Re: Layout manager on a Rectangle
- From: Emmanuele Bassi <ebassi gmail com>
- To: Alessandro Re <ale ale-re net>
- Cc: "clutter-list gnome org" <clutter-list gnome org>
- Subject: Re: Layout manager on a Rectangle
- Date: Wed, 2 Oct 2013 11:20:09 +0100
hi;
On 2 October 2013 10:32, Alessandro Re <ale ale-re net> wrote:
Oh, and I am writing a tutorial as I go, so, if you want, I can submit it
for a review.
thanks, that would be very much appreciated.
I was experimenting with layout managers, and I tried to create a simple
button in this way:
1. created an Actor()
2. created a Rectangle()
3. created a Text()
4. make Text and Rectangle child of Actor
5. set BinLayout() onto Actor.
And this seems to work fine. Then I tried without the Actor, placing the
Text directly on the Rectangle ( rect.add_child(text) ), using the BinLayout
( rect.set_layout_manager(BinLayout()) ), but without success: the Text
seems to be vanished, I can not see it (also tried with the show() method).
Clutter.Rectangle is a deprecated class, and should not be used in
newly written code. you can effectively replace it with a simple
Clutter.Actor with a background color, or (in case you need fancier
drawing features like borders or rounded corners) with a
Clutter.Canvas content.
I would not use a deprecated class in a tutorial either.
Can someone please explain me why it is so?
Maybe Rectangles are not made to have a layout manager?
Should I use always a third Actor for this kind of tasks?
the reason you don't see a child of a Clutter.Rectangle is that
Rectangle does not paint its children, for backward compatibility. you
can add children to it, but they will never be painted — unless you
subclass Clutter.Rectangle and override the `paint` virtual function.
again, I strongly encourage you not to use deprecated functionality,
especially when creating documentation.
I look forward to reading your tutorial!
ciao,
Emmanuele.
--
W: http://www.emmanuelebassi.name
B: http://blogs.gnome.org/ebassi/
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