Tristan Van Berkom pushed to branch master at BuildStream / buildstream
Commits:
-
63c6ee72
by Tristan Van Berkom at 2018-08-29T10:46:30Z
-
2d527052
by Tristan Van Berkom at 2018-08-29T10:46:30Z
-
29e7eea8
by Tristan Van Berkom at 2018-08-29T10:46:30Z
-
5d508779
by Tristan Van Berkom at 2018-08-29T11:13:53Z
9 changed files:
- .gitignore
- README.rst
- doc/Makefile
- + doc/badges.py
- doc/source/conf.py
- doc/source/install_versions.rst
- doc/source/main_install.rst
- + doc/source/release-badge.rst
- + doc/source/snapshot-badge.rst
Changes:
... | ... | @@ -26,6 +26,7 @@ __pycache__/ |
26 | 26 |
buildstream/__version__.py
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# Autogenerated doc
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+doc/source/badges/
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doc/source/sessions/
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30 | 31 |
doc/source/elements/
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31 | 32 |
doc/source/sources/
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1 | 1 |
About
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-----
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+ |
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+.. image:: https://buildstream.gitlab.io/buildstream/_static/release.svg
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+ :target: https://gitlab.com/BuildStream/buildstream/commits/bst-1.2
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+ |
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+.. image:: https://buildstream.gitlab.io/buildstream/_static/snapshot.svg
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+ :target: https://gitlab.com/BuildStream/buildstream/commits/master
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+ |
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.. image:: https://gitlab.com/BuildStream/buildstream/badges/master/pipeline.svg
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:target: https://gitlab.com/BuildStream/buildstream/commits/master
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5 | 12 |
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... | ... | @@ -35,7 +35,7 @@ endif |
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PYTHONPATH=$(CURDIR)/..:$(CURDIR)/../buildstream/plugins
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-.PHONY: all clean templates templates-clean sessions sessions-prep sessions-clean html devhelp
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+.PHONY: all clean templates templates-clean sessions sessions-prep sessions-clean badges badges-clean html devhelp
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# Canned recipe for generating plugin api skeletons
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# $1 = the plugin directory
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... | ... | @@ -70,9 +70,13 @@ endef |
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all: html devhelp
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-clean: templates-clean sessions-clean
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+clean: templates-clean sessions-clean badges-clean
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rm -rf build
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+############################################################
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+# Plugin doc templates #
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+############################################################
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+ |
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# Generate rst templates for the docs using a mix of sphinx-apidoc and
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# our 'plugin-doc-skeleton' routine for plugin pages.
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templates:
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... | ... | @@ -86,6 +90,10 @@ templates-clean: |
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rm -rf source/elements
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rm -rf source/sources
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+############################################################
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+# Session captures #
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+############################################################
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+ |
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# Stage the stored sessions into the place where they will
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# be used in the build.
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#
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... | ... | @@ -111,10 +119,27 @@ sessions: sessions-prep |
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sessions-clean:
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rm -rf source/sessions
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+ |
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+############################################################
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+# Generate release badges #
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+############################################################
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+badges-clean:
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+ rm -rf source/badges
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+ |
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+badges:
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+ mkdir -p source/badges
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+ $(CURDIR)/badges.py > source/badges/snapshot.svg
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+ $(CURDIR)/badges.py --release > source/badges/release.svg
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+ |
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+ |
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+############################################################
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+# Main sphinx build #
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+############################################################
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+ |
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# Targets which generate docs with sphinx build
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#
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#
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-html devhelp: templates sessions
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+html devhelp: templates sessions badges
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@echo "Building $@..."
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PYTHONPATH=$(PYTHONPATH) \
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$(SPHINXBUILD) -b $@ $(ALLSPHINXOPTS) "$(BUILDDIR)/$@" \
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+#!/usr/bin/env python3
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+#
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+# Copyright (C) 2018 Codethink Limited
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+#
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+# This program is free software; you can redistribute it and/or
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+# modify it under the terms of the GNU Lesser General Public
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+# License as published by the Free Software Foundation; either
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+# version 2 of the License, or (at your option) any later version.
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+#
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+# This library is distributed in the hope that it will be useful,
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+# but WITHOUT ANY WARRANTY; without even the implied warranty of
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+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+# Lesser General Public License for more details.
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+#
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+# You should have received a copy of the GNU Lesser General Public
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+# License along with this library. If not, see <http://www.gnu.org/licenses/>.
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+#
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+# Authors:
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+# Tristan Van Berkom <tristan vanberkom codethink co uk>
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+#
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+import click
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+import subprocess
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+import re
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+ |
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+# The badge template is modeled after the gitlab badge svgs
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+#
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+BADGE_TEMPLATE = """
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+<svg xmlns="http://www.w3.org/2000/svg"
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+ xmlns:xlink="http://www.w3.org/1999/xlink"
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+ width="116" height="20">
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+ <a xlink:href="">
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+ <linearGradient id="{badge_name}_b" x2="0" y2="100%">
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+ <stop offset="0" stop-color="#bbb" stop-opacity=".1"/>
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+ <stop offset="1" stop-opacity=".1"/>
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+ </linearGradient>
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+ |
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+ <mask id="{badge_name}_a">
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+ <rect width="116" height="20" rx="3" fill="#fff"/>
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+ </mask>
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+ |
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+ <g mask="url(#{badge_name}_a)">
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+ <path fill="#555"
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+ d="M0 0 h62 v20 H0 z"/>
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+ <path fill="{color}"
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+ d="M62 0 h54 v20 H62 z"/>
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+ <path fill="url(#{badge_name}_b)"
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+ d="M0 0 h116 v20 H0 z"/>
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+ </g>
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+ |
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+ <g fill="#fff" text-anchor="middle">
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+ <g font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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+ <text x="31" y="15" fill="#010101" fill-opacity=".3">
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+ {badge_name}
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+ </text>
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+ <text x="31" y="14">
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+ {badge_name}
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+ </text>
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+ <text x="89" y="15" fill="#010101" fill-opacity=".3">
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+ {version}
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+ </text>
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+ <text x="89" y="14">
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+ {version}
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+ </text>
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+ </g>
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+ </g>
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+ </a>
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+</svg>
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+"""
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+ |
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+URL_FORMAT = 'https://download.gnome.org/sources/BuildStream/{brief_version}/BuildStream-{full_version}.tar.xz'
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+RELEASE_COLOR = '#0040FF'
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+SNAPSHOT_COLOR = '#FF8000'
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+VERSION_TAG_MATCH = r'([0-9]*)\.([0-9]*)\.([0-9]*)'
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+ |
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+ |
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+# Parse a release tag and return a three tuple
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+# of the major, minor and micro version.
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+#
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+# Tags which do not follow the release tag format
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+# will just be returned as (0, 0, 0)
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+#
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+def parse_tag(tag):
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+ match = re.search(VERSION_TAG_MATCH, tag)
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+ if match:
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+ major = match.group(1)
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+ minor = match.group(2)
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+ micro = match.group(3)
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+ return (int(major), int(minor), int(micro))
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+ |
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+ return (0, 0, 0)
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+ |
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+ |
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+# Call out to git and guess the latest version,
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+# this will just return (0, 0, 0) in case of any error.
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+#
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+def guess_version(release):
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+ try:
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+ tags_output = subprocess.check_output(['git', 'tag'])
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+ except CalledProcessError:
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+ return (0, 0, 0)
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+ |
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+ # Parse the `git tag` output into a list of integer tuples
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+ tags_output = tags_output.decode('UTF-8')
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+ all_tags = tags_output.splitlines()
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+ all_versions = [parse_tag(tag) for tag in all_tags]
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+ |
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+ # Filter the list by the minor point version, if
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+ # we are checking for the latest "release" version, then
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+ # only pickup even number minor points.
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+ #
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+ filtered_versions = [
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+ version for version in all_versions
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+ if (version[1] % 2) == (not release)
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+ ]
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+ |
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+ # Make sure they are sorted, and take the last one
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+ sorted_versions = sorted(filtered_versions)
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+ latest_version = sorted_versions[-1]
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+ |
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+ return latest_version
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+ |
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+ |
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+@click.command(short_help="Generate the version badges")
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+@click.option('--release', is_flag=True, default=False,
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+ help="Whether to generate the badge for the release version")
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+def generate_badges(release):
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+ """Generate the version badge svg files
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+ """
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+ major, minor, micro = guess_version(release)
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+ |
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+ if release:
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+ badge_name = 'release'
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+ color = RELEASE_COLOR
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+ else:
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+ badge_name = 'snapshot'
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+ color = SNAPSHOT_COLOR
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+ |
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+ brief_version = '{major}.{minor}'.format(major=major, minor=minor)
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+ full_version = '{major}.{minor}.{micro}'.format(major=major, minor=minor, micro=micro)
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+ url_target = URL_FORMAT.format(brief_version=brief_version, full_version=full_version)
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+ badge = BADGE_TEMPLATE.format(badge_name=badge_name,
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+ version=full_version,
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+ color=color,
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+ url_target=url_target)
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+ click.echo(badge, nl=False)
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+ return 0
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+ |
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+ |
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+if __name__ == '__main__':
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+ generate_badges()
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... | ... | @@ -160,7 +160,7 @@ html_theme = 'sphinx_rtd_theme' |
160 | 160 |
# Add any paths that contain custom static files (such as style sheets) here,
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# relative to this directory. They are copied after the builtin static files,
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# so a file named "default.css" will overwrite the builtin "default.css".
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-html_static_path = []
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+html_static_path = ['badges']
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# Add any extra paths that contain custom files (such as robots.txt or
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# .htaccess) here, relative to this directory. These files are copied
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... | ... | @@ -13,8 +13,12 @@ For example, for a given version number ``X.Y.Z`` |
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* The ``X.<odd number>.*`` versions are development spanshots intended for testing.
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If you are :ref:`installing from git <install_git_checkout>`, please look for the latest
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-tag in the latest release branch to ensure you're getting the latest release.
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+tag to ensure you're getting the latest release.
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-Current release branches:
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- * `bst-1.2 (latest) <https://gitlab.com/BuildStream/buildstream/commits/bst-1.2>`_
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- * `bst-1.0 (deprecated) <https://gitlab.com/BuildStream/buildstream/commits/bst-1.0>`_
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+* Latest release:
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+ |
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+ .. include:: release-badge.rst
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+ |
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+* Latest development snapshot:
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+ |
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+ .. include:: snapshot-badge.rst
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... | ... | @@ -4,6 +4,11 @@ |
4 | 4 |
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5 | 5 |
Install
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=======
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+ |
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+.. include:: release-badge.rst
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+ |
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+.. include:: snapshot-badge.rst
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+ |
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This section provides instructions for installing BuildStream and its
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companion artifact server on various platforms, along with any installation
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related materials.
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+ |
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+.. Use this file to include the badge in the documentation, but not in
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+ the README.rst or gitlab rendered materials, that doesnt work.
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+ |
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+ This is partly a workaround for a sphinx issue, we will be able
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+ to avoid the raw html once this is implemented in sphinx:
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+ |
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+ https://github.com/sphinx-doc/sphinx/issues/2240
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+ |
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+ Using the <object> tag instead of the <img> tag which sphinx generates
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+ allows the svg to be "interactive", for us this basically means that
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+ the link we encode in the badge svg is used, rather than static urls
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+ which need to be used around the <img> tag.
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+ |
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+ WARNING: The custom CSS on the style tag will need to change if we
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+ change the theme, so that the <object> tag behaves similar
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+ to how the <img> tag is themed by the style sheets.
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+ |
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+.. raw:: html
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+ |
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+ <a class="reference external image-reference">
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+ <object style="margin-bottom:24px;vertical-align:middle"
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+ data=""
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+ type="image/svg+xml"/>
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+ </object>
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+ </a>
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+ |
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2 |
+.. Use this file to include the badge in the documentation, but not in
|
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3 |
+ the README.rst or gitlab rendered materials, that doesnt work.
|
|
4 |
+ |
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5 |
+ This is partly a workaround for a sphinx issue, we will be able
|
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+ to avoid the raw html once this is implemented in sphinx:
|
|
7 |
+ |
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+ https://github.com/sphinx-doc/sphinx/issues/2240
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|
9 |
+ |
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10 |
+ Using the <object> tag instead of the <img> tag which sphinx generates
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11 |
+ allows the svg to be "interactive", for us this basically means that
|
|
12 |
+ the link we encode in the badge svg is used, rather than static urls
|
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13 |
+ which need to be used around the <img> tag.
|
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14 |
+ |
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15 |
+ WARNING: The custom CSS on the style tag will need to change if we
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16 |
+ change the theme, so that the <object> tag behaves similar
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17 |
+ to how the <img> tag is themed by the style sheets.
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+ |
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19 |
+.. raw:: html
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+ |
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+ <a class="reference external image-reference">
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+ <object style="margin-bottom:24px;vertical-align:middle"
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+ data=""
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+ type="image/svg+xml"/>
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+ </object>
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+ </a>
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