Re: Investigating gnomine display corruption.



On Thu, Jan 20, 2011 at 17:58, rufus hamade <rufus myfanwy org uk> wrote:
> Hi All,
>
> I've recently been playing around with tweaking gnomine to make it more
> interesting (for me at least.)
>
> Of course, gnomine is currently broken, so I've been doing some
> investigation into why that is the case.  My limited GTK/Cairo knowledge
> suggests the problem lies somewhere quite deep.
>
> Is anyone else looking at this issue?  I don't want to be stepping on any
> toes and/or duplicating work.  But I'd be happy to investigate myself, as
> this is a good way of improving my GTK knowledge.

This would be very cool. Thanks.

> Any hints before I start?

The commit to port to gtk3/cairo is this one:
http://git.gnome.org/browse/gnome-games/commit/?id=47f69c40286d7f7df86d0c61a585e0011a879c0f

Also if you wish to there is another known bug graphics in iagno (my
fault). The grid is not drawn yet. The relevant commit for that is:
http://git.gnome.org/browse/gnome-games/commit/?id=764c51939d8eb7eb647b76bbd9d28d2adc3a0726

> Cheers,
>
> rufus
>
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