beagle r4433 - in trunk/beagle/Filters/7zip: . Compress/LzmaAlone Compress/LzmaAlone/Properties
- From: dbera svn gnome org
- To: svn-commits-list gnome org
- Subject: beagle r4433 - in trunk/beagle/Filters/7zip: . Compress/LzmaAlone Compress/LzmaAlone/Properties
- Date: Tue, 29 Jan 2008 04:30:15 +0000 (GMT)
Author: dbera
Date: Tue Jan 29 04:30:15 2008
New Revision: 4433
URL: http://svn.gnome.org/viewvc/beagle?rev=4433&view=rev
Log:
Add these extra files useful for reference. Also add a COPYING file for the special license under which LZMA SDK is used (unmodified).
Added:
trunk/beagle/Filters/7zip/COPYING (contents, props changed)
trunk/beagle/Filters/7zip/Compress/LzmaAlone/
trunk/beagle/Filters/7zip/Compress/LzmaAlone/LzmaAlone.cs (contents, props changed)
trunk/beagle/Filters/7zip/Compress/LzmaAlone/LzmaAlone.csproj
trunk/beagle/Filters/7zip/Compress/LzmaAlone/LzmaAlone.sln
trunk/beagle/Filters/7zip/Compress/LzmaAlone/LzmaBench.cs (contents, props changed)
trunk/beagle/Filters/7zip/Compress/LzmaAlone/Properties/
trunk/beagle/Filters/7zip/Compress/LzmaAlone/Properties/AssemblyInfo.cs (contents, props changed)
trunk/beagle/Filters/7zip/Compress/LzmaAlone/Properties/Resources.cs (contents, props changed)
trunk/beagle/Filters/7zip/Compress/LzmaAlone/Properties/Settings.cs (contents, props changed)
Added: trunk/beagle/Filters/7zip/COPYING
==============================================================================
--- (empty file)
+++ trunk/beagle/Filters/7zip/COPYING Tue Jan 29 04:30:15 2008
@@ -0,0 +1,663 @@
+LZMA SDK 4.57
+-------------
+
+LZMA SDK Copyright (C) 1999-2007 Igor Pavlov
+
+LZMA SDK provides the documentation, samples, header files, libraries,
+and tools you need to develop applications that use LZMA compression.
+
+LZMA is default and general compression method of 7z format
+in 7-Zip compression program (www.7-zip.org). LZMA provides high
+compression ratio and very fast decompression.
+
+LZMA is an improved version of famous LZ77 compression algorithm.
+It was improved in way of maximum increasing of compression ratio,
+keeping high decompression speed and low memory requirements for
+decompressing.
+
+
+
+LICENSE
+-------
+
+LZMA SDK is available under any of the following licenses:
+
+1) GNU Lesser General Public License (GNU LGPL)
+2) Common Public License (CPL)
+3) Simplified license for unmodified code (read SPECIAL EXCEPTION)
+4) Proprietary license
+
+It means that you can select one of these four options and follow rules of that license.
+
+
+1,2) GNU LGPL and CPL licenses are pretty similar and both these
+licenses are classified as
+ - "Free software licenses" at http://www.gnu.org/
+ - "OSI-approved" at http://www.opensource.org/
+
+
+3) SPECIAL EXCEPTION
+
+Igor Pavlov, as the author of this code, expressly permits you
+to statically or dynamically link your code (or bind by name)
+to the files from LZMA SDK without subjecting your linked
+code to the terms of the CPL or GNU LGPL.
+Any modifications or additions to files from LZMA SDK, however,
+are subject to the GNU LGPL or CPL terms.
+
+SPECIAL EXCEPTION allows you to use LZMA SDK in applications with closed code,
+while you keep LZMA SDK code unmodified.
+
+
+SPECIAL EXCEPTION #2: Igor Pavlov, as the author of this code, expressly permits
+you to use this code under the same terms and conditions contained in the License
+Agreement you have for any previous version of LZMA SDK developed by Igor Pavlov.
+
+SPECIAL EXCEPTION #2 allows owners of proprietary licenses to use latest version
+of LZMA SDK as update for previous versions.
+
+
+SPECIAL EXCEPTION #3: Igor Pavlov, as the author of this code, expressly permits
+you to use code of the following files:
+BranchTypes.h, LzmaTypes.h, LzmaTest.c, LzmaStateTest.c, LzmaAlone.cpp,
+LzmaAlone.cs, LzmaAlone.java
+as public domain code.
+
+
+4) Proprietary license
+
+LZMA SDK also can be available under a proprietary license which
+can include:
+
+1) Right to modify code without subjecting modified code to the
+terms of the CPL or GNU LGPL
+2) Technical support for code
+
+To request such proprietary license or any additional consultations,
+send email message from that page:
+http://www.7-zip.org/support.html
+
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+You should have received a copy of the Common Public License
+along with this library.
+
+
+LZMA SDK Contents
+-----------------
+
+LZMA SDK includes:
+
+ - C++ source code of LZMA compressing and decompressing
+ - ANSI-C compatible source code for LZMA decompressing
+ - C# source code for LZMA compressing and decompressing
+ - Java source code for LZMA compressing and decompressing
+ - Compiled file->file LZMA compressing/decompressing program for Windows system
+
+ANSI-C LZMA decompression code was ported from original C++ sources to C.
+Also it was simplified and optimized for code size.
+But it is fully compatible with LZMA from 7-Zip.
+
+
+UNIX/Linux version
+------------------
+To compile C++ version of file->file LZMA, go to directory
+C/7zip/Compress/LZMA_Alone
+and type "make" or "make clean all" to recompile all.
+
+In some UNIX/Linux versions you must compile LZMA with static libraries.
+To compile with static libraries, change string in makefile
+LIB = -lm
+to string
+LIB = -lm -static
+
+
+Files
+---------------------
+C - C source code
+CPP - CPP source code
+CS - C# source code
+Java - Java source code
+lzma.txt - LZMA SDK description (this file)
+7zFormat.txt - 7z Format description
+7zC.txt - 7z ANSI-C Decoder description (this file)
+methods.txt - Compression method IDs for .7z
+LGPL.txt - GNU Lesser General Public License
+CPL.html - Common Public License
+lzma.exe - Compiled file->file LZMA encoder/decoder for Windows
+history.txt - history of the LZMA SDK
+
+
+Source code structure
+---------------------
+
+C - C files
+ Compress - files related to compression/decompression
+ Lz - files related to LZ (Lempel-Ziv) compression algorithm
+ Lzma - ANSI-C compatible LZMA decompressor
+
+ LzmaDecode.h - interface for LZMA decoding on ANSI-C
+ LzmaDecode.c - LZMA decoding on ANSI-C (new fastest version)
+ LzmaDecodeSize.c - LZMA decoding on ANSI-C (old size-optimized version)
+ LzmaTest.c - test application that decodes LZMA encoded file
+ LzmaTypes.h - basic types for LZMA Decoder
+ LzmaStateDecode.h - interface for LZMA decoding (State version)
+ LzmaStateDecode.c - LZMA decoding on ANSI-C (State version)
+ LzmaStateTest.c - test application (State version)
+
+ Branch - Filters for x86, IA-64, ARM, ARM-Thumb, PowerPC and SPARC code
+
+ Archive - files related to archiving
+ 7z_C - 7z ANSI-C Decoder
+
+
+CPP -- CPP files
+
+ Common - common files for C++ projects
+ Windows - common files for Windows related code
+ 7zip - files related to 7-Zip Project
+
+ Common - common files for 7-Zip
+
+ Compress - files related to compression/decompression
+
+ LZ - files related to LZ (Lempel-Ziv) compression algorithm
+
+ Copy - Copy coder
+ RangeCoder - Range Coder (special code of compression/decompression)
+ LZMA - LZMA compression/decompression on C++
+ LZMA_Alone - file->file LZMA compression/decompression
+
+ Branch - Filters for x86, IA-64, ARM, ARM-Thumb, PowerPC and SPARC code
+
+ Archive - files related to archiving
+
+ Common - common files for archive handling
+ 7z - 7z C++ Encoder/Decoder
+
+ Bundles - Modules that are bundles of other modules
+
+ Alone7z - 7zr.exe: Standalone version of 7z.exe that supports only 7z/LZMA/BCJ/BCJ2
+ Format7zR - 7zr.dll: Reduced version of 7za.dll: extracting/compressing to 7z/LZMA/BCJ/BCJ2
+ Format7zExtractR - 7zxr.dll: Reduced version of 7zxa.dll: extracting from 7z/LZMA/BCJ/BCJ2.
+
+ UI - User Interface files
+
+ Client7z - Test application for 7za.dll, 7zr.dll, 7zxr.dll
+ Common - Common UI files
+ Console - Code for console archiver
+
+
+
+CS - C# files
+ 7zip
+ Common - some common files for 7-Zip
+ Compress - files related to compression/decompression
+ LZ - files related to LZ (Lempel-Ziv) compression algorithm
+ LZMA - LZMA compression/decompression
+ LzmaAlone - file->file LZMA compression/decompression
+ RangeCoder - Range Coder (special code of compression/decompression)
+
+Java - Java files
+ SevenZip
+ Compression - files related to compression/decompression
+ LZ - files related to LZ (Lempel-Ziv) compression algorithm
+ LZMA - LZMA compression/decompression
+ RangeCoder - Range Coder (special code of compression/decompression)
+
+C/C++ source code of LZMA SDK is part of 7-Zip project.
+
+You can find ANSI-C LZMA decompressing code at folder
+ C/7zip/Compress/Lzma
+7-Zip doesn't use that ANSI-C LZMA code and that code was developed
+specially for this SDK. And files from C/7zip/Compress/Lzma do not need
+files from other directories of SDK for compiling.
+
+7-Zip source code can be downloaded from 7-Zip's SourceForge page:
+
+ http://sourceforge.net/projects/sevenzip/
+
+
+LZMA features
+-------------
+ - Variable dictionary size (up to 1 GB)
+ - Estimated compressing speed: about 1 MB/s on 1 GHz CPU
+ - Estimated decompressing speed:
+ - 8-12 MB/s on 1 GHz Intel Pentium 3 or AMD Athlon
+ - 500-1000 KB/s on 100 MHz ARM, MIPS, PowerPC or other simple RISC
+ - Small memory requirements for decompressing (8-32 KB + DictionarySize)
+ - Small code size for decompressing: 2-8 KB (depending from
+ speed optimizations)
+
+LZMA decoder uses only integer operations and can be
+implemented in any modern 32-bit CPU (or on 16-bit CPU with some conditions).
+
+Some critical operations that affect to speed of LZMA decompression:
+ 1) 32*16 bit integer multiply
+ 2) Misspredicted branches (penalty mostly depends from pipeline length)
+ 3) 32-bit shift and arithmetic operations
+
+Speed of LZMA decompressing mostly depends from CPU speed.
+Memory speed has no big meaning. But if your CPU has small data cache,
+overall weight of memory speed will slightly increase.
+
+
+How To Use
+----------
+
+Using LZMA encoder/decoder executable
+--------------------------------------
+
+Usage: LZMA <e|d> inputFile outputFile [<switches>...]
+
+ e: encode file
+
+ d: decode file
+
+ b: Benchmark. There are two tests: compressing and decompressing
+ with LZMA method. Benchmark shows rating in MIPS (million
+ instructions per second). Rating value is calculated from
+ measured speed and it is normalized with AMD Athlon 64 X2 CPU
+ results. Also Benchmark checks possible hardware errors (RAM
+ errors in most cases). Benchmark uses these settings:
+ (-a1, -d21, -fb32, -mfbt4). You can change only -d. Also you
+ can change number of iterations. Example for 30 iterations:
+ LZMA b 30
+ Default number of iterations is 10.
+
+<Switches>
+
+
+ -a{N}: set compression mode 0 = fast, 1 = normal
+ default: 1 (normal)
+
+ d{N}: Sets Dictionary size - [0, 30], default: 23 (8MB)
+ The maximum value for dictionary size is 1 GB = 2^30 bytes.
+ Dictionary size is calculated as DictionarySize = 2^N bytes.
+ For decompressing file compressed by LZMA method with dictionary
+ size D = 2^N you need about D bytes of memory (RAM).
+
+ -fb{N}: set number of fast bytes - [5, 273], default: 128
+ Usually big number gives a little bit better compression ratio
+ and slower compression process.
+
+ -lc{N}: set number of literal context bits - [0, 8], default: 3
+ Sometimes lc=4 gives gain for big files.
+
+ -lp{N}: set number of literal pos bits - [0, 4], default: 0
+ lp switch is intended for periodical data when period is
+ equal 2^N. For example, for 32-bit (4 bytes)
+ periodical data you can use lp=2. Often it's better to set lc0,
+ if you change lp switch.
+
+ -pb{N}: set number of pos bits - [0, 4], default: 2
+ pb switch is intended for periodical data
+ when period is equal 2^N.
+
+ -mf{MF_ID}: set Match Finder. Default: bt4.
+ Algorithms from hc* group doesn't provide good compression
+ ratio, but they often works pretty fast in combination with
+ fast mode (-a0).
+
+ Memory requirements depend from dictionary size
+ (parameter "d" in table below).
+
+ MF_ID Memory Description
+
+ bt2 d * 9.5 + 4MB Binary Tree with 2 bytes hashing.
+ bt3 d * 11.5 + 4MB Binary Tree with 3 bytes hashing.
+ bt4 d * 11.5 + 4MB Binary Tree with 4 bytes hashing.
+ hc4 d * 7.5 + 4MB Hash Chain with 4 bytes hashing.
+
+ -eos: write End Of Stream marker. By default LZMA doesn't write
+ eos marker, since LZMA decoder knows uncompressed size
+ stored in .lzma file header.
+
+ -si: Read data from stdin (it will write End Of Stream marker).
+ -so: Write data to stdout
+
+
+Examples:
+
+1) LZMA e file.bin file.lzma -d16 -lc0
+
+compresses file.bin to file.lzma with 64 KB dictionary (2^16=64K)
+and 0 literal context bits. -lc0 allows to reduce memory requirements
+for decompression.
+
+
+2) LZMA e file.bin file.lzma -lc0 -lp2
+
+compresses file.bin to file.lzma with settings suitable
+for 32-bit periodical data (for example, ARM or MIPS code).
+
+3) LZMA d file.lzma file.bin
+
+decompresses file.lzma to file.bin.
+
+
+Compression ratio hints
+-----------------------
+
+Recommendations
+---------------
+
+To increase compression ratio for LZMA compressing it's desirable
+to have aligned data (if it's possible) and also it's desirable to locate
+data in such order, where code is grouped in one place and data is
+grouped in other place (it's better than such mixing: code, data, code,
+data, ...).
+
+
+Using Filters
+-------------
+You can increase compression ratio for some data types, using
+special filters before compressing. For example, it's possible to
+increase compression ratio on 5-10% for code for those CPU ISAs:
+x86, IA-64, ARM, ARM-Thumb, PowerPC, SPARC.
+
+You can find C/C++ source code of such filters in folder "7zip/Compress/Branch"
+
+You can check compression ratio gain of these filters with such
+7-Zip commands (example for ARM code):
+No filter:
+ 7z a a1.7z a.bin -m0=lzma
+
+With filter for little-endian ARM code:
+ 7z a a2.7z a.bin -m0=bc_arm -m1=lzma
+
+With filter for big-endian ARM code (using additional Swap4 filter):
+ 7z a a3.7z a.bin -m0=swap4 -m1=bc_arm -m2=lzma
+
+It works in such manner:
+Compressing = Filter_encoding + LZMA_encoding
+Decompressing = LZMA_decoding + Filter_decoding
+
+Compressing and decompressing speed of such filters is very high,
+so it will not increase decompressing time too much.
+Moreover, it reduces decompression time for LZMA_decoding,
+since compression ratio with filtering is higher.
+
+These filters convert CALL (calling procedure) instructions
+from relative offsets to absolute addresses, so such data becomes more
+compressible. Source code of these CALL filters is pretty simple
+(about 20 lines of C++), so you can convert it from C++ version yourself.
+
+For some ISAs (for example, for MIPS) it's impossible to get gain from such filter.
+
+
+LZMA compressed file format
+---------------------------
+Offset Size Description
+ 0 1 Special LZMA properties for compressed data
+ 1 4 Dictionary size (little endian)
+ 5 8 Uncompressed size (little endian). -1 means unknown size
+ 13 Compressed data
+
+
+ANSI-C LZMA Decoder
+~~~~~~~~~~~~~~~~~~~
+
+To compile ANSI-C LZMA Decoder you can use one of the following files sets:
+1) LzmaDecode.h + LzmaDecode.c + LzmaTest.c (fastest version)
+2) LzmaDecode.h + LzmaDecodeSize.c + LzmaTest.c (old size-optimized version)
+3) LzmaStateDecode.h + LzmaStateDecode.c + LzmaStateTest.c (zlib-like interface)
+
+
+Memory requirements for LZMA decoding
+-------------------------------------
+
+LZMA decoder doesn't allocate memory itself, so you must
+allocate memory and send it to LZMA.
+
+Stack usage of LZMA decoding function for local variables is not
+larger than 200 bytes.
+
+How To decompress data
+----------------------
+
+LZMA Decoder (ANSI-C version) now supports 5 interfaces:
+1) Single-call Decompressing
+2) Single-call Decompressing with input stream callback
+3) Multi-call Decompressing with output buffer
+4) Multi-call Decompressing with input callback and output buffer
+5) Multi-call State Decompressing (zlib-like interface)
+
+Variant-5 is similar to Variant-4, but Variant-5 doesn't use callback functions.
+
+Decompressing steps
+-------------------
+
+1) read LZMA properties (5 bytes):
+ unsigned char properties[LZMA_PROPERTIES_SIZE];
+
+2) read uncompressed size (8 bytes, little-endian)
+
+3) Decode properties:
+
+ CLzmaDecoderState state; /* it's 24-140 bytes structure, if int is 32-bit */
+
+ if (LzmaDecodeProperties(&state.Properties, properties, LZMA_PROPERTIES_SIZE) != LZMA_RESULT_OK)
+ return PrintError(rs, "Incorrect stream properties");
+
+4) Allocate memory block for internal Structures:
+
+ state.Probs = (CProb *)malloc(LzmaGetNumProbs(&state.Properties) * sizeof(CProb));
+ if (state.Probs == 0)
+ return PrintError(rs, kCantAllocateMessage);
+
+ LZMA decoder uses array of CProb variables as internal structure.
+ By default, CProb is unsigned_short. But you can define _LZMA_PROB32 to make
+ it unsigned_int. It can increase speed on some 32-bit CPUs, but memory
+ usage will be doubled in that case.
+
+
+5) Main Decompressing
+
+You must use one of the following interfaces:
+
+5.1 Single-call Decompressing
+-----------------------------
+When to use: RAM->RAM decompressing
+Compile files: LzmaDecode.h, LzmaDecode.c
+Compile defines: no defines
+Memory Requirements:
+ - Input buffer: compressed size
+ - Output buffer: uncompressed size
+ - LZMA Internal Structures (~16 KB for default settings)
+
+Interface:
+ int res = LzmaDecode(&state,
+ inStream, compressedSize, &inProcessed,
+ outStream, outSize, &outProcessed);
+
+
+5.2 Single-call Decompressing with input stream callback
+--------------------------------------------------------
+When to use: File->RAM or Flash->RAM decompressing.
+Compile files: LzmaDecode.h, LzmaDecode.c
+Compile defines: _LZMA_IN_CB
+Memory Requirements:
+ - Buffer for input stream: any size (for example, 16 KB)
+ - Output buffer: uncompressed size
+ - LZMA Internal Structures (~16 KB for default settings)
+
+Interface:
+ typedef struct _CBuffer
+ {
+ ILzmaInCallback InCallback;
+ FILE *File;
+ unsigned char Buffer[kInBufferSize];
+ } CBuffer;
+
+ int LzmaReadCompressed(void *object, const unsigned char **buffer, SizeT *size)
+ {
+ CBuffer *bo = (CBuffer *)object;
+ *buffer = bo->Buffer;
+ *size = MyReadFile(bo->File, bo->Buffer, kInBufferSize);
+ return LZMA_RESULT_OK;
+ }
+
+ CBuffer g_InBuffer;
+
+ g_InBuffer.File = inFile;
+ g_InBuffer.InCallback.Read = LzmaReadCompressed;
+ int res = LzmaDecode(&state,
+ &g_InBuffer.InCallback,
+ outStream, outSize, &outProcessed);
+
+
+5.3 Multi-call decompressing with output buffer
+-----------------------------------------------
+When to use: RAM->File decompressing
+Compile files: LzmaDecode.h, LzmaDecode.c
+Compile defines: _LZMA_OUT_READ
+Memory Requirements:
+ - Input buffer: compressed size
+ - Buffer for output stream: any size (for example, 16 KB)
+ - LZMA Internal Structures (~16 KB for default settings)
+ - LZMA dictionary (dictionary size is encoded in stream properties)
+
+Interface:
+
+ state.Dictionary = (unsigned char *)malloc(state.Properties.DictionarySize);
+
+ LzmaDecoderInit(&state);
+ do
+ {
+ LzmaDecode(&state,
+ inBuffer, inAvail, &inProcessed,
+ g_OutBuffer, outAvail, &outProcessed);
+ inAvail -= inProcessed;
+ inBuffer += inProcessed;
+ }
+ while you need more bytes
+
+ see LzmaTest.c for more details.
+
+
+5.4 Multi-call decompressing with input callback and output buffer
+------------------------------------------------------------------
+When to use: File->File decompressing
+Compile files: LzmaDecode.h, LzmaDecode.c
+Compile defines: _LZMA_IN_CB, _LZMA_OUT_READ
+Memory Requirements:
+ - Buffer for input stream: any size (for example, 16 KB)
+ - Buffer for output stream: any size (for example, 16 KB)
+ - LZMA Internal Structures (~16 KB for default settings)
+ - LZMA dictionary (dictionary size is encoded in stream properties)
+
+Interface:
+
+ state.Dictionary = (unsigned char *)malloc(state.Properties.DictionarySize);
+
+ LzmaDecoderInit(&state);
+ do
+ {
+ LzmaDecode(&state,
+ &bo.InCallback,
+ g_OutBuffer, outAvail, &outProcessed);
+ }
+ while you need more bytes
+
+ see LzmaTest.c for more details:
+
+
+5.5 Multi-call State Decompressing (zlib-like interface)
+------------------------------------------------------------------
+When to use: file->file decompressing
+Compile files: LzmaStateDecode.h, LzmaStateDecode.c
+Compile defines:
+Memory Requirements:
+ - Buffer for input stream: any size (for example, 16 KB)
+ - Buffer for output stream: any size (for example, 16 KB)
+ - LZMA Internal Structures (~16 KB for default settings)
+ - LZMA dictionary (dictionary size is encoded in stream properties)
+
+Interface:
+
+ state.Dictionary = (unsigned char *)malloc(state.Properties.DictionarySize);
+
+
+ LzmaDecoderInit(&state);
+ do
+ {
+ res = LzmaDecode(&state,
+ inBuffer, inAvail, &inProcessed,
+ g_OutBuffer, outAvail, &outProcessed,
+ finishDecoding);
+ inAvail -= inProcessed;
+ inBuffer += inProcessed;
+ }
+ while you need more bytes
+
+ see LzmaStateTest.c for more details:
+
+
+6) Free all allocated blocks
+
+
+Note
+----
+LzmaDecodeSize.c is size-optimized version of LzmaDecode.c.
+But compiled code of LzmaDecodeSize.c can be larger than
+compiled code of LzmaDecode.c. So it's better to use
+LzmaDecode.c in most cases.
+
+
+EXIT codes
+-----------
+
+LZMA decoder can return one of the following codes:
+
+#define LZMA_RESULT_OK 0
+#define LZMA_RESULT_DATA_ERROR 1
+
+If you use callback function for input data and you return some
+error code, LZMA Decoder also returns that code.
+
+
+
+LZMA Defines
+------------
+
+_LZMA_IN_CB - Use callback for input data
+
+_LZMA_OUT_READ - Use read function for output data
+
+_LZMA_LOC_OPT - Enable local speed optimizations inside code.
+ _LZMA_LOC_OPT is only for LzmaDecodeSize.c (size-optimized version).
+ _LZMA_LOC_OPT doesn't affect LzmaDecode.c (speed-optimized version)
+ and LzmaStateDecode.c
+
+_LZMA_PROB32 - It can increase speed on some 32-bit CPUs,
+ but memory usage will be doubled in that case
+
+_LZMA_UINT32_IS_ULONG - Define it if int is 16-bit on your compiler
+ and long is 32-bit.
+
+_LZMA_SYSTEM_SIZE_T - Define it if you want to use system's size_t.
+ You can use it to enable 64-bit sizes supporting
+
+
+
+C++ LZMA Encoder/Decoder
+~~~~~~~~~~~~~~~~~~~~~~~~
+C++ LZMA code use COM-like interfaces. So if you want to use it,
+you can study basics of COM/OLE.
+
+By default, LZMA Encoder contains all Match Finders.
+But for compressing it's enough to have just one of them.
+So for reducing size of compressing code you can define:
+ #define COMPRESS_MF_BT
+ #define COMPRESS_MF_BT4
+and it will use only bt4 match finder.
+
+
+---
+
+http://www.7-zip.org
+http://www.7-zip.org/support.html
Added: trunk/beagle/Filters/7zip/Compress/LzmaAlone/LzmaAlone.cs
==============================================================================
--- (empty file)
+++ trunk/beagle/Filters/7zip/Compress/LzmaAlone/LzmaAlone.cs Tue Jan 29 04:30:15 2008
@@ -0,0 +1,364 @@
+using System;
+using System.IO;
+namespace SevenZip
+{
+ using CommandLineParser;
+
+ public class CDoubleStream: Stream
+ {
+ public System.IO.Stream s1;
+ public System.IO.Stream s2;
+ public int fileIndex;
+ public long skipSize;
+
+ public override bool CanRead { get { return true; }}
+ public override bool CanWrite { get { return false; }}
+ public override bool CanSeek { get { return false; }}
+ public override long Length { get { return s1.Length + s2.Length - skipSize; } }
+ public override long Position
+ {
+ get { return 0; }
+ set { }
+ }
+ public override void Flush() { }
+ public override int Read(byte[] buffer, int offset, int count)
+ {
+ int numTotal = 0;
+ while (count > 0)
+ {
+ if (fileIndex == 0)
+ {
+ int num = s1.Read(buffer, offset, count);
+ offset += num;
+ count -= num;
+ numTotal += num;
+ if (num == 0)
+ fileIndex++;
+ }
+ if (fileIndex == 1)
+ {
+ numTotal += s2.Read(buffer, offset, count);
+ return numTotal;
+ }
+ }
+ return numTotal;
+ }
+ public override void Write(byte[] buffer, int offset, int count)
+ {
+ throw (new Exception("can't Write"));
+ }
+ public override long Seek(long offset, System.IO.SeekOrigin origin)
+ {
+ throw (new Exception("can't Seek"));
+ }
+ public override void SetLength(long value)
+ {
+ throw (new Exception("can't SetLength"));
+ }
+ }
+
+ class LzmaAlone
+ {
+ enum Key
+ {
+ Help1 = 0,
+ Help2,
+ Mode,
+ Dictionary,
+ FastBytes,
+ LitContext,
+ LitPos,
+ PosBits,
+ MatchFinder,
+ EOS,
+ StdIn,
+ StdOut,
+ Train
+ };
+
+ static void PrintHelp()
+ {
+ System.Console.WriteLine("\nUsage: LZMA <e|d> [<switches>...] inputFile outputFile\n" +
+ " e: encode file\n" +
+ " d: decode file\n" +
+ " b: Benchmark\n" +
+ "<Switches>\n" +
+ // " -a{N}: set compression mode - [0, 1], default: 1 (max)\n" +
+ " -d{N}: set dictionary - [0, 29], default: 23 (8MB)\n" +
+ " -fb{N}: set number of fast bytes - [5, 273], default: 128\n" +
+ " -lc{N}: set number of literal context bits - [0, 8], default: 3\n" +
+ " -lp{N}: set number of literal pos bits - [0, 4], default: 0\n" +
+ " -pb{N}: set number of pos bits - [0, 4], default: 2\n" +
+ " -mf{MF_ID}: set Match Finder: [bt2, bt4], default: bt4\n" +
+ " -eos: write End Of Stream marker\n"
+ // + " -si: read data from stdin\n"
+ // + " -so: write data to stdout\n"
+ );
+ }
+
+ static bool GetNumber(string s, out Int32 v)
+ {
+ v = 0;
+ for (int i = 0; i < s.Length; i++)
+ {
+ char c = s[i];
+ if (c < '0' || c > '9')
+ return false;
+ v *= 10;
+ v += (Int32)(c - '0');
+ }
+ return true;
+ }
+
+ static int IncorrectCommand()
+ {
+ throw (new Exception("Command line error"));
+ // System.Console.WriteLine("\nCommand line error\n");
+ // return 1;
+ }
+ static int Main2(string[] args)
+ {
+ System.Console.WriteLine("\nLZMA# 4.49 Copyright (c) 1999-2007 Igor Pavlov 2006-07-05\n");
+
+ if (args.Length == 0)
+ {
+ PrintHelp();
+ return 0;
+ }
+
+ SwitchForm[] kSwitchForms = new SwitchForm[13];
+ int sw = 0;
+ kSwitchForms[sw++] = new SwitchForm("?", SwitchType.Simple, false);
+ kSwitchForms[sw++] = new SwitchForm("H", SwitchType.Simple, false);
+ kSwitchForms[sw++] = new SwitchForm("A", SwitchType.UnLimitedPostString, false, 1);
+ kSwitchForms[sw++] = new SwitchForm("D", SwitchType.UnLimitedPostString, false, 1);
+ kSwitchForms[sw++] = new SwitchForm("FB", SwitchType.UnLimitedPostString, false, 1);
+ kSwitchForms[sw++] = new SwitchForm("LC", SwitchType.UnLimitedPostString, false, 1);
+ kSwitchForms[sw++] = new SwitchForm("LP", SwitchType.UnLimitedPostString, false, 1);
+ kSwitchForms[sw++] = new SwitchForm("PB", SwitchType.UnLimitedPostString, false, 1);
+ kSwitchForms[sw++] = new SwitchForm("MF", SwitchType.UnLimitedPostString, false, 1);
+ kSwitchForms[sw++] = new SwitchForm("EOS", SwitchType.Simple, false);
+ kSwitchForms[sw++] = new SwitchForm("SI", SwitchType.Simple, false);
+ kSwitchForms[sw++] = new SwitchForm("SO", SwitchType.Simple, false);
+ kSwitchForms[sw++] = new SwitchForm("T", SwitchType.UnLimitedPostString, false, 1);
+
+
+ Parser parser = new Parser(sw);
+ try
+ {
+ parser.ParseStrings(kSwitchForms, args);
+ }
+ catch
+ {
+ return IncorrectCommand();
+ }
+
+ if (parser[(int)Key.Help1].ThereIs || parser[(int)Key.Help2].ThereIs)
+ {
+ PrintHelp();
+ return 0;
+ }
+
+ System.Collections.ArrayList nonSwitchStrings = parser.NonSwitchStrings;
+
+ int paramIndex = 0;
+ if (paramIndex >= nonSwitchStrings.Count)
+ return IncorrectCommand();
+ string command = (string)nonSwitchStrings[paramIndex++];
+ command = command.ToLower();
+
+ bool dictionaryIsDefined = false;
+ Int32 dictionary = 1 << 21;
+ if (parser[(int)Key.Dictionary].ThereIs)
+ {
+ Int32 dicLog;
+ if (!GetNumber((string)parser[(int)Key.Dictionary].PostStrings[0], out dicLog))
+ IncorrectCommand();
+ dictionary = (Int32)1 << dicLog;
+ dictionaryIsDefined = true;
+ }
+ string mf = "bt4";
+ if (parser[(int)Key.MatchFinder].ThereIs)
+ mf = (string)parser[(int)Key.MatchFinder].PostStrings[0];
+ mf = mf.ToLower();
+
+ if (command == "b")
+ {
+ const Int32 kNumDefaultItereations = 10;
+ Int32 numIterations = kNumDefaultItereations;
+ if (paramIndex < nonSwitchStrings.Count)
+ if (!GetNumber((string)nonSwitchStrings[paramIndex++], out numIterations))
+ numIterations = kNumDefaultItereations;
+ return LzmaBench.LzmaBenchmark(numIterations, (UInt32)dictionary);
+ }
+
+ string train = "";
+ if (parser[(int)Key.Train].ThereIs)
+ train = (string)parser[(int)Key.Train].PostStrings[0];
+
+ bool encodeMode = false;
+ if (command == "e")
+ encodeMode = true;
+ else if (command == "d")
+ encodeMode = false;
+ else
+ IncorrectCommand();
+
+ bool stdInMode = parser[(int)Key.StdIn].ThereIs;
+ bool stdOutMode = parser[(int)Key.StdOut].ThereIs;
+
+ Stream inStream = null;
+ if (stdInMode)
+ {
+ throw (new Exception("Not implemeted"));
+ }
+ else
+ {
+ if (paramIndex >= nonSwitchStrings.Count)
+ IncorrectCommand();
+ string inputName = (string)nonSwitchStrings[paramIndex++];
+ inStream = new FileStream(inputName, FileMode.Open, FileAccess.Read);
+ }
+
+ FileStream outStream = null;
+ if (stdOutMode)
+ {
+ throw (new Exception("Not implemeted"));
+ }
+ else
+ {
+ if (paramIndex >= nonSwitchStrings.Count)
+ IncorrectCommand();
+ string outputName = (string)nonSwitchStrings[paramIndex++];
+ outStream = new FileStream(outputName, FileMode.Create, FileAccess.Write);
+ }
+
+ FileStream trainStream = null;
+ if (train.Length != 0)
+ trainStream = new FileStream(train, FileMode.Open, FileAccess.Read);
+
+ if (encodeMode)
+ {
+ if (!dictionaryIsDefined)
+ dictionary = 1 << 23;
+
+ Int32 posStateBits = 2;
+ Int32 litContextBits = 3; // for normal files
+ // UInt32 litContextBits = 0; // for 32-bit data
+ Int32 litPosBits = 0;
+ // UInt32 litPosBits = 2; // for 32-bit data
+ Int32 algorithm = 2;
+ Int32 numFastBytes = 128;
+
+ bool eos = parser[(int)Key.EOS].ThereIs || stdInMode;
+
+ if (parser[(int)Key.Mode].ThereIs)
+ if (!GetNumber((string)parser[(int)Key.Mode].PostStrings[0], out algorithm))
+ IncorrectCommand();
+
+ if (parser[(int)Key.FastBytes].ThereIs)
+ if (!GetNumber((string)parser[(int)Key.FastBytes].PostStrings[0], out numFastBytes))
+ IncorrectCommand();
+ if (parser[(int)Key.LitContext].ThereIs)
+ if (!GetNumber((string)parser[(int)Key.LitContext].PostStrings[0], out litContextBits))
+ IncorrectCommand();
+ if (parser[(int)Key.LitPos].ThereIs)
+ if (!GetNumber((string)parser[(int)Key.LitPos].PostStrings[0], out litPosBits))
+ IncorrectCommand();
+ if (parser[(int)Key.PosBits].ThereIs)
+ if (!GetNumber((string)parser[(int)Key.PosBits].PostStrings[0], out posStateBits))
+ IncorrectCommand();
+
+ CoderPropID[] propIDs =
+ {
+ CoderPropID.DictionarySize,
+ CoderPropID.PosStateBits,
+ CoderPropID.LitContextBits,
+ CoderPropID.LitPosBits,
+ CoderPropID.Algorithm,
+ CoderPropID.NumFastBytes,
+ CoderPropID.MatchFinder,
+ CoderPropID.EndMarker
+ };
+ object[] properties =
+ {
+ (Int32)(dictionary),
+ (Int32)(posStateBits),
+ (Int32)(litContextBits),
+ (Int32)(litPosBits),
+ (Int32)(algorithm),
+ (Int32)(numFastBytes),
+ mf,
+ eos
+ };
+
+ Compression.LZMA.Encoder encoder = new Compression.LZMA.Encoder();
+ encoder.SetCoderProperties(propIDs, properties);
+ encoder.WriteCoderProperties(outStream);
+ Int64 fileSize;
+ if (eos || stdInMode)
+ fileSize = -1;
+ else
+ fileSize = inStream.Length;
+ for (int i = 0; i < 8; i++)
+ outStream.WriteByte((Byte)(fileSize >> (8 * i)));
+ if (trainStream != null)
+ {
+ CDoubleStream doubleStream = new CDoubleStream();
+ doubleStream.s1 = trainStream;
+ doubleStream.s2 = inStream;
+ doubleStream.fileIndex = 0;
+ inStream = doubleStream;
+ long trainFileSize = trainStream.Length;
+ doubleStream.skipSize = 0;
+ if (trainFileSize > dictionary)
+ doubleStream.skipSize = trainFileSize - dictionary;
+ trainStream.Seek(doubleStream.skipSize, SeekOrigin.Begin);
+ encoder.SetTrainSize((uint)(trainFileSize - doubleStream.skipSize));
+ }
+ encoder.Code(inStream, outStream, -1, -1, null);
+ }
+ else if (command == "d")
+ {
+ byte[] properties = new byte[5];
+ if (inStream.Read(properties, 0, 5) != 5)
+ throw (new Exception("input .lzma is too short"));
+ Compression.LZMA.Decoder decoder = new Compression.LZMA.Decoder();
+ decoder.SetDecoderProperties(properties);
+ if (trainStream != null)
+ {
+ if (!decoder.Train(trainStream))
+ throw (new Exception("can't train"));
+ }
+ long outSize = 0;
+ for (int i = 0; i < 8; i++)
+ {
+ int v = inStream.ReadByte();
+ if (v < 0)
+ throw (new Exception("Can't Read 1"));
+ outSize |= ((long)(byte)v) << (8 * i);
+ }
+ long compressedSize = inStream.Length - inStream.Position;
+ decoder.Code(inStream, outStream, compressedSize, outSize, null);
+ }
+ else
+ throw (new Exception("Command Error"));
+ return 0;
+ }
+
+ [STAThread]
+ static int Main(string[] args)
+ {
+ try
+ {
+ return Main2(args);
+ }
+ catch (Exception e)
+ {
+ Console.WriteLine("{0} Caught exception #1.", e);
+ // throw e;
+ return 1;
+ }
+ }
+ }
+}
Added: trunk/beagle/Filters/7zip/Compress/LzmaAlone/LzmaAlone.csproj
==============================================================================
--- (empty file)
+++ trunk/beagle/Filters/7zip/Compress/LzmaAlone/LzmaAlone.csproj Tue Jan 29 04:30:15 2008
@@ -0,0 +1,90 @@
+ï<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProductVersion>8.0.50727</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{CE33DF18-F9C8-4D6F-9057-DBB4DB96E973}</ProjectGuid>
+ <OutputType>Exe</OutputType>
+ <RootNamespace>LzmaAlone</RootNamespace>
+ <AssemblyName>Lzma#</AssemblyName>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>.\bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugSymbols>false</DebugSymbols>
+ <Optimize>true</Optimize>
+ <OutputPath>.\bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="..\..\Common\CommandLineParser.cs">
+ <Link>Common\CommandLineParser.cs</Link>
+ </Compile>
+ <Compile Include="..\..\Common\CRC.cs">
+ <Link>Common\CRC.cs</Link>
+ </Compile>
+ <Compile Include="..\..\ICoder.cs">
+ <Link>ICoder.cs</Link>
+ </Compile>
+ <Compile Include="..\LZ\IMatchFinder.cs">
+ <Link>LZ\IMatchFinder.cs</Link>
+ </Compile>
+ <Compile Include="..\LZ\LzBinTree.cs">
+ <Link>LZ\LzBinTree.cs</Link>
+ </Compile>
+ <Compile Include="..\LZ\LzInWindow.cs">
+ <Link>LZ\LzInWindow.cs</Link>
+ </Compile>
+ <Compile Include="..\LZ\LzOutWindow.cs">
+ <Link>LZ\LzOutWindow.cs</Link>
+ </Compile>
+ <Compile Include="..\LZMA\LzmaBase.cs">
+ <Link>LZMA\LzmaBase.cs</Link>
+ </Compile>
+ <Compile Include="..\LZMA\LzmaDecoder.cs">
+ <Link>LZMA\LzmaDecoder.cs</Link>
+ </Compile>
+ <Compile Include="..\LZMA\LzmaEncoder.cs">
+ <Link>LZMA\LzmaEncoder.cs</Link>
+ </Compile>
+ <Compile Include="..\RangeCoder\RangeCoder.cs">
+ <Link>RangeCoder\RangeCoder.cs</Link>
+ </Compile>
+ <Compile Include="..\RangeCoder\RangeCoderBit.cs">
+ <Link>RangeCoder\RangeCoderBit.cs</Link>
+ </Compile>
+ <Compile Include="..\RangeCoder\RangeCoderBitTree.cs">
+ <Link>RangeCoder\RangeCoderBitTree.cs</Link>
+ </Compile>
+ <Compile Include="LzmaAlone.cs">
+ <SubType>Code</SubType>
+ </Compile>
+ <Compile Include="LzmaBench.cs">
+ <SubType>Code</SubType>
+ </Compile>
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ <Compile Include="Properties\Settings.cs">
+ <AutoGen>True</AutoGen>
+ <DependentUpon>Settings.settings</DependentUpon>
+ </Compile>
+ <None Include="Properties\Settings.settings">
+ <Generator>SettingsSingleFileGenerator</Generator>
+ <LastGenOutput>Settings.cs</LastGenOutput>
+ </None>
+ <AppDesigner Include="Properties\" />
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
+</Project>
\ No newline at end of file
Added: trunk/beagle/Filters/7zip/Compress/LzmaAlone/LzmaAlone.sln
==============================================================================
--- (empty file)
+++ trunk/beagle/Filters/7zip/Compress/LzmaAlone/LzmaAlone.sln Tue Jan 29 04:30:15 2008
@@ -0,0 +1,20 @@
+ï
+Microsoft Visual Studio Solution File, Format Version 9.00
+# Visual C# Express 2005
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LzmaAlone", "LzmaAlone.csproj", "{CE33DF18-F9C8-4D6F-9057-DBB4DB96E973}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {CE33DF18-F9C8-4D6F-9057-DBB4DB96E973}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {CE33DF18-F9C8-4D6F-9057-DBB4DB96E973}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {CE33DF18-F9C8-4D6F-9057-DBB4DB96E973}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {CE33DF18-F9C8-4D6F-9057-DBB4DB96E973}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
Added: trunk/beagle/Filters/7zip/Compress/LzmaAlone/LzmaBench.cs
==============================================================================
--- (empty file)
+++ trunk/beagle/Filters/7zip/Compress/LzmaAlone/LzmaBench.cs Tue Jan 29 04:30:15 2008
@@ -0,0 +1,340 @@
+// LzmaBench.cs
+
+using System;
+using System.IO;
+
+namespace SevenZip
+{
+ /// <summary>
+ /// LZMA Benchmark
+ /// </summary>
+ internal abstract class LzmaBench
+ {
+ const UInt32 kAdditionalSize = (6 << 20);
+ const UInt32 kCompressedAdditionalSize = (1 << 10);
+ const UInt32 kMaxLzmaPropSize = 10;
+
+ class CRandomGenerator
+ {
+ UInt32 A1;
+ UInt32 A2;
+ public CRandomGenerator() { Init(); }
+ public void Init() { A1 = 362436069; A2 = 521288629; }
+ public UInt32 GetRnd()
+ {
+ return
+ ((A1 = 36969 * (A1 & 0xffff) + (A1 >> 16)) << 16) ^
+ ((A2 = 18000 * (A2 & 0xffff) + (A2 >> 16)));
+ }
+ };
+
+ class CBitRandomGenerator
+ {
+ CRandomGenerator RG = new CRandomGenerator();
+ UInt32 Value;
+ int NumBits;
+ public void Init()
+ {
+ Value = 0;
+ NumBits = 0;
+ }
+ public UInt32 GetRnd(int numBits)
+ {
+ UInt32 result;
+ if (NumBits > numBits)
+ {
+ result = Value & (((UInt32)1 << numBits) - 1);
+ Value >>= numBits;
+ NumBits -= numBits;
+ return result;
+ }
+ numBits -= NumBits;
+ result = (Value << numBits);
+ Value = RG.GetRnd();
+ result |= Value & (((UInt32)1 << numBits) - 1);
+ Value >>= numBits;
+ NumBits = 32 - numBits;
+ return result;
+ }
+ };
+
+ class CBenchRandomGenerator
+ {
+ CBitRandomGenerator RG = new CBitRandomGenerator();
+ UInt32 Pos;
+ UInt32 Rep0;
+
+ public UInt32 BufferSize;
+ public Byte[] Buffer = null;
+
+ public CBenchRandomGenerator() { }
+
+ public void Set(UInt32 bufferSize)
+ {
+ Buffer = new Byte[bufferSize];
+ Pos = 0;
+ BufferSize = bufferSize;
+ }
+ UInt32 GetRndBit() { return RG.GetRnd(1); }
+ UInt32 GetLogRandBits(int numBits)
+ {
+ UInt32 len = RG.GetRnd(numBits);
+ return RG.GetRnd((int)len);
+ }
+ UInt32 GetOffset()
+ {
+ if (GetRndBit() == 0)
+ return GetLogRandBits(4);
+ return (GetLogRandBits(4) << 10) | RG.GetRnd(10);
+ }
+ UInt32 GetLen1() { return RG.GetRnd(1 + (int)RG.GetRnd(2)); }
+ UInt32 GetLen2() { return RG.GetRnd(2 + (int)RG.GetRnd(2)); }
+ public void Generate()
+ {
+ RG.Init();
+ Rep0 = 1;
+ while (Pos < BufferSize)
+ {
+ if (GetRndBit() == 0 || Pos < 1)
+ Buffer[Pos++] = (Byte)RG.GetRnd(8);
+ else
+ {
+ UInt32 len;
+ if (RG.GetRnd(3) == 0)
+ len = 1 + GetLen1();
+ else
+ {
+ do
+ Rep0 = GetOffset();
+ while (Rep0 >= Pos);
+ Rep0++;
+ len = 2 + GetLen2();
+ }
+ for (UInt32 i = 0; i < len && Pos < BufferSize; i++, Pos++)
+ Buffer[Pos] = Buffer[Pos - Rep0];
+ }
+ }
+ }
+ };
+
+ class CrcOutStream : System.IO.Stream
+ {
+ public CRC CRC = new CRC();
+ public void Init() { CRC.Init(); }
+ public UInt32 GetDigest() { return CRC.GetDigest(); }
+
+ public override bool CanRead { get { return false; } }
+ public override bool CanSeek { get { return false; } }
+ public override bool CanWrite { get { return true; } }
+ public override Int64 Length { get { return 0; } }
+ public override Int64 Position { get { return 0; } set { } }
+ public override void Flush() { }
+ public override long Seek(long offset, SeekOrigin origin) { return 0; }
+ public override void SetLength(long value) { }
+ public override int Read(byte[] buffer, int offset, int count) { return 0; }
+
+ public override void WriteByte(byte b)
+ {
+ CRC.UpdateByte(b);
+ }
+ public override void Write(byte[] buffer, int offset, int count)
+ {
+ CRC.Update(buffer, (uint)offset, (uint)count);
+ }
+ };
+
+ class CProgressInfo : ICodeProgress
+ {
+ public Int64 ApprovedStart;
+ public Int64 InSize;
+ public System.DateTime Time;
+ public void Init() { InSize = 0; }
+ public void SetProgress(Int64 inSize, Int64 outSize)
+ {
+ if (inSize >= ApprovedStart && InSize == 0)
+ {
+ Time = DateTime.UtcNow;
+ InSize = inSize;
+ }
+ }
+ }
+ const int kSubBits = 8;
+
+ static UInt32 GetLogSize(UInt32 size)
+ {
+ for (int i = kSubBits; i < 32; i++)
+ for (UInt32 j = 0; j < (1 << kSubBits); j++)
+ if (size <= (((UInt32)1) << i) + (j << (i - kSubBits)))
+ return (UInt32)(i << kSubBits) + j;
+ return (32 << kSubBits);
+ }
+
+ static UInt64 MyMultDiv64(UInt64 value, UInt64 elapsedTime)
+ {
+ UInt64 freq = TimeSpan.TicksPerSecond;
+ UInt64 elTime = elapsedTime;
+ while (freq > 1000000)
+ {
+ freq >>= 1;
+ elTime >>= 1;
+ }
+ if (elTime == 0)
+ elTime = 1;
+ return value * freq / elTime;
+ }
+
+ static UInt64 GetCompressRating(UInt32 dictionarySize, UInt64 elapsedTime, UInt64 size)
+ {
+ UInt64 t = GetLogSize(dictionarySize) - (18 << kSubBits);
+ UInt64 numCommandsForOne = 1060 + ((t * t * 10) >> (2 * kSubBits));
+ UInt64 numCommands = (UInt64)(size) * numCommandsForOne;
+ return MyMultDiv64(numCommands, elapsedTime);
+ }
+
+ static UInt64 GetDecompressRating(UInt64 elapsedTime, UInt64 outSize, UInt64 inSize)
+ {
+ UInt64 numCommands = inSize * 220 + outSize * 20;
+ return MyMultDiv64(numCommands, elapsedTime);
+ }
+
+ static UInt64 GetTotalRating(
+ UInt32 dictionarySize,
+ UInt64 elapsedTimeEn, UInt64 sizeEn,
+ UInt64 elapsedTimeDe,
+ UInt64 inSizeDe, UInt64 outSizeDe)
+ {
+ return (GetCompressRating(dictionarySize, elapsedTimeEn, sizeEn) +
+ GetDecompressRating(elapsedTimeDe, inSizeDe, outSizeDe)) / 2;
+ }
+
+ static void PrintValue(UInt64 v)
+ {
+ string s = v.ToString();
+ for (int i = 0; i + s.Length < 6; i++)
+ System.Console.Write(" ");
+ System.Console.Write(s);
+ }
+
+ static void PrintRating(UInt64 rating)
+ {
+ PrintValue(rating / 1000000);
+ System.Console.Write(" MIPS");
+ }
+
+ static void PrintResults(
+ UInt32 dictionarySize,
+ UInt64 elapsedTime,
+ UInt64 size,
+ bool decompressMode, UInt64 secondSize)
+ {
+ UInt64 speed = MyMultDiv64(size, elapsedTime);
+ PrintValue(speed / 1024);
+ System.Console.Write(" KB/s ");
+ UInt64 rating;
+ if (decompressMode)
+ rating = GetDecompressRating(elapsedTime, size, secondSize);
+ else
+ rating = GetCompressRating(dictionarySize, elapsedTime, size);
+ PrintRating(rating);
+ }
+
+ static public int LzmaBenchmark(Int32 numIterations, UInt32 dictionarySize)
+ {
+ if (numIterations <= 0)
+ return 0;
+ if (dictionarySize < (1 << 18))
+ {
+ System.Console.WriteLine("\nError: dictionary size for benchmark must be >= 19 (512 KB)");
+ return 1;
+ }
+ System.Console.Write("\n Compressing Decompressing\n\n");
+
+ Compression.LZMA.Encoder encoder = new Compression.LZMA.Encoder();
+ Compression.LZMA.Decoder decoder = new Compression.LZMA.Decoder();
+
+
+ CoderPropID[] propIDs =
+ {
+ CoderPropID.DictionarySize,
+ };
+ object[] properties =
+ {
+ (Int32)(dictionarySize),
+ };
+
+ UInt32 kBufferSize = dictionarySize + kAdditionalSize;
+ UInt32 kCompressedBufferSize = (kBufferSize / 2) + kCompressedAdditionalSize;
+
+ encoder.SetCoderProperties(propIDs, properties);
+ System.IO.MemoryStream propStream = new System.IO.MemoryStream();
+ encoder.WriteCoderProperties(propStream);
+ byte[] propArray = propStream.ToArray();
+
+ CBenchRandomGenerator rg = new CBenchRandomGenerator();
+
+ rg.Set(kBufferSize);
+ rg.Generate();
+ CRC crc = new CRC();
+ crc.Init();
+ crc.Update(rg.Buffer, 0, rg.BufferSize);
+
+ CProgressInfo progressInfo = new CProgressInfo();
+ progressInfo.ApprovedStart = dictionarySize;
+
+ UInt64 totalBenchSize = 0;
+ UInt64 totalEncodeTime = 0;
+ UInt64 totalDecodeTime = 0;
+ UInt64 totalCompressedSize = 0;
+
+ MemoryStream inStream = new MemoryStream(rg.Buffer, 0, (int)rg.BufferSize);
+ MemoryStream compressedStream = new MemoryStream((int)kCompressedBufferSize);
+ CrcOutStream crcOutStream = new CrcOutStream();
+ for (Int32 i = 0; i < numIterations; i++)
+ {
+ progressInfo.Init();
+ inStream.Seek(0, SeekOrigin.Begin);
+ compressedStream.Seek(0, SeekOrigin.Begin);
+ encoder.Code(inStream, compressedStream, -1, -1, progressInfo);
+ TimeSpan sp2 = DateTime.UtcNow - progressInfo.Time;
+ UInt64 encodeTime = (UInt64)sp2.Ticks;
+
+ long compressedSize = compressedStream.Position;
+ if (progressInfo.InSize == 0)
+ throw (new Exception("Internal ERROR 1282"));
+
+ UInt64 decodeTime = 0;
+ for (int j = 0; j < 2; j++)
+ {
+ compressedStream.Seek(0, SeekOrigin.Begin);
+ crcOutStream.Init();
+
+ decoder.SetDecoderProperties(propArray);
+ UInt64 outSize = kBufferSize;
+ System.DateTime startTime = DateTime.UtcNow;
+ decoder.Code(compressedStream, crcOutStream, 0, (Int64)outSize, null);
+ TimeSpan sp = (DateTime.UtcNow - startTime);
+ decodeTime = (ulong)sp.Ticks;
+ if (crcOutStream.GetDigest() != crc.GetDigest())
+ throw (new Exception("CRC Error"));
+ }
+ UInt64 benchSize = kBufferSize - (UInt64)progressInfo.InSize;
+ PrintResults(dictionarySize, encodeTime, benchSize, false, 0);
+ System.Console.Write(" ");
+ PrintResults(dictionarySize, decodeTime, kBufferSize, true, (ulong)compressedSize);
+ System.Console.WriteLine();
+
+ totalBenchSize += benchSize;
+ totalEncodeTime += encodeTime;
+ totalDecodeTime += decodeTime;
+ totalCompressedSize += (ulong)compressedSize;
+ }
+ System.Console.WriteLine("---------------------------------------------------");
+ PrintResults(dictionarySize, totalEncodeTime, totalBenchSize, false, 0);
+ System.Console.Write(" ");
+ PrintResults(dictionarySize, totalDecodeTime,
+ kBufferSize * (UInt64)numIterations, true, totalCompressedSize);
+ System.Console.WriteLine(" Average");
+ return 0;
+ }
+ }
+}
Added: trunk/beagle/Filters/7zip/Compress/LzmaAlone/Properties/AssemblyInfo.cs
==============================================================================
--- (empty file)
+++ trunk/beagle/Filters/7zip/Compress/LzmaAlone/Properties/AssemblyInfo.cs Tue Jan 29 04:30:15 2008
@@ -0,0 +1,29 @@
+ï#region Using directives
+
+using System.Reflection;
+using System.Runtime.CompilerServices;
+
+#endregion
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("LZMA#")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("Igor Pavlov")]
+[assembly: AssemblyProduct("LZMA# SDK")]
+[assembly: AssemblyCopyright("Copyright @ Igor Pavlov 1999-2004")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Revision and Build Numbers
+// by using the '*' as shown below:
+[assembly: AssemblyVersion("4.12.*")]
Added: trunk/beagle/Filters/7zip/Compress/LzmaAlone/Properties/Resources.cs
==============================================================================
--- (empty file)
+++ trunk/beagle/Filters/7zip/Compress/LzmaAlone/Properties/Resources.cs Tue Jan 29 04:30:15 2008
@@ -0,0 +1,70 @@
+ï//------------------------------------------------------------------------------
+// <autogenerated>
+// This code was generated by a tool.
+// Runtime Version:2.0.40607.42
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </autogenerated>
+//------------------------------------------------------------------------------
+
+namespace LzmaAlone.Properties
+{
+ using System;
+ using System.IO;
+ using System.Resources;
+
+ /// <summary>
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ /// </summary>
+ // This class was auto-generated by the Strongly Typed Resource Builder
+ // class via a tool like ResGen or Visual Studio.NET.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ class Resources
+ {
+
+ private static System.Resources.ResourceManager _resMgr;
+
+ private static System.Globalization.CultureInfo _resCulture;
+
+ /*FamANDAssem*/
+ internal Resources()
+ {
+ }
+
+ /// <summary>
+ /// Returns the cached ResourceManager instance used by this class.
+ /// </summary>
+ [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
+ public static System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if ((_resMgr == null))
+ {
+ System.Resources.ResourceManager temp = new System.Resources.ResourceManager("Resources", typeof(Resources).Assembly);
+ _resMgr = temp;
+ }
+ return _resMgr;
+ }
+ }
+
+ /// <summary>
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ /// </summary>
+ [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
+ public static System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return _resCulture;
+ }
+ set
+ {
+ _resCulture = value;
+ }
+ }
+ }
+}
Added: trunk/beagle/Filters/7zip/Compress/LzmaAlone/Properties/Settings.cs
==============================================================================
--- (empty file)
+++ trunk/beagle/Filters/7zip/Compress/LzmaAlone/Properties/Settings.cs Tue Jan 29 04:30:15 2008
@@ -0,0 +1,42 @@
+ï//------------------------------------------------------------------------------
+// <autogenerated>
+// This code was generated by a tool.
+// Runtime Version:2.0.40607.42
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </autogenerated>
+//------------------------------------------------------------------------------
+
+namespace LzmaAlone.Properties
+{
+ public partial class Settings : System.Configuration.ApplicationSettingsBase
+ {
+ private static Settings m_Value;
+
+ private static object m_SyncObject = new object();
+
+ public static Settings Value
+ {
+ get
+ {
+ if ((Settings.m_Value == null))
+ {
+ System.Threading.Monitor.Enter(Settings.m_SyncObject);
+ if ((Settings.m_Value == null))
+ {
+ try
+ {
+ Settings.m_Value = new Settings();
+ }
+ finally
+ {
+ System.Threading.Monitor.Exit(Settings.m_SyncObject);
+ }
+ }
+ }
+ return Settings.m_Value;
+ }
+ }
+ }
+}
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