gnome-games r7212 - trunk/aisleriot
- From: chpe svn gnome org
- To: svn-commits-list gnome org
- Subject: gnome-games r7212 - trunk/aisleriot
- Date: Sun, 13 Jan 2008 22:09:01 +0000 (GMT)
Author: chpe
Date: Sun Jan 13 22:09:01 2008
New Revision: 7212
URL: http://svn.gnome.org/viewvc/gnome-games?rev=7212&view=rev
Log:
Fix code intentations.
Remove setting the minimum size in aisleriot_board_init since we now
have a size-request handler for that.
Modified:
trunk/aisleriot/board.c
Modified: trunk/aisleriot/board.c
==============================================================================
--- trunk/aisleriot/board.c (original)
+++ trunk/aisleriot/board.c Sun Jan 13 22:09:01 2008
@@ -3216,14 +3216,13 @@
if (G_UNLIKELY (priv->show_focus &&
priv->focus_slot != NULL &&
GTK_WIDGET_HAS_FOCUS (widget))) {
- gboolean interior_focus = priv->interior_focus;
GdkRectangle focus_rect;
/* Check whether this needs to be drawn */
if (gdk_region_rect_in (region, &priv->focus_rect) == GDK_OVERLAP_RECTANGLE_OUT)
goto expose_done;
- if (interior_focus) {
+ if (priv->interior_focus) {
focus_rect = priv->focus_rect;
} else {
get_rect_by_slot_and_card (board,
@@ -3238,7 +3237,7 @@
GTK_WIDGET_STATE (widget),
&priv->focus_rect,
widget,
- NULL,
+ NULL /* FIXME ? */,
focus_rect.x,
focus_rect.y,
focus_rect.width,
@@ -3283,11 +3282,6 @@
GDK_BUTTON_RELEASE_MASK);
/* FIMXEchpe: no need for motion events on maemo, unless we explicitly activate drag mode */
- /* This only enforces the minimum size. It is actually set using the
- * window size.
- */
- gtk_widget_set_size_request (widget, BOARD_MIN_WIDTH, BOARD_MIN_HEIGHT);
-
#ifdef HAVE_MAEMO
gtk_widget_tap_and_hold_setup (widget, NULL, NULL, GTK_TAP_AND_HOLD_PASS_PRESS);
#endif
@@ -3338,9 +3332,9 @@
static void
aisleriot_board_get_property (GObject *object,
- guint prop_id,
- GValue *value,
- GParamSpec *pspec)
+ guint prop_id,
+ GValue *value,
+ GParamSpec *pspec)
{
AisleriotBoard *board = AISLERIOT_BOARD (object);
AisleriotBoardPrivate *priv = board->priv;
@@ -3356,9 +3350,9 @@
static void
aisleriot_board_set_property (GObject *object,
- guint prop_id,
- const GValue *value,
- GParamSpec *pspec)
+ guint prop_id,
+ const GValue *value,
+ GParamSpec *pspec)
{
AisleriotBoard *board = AISLERIOT_BOARD (object);
AisleriotBoardPrivate *priv = board->priv;
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