gjs r23 - in trunk: . modules
- From: jobi svn gnome org
- To: svn-commits-list gnome org
- Subject: gjs r23 - in trunk: . modules
- Date: Mon, 13 Oct 2008 21:54:54 +0000 (UTC)
Author: jobi
Date: Mon Oct 13 21:54:54 2008
New Revision: 23
URL: http://svn.gnome.org/viewvc/gjs?rev=23&view=rev
Log:
Add a signals module
GObject-like signals for JS objects
Added:
trunk/modules/signals.js
Modified:
trunk/Makefile-modules.am
Modified: trunk/Makefile-modules.am
==============================================================================
--- trunk/Makefile-modules.am (original)
+++ trunk/Makefile-modules.am Mon Oct 13 21:54:54 2008
@@ -1,4 +1,5 @@
-dist_gjsjs_DATA += modules/lang.js
+dist_gjsjs_DATA += modules/lang.js \
+ modules/signals.js
gjsnative_LTLIBRARIES += gi.la mainloop.la
Added: trunk/modules/signals.js
==============================================================================
--- (empty file)
+++ trunk/modules/signals.js Mon Oct 13 21:54:54 2008
@@ -0,0 +1,146 @@
+/*
+ * Copyright (c) 2008 litl, LLC
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+// A couple principals of this simple signal system:
+// 1) should look just like our GObject signal binding
+// 2) memory and safety matter more than speed of connect/disconnect/emit
+// 3) the expectation is that a given object will have a very small number of
+// connections, but they may be to different signal names
+
+function _connect(name, callback) {
+ // be paranoid about callback arg since we'd start to throw from emit()
+ // if it was messed up
+ if (typeof(callback) != 'function')
+ throw new Error("When connecting signal must give a callback that is a function");
+
+ // we instantiate the "signal machinery" only on-demand if anything
+ // gets connected.
+ if (!('_signalConnections' in this)) {
+ this._signalConnections = [];
+ this._nextConnectionId = 1;
+ }
+
+ let id = this._nextConnectionId;
+ this._nextConnectionId += 1;
+
+ // this makes it O(n) in total connections to emit, but I think
+ // it's right to optimize for low memory and reentrancy-safety
+ // rather than speed
+ this._signalConnections.push({ 'id' : id,
+ 'name' : name,
+ 'callback' : callback,
+ 'disconnected' : false
+ });
+ return id;
+}
+
+function _disconnect(id) {
+ if ('_signalConnections' in this) {
+ let i;
+ let length = this._signalConnections.length;
+ for (i = 0; i < length; ++i) {
+ let connection = this._signalConnections[i];
+ if (connection.id == id) {
+ if (connection.disconnected)
+ throw new Error("Signal handler id " + id + " already disconnected");
+
+ // set a flag to deal with removal during emission
+ connection.disconnected = true;
+ this._signalConnections.splice(i, 1);
+
+ return;
+ }
+ }
+ }
+ throw new Error("No signal connection " + id + " found");
+}
+
+function _disconnectAll() {
+ if ('_signalConnections' in this) {
+ while (this._signalConnections.length > 0) {
+ _disconnect.call(this, this._signalConnections[0].id);
+ }
+ }
+}
+
+function _emit(name /* , arg1, arg2 */) {
+ // may not be any signal handlers at all, if not then return
+ if (!('_signalConnections' in this))
+ return;
+
+ // To deal with re-entrancy (removal/addition while
+ // emitting), we copy out a list of what was connected
+ // at emission start; and just before invoking each
+ // handler we check its disconnected flag.
+ let handlers = [];
+ let i;
+ let length = this._signalConnections.length;
+ for (i = 0; i < length; ++i) {
+ let connection = this._signalConnections[i];
+ if (connection.name == name) {
+ handlers.push(connection);
+ }
+ }
+
+ // create arg array which is emitter + everything passed in except
+ // signal name. Would be more convenient not to pass emitter to
+ // the callback, but trying to be 100% consistent with GObject
+ // which does pass it in. Also if we pass in the emitter here,
+ // people don't create closures with the emitter in them,
+ // which would be a cycle.
+
+ let arg_array = [ this ];
+ // arguments[0] should be signal name so skip it
+ length = arguments.length;
+ for (i = 1; i < length; ++i) {
+ arg_array.push(arguments[i]);
+ }
+
+ length = handlers.length;
+ for (i = 0; i < length; ++i) {
+ let connection = handlers[i];
+ if (!connection.disconnected) {
+ try {
+ // since we pass "null" for this, the global object will be used.
+ let ret = connection.callback.apply(null, arg_array);
+
+ // if the callback returns true, we don't call the next
+ // signal handlers
+ if (ret === true) {
+ break;
+ }
+ } catch(e) {
+ // just log any exceptions so that callbacks can't disrupt
+ // signal emission
+ logError(e, "Exception in callback for signal: "+name);
+ }
+ }
+ }
+}
+
+function addSignalMethods(proto) {
+ proto.connect = _connect;
+ proto.disconnect = _disconnect;
+ proto.emit = _emit;
+ // this one is not in GObject, but useful
+ proto.disconnectAll = _disconnectAll;
+}
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