[cluttermm] Reverted overloaded methods for Clutter::Actor since it's ambiguous for compiler (maybe use template
- From: Siavash Safi <siavashs src gnome org>
- To: svn-commits-list gnome org
- Subject: [cluttermm] Reverted overloaded methods for Clutter::Actor since it's ambiguous for compiler (maybe use template
- Date: Sun, 26 Apr 2009 16:17:56 -0400 (EDT)
commit afbe4ba0cfecd8c376d06623171aeea609705c21
Author: Siavash Safi <siavash siavashs org>
Date: Mon Apr 27 00:46:24 2009 +0430
Reverted overloaded methods for Clutter::Actor since it's ambiguous for compiler (maybe use templates later?)
---
ChangeLog | 5 +++++
clutter/src/actor.hg | 42 +++++++++++++++++++++---------------------
2 files changed, 26 insertions(+), 21 deletions(-)
diff --git a/ChangeLog b/ChangeLog
index 20bd3a2..e19c96e 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,8 @@
+2009-04-27 Siavash Safi <siavash siavashs org>
+
+ * clutter/src/actor.hg: Reverted overloaded methods for now since
+ it's ambiguous for the compiler.
+
2009-04-11 Siavash Safi <siavash siavashs org>
* trunk/clutter/src/cairo-texture.ccg:
diff --git a/clutter/src/actor.hg b/clutter/src/actor.hg
index 3fc281c..5ad176d 100644
--- a/clutter/src/actor.hg
+++ b/clutter/src/actor.hg
@@ -108,37 +108,37 @@ public:
Geometry get_geometry() const;
//_WRAP_METHOD(void get_coords(int *x_1, int *y_1, int *x_2, int *y_2) const, clutter_actor_get_coords)
_WRAP_METHOD(void set_size(int width, int height), clutter_actor_set_size)
- _WRAP_METHOD(void set_size(Unit width, Unit height), clutter_actor_set_sizeu)
+ _WRAP_METHOD(void set_sizeu(Unit width, Unit height), clutter_actor_set_sizeu)
_WRAP_METHOD(void get_position(int& x, int& y), clutter_actor_get_position)
- _WRAP_METHOD(void get_position(Unit& x, Unit& y), clutter_actor_get_positionu)
+ _WRAP_METHOD(void get_positionu(Unit& x, Unit& y), clutter_actor_get_positionu)
_WRAP_METHOD(void set_position(int x, int y), clutter_actor_set_position)
- _WRAP_METHOD(void set_position(Unit x, Unit y), clutter_actor_set_positionu)
+ _WRAP_METHOD(void set_positionu(Unit x, Unit y), clutter_actor_set_positionu)
//_WRAP_METHOD(void get_abs_position(int& x, int& y) const, clutter_actor_get_abs_position)
_WRAP_METHOD(guint get_width() const, clutter_actor_get_width)
_WRAP_METHOD(Unit get_widthu() const, clutter_actor_get_widthu)
_WRAP_METHOD(guint get_height() const, clutter_actor_get_height)
_WRAP_METHOD(Unit get_heightu() const, clutter_actor_get_heightu)
_WRAP_METHOD(void set_width(guint width), clutter_actor_set_width)
- _WRAP_METHOD(void set_width(Unit width), clutter_actor_set_widthu)
+ _WRAP_METHOD(void set_widthu(Unit width), clutter_actor_set_widthu)
_WRAP_METHOD(void set_height(guint height), clutter_actor_set_height)
- _WRAP_METHOD(void set_height(Unit height), clutter_actor_set_heightu)
+ _WRAP_METHOD(void set_heightu(Unit height), clutter_actor_set_heightu)
_WRAP_METHOD(void set_x(int x), clutter_actor_set_x)
- _WRAP_METHOD(void set_x(Unit x), clutter_actor_set_xu)
+ _WRAP_METHOD(void set_xu(Unit x), clutter_actor_set_xu)
_WRAP_METHOD(int get_x() const, clutter_actor_get_x)
_WRAP_METHOD(Unit get_xu() const, clutter_actor_get_xu)
_WRAP_METHOD(void set_y(int y), clutter_actor_set_y)
- _WRAP_METHOD(void set_y(Unit y), clutter_actor_set_yu)
+ _WRAP_METHOD(void set_yu(Unit y), clutter_actor_set_yu)
_WRAP_METHOD(int get_y() const, clutter_actor_get_y)
_WRAP_METHOD(Unit get_yu() const, clutter_actor_get_yu)
_WRAP_METHOD(void set_reactive(bool reactive = true), clutter_actor_set_reactive)
_WRAP_METHOD(bool get_reactive() const, clutter_actor_get_reactive)
_WRAP_METHOD(void set_rotation(RotateAxis axis, double angle, int x, int y, int z), clutter_actor_set_rotation)
- _WRAP_METHOD(void set_rotation(RotateAxis axis, double angle, Unit x, Unit y, Unit z), clutter_actor_set_rotationu)
+ _WRAP_METHOD(void set_rotationu(RotateAxis axis, double angle, Unit x, Unit y, Unit z), clutter_actor_set_rotationu)
_WRAP_METHOD(void set_z_rotation_from_gravity(double angle, Gravity gravity), clutter_actor_set_z_rotation_from_gravity)
_WRAP_METHOD(double get_rotation(RotateAxis axis, int& x, int& y, int& z) const, clutter_actor_get_rotation)
- _WRAP_METHOD(double get_rotation(RotateAxis axis, Unit& x, Unit& y, Unit& z) const, clutter_actor_get_rotationu)
+ _WRAP_METHOD(double get_rotationu(RotateAxis axis, Unit& x, Unit& y, Unit& z) const, clutter_actor_get_rotationu)
_WRAP_METHOD(Gravity get_z_rotation_gravity() const, clutter_actor_get_z_rotation_gravity)
_WRAP_METHOD(void set_opacity(guint8 opacity), clutter_actor_set_opacity)
_WRAP_METHOD(guint8 get_opacity() const, clutter_actor_get_opacity)
@@ -147,8 +147,8 @@ public:
_WRAP_METHOD(guint32 get_gid() const, clutter_actor_get_gid)
_WRAP_METHOD(void set_clip(int xoff, int yoff, int width, int height), clutter_actor_set_clip)
_WRAP_METHOD(void get_clip(int& xoff, int& yoff, int& width, int& height), clutter_actor_get_clip)
- _WRAP_METHOD(void set_clip(Unit xoff, Unit yoff, Unit width, Unit height), clutter_actor_set_clipu)
- _WRAP_METHOD(void get_clip(Unit& xoff, Unit& yoff, Unit& width, Unit& height), clutter_actor_get_clipu)
+ _WRAP_METHOD(void set_clipu(Unit xoff, Unit yoff, Unit width, Unit height), clutter_actor_set_clipu)
+ _WRAP_METHOD(void get_clipu(Unit& xoff, Unit& yoff, Unit& width, Unit& height), clutter_actor_get_clipu)
_WRAP_METHOD(void remove_clip(), clutter_actor_remove_clip)
_WRAP_METHOD(bool has_clip() const, clutter_actor_has_clip)
_WRAP_METHOD(void set_parent(const Glib::RefPtr<Actor>& parent), clutter_actor_set_parent)
@@ -196,36 +196,36 @@ public:
_WRAP_METHOD(bool get_paint_visibility() const, clutter_actor_get_paint_visibility)
_WRAP_METHOD(void move_anchor_point_from_gravity(Gravity gravity), clutter_actor_move_anchor_point_from_gravity)
_WRAP_METHOD(void move_anchor_point(int anchor_x, int anchor_y), clutter_actor_move_anchor_point)
- _WRAP_METHOD(void move_anchor_point(Unit anchor_x, Unit anchor_y), clutter_actor_move_anchor_pointu)
+ _WRAP_METHOD(void move_anchor_pointu(Unit anchor_x, Unit anchor_y), clutter_actor_move_anchor_pointu)
_WRAP_METHOD(bool get_fixed_position_set() const, clutter_actor_get_fixed_position_set)
_WRAP_METHOD(void set_fixed_position_set(bool is_set), clutter_actor_set_fixed_position_set)
_WRAP_METHOD(void get_transformed_position(int& x, int& y) const, clutter_actor_get_transformed_position)
- _WRAP_METHOD(void get_transformed_position(Unit& x, Unit& y) const, clutter_actor_get_transformed_positionu)
+ _WRAP_METHOD(void get_transformed_positionu(Unit& x, Unit& y) const, clutter_actor_get_transformed_positionu)
_WRAP_METHOD(void get_transformed_size(guint& width, guint& height) const, clutter_actor_get_transformed_size)
- _WRAP_METHOD(void get_transformed_size(Unit& width, Unit& height) const, clutter_actor_get_transformed_sizeu)
+ _WRAP_METHOD(void get_transformed_sizeu(Unit& width, Unit& height) const, clutter_actor_get_transformed_sizeu)
_WRAP_METHOD(void get_allocation_coords(int& x1, int& y1, int& x2, int& y2) const, clutter_actor_get_allocation_coords)
_WRAP_METHOD_DOCS_ONLY(clutter_actor_get_allocation_geometry)
Geometry get_allocation_geometry() const;
_WRAP_METHOD(void set_depth(int depth), clutter_actor_set_depth)
- _WRAP_METHOD(void set_depth(Unit depth), clutter_actor_set_depthu)
+ _WRAP_METHOD(void set_depthu(Unit depth), clutter_actor_set_depthu)
_WRAP_METHOD(int get_depth() const, clutter_actor_get_depth)
_WRAP_METHOD(Unit get_depthu() const, clutter_actor_get_depthu)
_WRAP_METHOD(void set_scale(double scale_x, double scale_y), clutter_actor_set_scale)
_WRAP_METHOD(void set_scale_full(double scale_x, double scale_y, int center_x, int center_y), clutter_actor_set_scale_full)
- _WRAP_METHOD(void set_scale_full(double scale_x, double scale_y, Unit center_x, Unit center_y), clutter_actor_set_scale_fullu)
+ _WRAP_METHOD(void set_scale_fullu(double scale_x, double scale_y, Unit center_x, Unit center_y), clutter_actor_set_scale_fullu)
_WRAP_METHOD(void set_scale_with_gravity(double scale_x, double scale_y, Gravity gravity), clutter_actor_set_scale_with_gravity)
_WRAP_METHOD(void get_scale(double& scale_x, double& scale_y) const, clutter_actor_get_scale)
_WRAP_METHOD(void get_scale_center(int& center_x, int& center_y) const, clutter_actor_get_scale_center)
- _WRAP_METHOD(void get_scale_center(Unit& center_x, Unit& center_y) const, clutter_actor_get_scale_centeru)
+ _WRAP_METHOD(void get_scale_centeru(Unit& center_x, Unit& center_y) const, clutter_actor_get_scale_centeru)
_WRAP_METHOD(Gravity get_scale_gravity() const, clutter_actor_get_scale_gravity)
//_WRAP_METHOD(void get_abs_size(guint& width, guint& height) const, clutter_actor_get_abs_size)
_WRAP_METHOD(void get_size(guint& width, guint& height) const, clutter_actor_get_size)
- _WRAP_METHOD(void get_size(Unit& width, Unit& height) const, clutter_actor_get_sizeu)
+ _WRAP_METHOD(void get_sizeu(Unit& width, Unit& height) const, clutter_actor_get_sizeu)
_WRAP_METHOD(void move_by(int dx, int dy), clutter_actor_move_by)
- _WRAP_METHOD(void move_by(Unit dx, Unit dy), clutter_actor_move_byu)
+ _WRAP_METHOD(void move_byu(Unit dx, Unit dy), clutter_actor_move_byu)
_WRAP_METHOD(void apply_transform_to_point(const Vertex& point, Vertex& vertex) const, clutter_actor_apply_transform_to_point)
_WRAP_METHOD(void transform_stage_point(Unit x, Unit y, Unit& x_out, Unit& y_out) const, clutter_actor_transform_stage_point)
@@ -235,8 +235,8 @@ public:
_WRAP_METHOD(void set_anchor_point(int anchor_x, int anchor_y), clutter_actor_set_anchor_point)
_WRAP_METHOD(void get_anchor_point(int& anchor_x, int& anchor_y) const, clutter_actor_get_anchor_point)
- _WRAP_METHOD(void set_anchor_point(Unit anchor_x, Unit anchor_y), clutter_actor_set_anchor_pointu)
- _WRAP_METHOD(void get_anchor_point(Unit& anchor_x, Unit& anchor_y), clutter_actor_get_anchor_pointu)
+ _WRAP_METHOD(void set_anchor_pointu(Unit anchor_x, Unit anchor_y), clutter_actor_set_anchor_pointu)
+ _WRAP_METHOD(void get_anchor_pointu(Unit& anchor_x, Unit& anchor_y), clutter_actor_get_anchor_pointu)
_WRAP_METHOD(void set_anchor_point_from_gravity(ClutterGravity gravity), clutter_actor_set_anchor_point_from_gravity)
_WRAP_METHOD(Gravity get_anchor_point_gravity(), clutter_actor_get_anchor_point_gravity)
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