gbrainy r222 - trunk/src



Author: jmas
Date: Mon Feb 18 17:20:11 2008
New Revision: 222
URL: http://svn.gnome.org/viewvc/gbrainy?rev=222&view=rev

Log:
2008-02-18 Jordi Mas <jmas softcatala org>

	* PuzzleMatrixGroups.cs: English fixes, style and more clarity
	* PuzzleMoveFigure.cs: English fixes, style and more clarity
	* PuzzlePencil.cs: English fixes, style and more clarity
	* PuzzleLines.cs: English fixes, style and more clarity
	* PuzzleCoverPercentage.cs: English fixes, style and more clarity
	* MemoryColouredFigures.cs: English fixes, style and more clarity
	* PuzzleMostInCommon.cs: English fixes, style and more clarity
	* MemoryIndications.cs: English fixes, style and more clarity
	* CairoContextEx.cs: English fixes, style and more clarity
	* PuzzleTriangles.cs: English fixes, style and more clarity
	* PuzzleMissingSlice.cs: English fixes, style and more clarity
	* MemoryNumbers.cs: English fixes, style and more clarity
	* PuzzleNumericSequence.cs: English fixes, style and more clarity
	* Game.cs: English fixes, style and more clarity
	* PuzzleMatrixNumbers.cs: English fixes, style and more clarity
	* PuzzleNumericRelation.cs: English fixes, style and more clarity
	* GameDrawingArea.cs: English fixes, style and more clarity
	* PuzzleOstracism.cs: English fixes, style and more clarity
	* CustomGameDialog.cs: English fixes, style and more clarity
	* PuzzleTetris.cs: English fixes, style and more clarity
	* PuzzleSquareSheets.cs: English fixes, style and more clarity
	* PuzzleMissingPiece.cs: English fixes, style and more clarity
	* PuzzleNextFigure.cs: English fixes, style and more clarity
	* gbrainy.cs: English fixes, style and more clarity
	* PuzzleSquares.cs: English fixes, style and more clarity
	* PuzzleBalance.cs: English fixes, style and more clarity
	* gbrainy.glade: English fixes, style and more clarity
	* PuzzlePeopleTable.cs: English fixes, style and more clarity
	* Memory.cs: English fixes, style and more clarity
	* MemoryColouredText.cs: English fixes, style and more clarity



Modified:
   trunk/src/ChangeLog
   trunk/src/Game.cs
   trunk/src/GameDrawingArea.cs
   trunk/src/Memory.cs
   trunk/src/MemoryColouredFigures.cs
   trunk/src/MemoryColouredText.cs
   trunk/src/MemoryIndications.cs
   trunk/src/MemoryNumbers.cs
   trunk/src/PuzzleBalance.cs
   trunk/src/PuzzleCoverPercentage.cs
   trunk/src/PuzzleLines.cs
   trunk/src/PuzzleMatrixGroups.cs
   trunk/src/PuzzleMatrixNumbers.cs
   trunk/src/PuzzleMissingPiece.cs
   trunk/src/PuzzleMissingSlice.cs
   trunk/src/PuzzleMostInCommon.cs
   trunk/src/PuzzleMoveFigure.cs
   trunk/src/PuzzleNextFigure.cs
   trunk/src/PuzzleNumericRelation.cs
   trunk/src/PuzzleNumericSequence.cs
   trunk/src/PuzzleOstracism.cs
   trunk/src/PuzzlePencil.cs
   trunk/src/PuzzlePeopleTable.cs
   trunk/src/PuzzleSquareSheets.cs
   trunk/src/PuzzleSquares.cs
   trunk/src/PuzzleTetris.cs
   trunk/src/PuzzleTriangles.cs
   trunk/src/gbrainy.cs
   trunk/src/gbrainy.glade

Modified: trunk/src/Game.cs
==============================================================================
--- trunk/src/Game.cs	(original)
+++ trunk/src/Game.cs	Mon Feb 18 17:20:11 2008
@@ -68,7 +68,7 @@
 
 	public virtual string Answer {
 		get {
-			return String.Format (Catalog.GetString ("The right answer is {0}."), right_answer);
+			return String.Format (Catalog.GetString ("The correct answer is {0}."), right_answer);
 		}
 	}
 

Modified: trunk/src/GameDrawingArea.cs
==============================================================================
--- trunk/src/GameDrawingArea.cs	(original)
+++ trunk/src/GameDrawingArea.cs	Mon Feb 18 17:20:11 2008
@@ -281,7 +281,7 @@
 	{
 		switch (tip) {
 		case 0:
-			return Catalog.GetString ("Read the instructions carefully and identify the data and clues given.");
+			return Catalog.GetString ("Read the instructions carefully and identify the data and given clues.");
 		case 1:
 			return Catalog.GetString ("To score the player gbrainy uses the time and tips needed to complete each game.");
 		case 2:
@@ -289,15 +289,15 @@
 		case 3:
 			return Catalog.GetString ("Break the mental blocks and look into the boundaries of problems.");
 		case 4:
-			return Catalog.GetString ("Enjoy doing mistakes, they are part of the learning process.");
+			return Catalog.GetString ("Enjoy making mistakes, they are part of the learning process.");
 		case 5:
 			return Catalog.GetString ("Do all the problems, even the difficult ones. Improvement comes from practising.");
 		case 6:
-			return Catalog.GetString ("Play in daily basis, you will notice progress soon.");
+			return Catalog.GetString ("Play on a daily basis, you will notice progress soon.");
 		case 7:
-			return Catalog.GetString ("You can use the Custom Game Selection to choose exactly which games you want to train.");
+			return Catalog.GetString ("You can use the Custom Game Selection to choose exactly which games you want to play.");
 		case 8:
-			return Catalog.GetString ("You can use the Preferences to adjust the difficulty level of the game.");
+			return Catalog.GetString ("You may use the Preferences to adjust the difficulty level of the game.");
 		case 9:
 			return Catalog.GetString ("Association of elements is a common technique for remembering things.");
 		}
@@ -313,7 +313,7 @@
 		int w, h;
 		args.Window.GetSize (out w, out h);
 		CairoContextEx cr = CairoContextEx.CreateFromGdk (args.Window);
-		
+
 		switch (mode) {
 		case Modes.Welcome:
 			DrawWelcome (cr, w, h);

Modified: trunk/src/Memory.cs
==============================================================================
--- trunk/src/Memory.cs	(original)
+++ trunk/src/Memory.cs	Mon Feb 18 17:20:11 2008
@@ -47,7 +47,7 @@
 
 	public override string Question {
 		get {
-			return Catalog.GetString ("Memorize the objects below in the time given");
+			return Catalog.GetString ("Memorize the objects below in the given time");
 		}
 	}
 

Modified: trunk/src/MemoryColouredFigures.cs
==============================================================================
--- trunk/src/MemoryColouredFigures.cs	(original)
+++ trunk/src/MemoryColouredFigures.cs	Mon Feb 18 17:20:11 2008
@@ -50,7 +50,7 @@
 	}
 
 	public override string MemoryQuestion {
-		get { return Catalog.GetString ("Which of these figures was the one previously shown?");}
+		get { return Catalog.GetString ("Which of these figures was previously shown?");}
 	}
 
 	public override void Initialize ()

Modified: trunk/src/MemoryColouredText.cs
==============================================================================
--- trunk/src/MemoryColouredText.cs	(original)
+++ trunk/src/MemoryColouredText.cs	Mon Feb 18 17:20:11 2008
@@ -37,7 +37,7 @@
 
 	public override string MemoryQuestion {
 		get { 
-			return String.Format (Catalog.GetString ("Which was the color of the text that said '{0}'?"), question_colorname);}
+			return String.Format (Catalog.GetString ("What was the color of the text that said '{0}'?"), question_colorname);}
 	}
 
 	public override void Initialize ()

Modified: trunk/src/MemoryIndications.cs
==============================================================================
--- trunk/src/MemoryIndications.cs	(original)
+++ trunk/src/MemoryIndications.cs	Mon Feb 18 17:20:11 2008
@@ -124,7 +124,7 @@
 		{
 			switch (type) {
 			case Type.Start:
-				return String.Format (Catalog.GetString ("Start in point number {0}"), (int) obj);
+				return String.Format (Catalog.GetString ("Start at point number {0}"), (int) obj);
 			case Type.Turn: {
 				switch ((TurnDirection) obj) {
 				case TurnDirection.Right:
@@ -139,7 +139,7 @@
 				break;
 			}
 			case Type.End:
-				return String.Format (Catalog.GetString ("End in point {0}"), obj);
+				return String.Format (Catalog.GetString ("End at point {0}"), obj);
 			}
 			return null;
 		}
@@ -158,7 +158,7 @@
 
 	public override string MemoryQuestion {
 		get { 
-			return String.Format (Catalog.GetString ("Which of the follow graphics represents the indications previously given?"));}
+			return String.Format (Catalog.GetString ("Which of the following graphics represent the indications previously given?"));}
 	}
 
 	public override void Initialize ()

Modified: trunk/src/MemoryNumbers.cs
==============================================================================
--- trunk/src/MemoryNumbers.cs	(original)
+++ trunk/src/MemoryNumbers.cs	Mon Feb 18 17:20:11 2008
@@ -37,7 +37,7 @@
 	}
 
 	public override string MemoryQuestion {
-		get { return Catalog.GetString ("Which one of these squares was the one previously shown (A, B, C or D)?");}
+		get { return Catalog.GetString ("Which one of these squares was previously shown (A, B, C or D)?");}
 	}
 
 	public override void Initialize ()

Modified: trunk/src/PuzzleBalance.cs
==============================================================================
--- trunk/src/PuzzleBalance.cs	(original)
+++ trunk/src/PuzzleBalance.cs	Mon Feb 18 17:20:11 2008
@@ -54,7 +54,7 @@
 	public override string Answer {
 		get { 
 			string answer = base.Answer + " ";
-			answer += Catalog.GetString ("Every triangle counts as 1, each diamond as a 2 and each square as 3.");
+			answer += Catalog.GetString ("Every triangle counts as 1, each diamond as 2 and each square as 3.");
 			return answer;
 		}
 	}

Modified: trunk/src/PuzzleCoverPercentage.cs
==============================================================================
--- trunk/src/PuzzleCoverPercentage.cs	(original)
+++ trunk/src/PuzzleCoverPercentage.cs	Mon Feb 18 17:20:11 2008
@@ -33,7 +33,7 @@
 	}
 
 	public override string Question {
-		get {return Catalog.GetString ("What is the colored percentage covered in the figure?");} 
+		get {return Catalog.GetString ("What percentage of the figure is colored?");} 
 	}
 
 	public override void Initialize ()

Modified: trunk/src/PuzzleLines.cs
==============================================================================
--- trunk/src/PuzzleLines.cs	(original)
+++ trunk/src/PuzzleLines.cs	Mon Feb 18 17:20:11 2008
@@ -32,13 +32,13 @@
 	}
 
 	public override string Question {
-		get {return Catalog.GetString ("How many lines can you count of in the figures below?");} 
+		get {return Catalog.GetString ("How many lines do you count of in the figures below?");} 
 	}
 
 	public override string Answer {
 		get { 
 			string answer = base.Answer + " ";
-			answer += String.Format (Catalog.GetString ("There are {0} lines in the figure at the left and {1} in the figure at the right."), fig1, fig2);
+			answer += String.Format (Catalog.GetString ("There are {0} lines in the figure to the left and {1} in the figure to the right."), fig1, fig2);
 			return answer;
 		}
 	}

Modified: trunk/src/PuzzleMatrixGroups.cs
==============================================================================
--- trunk/src/PuzzleMatrixGroups.cs	(original)
+++ trunk/src/PuzzleMatrixGroups.cs	Mon Feb 18 17:20:11 2008
@@ -37,7 +37,7 @@
 	}
 
 	public override string Tip {
-		get { return Catalog.GetString ("All the blue numbers share an arithmetical property.");}
+		get { return Catalog.GetString ("All blue numbers share an arithmetical property.");}
 	}
 
 	public override string Answer {

Modified: trunk/src/PuzzleMatrixNumbers.cs
==============================================================================
--- trunk/src/PuzzleMatrixNumbers.cs	(original)
+++ trunk/src/PuzzleMatrixNumbers.cs	Mon Feb 18 17:20:11 2008
@@ -61,23 +61,23 @@
 			switch (operation) {
 			case Operation.MultiplyAndAdd:
 				if (orientation) {
-					answer += String.Format(Catalog.GetString("The fourth row is calculated multiplying the first two rows and adding the third."));
+					answer += String.Format(Catalog.GetString("The fourth row is calculated by multiplying the first two rows and adding the third."));
 				} else {
-					answer += String.Format(Catalog.GetString("The fourth column is calculated multiplying the first two columns and adding the third."));
+					answer += String.Format(Catalog.GetString("The fourth column is calculated by multiplying the first two columns and adding the third."));
 				}
 				break;
 			case Operation.MutilplyAndSubs:
 				if (orientation) {
-					answer += String.Format(Catalog.GetString("The fourth row is calculated multiplying the first two rows and subtracting the third."));
+					answer += String.Format(Catalog.GetString("The fourth row is calculated by multiplying the first two rows and subtracting the third."));
 				} else {
-					answer += String.Format(Catalog.GetString("The fourth column is calculated multiplying the first two columns and subtracting the third."));
+					answer += String.Format(Catalog.GetString("The fourth column is calculated by multiplying the first two columns and subtracting the third."));
 				}
 				break;
 			case Operation.AddAndSubs:
 				if (orientation) {
-					answer += String.Format(Catalog.GetString("The fourth row is calculated adding the first two rows and subtracting the third."));
+					answer += String.Format(Catalog.GetString("The fourth row is calculated by adding the first two rows and subtracting the third."));
 				} else {
-					answer += String.Format(Catalog.GetString("The fourth column is calculated adding the first two columns and subtracting the third."));
+					answer += String.Format(Catalog.GetString("The fourth column is calculated by adding the first two columns and subtracting the third."));
 				}
 				break;
 			}

Modified: trunk/src/PuzzleMissingPiece.cs
==============================================================================
--- trunk/src/PuzzleMissingPiece.cs	(original)
+++ trunk/src/PuzzleMissingPiece.cs	Mon Feb 18 17:20:11 2008
@@ -43,7 +43,7 @@
 	public override string Answer {
 		get { 
 			string answer = base.Answer + " ";
-			answer += Catalog.GetString ("In every row the third square is made by flipping the first square and superimposing it to the second square, removing the matching lines, and then flipping the resulting image.");
+			answer += Catalog.GetString ("In every row the third square is made by flipping the first square and superimposing it on the second square, followed by removing the matching lines, and then flipping the resulting image.");
 			return answer;
 		}
 	}

Modified: trunk/src/PuzzleMissingSlice.cs
==============================================================================
--- trunk/src/PuzzleMissingSlice.cs	(original)
+++ trunk/src/PuzzleMissingSlice.cs	Mon Feb 18 17:20:11 2008
@@ -69,7 +69,7 @@
 	public override string Answer {
 		get { 
 			string answer = base.Answer + " ";
-			answer += String.Format (Catalog.GetString ("All the numbers of each slice when added to the ones of the opposite slice add always {0}."), sum_offset + 8);
+			answer += String.Format (Catalog.GetString ("All numbers of each slice, when added to the ones of the opposite slice, add always {0}."), sum_offset + 8);
 			return answer;
 		}
 	}

Modified: trunk/src/PuzzleMostInCommon.cs
==============================================================================
--- trunk/src/PuzzleMostInCommon.cs	(original)
+++ trunk/src/PuzzleMostInCommon.cs	Mon Feb 18 17:20:11 2008
@@ -72,11 +72,11 @@
 	}
 
 	public override string Question {
-		get {return Catalog.GetString ("Which of the possible answers has the most in common with the four given figures?");} 
+		get {return Catalog.GetString ("Which of the possible answers have the most in common with the four given figures?");} 
 	}
 
 	public override string Tip {
-		get { return Catalog.GetString ("Think of the common elements that the given figures have inside.");}
+		get { return Catalog.GetString ("Think of the common elements that the given figures have inside them.");}
 	}
 
 	public override string Answer {
@@ -84,9 +84,9 @@
 			string answer = base.Answer + " ";
 
 			if (CurrentDifficulty ==  Difficulty.Easy) 
-				answer += Catalog.GetString ("It has the same number of elements inside the figure that the figures given.");
+				answer += Catalog.GetString ("It has the same number of elements inside the figure as the given figures.");
 			else
-				answer += Catalog.GetString ("It is the figure with more elements in common compared to the figures given.");
+				answer += Catalog.GetString ("It is the figure with the most elements in common compared to the given figures.");
 			
 			return answer;
 		}

Modified: trunk/src/PuzzleMoveFigure.cs
==============================================================================
--- trunk/src/PuzzleMoveFigure.cs	(original)
+++ trunk/src/PuzzleMoveFigure.cs	Mon Feb 18 17:20:11 2008
@@ -31,7 +31,7 @@
 	}
 
 	public override string Question {
-		get {return Catalog.GetString ("What is the minimum number of circles that you have to move to convert the left figure into the right figure?");} 
+		get {return Catalog.GetString ("What is the minimum number of circles to be moved in order to convert the left figure into the right figure?");} 
 	}
 	
 	public override string Answer {
@@ -40,10 +40,10 @@
 
 			switch (type) {
 			case 0:
-				answer += Catalog.GetString ("Move the circle from the first line to the second and two circles from the fourth to the second and the fifth lines.");
+				answer += Catalog.GetString ("Move the circle from the first line to the second; move two circles from the fourth to the second line; and move the fifth line.");
 				break;
 			case 1:
-				answer += Catalog.GetString ("Move the two first lines and the first and last circle of the last line to the third, sixth and seventh lines.");
+				answer += Catalog.GetString ("Move the two first lines; move the first and last circle of the last line to the third line; and move sixth and seventh lines.");
 				break;
 			}
 			return answer;

Modified: trunk/src/PuzzleNextFigure.cs
==============================================================================
--- trunk/src/PuzzleNextFigure.cs	(original)
+++ trunk/src/PuzzleNextFigure.cs	Mon Feb 18 17:20:11 2008
@@ -56,7 +56,7 @@
 		get { 
 			string answer = base.Answer + " ";
 
-			answer += String.Format (Catalog.GetString ("From first figure the top circle advances two positions clockwise and the left circle goes backwards one position."));
+			answer += String.Format (Catalog.GetString ("From first figure, the top circle advances by two positions clockwise, while the left circle goes backwards one position."));
 			return answer;
 		}
 	}

Modified: trunk/src/PuzzleNumericRelation.cs
==============================================================================
--- trunk/src/PuzzleNumericRelation.cs	(original)
+++ trunk/src/PuzzleNumericRelation.cs	Mon Feb 18 17:20:11 2008
@@ -36,7 +36,7 @@
 	}
 
 	public override string Question {
-		get {return Catalog.GetString ("Which number should replace the question mark?");} 
+		get {return Catalog.GetString ("What number should replace the question mark?");} 
 	}
 
 	public override string Tip {
@@ -52,7 +52,7 @@
 				answer += String.Format (Catalog.GetString ("Every group of {0} numbers sums exactly {1}."), group_size, sum_value);
 				break;
 			case 1:
-				answer += Catalog.GetString ("Divide the sequence in groups of three numbers. Every third number is calculated by multiplying the two previous ones.");
+				answer += Catalog.GetString ("Divide the sequence in groups of three numbers. Every third number is calculated by multiplying by the two previous ones.");
 				break;
 
 			case 2:

Modified: trunk/src/PuzzleNumericSequence.cs
==============================================================================
--- trunk/src/PuzzleNumericSequence.cs	(original)
+++ trunk/src/PuzzleNumericSequence.cs	Mon Feb 18 17:20:11 2008
@@ -33,7 +33,7 @@
 	}
 
 	public override string Question {
-		get {return Catalog.GetString ("The next sequence follows a logic. Which number should replace the question mark?");} 
+		get {return Catalog.GetString ("The next sequence follows a logic. What number should replace the question mark?");} 
 	}
 
 	public override string Tip {
@@ -46,13 +46,13 @@
 
 			switch (formula) {
 			case 0:
-				answer += Catalog.GetString ("Every number in the sequence is the result of subtracting 1 to the previous number and multiplying it by 2.");
+				answer += Catalog.GetString ("Every number in the sequence is the result of subtracting 1 from the previous number and multiplying it by 2.");
 				break;
 			case 1:
 				answer += Catalog.GetString ("Every number in the sequence is the result of adding 1 to the previous number and multiplying it by 3.");
 				break;
 			case 2:
-				answer += Catalog.GetString ("Every number in the sequence is the result of subtracting 2 to the previous number and multiplying it by -2.");
+				answer += Catalog.GetString ("Every number in the sequence is the result of subtracting 2 from the previous number and multiplying it by -2.");
 				break;
 			}
 			return answer;

Modified: trunk/src/PuzzleOstracism.cs
==============================================================================
--- trunk/src/PuzzleOstracism.cs	(original)
+++ trunk/src/PuzzleOstracism.cs	Mon Feb 18 17:20:11 2008
@@ -50,7 +50,7 @@
 	public override string Answer {
 		get { 
 			string answer = base.Answer + " ";
-			answer += Catalog.GetString ("In all the equations the digits from the left side should also appear in the right side.");
+			answer += Catalog.GetString ("In all equations the digits from the left side should also appear in the right side.");
 			return answer;
 		}
 	}

Modified: trunk/src/PuzzlePencil.cs
==============================================================================
--- trunk/src/PuzzlePencil.cs	(original)
+++ trunk/src/PuzzlePencil.cs	Mon Feb 18 17:20:11 2008
@@ -34,7 +34,7 @@
 	}
 
 	public override string Question {
-		get {return Catalog.GetString ("Which of the following figures cannot be drawn without crossing any previous lines and lifting the pencil?");} 
+		get {return Catalog.GetString ("Which of the following figures cannot be drawn without crossing any previous lines nor lifting the pencil?");} 
 	}
 
 	public override void Initialize ()

Modified: trunk/src/PuzzlePeopleTable.cs
==============================================================================
--- trunk/src/PuzzlePeopleTable.cs	(original)
+++ trunk/src/PuzzlePeopleTable.cs	Mon Feb 18 17:20:11 2008
@@ -39,7 +39,7 @@
 	}
 
 	public override string Name {
-		get {return Catalog.GetString ("People in a table");}
+		get {return Catalog.GetString ("People at a table");}
 	}
 
 	public override string Question {

Modified: trunk/src/PuzzleSquareSheets.cs
==============================================================================
--- trunk/src/PuzzleSquareSheets.cs	(original)
+++ trunk/src/PuzzleSquareSheets.cs	Mon Feb 18 17:20:11 2008
@@ -29,7 +29,7 @@
 	}
 
 	public override string Question {
-		get {return Catalog.GetString ("What is the minimum number of square sheets of paper of any size needed to create the figure? (lines indicate frontiers between different sheets)");} 
+		get {return Catalog.GetString ("What is the minimum number of square sheets of paper of any size required to create the figure? (lines indicate frontiers between different sheets)");} 
 	}
 
 	public override string Tip {

Modified: trunk/src/PuzzleSquares.cs
==============================================================================
--- trunk/src/PuzzleSquares.cs	(original)
+++ trunk/src/PuzzleSquares.cs	Mon Feb 18 17:20:11 2008
@@ -30,11 +30,11 @@
 	}
 
 	public override string Question {
-		get {return Catalog.GetString ("How many squares of any size can you count of in the figure below?");} 
+		get {return Catalog.GetString ("How many squares of any size do you count of in the figure below?");} 
 	}
 
 	public override string Tip {
-		get { return Catalog.GetString ("A square is a rectangle having all four sides of equal length. A square can be also built from other squares.");}
+		get { return Catalog.GetString ("A square is a rectangle with sides of equal length. A square can also be built from other squares.");}
 	}
 
 	public override string Answer {

Modified: trunk/src/PuzzleTetris.cs
==============================================================================
--- trunk/src/PuzzleTetris.cs	(original)
+++ trunk/src/PuzzleTetris.cs	Mon Feb 18 17:20:11 2008
@@ -32,13 +32,13 @@
 	}
 
 	public override string Question {
-		get {return Catalog.GetString ("Which is the figure that completes the sequence below (A, B or C)?");} 
+		get {return Catalog.GetString ("What figure completes the sequence below (A, B or C)?");} 
 	}
 
 	public override string Answer {
 		get { 
 			string answer = base.Answer + " ";
-			answer += Catalog.GetString ("It is the figure that completes all the possible combinations with four blocks without taking into account rotations.");
+			answer += Catalog.GetString ("It is the figure that completes all possible combinations with four blocks without taking into account rotations.");
 			return answer;
 		}
 	}

Modified: trunk/src/PuzzleTriangles.cs
==============================================================================
--- trunk/src/PuzzleTriangles.cs	(original)
+++ trunk/src/PuzzleTriangles.cs	Mon Feb 18 17:20:11 2008
@@ -30,7 +30,7 @@
 	}
 
 	public override string Question {
-		get {return Catalog.GetString ("How many triangles of any size can you count in the figure below?");} 
+		get {return Catalog.GetString ("How many triangles of any size do you count in the figure below?");} 
 	}
 
 	public override string Tip {

Modified: trunk/src/gbrainy.cs
==============================================================================
--- trunk/src/gbrainy.cs	(original)
+++ trunk/src/gbrainy.cs	Mon Feb 18 17:20:11 2008
@@ -101,7 +101,7 @@
 		toolbar.Insert (pause_tbbutton, -1);
 
 		button = new ToolButton ("endgame");
-		button.SetTooltip (tooltips, Catalog.GetString ("Ends the game and shows the score"), null);
+		button.SetTooltip (tooltips, Catalog.GetString ("End the game and show score"), null);
 		button.Label = Catalog.GetString ("Finish");
 		button.Clicked += OnEndGame;
 		toolbar.Insert (button, -1);

Modified: trunk/src/gbrainy.glade
==============================================================================
--- trunk/src/gbrainy.glade	(original)
+++ trunk/src/gbrainy.glade	Mon Feb 18 17:20:11 2008
@@ -1095,7 +1095,7 @@
 	    <widget class="GtkCheckButton" id="prefcheckbutton">
 	      <property name="visible">True</property>
 	      <property name="can_focus">True</property>
-	      <property name="label" translatable="yes">Show the countdown message</property>
+	      <property name="label" translatable="yes">Show countdown message</property>
 	      <property name="use_underline">True</property>
 	      <property name="relief">GTK_RELIEF_NORMAL</property>
 	      <property name="focus_on_click">True</property>



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