Hi all, I’m building an application with Clutter(1.16.4) & ClutterGst(2.0.8) with python via the Gobject introspection bindings on Linux, and I wanted to apply an OpenGL shader effect to a video texture. So, to see if it would work, I did this: self.video = ClutterGst.VideoTexture() red = Clutter.Color(255, 0, 0, 100) effect = Clutter.ColorizeEffect() effect.set_tint(red) self.video.add_effect(effect) I get a straight black window for the output. If I remove the self.video.add_effect() line, then the video shows just fine. Should this work? If so, any thoughts on what I’m doing wrong here? Thanks, -d -- David W. Harks <dave dwink net> |