My guess is that you need to load the library in memory before loading your layout.
Because ClutterScript doesn't have the information about what library must be loaded to initialize a given widget, you're getting an error if the library isn't already loaded in memory.
So just creating any MxWidget and destroying it straight away, before loading the layout should fix you problem.
Cheers,
-
Lionel
Hi!I'm having trouble using Mx widgets when importing the layout with ClutterScript. I'm getting the G_IS_OBJECT assertion fail.MxButton defined in the program works fine, the same with other clutter objects, it's just the combination that gives me trouble. Is there anything in particular I need to initialize for this to work?See http://wiki.thing-printer.com/index.php?title=Clutter_on_BeagleBone for examples on what IS working.
Thanks in advance,--Kind regards,-Elias
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