Re: [Banshee-List] [banshee: 2/7] [Banshee.ThickClient] Don't set PlayerEngine volume on widget creation.



Ok, ignore me - I hadn't looked at all the patches in that merge.
Thanks for fixing this all up, Christopher!

Gabriel

On Sun, Mar 14, 2010 at 11:39 AM, Gabriel Burt <gabriel burt gmail com> wrote:
> Hi Christopher,
>
> I think this patch might be erroneous.  Right before 1.5.5 I committed
> a patch that fixed this, by fixing the pending_volume logic in
> B.GSt/PlayerEngine.cs - so that even though the ConnectedVolumeButton
> tried to set the volume before Gst was initialized, it wouldn't call
> the bp_ method until it's initialized.  Given that, I'm not sure why
> this patch is needed.
>
> Gabriel
>
> On Sat, Mar 13, 2010 at 10:21 PM, Christopher James Halse Rogers
> <chrishr src gnome org> wrote:
>> commit 6d44ba5cb4bace184749484c71f43dc86932cf4e
>> Author: Christopher James Halse Rogers <chrishr src gnome org>
>> Date:   Sun Mar 14 14:34:27 2010 +1100
>>
>>    [Banshee.ThickClient] Don't set PlayerEngine volume on widget creation.
>>
>>    The ConnectedVolumeButton () ctor sets the VolumeButton.Volume property from gconf.
>>    This sets the GTK slider value, which triggers ValueChanged, which triggers OnVolumeChanged,
>>    which triggers ConnectedVolumeButton to try to set PlayerEngine.Volume.
>>
>>    The PlayerEngine is not guaranteed to be fully initialised by this point, so set
>>    emit_lock to true before setting VolumeButton.Volume
>>
>>    This fixes the problem worked-around by commit 3159f8900f88b0044b3c8006f3004d0e6f041fab
>>
>>  .../Banshee.Gui.Widgets/ConnectedVolumeButton.cs   |    4 +++-
>>  1 files changed, 3 insertions(+), 1 deletions(-)
>> ---
>> diff --git a/src/Core/Banshee.ThickClient/Banshee.Gui.Widgets/ConnectedVolumeButton.cs b/src/Core/Banshee.ThickClient/Banshee.Gui.Widgets/ConnectedVolumeButton.cs
>> index e027928..f654244 100644
>> --- a/src/Core/Banshee.ThickClient/Banshee.Gui.Widgets/ConnectedVolumeButton.cs
>> +++ b/src/Core/Banshee.ThickClient/Banshee.Gui.Widgets/ConnectedVolumeButton.cs
>> @@ -37,9 +37,11 @@ namespace Banshee.Gui.Widgets
>>     {
>>         private bool emit_lock = false;
>>
>> -        public ConnectedVolumeButton () : base ()
>> +        public ConnectedVolumeButton () : base()
>>         {
>> +            emit_lock = true;
>>             Volume = PlayerEngineService.VolumeSchema.Get ();
>> +            emit_lock = false;
>>             ServiceManager.PlayerEngine.ConnectEvent (OnPlayerEvent, PlayerEvent.Volume);
>>         }
>>
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