gbrainy r321 - trunk/src
- From: jmas svn gnome org
- To: svn-commits-list gnome org
- Subject: gbrainy r321 - trunk/src
- Date: Fri, 9 May 2008 10:36:13 +0100 (BST)
Author: jmas
Date: Fri May 9 09:36:13 2008
New Revision: 321
URL: http://svn.gnome.org/viewvc/gbrainy?rev=321&view=rev
Log:
* GameManager.cs: When playing all games, do a better selection less
based on logic puzzles
2008-05-08 Jordi Mas <jmas softcatala org>
Modified:
trunk/src/ChangeLog
trunk/src/GameManager.cs
trunk/src/GameSession.cs
Modified: trunk/src/GameManager.cs
==============================================================================
--- trunk/src/GameManager.cs (original)
+++ trunk/src/GameManager.cs Fri May 9 09:36:13 2008
@@ -144,19 +144,46 @@
games.Clear ();
- if ((game_type & GameSession.Types.LogicPuzzles) == GameSession.Types.LogicPuzzles) {
- for (int i = 0; i < LogicPuzzles.Length; i++)
+ // For all games, 1/3 of the total are logic, 1/3 Memory, 1/3 calculation
+ if ((game_type & GameSession.Types.AllGames) == GameSession.Types.AllGames) {
+
+ int idx;
+ for (int i = 0; i < LogicPuzzles.Length; i++) {
+ games.Add (LogicPuzzles [i]);
+ }
+
+ idx = 0;
+ for (int i = 0; i < LogicPuzzles.Length; i++, idx++) {
+ if (idx == CalculationTrainers.Length)
+ idx = 0;
+
+ games.Add (CalculationTrainers [idx]);
+ }
+
+ idx = 0;
+ for (int i = 0; i < LogicPuzzles.Length; i++, idx++) {
+ if (idx == MemoryTrainers.Length)
+ idx = 0;
+
+ games.Add (MemoryTrainers [idx]);
+ }
+
+ } else {
+
+ if ((game_type & GameSession.Types.LogicPuzzles) == GameSession.Types.LogicPuzzles) {
+ for (int i = 0; i < LogicPuzzles.Length; i++)
games.Add (LogicPuzzles [i]);
- }
+ }
- if ((game_type & GameSession.Types.CalculationTrainers) == GameSession.Types.CalculationTrainers) {
- for (int i = 0; i < CalculationTrainers.Length; i++)
- games.Add (CalculationTrainers [i]);
- }
+ if ((game_type & GameSession.Types.CalculationTrainers) == GameSession.Types.CalculationTrainers) {
+ for (int i = 0; i < CalculationTrainers.Length; i++)
+ games.Add (CalculationTrainers [i]);
+ }
- if ((game_type & GameSession.Types.MemoryTrainers) == GameSession.Types.MemoryTrainers) {
- for (int i = 0; i < MemoryTrainers.Length; i++)
- games.Add (MemoryTrainers [i]);
+ if ((game_type & GameSession.Types.MemoryTrainers) == GameSession.Types.MemoryTrainers) {
+ for (int i = 0; i < MemoryTrainers.Length; i++)
+ games.Add (MemoryTrainers [i]);
+ }
}
list = new ArrayListIndicesRandom (games.Count);
Modified: trunk/src/GameSession.cs
==============================================================================
--- trunk/src/GameSession.cs (original)
+++ trunk/src/GameSession.cs Fri May 9 09:36:13 2008
@@ -30,7 +30,7 @@
None = 0,
LogicPuzzles = 2,
MemoryTrainers = 4,
- CalculationTrainers = 8,
+ CalculationTrainers = 8,
Custom = 16,
TrainersOnly = MemoryTrainers | CalculationTrainers,
AllGames = MemoryTrainers | CalculationTrainers | LogicPuzzles
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