gbrainy r467 - trunk/src
- From: jmas svn gnome org
- To: svn-commits-list gnome org
- Subject: gbrainy r467 - trunk/src
- Date: Tue, 11 Nov 2008 18:10:40 +0000 (UTC)
Author: jmas
Date: Tue Nov 11 18:10:40 2008
New Revision: 467
URL: http://svn.gnome.org/viewvc/gbrainy?rev=467&view=rev
Log:
2008-11-11 Jordi Mas <jmas softcatala org>
* gbrainy.cs: Use ResponseType instead of numbers for dlg results
* GtkDialog.cs: Use ResponseType instead of numbers for dlg results
Modified:
trunk/src/ChangeLog
trunk/src/GtkDialog.cs
trunk/src/gbrainy.cs
Modified: trunk/src/GtkDialog.cs
==============================================================================
--- trunk/src/GtkDialog.cs (original)
+++ trunk/src/GtkDialog.cs Tue Nov 11 18:10:40 2008
@@ -38,9 +38,9 @@
dialog = null;
}
- public int Run ()
+ public ResponseType Run ()
{
- return Dialog.Run ();
+ return (ResponseType) Dialog.Run ();
}
public Gtk.Dialog Dialog {
Modified: trunk/src/gbrainy.cs
==============================================================================
--- trunk/src/gbrainy.cs (original)
+++ trunk/src/gbrainy.cs Tue Nov 11 18:10:40 2008
@@ -45,7 +45,6 @@
[Glade.Widget] Gtk.Label label_answer;
GameDrawingArea drawing_area;
GameSession session;
- const int ok_buttonid = -5;
ToolButton pause_tbbutton;
Gtk.TextBuffer question_buffer;
Gtk.TextBuffer solution_buffer;
@@ -462,7 +461,7 @@
PreferencesDialog dialog;
dialog = new PreferencesDialog ();
- if (dialog.Run () == ok_buttonid) {
+ if (dialog.Run () == ResponseType.Ok) {
session.GameManager.Difficulty = (Game.Difficulty) preferences.GetIntValue (Preferences.DifficultyKey);
}
dialog.Dialog.Destroy ();
@@ -470,14 +469,14 @@
void OnCustomGame (object sender, EventArgs args)
{
- int rslt;
+ ResponseType rslt;
CustomGameDialog dialog;
dialog = new CustomGameDialog (session.GameManager);
- rslt = (int) dialog.Run ();
+ rslt = dialog.Run ();
dialog.Dialog.Destroy ();
- if (rslt == ok_buttonid && dialog.NumOfGames > 0) {
+ if (rslt == ResponseType.Ok && dialog.NumOfGames > 0) {
session.Type = GameSession.Types.Custom;
OnNewGame ();
}
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