(this, function() {
-                Main.overlay.hide();
+                Main.overview.hide();
                 Gio.app_info_launch_default_for_uri(bookmark, Main.createAppLaunchContext());
             }));
             this._dirsBox.append(item.actor, Big.BoxPackFlags.NONE);
diff --git a/js/ui/windowManager.js b/js/ui/windowManager.js
index 18f394b..946d9a3 100644
--- a/js/ui/windowManager.js
+++ b/js/ui/windowManager.js
@@ -85,7 +85,7 @@ WindowManager.prototype = {
     },
 
     _shouldAnimate : function(actor) {
-        if (Main.overlay.visible)
+        if (Main.overview.visible)
             return false;
         if (actor && (actor.get_window_type() != Meta.CompWindowType.NORMAL))
             return false;
diff --git a/js/ui/workspaces.js b/js/ui/workspaces.js
index 80ad993..e1c6aba 100644
--- a/js/ui/workspaces.js
+++ b/js/ui/workspaces.js
@@ -15,7 +15,7 @@ const AppDisplay = imports.ui.appDisplay;
 const DND = imports.ui.dnd;
 const GenericDisplay = imports.ui.genericDisplay;
 const Main = imports.ui.main;
-const Overlay = imports.ui.overlay;
+const Overview = imports.ui.overview;
 const Panel = imports.ui.panel;
 const Tweener = imports.ui.tweener;
 
@@ -293,16 +293,16 @@ Workspace.prototype = {
                               Lang.bind(this,
                                         function(clone, time) {
                                             this._metaWorkspace.activate(time);
-                                            Main.overlay.hide();
+                                            Main.overview.hide();
                                         }));
         this.actor.add_actor(this._desktop.actor);
 
         // Create clones for remaining windows that should be
-        // visible in the overlay
+        // visible in the Overview
         this._windows = [this._desktop];
         this._windowIcons = [ null ];
         for (let i = 0; i < windows.length; i++) {
-            if (this._isOverlayWindow(windows[i])) {
+            if (this._isOverviewWindow(windows[i])) {
                 this._addWindowClone(windows[i]);
             }
         }
@@ -318,7 +318,7 @@ Workspace.prototype = {
 
         this._frame = null;
 
-        this.leavingOverlay = false;
+        this.leavingOverview = false;
     },
 
     updateRemovable : function() {
@@ -346,7 +346,7 @@ Workspace.prototype = {
                 this._removeButton.set_opacity(0);
                 Tweener.addTween(this._removeButton,
                                  { opacity: 255,
-                                   time: Overlay.ANIMATION_TIME,
+                                   time: Overview.ANIMATION_TIME,
                                    transition: "easeOutQuad"
                                  });
             }
@@ -357,7 +357,7 @@ Workspace.prototype = {
             if (this._visible) {
                 Tweener.addTween(this._removeButton,
                                  { opacity: 0,
-                                   time: Overlay.ANIMATION_TIME,
+                                   time: Overview.ANIMATION_TIME,
                                    transition: "easeOutQuad",
                                    onComplete: this._removeRemoveButton,
                                    onCompleteScope: this
@@ -428,7 +428,7 @@ Workspace.prototype = {
                              this._desktop.actor.height + 2 * FRAME_SIZE / this.actor.scale_y);
     },
 
-    // Reposition all windows in their zoomed-to-overlay position. if workspaceZooming
+    // Reposition all windows in their zoomed-to-Overview position. if workspaceZooming
     // is true, then the workspace is moving at the same time and we need to take
     // that into account
     positionWindows : function(workspaceZooming) {
@@ -460,7 +460,7 @@ Workspace.prototype = {
                                scale_x: scale,
                                scale_y: scale,
                                workspace_relative: workspaceZooming ? this : null,
-                               time: Overlay.ANIMATION_TIME,
+                               time: Overview.ANIMATION_TIME,
                                transition: "easeOutQuad",
                                onComplete: Lang.bind(this, function() {
                                   this._fadeInWindowIcon(clone, icon);
@@ -494,7 +494,7 @@ Workspace.prototype = {
         icon.raise(this.actor);
         Tweener.addTween(icon,
                          { opacity: 255,
-                           time: Overlay.ANIMATION_TIME,
+                           time: Overview.ANIMATION_TIME,
                            transition: "easeOutQuad" });
     },
 
@@ -531,14 +531,14 @@ Workspace.prototype = {
 
         // If metaWin.get_compositor_private() returned non-NULL, that
         // means the window still exists (and is just being moved to
-        // another workspace or something), so set its overlayHint
+        // another workspace or something), so set its overviewHint
         // accordingly. (If it returned NULL, then the window is being
         // destroyed; we'd like to animate this, but it's too late at
         // this point.)
         if (win) {
             let [stageX, stageY] = clone.actor.get_transformed_position();
             let [stageWidth, stageHeight] = clone.actor.get_transformed_size();
-            win._overlayHint = {
+            win._overviewHint = {
                 x: stageX,
                 y: stageY,
                 scale: stageWidth / clone.actor.width
@@ -552,7 +552,7 @@ Workspace.prototype = {
     },
 
     _windowAdded : function(metaWorkspace, metaWin) {
-        if (this.leavingOverlay) 
+        if (this.leavingOverview)
             return;
 
         let win = metaWin.get_compositor_private();
@@ -569,16 +569,16 @@ Workspace.prototype = {
             return;
         }
         
-        if (!this._isOverlayWindow(win))
+        if (!this._isOverviewWindow(win))
             return;        
 
         let clone = this._addWindowClone(win);
 
-        if (win._overlayHint) {
-            let x = (win._overlayHint.x - this.actor.x) / this.scale;
-            let y = (win._overlayHint.y - this.actor.y) / this.scale;
-            let scale = win._overlayHint.scale / this.scale;
-            delete win._overlayHint;
+        if (win._overviewHint) {
+            let x = (win._overviewHint.x - this.actor.x) / this.scale;
+            let y = (win._overviewHint.y - this.actor.y) / this.scale;
+            let scale = win._overviewHint.scale / this.scale;
+            delete win._overviewHint;
 
             clone.actor.set_position (x, y);
             clone.actor.set_scale (scale, scale);
@@ -588,8 +588,8 @@ Workspace.prototype = {
         this.updateRemovable();
     },
 
-    // Animate the full-screen to overlay transition.
-    zoomToOverlay : function() {
+    // Animate the full-screen to Overview transition.
+    zoomToOverview : function() {
         this.actor.set_position(this.gridX, this.gridY);
         this.actor.set_scale(this.scale, this.scale);
 
@@ -603,7 +603,7 @@ Workspace.prototype = {
             this._removeButton.opacity = 0;
             Tweener.addTween(this._removeButton,
                              { opacity: 255,
-                               time: Overlay.ANIMATION_TIME,
+                               time: Overview.ANIMATION_TIME,
                                transition: 'easeOutQuad'
                              });
         }
@@ -611,14 +611,14 @@ Workspace.prototype = {
         this._visible = true;
     },
 
-    // Animates the return from overlay mode
-    zoomFromOverlay : function() {
-        this.leavingOverlay = true;
+    // Animates the return from Overview mode
+    zoomFromOverview : function() {
+        this.leavingOverview = true;
 
         this._hideAllIcons();
 
-        Main.overlay.connect('hidden', Lang.bind(this,
-                                                 this._doneLeavingOverlay));
+        Main.overview.connect('hidden', Lang.bind(this,
+                                                 this._doneLeavingOverview));
 
         // Fade out the remove button if available, so that it doesn't
         // disappear too abrubtly and doesn't become too big.
@@ -626,7 +626,7 @@ Workspace.prototype = {
             Tweener.removeTweens(this._removeButton);
             Tweener.addTween(this._removeButton,
                              { opacity: 0,
-                               time: Overlay.ANIMATION_TIME,
+                               time: Overview.ANIMATION_TIME,
                                transition: 'easeOutQuad'
                              });
         }
@@ -640,7 +640,7 @@ Workspace.prototype = {
                                scale_x: 1.0,
                                scale_y: 1.0,
                                workspace_relative: this,
-                               time: Overlay.ANIMATION_TIME,
+                               time: Overview.ANIMATION_TIME,
                                opacity: 255,
                                transition: "easeOutQuad"
                              });
@@ -658,7 +658,7 @@ Workspace.prototype = {
                            y: this.gridY,
                            scale_x: this.scale,
                            scale_y: this.scale,
-                           time: Overlay.ANIMATION_TIME,
+                           time: Overview.ANIMATION_TIME,
                            transition: "easeOutQuad",
                            onComplete: Lang.bind(this, this._fadeInAllIcons)
                          });
@@ -680,7 +680,7 @@ Workspace.prototype = {
                            y: this.gridY,
                            scale_x: this.scale,
                            scale_y: this.scale,
-                           time: Overlay.ANIMATION_TIME,
+                           time: Overview.ANIMATION_TIME,
                            transition: "easeOutQuad"
                          });
 
@@ -703,7 +703,7 @@ Workspace.prototype = {
                            y: destY,
                            scale_x: this.scale,
                            scale_y: this.scale,
-                           time: Overlay.ANIMATION_TIME,
+                           time: Overview.ANIMATION_TIME,
                            transition: "easeOutQuad",
                            onComplete: onComplete
                          });
@@ -726,9 +726,9 @@ Workspace.prototype = {
         this._metaWorkspace.disconnect(this._windowRemovedId);
     },
 
-    // Sets this.leavingOverlay flag to false.
-    _doneLeavingOverlay : function() {
-        this.leavingOverlay = false;
+    // Sets this.leavingOverview flag to false.
+    _doneLeavingOverview : function() {
+        this.leavingOverview = false;
     },
 
     // Tests if @win belongs to this workspaces
@@ -737,8 +737,8 @@ Workspace.prototype = {
             (win.get_meta_window() && win.get_meta_window().is_on_all_workspaces());
     },
 
-    // Tests if @win should be shown in the overlay
-    _isOverlayWindow : function (win) {
+    // Tests if @win should be shown in the Overview
+    _isOverviewWindow : function (win) {
         let wintype = win.get_window_type();
         if (wintype == Meta.WindowType.DESKTOP || 
             wintype == Meta.WindowType.DOCK)
@@ -813,7 +813,7 @@ Workspace.prototype = {
     },
 
     _onCloneSelected : function (clone, time) {
-        Main.overlay.activateWindow(clone.metaWindow, time);
+        Main.overview.activateWindow(clone.metaWindow, time);
     },
 
     _removeSelf : function(actor, event) {
@@ -836,7 +836,7 @@ Workspace.prototype = {
 
             // Set a hint on the Mutter.Window so its initial position
             // in the new workspace will be correct
-            win._overlayHint = {
+            win._overviewHint = {
                 x: actor.x,
                 y: actor.y,
                 scale: actor.scale_x
@@ -911,11 +911,11 @@ Workspaces.prototype = {
         // Position/scale the desktop windows and their children after the
         // workspaces have been created. This cannot be done first because
         // window movement depends on the Workspaces object being accessible
-        // as an Overlay member.
-        Main.overlay.connect('showing',
+        // as an Overview member.
+        Main.overview.connect('showing',
                              Lang.bind(this, function() {
             for (let w = 0; w < this._workspaces.length; w++)
-                this._workspaces[w].zoomToOverlay();
+                this._workspaces[w].zoomToOverview();
         }));
 
         // Track changes to the number of workspaces
@@ -936,8 +936,8 @@ Workspaces.prototype = {
         return null;
     },
 
-    // Should only be called from active overlay context
-    activateWindowFromOverlay: function (metaWindow, time) {
+    // Should only be called from active Overview context
+    activateWindowFromOverview: function (metaWindow, time) {
         let global = Shell.Global.get();
         let activeWorkspaceNum = global.screen.get_active_workspace_index();
         let windowWorkspaceNum = metaWindow.get_workspace().index();
@@ -962,7 +962,7 @@ Workspaces.prototype = {
         activeWorkspace.actor.raise_top();
 
         for (let w = 0; w < this._workspaces.length; w++)
-            this._workspaces[w].zoomFromOverlay();
+            this._workspaces[w].zoomFromOverview();
     },
 
     destroy : function() {
@@ -1138,49 +1138,49 @@ Workspaces.prototype = {
 Tweener.registerSpecialPropertyModifier("workspace_relative", _workspaceRelativeModifier, _workspaceRelativeGet);
 
 function _workspaceRelativeModifier(workspace) {
-    let [startX, startY] = Main.overlay.getPosition();
-    let overlayPosX, overlayPosY, overlayScale;
+    let [startX, startY] = Main.overview.getPosition();
+    let overviewPosX, overviewPosY, overviewScale;
 
     if (!workspace)
         return [];
 
-    if (workspace.leavingOverlay) {
-        let [zoomedInX, zoomedInY] = Main.overlay.getZoomedInPosition();
-        overlayPosX = { begin: startX, end: zoomedInX };
-        overlayPosY = { begin: startY, end: zoomedInY };
-        overlayScale = { begin: Main.overlay.getScale(),
-                         end: Main.overlay.getZoomedInScale() };
+    if (workspace.leavingOverview) {
+        let [zoomedInX, zoomedInY] = Main.overview.getZoomedInPosition();
+        overviewPosX = { begin: startX, end: zoomedInX };
+        overviewPosY = { begin: startY, end: zoomedInY };
+        overviewScale = { begin: Main.overview.getScale(),
+                          end: Main.overview.getZoomedInScale() };
     } else {
-        overlayPosX = { begin: startX, end: 0 };
-        overlayPosY = { begin: startY, end: 0 };
-        overlayScale = { begin: Main.overlay.getScale(), end: 1 };
+        overviewPosX = { begin: startX, end: 0 };
+        overviewPosY = { begin: startY, end: 0 };
+        overviewScale = { begin: Main.overview.getScale(), end: 1 };
     }
 
     return [ { name: "x",
                parameters: { workspacePos: workspace.gridX,
-                             overlayPos: overlayPosX,
-                             overlayScale: overlayScale } },
+                             overviewPos: overviewPosX,
+                             overviewScale: overviewScale } },
              { name: "y",
                parameters: { workspacePos: workspace.gridY,
-                             overlayPos: overlayPosY,
-                             overlayScale: overlayScale } }
+                             overviewPos: overviewPosY,
+                             overviewScale: overviewScale } }
            ];
 }
 
 function _workspaceRelativeGet(begin, end, time, params) {
-    let curOverlayPos = (1 - time) * params.overlayPos.begin +
-                        time * params.overlayPos.end;
-    let curOverlayScale = (1 - time) * params.overlayScale.begin +
-                          time * params.overlayScale.end;
+    let curOverviewPos = (1 - time) * params.overviewPos.begin +
+                         time * params.overviewPos.end;
+    let curOverviewScale = (1 - time) * params.overviewScale.begin +
+                           time * params.overviewScale.end;
 
     // Calculate the screen position of the window.
     let screen = (1 - time) *
-                 ((begin + params.workspacePos) * params.overlayScale.begin +
-                  params.overlayPos.begin) +
+                 ((begin + params.workspacePos) * params.overviewScale.begin +
+                  params.overviewPos.begin) +
                  time *
-                 ((end + params.workspacePos) * params.overlayScale.end +
-                 params.overlayPos.end);
+                 ((end + params.workspacePos) * params.overviewScale.end +
+                 params.overviewPos.end);
 
     // Return the workspace coordinates.
-    return (screen - curOverlayPos) / curOverlayScale - params.workspacePos;
+    return (screen - curOverviewPos) / curOverviewScale - params.workspacePos;
 }



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