Re: [Banshee-List] debugging banshee



2009/9/11 Mohamed Bana <mbana lists googlemail com>:
> Hi all,
>
> I'm trying to debug Banshee, but not being able to debug in MonoDevelop just
> makes matters harder.  So I've had to resort to using println statements,
> but these don't show up in the console or the log file.  It seems to only
> log from certain classes, e.g., if i add Hyena.Log.{Warning,
> Information,Debug} in the following class it seems to work fine
>
> /home/mbana/mono/banshee/src/Core/Banshee.ThickClient/Banshee.Gui.Widgets/TrackInfoDisplay.cs
>
> elsewhere, the println statements are just ignored.  Console.WriteLine
> statements are also ignored.
>
> I'm running on the console;
>
>   $ make
>   $ make run
> [Info  21:45:55.651] Running Banshee 1.5.1: [git-checkout (linux-gnu,
> x86_64) @ 2009-09-08 21:41:17 BST]
>
> It would be way better if we could debug in MonoDevelop.
>
> please CC in reply.
>

Hmm, Console.WriteLine() always works for me.


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