[gnome-shell] overview: Move background to Workspace



commit 8eb81ae6499189cd04dc7cdffd6e21235b4ba3bd
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date:   Mon Jun 1 19:24:17 2020 -0300

    overview: Move background to Workspace
    
    Move the background to the Workspace class by introducing a new container
    called WorkspaceBackground, which handles clipping the background to the
    workarea.
    
    Move the click action from WorkspaceDisplay into each workspace.
    
    Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1599>

 js/ui/overview.js       | 71 ---------------------------------------------
 js/ui/workspace.js      | 76 ++++++++++++++++++++++++++++++++++++++++++++++---
 js/ui/workspacesView.js | 17 -----------
 3 files changed, 72 insertions(+), 92 deletions(-)
---
diff --git a/js/ui/overview.js b/js/ui/overview.js
index 042e80a0aa..72bf820611 100644
--- a/js/ui/overview.js
+++ b/js/ui/overview.js
@@ -8,21 +8,14 @@ const Signals = imports.signals;
 // this is defined here to make it available in imports.
 var ANIMATION_TIME = 250;
 
-const Background = imports.ui.background;
 const DND = imports.ui.dnd;
 const LayoutManager = imports.ui.layout;
-const Lightbox = imports.ui.lightbox;
 const Main = imports.ui.main;
 const MessageTray = imports.ui.messageTray;
 const OverviewControls = imports.ui.overviewControls;
 const Params = imports.misc.params;
 const WorkspaceThumbnail = imports.ui.workspaceThumbnail;
 
-// Must be less than ANIMATION_TIME, since we switch to
-// or from the overview completely after ANIMATION_TIME,
-// and don't want the shading animation to get cut off
-var SHADE_ANIMATION_TIME = 240;
-
 var DND_WINDOW_SWITCH_TIMEOUT = 750;
 
 var OVERVIEW_ACTIVATION_TIMEOUT = 0.5;
@@ -177,15 +170,6 @@ var Overview = class {
         if (this.isDummy)
             return;
 
-        // The main Background actors are inside global.window_group which are
-        // hidden when displaying the overview, so we create a new
-        // one. Instances of this class share a single CoglTexture behind the
-        // scenes which allows us to show the background with different
-        // rendering options without duplicating the texture data.
-        this._backgroundGroup = new Meta.BackgroundGroup({ reactive: true });
-        Main.layoutManager.overviewGroup.add_child(this._backgroundGroup);
-        this._bgManagers = [];
-
         this._desktopFade = new St.Widget();
         Main.layoutManager.overviewGroup.add_child(this._desktopFade);
 
@@ -228,50 +212,6 @@ var Overview = class {
             this.init();
     }
 
-    _updateBackgrounds() {
-        for (let i = 0; i < this._bgManagers.length; i++)
-            this._bgManagers[i].destroy();
-
-        this._bgManagers = [];
-
-        for (let i = 0; i < Main.layoutManager.monitors.length; i++) {
-            let bgManager = new Background.BackgroundManager({ container: this._backgroundGroup,
-                                                               monitorIndex: i,
-                                                               vignette: true });
-            this._bgManagers.push(bgManager);
-        }
-    }
-
-    _unshadeBackgrounds() {
-        let backgrounds = this._backgroundGroup.get_children();
-        for (let i = 0; i < backgrounds.length; i++) {
-            backgrounds[i].ease_property('@content.brightness', 1.0, {
-                duration: SHADE_ANIMATION_TIME,
-                mode: Clutter.AnimationMode.EASE_OUT_QUAD,
-            });
-            backgrounds[i].ease_property('@content.vignette-sharpness', 0.0, {
-                duration: SHADE_ANIMATION_TIME,
-                mode: Clutter.AnimationMode.EASE_OUT_QUAD,
-            });
-        }
-    }
-
-    _shadeBackgrounds() {
-        let backgrounds = this._backgroundGroup.get_children();
-        for (let i = 0; i < backgrounds.length; i++) {
-            backgrounds[i].ease_property('@content.brightness',
-                Lightbox.VIGNETTE_BRIGHTNESS, {
-                    duration: SHADE_ANIMATION_TIME,
-                    mode: Clutter.AnimationMode.EASE_OUT_QUAD,
-                });
-            backgrounds[i].ease_property('@content.vignette-sharpness',
-                Lightbox.VIGNETTE_SHARPNESS, {
-                    duration: SHADE_ANIMATION_TIME,
-                    mode: Clutter.AnimationMode.EASE_OUT_QUAD,
-                });
-        }
-    }
-
     _sessionUpdated() {
         const { hasOverview } = Main.sessionMode;
         if (!hasOverview)
@@ -395,13 +335,6 @@ var Overview = class {
         return Clutter.EVENT_PROPAGATE;
     }
 
-    addAction(action) {
-        if (this.isDummy)
-            return;
-
-        this._backgroundGroup.add_action(action);
-    }
-
     _getDesktopClone() {
         let windows = global.get_window_actors().filter(
             w => w.meta_window.get_window_type() === Meta.WindowType.DESKTOP);
@@ -425,8 +358,6 @@ var Overview = class {
 
         this._coverPane.set_position(0, 0);
         this._coverPane.set_size(global.screen_width, global.screen_height);
-
-        this._updateBackgrounds();
     }
 
     _onRestacked() {
@@ -588,7 +519,6 @@ var Overview = class {
             duration: ANIMATION_TIME,
             onComplete: () => this._showDone(),
         });
-        this._shadeBackgrounds();
 
         Main.layoutManager.overviewGroup.set_child_above_sibling(
             this._coverPane, null);
@@ -652,7 +582,6 @@ var Overview = class {
             duration: ANIMATION_TIME,
             onComplete: () => this._hideDone(),
         });
-        this._unshadeBackgrounds();
 
         Main.layoutManager.overviewGroup.set_child_above_sibling(
             this._coverPane, null);
diff --git a/js/ui/workspace.js b/js/ui/workspace.js
index de1ce2d316..a87283b33a 100644
--- a/js/ui/workspace.js
+++ b/js/ui/workspace.js
@@ -1,8 +1,9 @@
 // -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
 /* exported Workspace */
 
-const { Clutter, GLib, GObject, St } = imports.gi;
+const { Clutter, GLib, GObject, Meta, St } = imports.gi;
 
+const Background = imports.ui.background;
 const DND = imports.ui.dnd;
 const Main = imports.ui.main;
 const Overview = imports.ui.overview;
@@ -406,6 +407,7 @@ var WorkspaceLayout = GObject.registerClass({
         this._container = null;
         this._windows = new Map();
         this._sortedWindows = [];
+        this._background = null;
         this._lastBox = null;
         this._windowSlots = [];
         this._layout = null;
@@ -588,6 +590,9 @@ var WorkspaceLayout = GObject.registerClass({
                 this._windowSlots = this._getWindowSlots(box.copy());
         }
 
+        if (this._background)
+            this._background.allocate(box);
+
         const allocationScale = containerBox.get_width() / this._workarea.width;
 
         const workspaceBox = new Clutter.ActorBox();
@@ -595,7 +600,7 @@ var WorkspaceLayout = GObject.registerClass({
         let childBox = new Clutter.ActorBox();
 
         for (const child of container) {
-            if (!child.visible)
+            if (!child.visible || child === this._background)
                 continue;
 
             // The fifth element in the slot array is the WindowPreview
@@ -747,6 +752,16 @@ var WorkspaceLayout = GObject.registerClass({
         this.layout_changed();
     }
 
+    setBackground(background) {
+        if (this._background)
+            this._container.remove_child(this._background);
+
+        this._background = background;
+
+        if (this._background)
+            this._container.add_child(this._background);
+    }
+
     syncStacking(stackIndices) {
         const windows = [...this._windows.keys()];
         windows.sort((a, b) => {
@@ -756,7 +771,7 @@ var WorkspaceLayout = GObject.registerClass({
             return stackIndices[seqA] - stackIndices[seqB];
         });
 
-        let lastWindow = null;
+        let lastWindow = this._background;
         for (const window of windows) {
             window.setStackAbove(lastWindow);
             lastWindow = window;
@@ -830,6 +845,42 @@ var WorkspaceLayout = GObject.registerClass({
     }
 });
 
+var WorkspaceBackground = GObject.registerClass(
+class WorkspaceBackground extends St.Widget {
+    _init(monitorIndex) {
+        super._init({
+            style_class: 'workspace-background',
+            layout_manager: new Clutter.BinLayout(),
+        });
+
+        this._monitorIndex = monitorIndex;
+
+        this._backgroundGroup = new Meta.BackgroundGroup({
+            x_expand: true,
+            y_expand: true,
+            reactive: false,
+            layout_manager: new Clutter.BinLayout(),
+        });
+        this.add_child(this._backgroundGroup);
+
+        this._bgManager = new Background.BackgroundManager({
+            container: this._backgroundGroup,
+            monitorIndex: this._monitorIndex,
+            controlPosition: false,
+            useContentSize: false,
+        });
+
+        this.connect('destroy', this._onDestroy.bind(this));
+    }
+
+    _onDestroy() {
+        if (this._bgManager) {
+            this._bgManager.destroy();
+            this._bgManager = null;
+        }
+    }
+});
+
 /**
  * @metaWorkspace: a #Meta.Workspace, or null
  */
@@ -839,6 +890,7 @@ class Workspace extends St.Widget {
         super._init({
             style_class: 'window-picker',
             layout_manager: new WorkspaceLayout(metaWorkspace, monitorIndex),
+            reactive: true,
         });
 
         this.metaWorkspace = metaWorkspace;
@@ -849,6 +901,22 @@ class Workspace extends St.Widget {
         if (monitorIndex != Main.layoutManager.primaryIndex)
             this.add_style_class_name('external-monitor');
 
+        // Background
+        this._background = new WorkspaceBackground(monitorIndex);
+        this.layout_manager.setBackground(this._background);
+
+        const clickAction = new Clutter.ClickAction();
+        clickAction.connect('clicked', action => {
+            // Only switch to the workspace when there's no application
+            // windows open. The problem is that it's too easy to miss
+            // an app window and get the wrong one focused.
+            if ((action.get_button() === 1 || action.get_button() === 0) &&
+                this.isEmpty())
+                Main.overview.hide();
+        });
+        this.bind_property('mapped', clickAction, 'enabled', GObject.BindingFlags.SYNC_CREATE);
+        this.add_action(clickAction);
+
         this.connect('style-changed', this._onStyleChanged.bind(this));
         this.connect('destroy', this._onDestroy.bind(this));
 
@@ -1269,7 +1337,7 @@ class Workspace extends St.Widget {
         this.layout_manager.addWindow(clone, metaWindow);
 
         if (this._windows.length == 0)
-            clone.setStackAbove(null);
+            clone.setStackAbove(this._background);
         else
             clone.setStackAbove(this._windows[this._windows.length - 1]);
 
diff --git a/js/ui/workspacesView.js b/js/ui/workspacesView.js
index 9e1dccb0f7..ef3e5f68cd 100644
--- a/js/ui/workspacesView.js
+++ b/js/ui/workspacesView.js
@@ -371,21 +371,6 @@ class WorkspacesDisplay extends St.Widget {
             workspaceManager.connect('workspaces-reordered',
                 this._workspacesReordered.bind(this));
 
-        let clickAction = new Clutter.ClickAction();
-        clickAction.connect('clicked', action => {
-            // Only switch to the workspace when there's no application
-            // windows open. The problem is that it's too easy to miss
-            // an app window and get the wrong one focused.
-            let event = Clutter.get_current_event();
-            let index = this._getMonitorIndexForEvent(event);
-            if ((action.get_button() == 1 || action.get_button() == 0) &&
-                this._workspacesViews[index].getActiveWorkspace().isEmpty())
-                Main.overview.hide();
-        });
-        Main.overview.addAction(clickAction);
-        this.bind_property('mapped', clickAction, 'enabled', GObject.BindingFlags.SYNC_CREATE);
-        this._clickAction = clickAction;
-
         this._swipeTracker = new SwipeTracker.SwipeTracker(
             Main.layoutManager.overviewGroup, Shell.ActionMode.OVERVIEW);
         this._swipeTracker.connect('begin', this._switchWorkspaceBegin.bind(this));
@@ -545,8 +530,6 @@ class WorkspacesDisplay extends St.Widget {
     }
 
     _switchWorkspaceEnd(tracker, duration, endProgress) {
-        this._clickAction.release();
-
         let workspaceManager = global.workspace_manager;
         let newWs = workspaceManager.get_workspace_by_index(endProgress);
 


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