gnome-shell r115 - trunk/js/ui
- From: danw svn gnome org
- To: svn-commits-list gnome org
- Subject: gnome-shell r115 - trunk/js/ui
- Date: Thu, 4 Dec 2008 15:16:17 +0000 (UTC)
Author: danw
Date: Thu Dec 4 15:16:16 2008
New Revision: 115
URL: http://svn.gnome.org/viewvc/gnome-shell?rev=115&view=rev
Log:
show multiple workspaces in the overlay view. #563035
Modified:
trunk/js/ui/desktops.js
trunk/js/ui/main.js
trunk/js/ui/overlay.js
trunk/js/ui/windowmanager.js
Modified: trunk/js/ui/desktops.js
==============================================================================
--- trunk/js/ui/desktops.js (original)
+++ trunk/js/ui/desktops.js Thu Dec 4 15:16:16 2008
@@ -26,80 +26,176 @@
5: [[0.165, 0.25, 0.28], [0.495, 0.25, 0.28], [0.825, 0.25, 0.28], [0.25, 0.75, 0.4], [0.75, 0.75, 0.4]]
};
+// spacing between desktops
+const GRID_SPACING = 15;
+
function Desktops(x, y, width, height) {
this._init(x, y, width, height);
}
Desktops.prototype = {
_init : function(x, y, width, height) {
- this._windowClones = [];
+
+ this._group = new Clutter.Group();
+
this._x = x;
this._y = y;
this._width = width;
this._height = height;
-
- this._group = new Clutter.Group();
+ this._workspaces = [];
},
show : function() {
let global = Shell.Global.get();
let windows = global.get_windows();
- let desktopWindow = null;
-
- for (let i = 0; i < windows.length; i++)
- if (windows[i].get_window_type() == Meta.WindowType.DESKTOP)
- desktopWindow = windows[i];
-
- // If a file manager is displaying desktop icons, there will
- // be a desktop window. This window will have the size of the
- // whole desktop. When such window is not present (e.g. when
- // the preference for showing icons on the desktop is disabled
- // by the user or we are running inside a Xephyr window), we
- // should create a desktop rectangle to serve as the
- // background.
- if (desktopWindow)
- this._createDesktopClone(desktopWindow);
- else
- this._createDesktopRectangle();
+ let activeWorkspace = global.screen.get_active_workspace_index();
- // Count the total number of windows so we know what layout scheme to use
- let numberOfWindows = 0;
- for (let i = 0; i < windows.length; i++) {
- let w = windows[i];
- if (w == desktopWindow || w.is_override_redirect())
- continue;
+ // Create a group for each workspace (which lets us raise all of
+ // its clone windows together when the workspace is activated)
+ // and add the desktop windows
+ this._workspaces = [];
+ for (let w = 0; w < global.screen.n_workspaces; w++) {
+ this._workspaces[w] = new Clutter.Group();
+ this._group.add_actor(this._workspaces[w]);
+ }
+ this._createDesktopActors(windows);
- numberOfWindows++;
+ // The workspaces will go into a grid that is either square,
+ // or else 1 cell wider than it is tall.
+ // FIXME: need to make the metacity internal layout agree with this!
+ let gridWidth = Math.ceil(Math.sqrt(this._workspaces.length));
+ let gridHeight = Math.ceil(this._workspaces.length / gridWidth);
+
+ let wsWidth = (this._width - (gridWidth - 1) * GRID_SPACING) / gridWidth;
+ let wsHeight = (this._height - (gridHeight - 1) * GRID_SPACING) / gridHeight;
+ let scale = wsWidth / global.screen_width;
+
+ // Position/scale the desktop windows and their children. This
+ // would be easier if we instead just positioned and scaled
+ // the entire workspace group, but if we do that then the
+ // windows of the active workspace will trace out a curved
+ // path as they move into place, which looks odd. Positioning
+ // everything independently lets us move them in a straight
+ // line.
+ for (let w = 0, x = this._x, y = this._y; w < this._workspaces.length; w++) {
+ let workspace = this._workspaces[w];
+ let desktop = workspace.get_nth_child(0);
+
+ if (w == activeWorkspace) {
+ // The currently-active workspace needs to
+ // slide/shrink into place
+ workspace.raise_top();
+ Tweener.addTween(desktop,
+ { x: x,
+ y: y,
+ scale_x: scale,
+ scale_y: scale,
+ time: Overlay.ANIMATION_TIME,
+ transition: "easeOutQuad"
+ });
+ } else {
+ // Other workspaces can start out in place; they'll be
+ // revealed as the active workspace shrinks
+ desktop.set_position(x, y);
+ desktop.set_scale(scale, scale);
+ }
+
+ // Now handle the rest of the windows in this workspace
+ let wswindows = windows.filter(function (win) { return win.get_workspace() == w; });
+
+ // Do the windows in reverse order so that the active
+ // actor ends up on top
+// for (let i = wswindows.length - 1, windowIndex = 0; i >= 0; i--) {
+ for (let i = 0, windowIndex = 0; i < wswindows.length; i++) {
+ let win = wswindows[i];
+ if (win.get_window_type() == Meta.WindowType.DESKTOP ||
+ win.is_override_redirect())
+ continue;
+
+ this._createWindowClone(wswindows[i], this._workspaces[w],
+ x, y, scale,
+ wswindows.length - windowIndex - 1,
+ wswindows.length,
+ w == activeWorkspace);
+ windowIndex++;
+ }
+
+ x += (wsWidth + GRID_SPACING);
+ if (x >= this._x + this._width - GRID_SPACING) {
+ x = this._x;
+ y += wsHeight + GRID_SPACING;
+ }
}
+ },
- // Now create actors for all the desktop windows. Do it in
- // reverse order so that the active actor ends up on top
- let windowIndex = 0;
- for (let i = windows.length - 1; i >= 0; i--) {
- let w = windows[i];
- if (w == desktopWindow || w.is_override_redirect())
- continue;
- this._createWindowClone(w, numberOfWindows - windowIndex - 1, numberOfWindows);
+ hide : function() {
+ let global = Shell.Global.get();
+ let activeWorkspace = global.screen.get_active_workspace_index();
- windowIndex++;
+ this._workspaces[activeWorkspace].raise_top();
+ let windows = this._workspaces[activeWorkspace].get_children();
+ for (let i = 0; i < windows.length; i++) {
+ Tweener.addTween(windows[i],
+ { x: windows[i].orig_x || 0,
+ y: windows[i].orig_y || 0,
+ scale_x: 1.0,
+ scale_y: 1.0,
+ time: Overlay.ANIMATION_TIME,
+ opacity: 255,
+ transition: "easeOutQuad"
+ });
+ }
+ },
+
+ hideDone : function() {
+ for (let w = 0; w < this._workspaces.length; w++) {
+ this._workspaces[w].destroy();
}
+ this._workspaces = [];
},
- hide : function() {
- for (let i = 0; i < this._windowClones.length; i++) {
- this._windowClones[i].destroy();
+ _createDesktopActors : function(windows) {
+ let me = this;
+ let global = Shell.Global.get();
+
+ // Find the desktop window or windows
+ for (let i = 0; i < windows.length; i++) {
+ if (windows[i].get_window_type() != Meta.WindowType.DESKTOP)
+ continue;
+
+ if (windows[i].get_meta_window().is_on_all_workspaces()) {
+ for (let w = 0; w < this._workspaces.length; w++)
+ this._workspaces[w].add_actor(this._cloneWindow(windows[i]));
+ break;
+ } else
+ this._workspaces[windows[i].get_workspace()].add_actor(this._cloneWindow(windows[i]));
}
- this._windowClones = [];
+ // Create dummy desktops for workspaces that don't have
+ // desktop windows, and hook up button events on all desktops
+ for (let w = 0; w < this._workspaces.length; w++) {
+ if (this._workspaces[w].get_n_children() == 0)
+ this._workspaces[w].add_actor(this._createDesktopRectangle());
+
+ let workspace = global.screen.get_workspace_by_index(w);
+ this._workspaces[w].get_nth_child(0).connect(
+ "button-press-event",
+ function(clone, event) {
+ workspace.activate(event.get_time());
+ me._deactivate();
+ });
+ }
},
- _createDesktopClone : function(w) {
- let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
- reactive: true,
- x: 0,
- y: 0 });
- this._addDesktop(clone);
+ _cloneWindow : function(window) {
+ let w = new Clutter.CloneTexture({ parent_texture: window.get_texture(),
+ reactive: true,
+ x: window.x,
+ y: window.y });
+ w.orig_x = window.x;
+ w.orig_y = window.y;
+ return w;
},
_createDesktopRectangle : function() {
@@ -113,40 +209,15 @@
// coordinates in both cases which makes the background window
// animate out from behind the panel.
- let desktopRectangle = new Clutter.Rectangle({ color: global.stage.color,
- reactive: true,
- x: 0,
- y: 0,
- width: global.screen_width,
- height: global.screen_height });
- this._addDesktop(desktopRectangle);
+ return new Clutter.Rectangle({ color: global.stage.color,
+ reactive: true,
+ x: 0,
+ y: 0,
+ width: global.screen_width,
+ height: global.screen_height });
},
- _addDesktop : function(desktop) {
- let me = this;
-
- this._windowClones.push(desktop);
- this._group.add_actor(desktop);
-
- // Since the right side only moves a little bit (the width of padding
- // we add) it looks less jittery to put the anchor there.
- desktop.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
- Tweener.addTween(desktop,
- { x: this._x + this._width,
- y: this._y,
- scale_x: Overlay.DESKTOP_SCALE,
- scale_y: Overlay.DESKTOP_SCALE,
- time: Overlay.ANIMATION_TIME,
- transition: "easeOutQuad"
- });
-
- desktop.connect("button-press-event",
- function() {
- me._deactivate();
- });
- },
-
- //windowIndex == 0 => top in stacking order
+ // windowIndex == 0 => top in stacking order
_computeWindowPosition : function(windowIndex, numberOfWindows) {
if (numberOfWindows in POSITIONS)
return POSITIONS[numberOfWindows][windowIndex];
@@ -166,25 +237,23 @@
return [xCenter, yCenter, fraction];
},
- _createWindowClone : function(w, windowIndex, numberOfWindows) {
+ _createWindowClone : function(w, workspace, wsX, wsY, wsScale,
+ windowIndex, numberOfWindows, animate) {
let me = this;
+ let global = Shell.Global.get();
// We show the window using "clones" of the texture .. separate
// actors that mirror the original actors for the window. For
// animation purposes, it may be better to actually move the
// original actors about instead.
- let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
- reactive: true,
- x: w.x,
- y: w.y });
-
+ let clone = this._cloneWindow(w);
let [xCenter, yCenter, fraction] = this._computeWindowPosition(windowIndex, numberOfWindows);
- let desiredSize = this._width * fraction;
+ let desiredSize = global.screen_width * fraction;
- xCenter = this._x + xCenter * this._width;
- yCenter = this._y + yCenter * this._height;
+ xCenter = wsX + wsScale * (xCenter * global.screen_width);
+ yCenter = wsY + wsScale * (yCenter * global.screen_height);
let size = clone.width;
if (clone.height > size)
@@ -194,29 +263,45 @@
let scale = desiredSize / size;
if (scale > 1)
scale = 1;
+ scale *= wsScale;
- this._group.add_actor(clone);
- this._windowClones.push(clone);
+ workspace.add_actor(clone);
- Tweener.addTween(clone,
- { x: xCenter - 0.5 * scale * w.width,
- y: yCenter - 0.5 * scale * w.height,
- scale_x: scale,
- scale_y: scale,
- time: Overlay.ANIMATION_TIME,
- opacity: WINDOW_OPACITY,
- transition: "easeOutQuad"
- });
+ if (animate) {
+ Tweener.addTween(clone,
+ { x: xCenter - 0.5 * scale * w.width,
+ y: yCenter - 0.5 * scale * w.height,
+ scale_x: scale,
+ scale_y: scale,
+ time: Overlay.ANIMATION_TIME,
+ opacity: WINDOW_OPACITY,
+ transition: "easeOutQuad"
+ });
+ } else {
+ clone.set_position(xCenter - 0.5 * scale * w.width,
+ yCenter - 0.5 * scale * w.height);
+ clone.set_scale(scale, scale);
+ clone.set_opacity(WINDOW_OPACITY);
+ }
clone.connect("button-press-event",
function(clone, event) {
+ clone.raise_top();
me._activateWindow(w, event.get_time());
});
},
_activateWindow : function(w, time) {
+ let global = Shell.Global.get();
+ let activeWorkspace = global.screen.get_active_workspace_index();
+ let windowWorkspace = w.get_workspace();
+
+ if (windowWorkspace != activeWorkspace) {
+ let workspace = global.screen.get_workspace_by_index(windowWorkspace);
+ workspace.activate_with_focus(w.get_meta_window(), time);
+ } else
+ w.get_meta_window().activate(time);
this._deactivate();
- w.get_meta_window().activate(time);
},
_deactivate : function() {
Modified: trunk/js/ui/main.js
==============================================================================
--- trunk/js/ui/main.js (original)
+++ trunk/js/ui/main.js Thu Dec 4 15:16:16 2008
@@ -15,6 +15,7 @@
let panel = null;
let overlay = null;
+let overlayActive = false;
let run_dialog = null;
let wm = null;
@@ -143,11 +144,14 @@
}
function show_overlay() {
- if (startModal())
+ if (startModal()) {
+ overlayActive = true;
overlay.show();
+ }
}
function hide_overlay() {
overlay.hide();
+ overlayActive = false;
endModal();
}
Modified: trunk/js/ui/overlay.js
==============================================================================
--- trunk/js/ui/overlay.js (original)
+++ trunk/js/ui/overlay.js Thu Dec 4 15:16:16 2008
@@ -31,18 +31,17 @@
// How much to scale the desktop down by in overlay mode
const DESKTOP_SCALE = 0.75;
-function Sideshow(width) {
- this._init(width);
+function Sideshow(parent, width) {
+ this._init(parent, width);
}
Sideshow.prototype = {
- _init : function(width) {
+ _init : function(parent, width) {
let me = this;
let global = Shell.Global.get();
this.actor = new Clutter.Group();
- this.actor.hide();
- global.stage.add_actor(this.actor);
+ parent.add_actor(this.actor);
let icontheme = Gtk.IconTheme.get_default();
let rect = new Big.Box({ background_color: SIDESHOW_SEARCH_BG_COLOR,
corner_radius: 4,
@@ -121,13 +120,10 @@
},
show: function() {
- this.actor.show();
this._appdisplay.show();
},
hide: function() {
- this.actor.hide();
- this._appdisplay.hide();
}
};
Signals.addSignalMethods(Sideshow.prototype);
@@ -163,7 +159,7 @@
this._desktopWidth, this._desktopHeight);
this._group.add_actor(this._desktops._group);
- this._sideshow = new Sideshow(this._desktopX - 10);
+ this._sideshow = new Sideshow(this._group, this._desktopX - 10);
this._sideshow.connect('activated', function(sideshow) {
// TODO - have some sort of animation/effect while
// transitioning to the new app. We definitely need
@@ -195,16 +191,9 @@
this._recalculateSize();
- this._desktops.show();
this._sideshow.show();
- // Slide in the sidebar as if it was attached to the left
- // edge of the desktop as it shrinks down
- this._sideshow.actor.x = - this._sideshow.actor.width;
- Tweener.addTween(this._sideshow.actor,
- { x: 0,
- time: ANIMATION_TIME,
- transition: "easeOutQuad"
- });
+ this._desktops.show();
+ this._desktops._group.raise_top();
// All the the actors in the window group are completely obscured,
// hiding the group holding them while the overlay is displayed greatly
@@ -221,14 +210,25 @@
if (!this.visible)
return;
+ this._desktops.hide();
+ this._sideshow.hide();
+
+ // Dummy tween, just waiting for the workspace animation
+ Tweener.addTween(this,
+ { time: ANIMATION_TIME,
+ onComplete: this._hideDone,
+ onCompleteScope: this
+ });
+ },
+
+ _hideDone: function() {
let global = Shell.Global.get();
this.visible = false;
global.window_group.show();
+ this._group.lower_bottom();
this._group.hide();
-
- this._desktops.hide();
- this._sideshow.hide();
+ this._desktops.hideDone();
},
_deactivate : function() {
Modified: trunk/js/ui/windowmanager.js
==============================================================================
--- trunk/js/ui/windowmanager.js (original)
+++ trunk/js/ui/windowmanager.js Thu Dec 4 15:16:16 2008
@@ -34,6 +34,12 @@
},
switchWorkspace : function(windows, from, to, direction) {
+ // If the overlay is active, it will do the transition itself
+ if (Main.overlayActive) {
+ this._shellwm.completed_switch_workspace();
+ return;
+ }
+
/* @direction is the direction that the "camera" moves, so the
* screen contents have to move one screen's worth in the
* opposite direction.
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