Re: [BuildStream] Protect against plugin modifications of artifacts



Hi,

On Jun 22, 2020, at 9:37 PM, William Salmon <will salmon codethink co uk> wrote:



On 22/06/2020 12:24, Tristan Van Berkom wrote:
Hi William,
Thanks for engaging in this.
On Mon, 2020-06-22 at 11:02 +0100, William Salmon wrote:
Reply in line.
[...]
[..]
The main differences here are:
  A.) The guarantees we can provide about running safe sandboxed code
      compared with untrusted local python interpreter code.
      This would lead us down a path of providing ever more carefully
      crafted APIs in the core in order to produce reproducible output
      in the artifact, all the while not being certain what python APIs
      a plugin might use to produce output.

Else were you mention that you don't want to get in to a debate about if we can trust python. So lets not, 
lets decide were things should live and then decide if we need to change our plugin language separately.

If a plugin creates a config file with logic dependent on config options and variables etc and then the 
plugin adds a configure command that calls cat to add this text to a file. This seems just as susceptible 
to plugin author or plugin language issues as if the plugin directly adds a file to the cas (via the nice 
api we have now) so it can be included in the sandbox.

These seem equivalent except that using cat is more complex and requires cat be a build dependency. There 
are many alternatives to cat but they still require some extra bin be in the sandbox and adding new 
configure commands.

It is not equivalent.

`cat`, or whatever you use inside the sandbox, is part of a controlled environment, the python code your 
plugin is running, is not.

Yes it is possible to have non reproducible output also from within the sandbox, but the chances are lower 
and the tools being used are deterministic, which is kind of the whole point.

Permutations within the sandbox is what BuildStream provides and ensures, hacking at the content with plugin 
code breaks this contract.

This is only considering the point (A) above which is the most important/relevant, other than this you also 
have a problematic (C) which you raised yourself.

While it is quite obvious that input configurations such as commands provided in `Plugin.configure()` must be 
a part of the unique key, this is less obvious for code changes in manual strong arming of the sandbox in 
python code, and more likely to be overlooked in third party plugin code (which should not be easy to get 
wrong).

Regarding the other comment about multiple ways of doing things: it is impossible to remove the possibility 
of manipulating files within the sandbox, as this is kind of the primary function of BuildStream (while 
manipulating files with plugin code was never been a function of BuildStream in the first place).

Cheers,
    -Tristan




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