gnome-games r8354 - in trunk: aisleriot libgames-support
- From: chpe svn gnome org
- To: svn-commits-list gnome org
- Subject: gnome-games r8354 - in trunk: aisleriot libgames-support
- Date: Fri, 5 Dec 2008 21:43:45 +0000 (UTC)
Author: chpe
Date: Fri Dec 5 21:43:45 2008
New Revision: 8354
URL: http://svn.gnome.org/viewvc/gnome-games?rev=8354&view=rev
Log:
Move clutter-embed to libgames-support.
Added:
trunk/libgames-support/games-clutter-embed.c
- copied, changed from r8353, /trunk/aisleriot/clutter-embed.c
trunk/libgames-support/games-clutter-embed.h
Removed:
trunk/aisleriot/clutter-embed.c
trunk/aisleriot/clutter-embed.h
Modified:
trunk/aisleriot/Makefile.am
trunk/aisleriot/board.c
trunk/aisleriot/sol.c
trunk/libgames-support/Makefile.am
Modified: trunk/aisleriot/Makefile.am
==============================================================================
--- trunk/aisleriot/Makefile.am (original)
+++ trunk/aisleriot/Makefile.am Fri Dec 5 21:43:45 2008
@@ -38,8 +38,6 @@
baize.h \
card.c \
card.h \
- clutter-embed.c \
- clutter-embed.h \
slot-renderer.c \
slot-renderer.h \
$(NULL)
Modified: trunk/aisleriot/board.c
==============================================================================
--- trunk/aisleriot/board.c (original)
+++ trunk/aisleriot/board.c Fri Dec 5 21:43:45 2008
@@ -32,6 +32,7 @@
#include <libgames-support/games-card-images.h>
#include <libgames-support/games-card-textures-cache.h>
+#include <libgames-support/games-clutter-embed.h>
#include <libgames-support/games-files.h>
#include <libgames-support/games-marshal.h>
#include <libgames-support/games-pixbuf-utils.h>
@@ -45,7 +46,6 @@
#include "baize.h"
#include "card.h"
#include "slot-renderer.h"
-#include "clutter-embed.h"
#define AISLERIOT_BOARD_GET_PRIVATE(board)(G_TYPE_INSTANCE_GET_PRIVATE ((board), AISLERIOT_TYPE_BOARD, AisleriotBoardPrivate))
@@ -413,8 +413,9 @@
g_assert (pixbuf != NULL);
if (priv->baize_actor == NULL) {
- ClutterActor *stage
- = aisleriot_clutter_embed_get_stage (AISLERIOT_CLUTTER_EMBED (board));
+ ClutterActor *stage;
+
+ stage = games_clutter_embed_get_stage (GAMES_CLUTTER_EMBED (board));
priv->baize_actor = g_object_ref_sink (aisleriot_baize_new ());
clutter_container_add (CLUTTER_CONTAINER (stage),
@@ -964,8 +965,9 @@
gint highlight_start_card_id)
{
AisleriotBoardPrivate *priv = board->priv;
- ClutterActor *stage
- = aisleriot_clutter_embed_get_stage (AISLERIOT_CLUTTER_EMBED (board));
+ ClutterActor *stage;
+
+ stage = games_clutter_embed_get_stage (GAMES_CLUTTER_EMBED (board));
if (!priv->geometry_set)
return;
@@ -1189,7 +1191,7 @@
slot_update_card_images (board, hslot);
aisleriot_game_reset_old_cards (hslot);
- stage = aisleriot_clutter_embed_get_stage (AISLERIOT_CLUTTER_EMBED (board));
+ stage = games_clutter_embed_get_stage (GAMES_CLUTTER_EMBED (board));
clutter_container_add (CLUTTER_CONTAINER (stage),
priv->moving_cards_group, NULL);
@@ -2238,7 +2240,7 @@
/* Class implementation */
-G_DEFINE_TYPE (AisleriotBoard, aisleriot_board, AISLERIOT_TYPE_CLUTTER_EMBED);
+G_DEFINE_TYPE (AisleriotBoard, aisleriot_board, GAMES_TYPE_CLUTTER_EMBED);
/* AisleriotBoardClass methods */
@@ -3144,7 +3146,7 @@
gtk_widget_tap_and_hold_setup (widget, NULL, NULL, GTK_TAP_AND_HOLD_PASS_PRESS);
#endif
- stage = aisleriot_clutter_embed_get_stage (AISLERIOT_CLUTTER_EMBED (board));
+ stage = games_clutter_embed_get_stage (GAMES_CLUTTER_EMBED (board));
priv->animation_layer = g_object_ref_sink (clutter_group_new ());
clutter_container_add (CLUTTER_CONTAINER (stage),
priv->animation_layer, NULL);
Modified: trunk/aisleriot/sol.c
==============================================================================
--- trunk/aisleriot/sol.c (original)
+++ trunk/aisleriot/sol.c Fri Dec 5 21:43:45 2008
@@ -71,7 +71,7 @@
#include "window.h"
#ifdef HAVE_CLUTTER
-#include "clutter-embed.h"
+#include <libgames-support/games-clutter-embed.h>
#endif
typedef struct {
@@ -560,7 +560,7 @@
}
#ifdef HAVE_CLUTTER
- if (aisleriot_clutter_init_with_args (NULL, NULL, NULL, NULL, NULL, &error) != CLUTTER_INIT_SUCCESS) {
+ if (games_clutter_init_with_args (NULL, NULL, NULL, NULL, NULL, &error) != CLUTTER_INIT_SUCCESS) {
g_printerr ("Failed to initialise clutter: %s\n", error->message);
g_error_free (error);
goto cleanup;
Modified: trunk/libgames-support/Makefile.am
==============================================================================
--- trunk/libgames-support/Makefile.am (original)
+++ trunk/libgames-support/Makefile.am Fri Dec 5 21:43:45 2008
@@ -91,6 +91,8 @@
libgames_support_la_SOURCES += \
games-card-textures-cache.c \
games-card-textures-cache.c \
+ games-clutter-embed.c \
+ games-clutter-embed.h \
$(NULL)
endif
Copied: trunk/libgames-support/games-clutter-embed.c (from r8353, /trunk/aisleriot/clutter-embed.c)
==============================================================================
--- /trunk/aisleriot/clutter-embed.c (original)
+++ trunk/libgames-support/games-clutter-embed.c Fri Dec 5 21:43:45 2008
@@ -24,21 +24,19 @@
* SECTION:gtk-clutter-embed
* @short_description: Widget for embedding a Clutter scene
*
- * #AisleriotClutterEmbed is a GTK+ widget embedding a #ClutterStage. Using
- * a #AisleriotClutterEmbed widget is possible to build, show and interact with
+ * #GamesClutterEmbed is a GTK+ widget embedding a #ClutterStage. Using
+ * a #GamesClutterEmbed widget is possible to build, show and interact with
* a scene built using Clutter inside a GTK+ application.
*
* <note>To avoid flickering on show, you should call gtk_widget_show()
* or gtk_widget_realize() before calling clutter_actor_show() on the
* embedded #ClutterStage actor. This is needed for Clutter to be able
- * to paint on the #AisleriotClutterEmbed widget.</note>
+ * to paint on the #GamesClutterEmbed widget.</note>
*
* Since: 0.6
*/
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#endif
+#include <config.h>
#include <glib-object.h>
@@ -59,19 +57,19 @@
#endif /* HAVE_CLUTTER_GTK_{X11,WIN32} */
-#include "clutter-embed.h"
+#include "games-clutter-embed.h"
-G_DEFINE_TYPE (AisleriotClutterEmbed, aisleriot_clutter_embed, GTK_TYPE_WIDGET);
+G_DEFINE_TYPE (GamesClutterEmbed, games_clutter_embed, GTK_TYPE_WIDGET);
-#define AISLERIOT_CLUTTER_EMBED_GET_PRIVATE(o) (G_TYPE_INSTANCE_GET_PRIVATE ((o), AISLERIOT_TYPE_CLUTTER_EMBED, AisleriotClutterEmbedPrivate))
+#define GAMES_CLUTTER_EMBED_GET_PRIVATE(o) (G_TYPE_INSTANCE_GET_PRIVATE ((o), GAMES_TYPE_CLUTTER_EMBED, GamesClutterEmbedPrivate))
-struct _AisleriotClutterEmbedPrivate
+struct _GamesClutterEmbedPrivate
{
ClutterActor *stage;
};
static void
-aisleriot_clutter_embed_send_configure (AisleriotClutterEmbed *embed)
+games_clutter_embed_send_configure (GamesClutterEmbed *embed)
{
GtkWidget *widget;
GdkEvent *event = gdk_event_new (GDK_CONFIGURE);
@@ -90,9 +88,9 @@
}
static void
-aisleriot_clutter_embed_dispose (GObject *gobject)
+games_clutter_embed_dispose (GObject *gobject)
{
- AisleriotClutterEmbedPrivate *priv = AISLERIOT_CLUTTER_EMBED (gobject)->priv;
+ GamesClutterEmbedPrivate *priv = GAMES_CLUTTER_EMBED (gobject)->priv;
if (priv->stage)
{
@@ -100,34 +98,34 @@
priv->stage = NULL;
}
- G_OBJECT_CLASS (aisleriot_clutter_embed_parent_class)->dispose (gobject);
+ G_OBJECT_CLASS (games_clutter_embed_parent_class)->dispose (gobject);
}
static void
-aisleriot_clutter_embed_show (GtkWidget *widget)
+games_clutter_embed_show (GtkWidget *widget)
{
- AisleriotClutterEmbedPrivate *priv = AISLERIOT_CLUTTER_EMBED (widget)->priv;
+ GamesClutterEmbedPrivate *priv = GAMES_CLUTTER_EMBED (widget)->priv;
if (GTK_WIDGET_REALIZED (widget))
clutter_actor_show (priv->stage);
- GTK_WIDGET_CLASS (aisleriot_clutter_embed_parent_class)->show (widget);
+ GTK_WIDGET_CLASS (games_clutter_embed_parent_class)->show (widget);
}
static void
-aisleriot_clutter_embed_hide (GtkWidget *widget)
+games_clutter_embed_hide (GtkWidget *widget)
{
- AisleriotClutterEmbedPrivate *priv = AISLERIOT_CLUTTER_EMBED (widget)->priv;
+ GamesClutterEmbedPrivate *priv = GAMES_CLUTTER_EMBED (widget)->priv;
clutter_actor_hide (priv->stage);
- GTK_WIDGET_CLASS (aisleriot_clutter_embed_parent_class)->hide (widget);
+ GTK_WIDGET_CLASS (games_clutter_embed_parent_class)->hide (widget);
}
static void
-aisleriot_clutter_embed_realize (GtkWidget *widget)
+games_clutter_embed_realize (GtkWidget *widget)
{
- AisleriotClutterEmbedPrivate *priv = AISLERIOT_CLUTTER_EMBED (widget)->priv;
+ GamesClutterEmbedPrivate *priv = GAMES_CLUTTER_EMBED (widget)->priv;
GdkWindowAttr attributes;
int attributes_mask;
@@ -196,14 +194,14 @@
if (GTK_WIDGET_VISIBLE (widget))
clutter_actor_show (priv->stage);
- aisleriot_clutter_embed_send_configure (AISLERIOT_CLUTTER_EMBED (widget));
+ games_clutter_embed_send_configure (GAMES_CLUTTER_EMBED (widget));
}
static void
-aisleriot_clutter_embed_size_allocate (GtkWidget *widget,
+games_clutter_embed_size_allocate (GtkWidget *widget,
GtkAllocation *allocation)
{
- AisleriotClutterEmbedPrivate *priv = AISLERIOT_CLUTTER_EMBED (widget)->priv;
+ GamesClutterEmbedPrivate *priv = GAMES_CLUTTER_EMBED (widget)->priv;
widget->allocation = *allocation;
@@ -213,7 +211,7 @@
allocation->x, allocation->y,
allocation->width, allocation->height);
- aisleriot_clutter_embed_send_configure (AISLERIOT_CLUTTER_EMBED (widget));
+ games_clutter_embed_send_configure (GAMES_CLUTTER_EMBED (widget));
}
clutter_actor_set_size (priv->stage,
@@ -224,10 +222,10 @@
}
static gboolean
-aisleriot_clutter_embed_motion_notify_event (GtkWidget *widget,
+games_clutter_embed_motion_notify_event (GtkWidget *widget,
GdkEventMotion *event)
{
- AisleriotClutterEmbedPrivate *priv = AISLERIOT_CLUTTER_EMBED (widget)->priv;
+ GamesClutterEmbedPrivate *priv = GAMES_CLUTTER_EMBED (widget)->priv;
ClutterEvent cevent = { 0, };
cevent.type = CLUTTER_MOTION;
@@ -260,10 +258,10 @@
}
static gboolean
-aisleriot_clutter_embed_button_event (GtkWidget *widget,
+games_clutter_embed_button_event (GtkWidget *widget,
GdkEventButton *event)
{
- AisleriotClutterEmbedPrivate *priv = AISLERIOT_CLUTTER_EMBED (widget)->priv;
+ GamesClutterEmbedPrivate *priv = GAMES_CLUTTER_EMBED (widget)->priv;
ClutterEvent cevent = { 0, };
if (event->type == GDK_BUTTON_PRESS ||
@@ -292,10 +290,10 @@
}
static gboolean
-aisleriot_clutter_embed_key_event (GtkWidget *widget,
+games_clutter_embed_key_event (GtkWidget *widget,
GdkEventKey *event)
{
- AisleriotClutterEmbedPrivate *priv = AISLERIOT_CLUTTER_EMBED (widget)->priv;
+ GamesClutterEmbedPrivate *priv = GAMES_CLUTTER_EMBED (widget)->priv;
ClutterEvent cevent = { 0, };
if (event->type == GDK_KEY_PRESS)
@@ -317,10 +315,10 @@
}
static gboolean
-aisleriot_clutter_embed_expose_event (GtkWidget *widget,
+games_clutter_embed_expose_event (GtkWidget *widget,
GdkEventExpose *event)
{
- AisleriotClutterEmbedPrivate *priv = AISLERIOT_CLUTTER_EMBED (widget)->priv;
+ GamesClutterEmbedPrivate *priv = GAMES_CLUTTER_EMBED (widget)->priv;
if (CLUTTER_ACTOR_IS_VISIBLE (priv->stage))
clutter_actor_queue_redraw (priv->stage);
@@ -329,10 +327,10 @@
}
static gboolean
-aisleriot_clutter_embed_map_event (GtkWidget *widget,
+games_clutter_embed_map_event (GtkWidget *widget,
GdkEventAny *event)
{
- AisleriotClutterEmbedPrivate *priv = AISLERIOT_CLUTTER_EMBED (widget)->priv;
+ GamesClutterEmbedPrivate *priv = GAMES_CLUTTER_EMBED (widget)->priv;
/* The backend wont get the XEvent as we go strait to do_event().
* So we have to make sure we set the event here.
@@ -343,10 +341,10 @@
}
static gboolean
-aisleriot_clutter_embed_focus_out (GtkWidget *widget,
+games_clutter_embed_focus_out (GtkWidget *widget,
GdkEventFocus *event)
{
- AisleriotClutterEmbedPrivate *priv = AISLERIOT_CLUTTER_EMBED (widget)->priv;
+ GamesClutterEmbedPrivate *priv = GAMES_CLUTTER_EMBED (widget)->priv;
/* give back key focus to the stage */
clutter_stage_set_key_focus (CLUTTER_STAGE (priv->stage), NULL);
@@ -355,10 +353,10 @@
}
static gboolean
-aisleriot_clutter_embed_scroll_event (GtkWidget *widget,
+games_clutter_embed_scroll_event (GtkWidget *widget,
GdkEventScroll *event)
{
- AisleriotClutterEmbedPrivate *priv = AISLERIOT_CLUTTER_EMBED (widget)->priv;
+ GamesClutterEmbedPrivate *priv = GAMES_CLUTTER_EMBED (widget)->priv;
ClutterEvent cevent = { 0, };
@@ -380,36 +378,36 @@
}
static void
-aisleriot_clutter_embed_class_init (AisleriotClutterEmbedClass *klass)
+games_clutter_embed_class_init (GamesClutterEmbedClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GtkWidgetClass *widget_class = GTK_WIDGET_CLASS (klass);
- g_type_class_add_private (klass, sizeof (AisleriotClutterEmbedPrivate));
+ g_type_class_add_private (klass, sizeof (GamesClutterEmbedPrivate));
- gobject_class->dispose = aisleriot_clutter_embed_dispose;
+ gobject_class->dispose = games_clutter_embed_dispose;
- widget_class->size_allocate = aisleriot_clutter_embed_size_allocate;
- widget_class->realize = aisleriot_clutter_embed_realize;
- widget_class->show = aisleriot_clutter_embed_show;
- widget_class->hide = aisleriot_clutter_embed_hide;
- widget_class->button_press_event = aisleriot_clutter_embed_button_event;
- widget_class->button_release_event = aisleriot_clutter_embed_button_event;
- widget_class->key_press_event = aisleriot_clutter_embed_key_event;
- widget_class->key_release_event = aisleriot_clutter_embed_key_event;
- widget_class->motion_notify_event = aisleriot_clutter_embed_motion_notify_event;
- widget_class->expose_event = aisleriot_clutter_embed_expose_event;
- widget_class->map_event = aisleriot_clutter_embed_map_event;
- widget_class->focus_out_event = aisleriot_clutter_embed_focus_out;
- widget_class->scroll_event = aisleriot_clutter_embed_scroll_event;
+ widget_class->size_allocate = games_clutter_embed_size_allocate;
+ widget_class->realize = games_clutter_embed_realize;
+ widget_class->show = games_clutter_embed_show;
+ widget_class->hide = games_clutter_embed_hide;
+ widget_class->button_press_event = games_clutter_embed_button_event;
+ widget_class->button_release_event = games_clutter_embed_button_event;
+ widget_class->key_press_event = games_clutter_embed_key_event;
+ widget_class->key_release_event = games_clutter_embed_key_event;
+ widget_class->motion_notify_event = games_clutter_embed_motion_notify_event;
+ widget_class->expose_event = games_clutter_embed_expose_event;
+ widget_class->map_event = games_clutter_embed_map_event;
+ widget_class->focus_out_event = games_clutter_embed_focus_out;
+ widget_class->scroll_event = games_clutter_embed_scroll_event;
}
static void
-aisleriot_clutter_embed_init (AisleriotClutterEmbed *embed)
+games_clutter_embed_init (GamesClutterEmbed *embed)
{
- AisleriotClutterEmbedPrivate *priv;
+ GamesClutterEmbedPrivate *priv;
- embed->priv = priv = AISLERIOT_CLUTTER_EMBED_GET_PRIVATE (embed);
+ embed->priv = priv = GAMES_CLUTTER_EMBED_GET_PRIVATE (embed);
GTK_WIDGET_SET_FLAGS (embed, GTK_CAN_FOCUS);
@@ -423,7 +421,7 @@
}
/**
- * aisleriot_clutter_init:
+ * games_clutter_init:
* @argc: pointer to the arguments count, or %NULL
* @argv: pointer to the arguments vector, or %NULL
*
@@ -436,11 +434,11 @@
* Since: 0.8
*/
ClutterInitError
-aisleriot_clutter_init (int *argc,
- char ***argv)
+games_clutter_init (int *argc,
+ char ***argv)
{
if (!gtk_init_check (argc, argv))
- return AISLERIOT_CLUTTER_INIT_ERROR_GTK;
+ return GAMES_CLUTTER_INIT_ERROR_GTK;
#if defined(GDK_WINDOWING_X11)
clutter_x11_set_display (GDK_DISPLAY());
@@ -453,15 +451,15 @@
}
ClutterInitError
-aisleriot_clutter_init_with_args (int *argc,
- char ***argv,
- const char *parameter_string,
- GOptionEntry *entries,
- const char *translation_domain,
- GError **error)
+games_clutter_init_with_args (int *argc,
+ char ***argv,
+ const char *parameter_string,
+ GOptionEntry *entries,
+ const char *translation_domain,
+ GError **error)
{
if (!gtk_init_with_args (argc, argv, (char*) parameter_string, entries, (char*) translation_domain, error))
- return AISLERIOT_CLUTTER_INIT_ERROR_GTK;
+ return GAMES_CLUTTER_INIT_ERROR_GTK;
#if defined(GDK_WINDOWING_X11)
clutter_x11_set_display (GDK_DISPLAY());
@@ -474,24 +472,24 @@
}
/**
- * aisleriot_clutter_embed_new:
+ * games_clutter_embed_new:
*
- * Creates a new #AisleriotClutterEmbed widget. This widget can be
+ * Creates a new #GamesClutterEmbed widget. This widget can be
* used to build a scene using Clutter API into a GTK+ application.
*
- * Return value: the newly created #AisleriotClutterEmbed
+ * Return value: the newly created #GamesClutterEmbed
*
* Since: 0.6
*/
GtkWidget *
-aisleriot_clutter_embed_new (void)
+games_clutter_embed_new (void)
{
- return g_object_new (AISLERIOT_TYPE_CLUTTER_EMBED, NULL);
+ return g_object_new (GAMES_TYPE_CLUTTER_EMBED, NULL);
}
/**
- * aisleriot_clutter_embed_get_stage:
- * @embed: a #AisleriotClutterEmbed
+ * games_clutter_embed_get_stage:
+ * @embed: a #GamesClutterEmbed
*
* Retrieves the #ClutterStage from @embed. The returned stage can be
* used to add actors to the Clutter scene.
@@ -502,9 +500,9 @@
* Since: 0.6
*/
ClutterActor *
-aisleriot_clutter_embed_get_stage (AisleriotClutterEmbed *embed)
+games_clutter_embed_get_stage (GamesClutterEmbed *embed)
{
- g_return_val_if_fail (AISLERIOT_IS_CLUTTER_EMBED (embed), NULL);
+ g_return_val_if_fail (GAMES_IS_CLUTTER_EMBED (embed), NULL);
return embed->priv->stage;
}
Added: trunk/libgames-support/games-clutter-embed.h
==============================================================================
--- (empty file)
+++ trunk/libgames-support/games-clutter-embed.h Fri Dec 5 21:43:45 2008
@@ -0,0 +1,100 @@
+/* gtk-clutter-embed.h: Embeddable ClutterStage
+ *
+ * Copyright (C) 2007 OpenedHand
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library. If not see <http://www.fsf.org/licensing>.
+ *
+ * Authors:
+ * Iain Holmes <iain openedhand com>
+ * Emmanuele Bassi <ebassi openedhand com>
+ */
+
+#ifndef __GAMES_CLUTTER_EMBED_H__
+#define __GAMES_CLUTTER_EMBED_H__
+
+#include <gtk/gtk.h>
+#include <clutter/clutter.h>
+
+G_BEGIN_DECLS
+
+#define GAMES_TYPE_CLUTTER_EMBED (games_clutter_embed_get_type ())
+#define GAMES_CLUTTER_EMBED(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), GAMES_TYPE_CLUTTER_EMBED, GamesClutterEmbed))
+#define GAMES_IS_CLUTTER_EMBED(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), GAMES_TYPE_CLUTTER_EMBED))
+#define GAMES_CLUTTER_EMBED_CLASS(k) (G_TYPE_CHECK_CLASS_CAST ((k), GAMES_TYPE_CLUTTER_EMBED, GamesClutterEmbedClass))
+#define GAMES_IS_CLUTTER_EMBED_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), GAMES_TYPE_CLUTTER_EMBED))
+#define GAMES_CLUTTER_EMBED_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), GAMES_TYPE_CLUTTER_EMBED, GamesClutterEmbedClass))
+
+typedef struct _GamesClutterEmbed GamesClutterEmbed;
+typedef struct _GamesClutterEmbedPrivate GamesClutterEmbedPrivate;
+typedef struct _GamesClutterEmbedClass GamesClutterEmbedClass;
+
+/**
+ * ClutterGamesInitError:
+ * @CLUTTER_INIT_ERROR_LAST: Placeholder
+ * @CLUTTER_INIT_ERROR_GTK: Unable to initialize GTK+
+ *
+ * Extension of the #ClutterInitError enumeration for the integration
+ * with GTK+
+ *
+ * Since: 0.8
+ */
+typedef enum {
+ GAMES_CLUTTER_INIT_ERROR_LAST = CLUTTER_INIT_ERROR_INTERNAL,
+
+ GAMES_CLUTTER_INIT_ERROR_GTK = (GAMES_CLUTTER_INIT_ERROR_LAST - 1)
+} ClutterGamesInitError;
+
+/**
+ * GamesClutterEmbed:
+ *
+ * A #GtkWidget containing the default Clutter stage.
+ *
+ * Since: 0.6
+ */
+struct _GamesClutterEmbed
+{
+ /*< private >*/
+ GtkWidget parent_instance;
+
+ GamesClutterEmbedPrivate *priv;
+};
+
+/**
+ * GamesClutterEmbedClass:
+ *
+ * Base class for #GamesClutterEmbed.
+ *
+ * Since: 0.6
+ */
+struct _GamesClutterEmbedClass
+{
+ /*< private >*/
+ GtkWidgetClass parent_class;
+};
+
+GType games_clutter_embed_get_type (void) G_GNUC_CONST;
+GtkWidget * games_clutter_embed_new (void);
+ClutterActor *games_clutter_embed_get_stage (GamesClutterEmbed *embed);
+
+ClutterInitError games_clutter_init (gint *argc,
+ gchar ***argv);
+ClutterInitError games_clutter_init_with_args (int *argc,
+ char ***argv,
+ const char *parameter_string,
+ GOptionEntry *entries,
+ const char *translation_domain,
+ GError **error);
+G_END_DECLS
+
+#endif /* __GAMES_CLUTTER_EMBED_H__ */
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