Re: [Valgrind-users] Re: [Anjuta-list] [Fwd: Valgrind & Anjuta 2]
- From: Nicholas Nethercote <njn cs utexas edu>
- To: naba anjuta org
- Cc: valgrind-users lists sourceforge net, anjuta-devel lists sourceforge net, anjuta-list lists sourceforge net
- Subject: Re: [Valgrind-users] Re: [Anjuta-list] [Fwd: Valgrind & Anjuta 2]
- Date: Sat May 14 08:24:23 2005
On Tue, 3 May 2005, Naba Kumar wrote:
1) The classic "run and show stdout/stderr in message pane":
This is the most basic way of 'integration' and doesn't even
need an implementation. The user can simply set up the tool in
preferences. Apart from showing the outputs, there is no
interaction between Anjuta and the tool. However, I believe,
this is not the kind of integration you are expecting.
2) CLI interface: If valgrind supports some kind of CLI interface
(ala gdb), and I am not sure if such interface is even required
for valgrind, Anjuta can have a plugin that proxies valgrind's
CLI interface to IDE's GUI (menus and windows). This is actually
a very complicated integration and rather prone to breakages.
If full blown CLI is not required for valgrind, at least
having a machine parsable outputs (e.g. xml) could make it easier.
Valgrind does not support a CLI interface. Its output is currently text
only, albeit fairly structured text that should be easy to parse. We have
thought about possibilities for more flexible output, ie. by having
replacing a "displayer" module/program that is given the raw outputs and
displays them appropriately (eg. normally, or in XML, or graphically) but
no work has been done on this.
3) API interface: This is the best and most preferred way for
the integration. In this case, valgrind offers a library that
an Anjuta plugin proxies to the IDE's internal interfaces.
Out of interest, what does the API look like? Do you have a webpage
describing it?
In case(2) and case(3), the integration requires developing
an Anjuta plugin, but that is the least difficult part since
it will hardly span more than one source file.
Yes. And unless a very general mechanism (such as the "displayer" module)
can be implemented in Valgrind, I think this is the right way to do it:
have extra code in Anjuta to deal with Valgrind, rather than extra code in
Valgrind to deal with Anjuta.
I hope someone wishing to implementation such an integration would
find it useful.
As I mentioned before, KDevelop's plug-in would definitely be worth
looking at for anyone interested in this. Valgrind GUIs like Alleyoop and
Valgui are worth looking at also.
N
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