set_depth_test_enabled() is deprecated. However the stated replacement,
cogl_material_set_depth_test_enabled()
does not seem to exist either. If anybody knows how you're supposed to change the depth test flag, please tell me and it would save me time from more searching.Send clutter-list mailing list submissions to
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Today's Topics:
1. Re: clutter-list Digest, Vol 10, Issue 3 (Reza Ghassemi)
2. clutter mingw windows (santhosh dhamodharan)
----------------------------------------------------------------------
Message: 1
Date: Fri, 26 Jul 2013 13:28:22 -0700
From: Reza Ghassemi <reza robin1 gmail com>
To: clutter-list gnome org
Subject: Re: clutter-list Digest, Vol 10, Issue 3
Message-ID:
<CALqyGu7Hfsq_L+WfkQqxcvJMOzEGW+OWhWPCEVa5yxkhNBa7vA mail gmail com>
Content-Type: text/plain; charset="iso-8859-1"
Hi,
We are pursuing using a cogl clip path with cogl_path_round_rectangle to do
the rounded rect shape. However, after having difficulty combining a
rounded rect effect with a border effect and (our) gradient content and
image content so they all work together we are changing to making a
clutter-actor subclass with a rounded rect property (and other properties
we need) and overridden paint routine.
As an effect the rounded rect, using a clipping region set before the
continue paint routine and popped afterwards, would clip out any children
of the actor that were not in its allocation. If instead the effect
completely replaced the drawing of the root actor it required having
conditional code for Image content, solid color content, and gradient
content.
The documentation warns against overriding the paint() routine in favor of
paint_node(). But I may have to override paint() to achieve what we need.
For example image and (our) gradient content draw rectangular areas. To
avoid overriding paint() the content would have to be made aware of the
shape of the actor since paint_node() is called after content is already
drawn in clutter_actor_paint_node(). It would seem better just to override
paint and do everything there.
Any alternate suggestions would be appreciated.
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Message: 2
Date: Thu, 25 Jul 2013 16:36:27 +0530
From: santhosh dhamodharan <ssanthshtech gmail com>
To: clutter-list gnome org
Subject: clutter mingw windows
Message-ID:
<CAJVB4xXhBp7T0Sct8Q==Qk+dgQtCg0AqgJKSSEj-ag1g1qUe2Q mail gmail com>
Content-Type: text/plain; charset="iso-8859-1"
hi
compiled clutter using mingw on windows without errors. after that
trying to run examples in clutter source package. gives error as
(test-state.exe:2996): Clutter-CRITICAL **: Unable to initialize Clutter:
Unable
to find suitable GL pixel format
help me to solve this error .. thnx in advance..
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