gnome-games r7173 - trunk/libgames-support
- From: chpe svn gnome org
- To: svn-commits-list gnome org
- Subject: gnome-games r7173 - trunk/libgames-support
- Date: Sun, 13 Jan 2008 22:07:37 +0000 (GMT)
Author: chpe
Date: Sun Jan 13 22:07:37 2008
New Revision: 7173
URL: http://svn.gnome.org/viewvc/gnome-games?rev=7173&view=rev
Log:
Make buf_size a local.
Modified:
trunk/libgames-support/games-sound.c
Modified: trunk/libgames-support/games-sound.c
==============================================================================
--- trunk/libgames-support/games-sound.c (original)
+++ trunk/libgames-support/games-sound.c Sun Jan 13 22:07:37 2008
@@ -37,18 +37,6 @@
static gboolean sound_init = FALSE;
-#ifdef HAVE_SDL_MIXER
-/* Sounds don't sound good on Windows unless the buffer size is 4k,
- * but this seems to cause strange behaviour on other systems,
- * such as a delay before playing the sound. */
-#ifdef WIN32_NATIVE
-const size_t buf_size = 4096;
-#else
-const size_t buf_size = 1024;
-#endif
-#endif /* HAVE_SDL_MIXER */
-
-
#ifdef HAVE_GSTREAMER
static GstElement *pipeline;
static GThreadPool *threads;
@@ -147,10 +135,20 @@
const int audio_format = MIX_DEFAULT_FORMAT;
const int audio_channels = 2;
- SDL_Init(SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE);
+/* Sounds don't sound good on Windows unless the buffer size is 4k,
+ * but this seems to cause strange behaviour on other systems,
+ * such as a delay before playing the sound. */
+#ifdef WIN32_NATIVE
+#define BUF_SIZE (4096)
+ const size_t buf_size = 4096;
+#else
+ const size_t buf_size = 1024;
+#endif
+
+ SDL_Init (SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE);
- if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, buf_size) < 0) {
- g_print ("Error calling Mix_OpenAudio");
+ if (Mix_OpenAudio (audio_rate, audio_format, audio_channels, buf_size) < 0) {
+ g_warning ("Error calling Mix_OpenAudio\n");
return;
}
#endif /* HAVE_SDL_MIXER */
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]