[gnome-shell/wip/sass: 50/51] panelMenu: Don't fade appMenuButton icon and put it on the side



commit d030d472c50c99d9d195a997b16ddd20964b86cc
Author: Carlos Soriano <carlos soriano89 gmail com>
Date:   Tue Nov 11 16:30:11 2014 +0100

    panelMenu: Don't fade appMenuButton icon and put it on the side
    
    Design request, don't fade the icon of the appMenuButton and put it on
    the side instead of overlaping with the text.

 js/ui/panel.js |   74 ++++----------------------------------------------------
 1 files changed, 5 insertions(+), 69 deletions(-)
---
diff --git a/js/ui/panel.js b/js/ui/panel.js
index b259c1a..d182cdb 100644
--- a/js/ui/panel.js
+++ b/js/ui/panel.js
@@ -189,11 +189,8 @@ const AppMenuButton = new Lang.Class({
         this.actor.bind_property("reactive", this.actor, "can-focus", 0);
         this.actor.reactive = false;
 
-        this._container = new Shell.GenericContainer();
+        this._container = new St.BoxLayout({ style_class: 'panel-status-menu-box' });
         bin.set_child(this._container);
-        this._container.connect('get-preferred-width', Lang.bind(this, this._getContentPreferredWidth));
-        this._container.connect('get-preferred-height', Lang.bind(this, this._getContentPreferredHeight));
-        this._container.connect('allocate', Lang.bind(this, this._contentAllocate));
 
         let textureCache = St.TextureCache.get_default();
         textureCache.connect('icon-theme-changed',
@@ -206,14 +203,11 @@ const AppMenuButton = new Lang.Class({
                               Lang.bind(this, this._updateIconBoxClip));
         this._container.add_actor(this._iconBox);
 
-        this._hbox = new St.BoxLayout({ style_class: 'panel-status-menu-box' });
-        this._container.add_actor(this._hbox);
-
         this._label = new TextShadower();
         this._label.actor.y_align = Clutter.ActorAlign.CENTER;
-        this._hbox.add_actor(this._label.actor);
+        this._container.add_actor(this._label.actor);
         this._arrow = PopupMenu.arrowIcon(St.Side.BOTTOM);
-        this._hbox.add_actor(this._arrow);
+        this._container.add_actor(this._arrow);
 
         this._iconBottomClip = 0;
 
@@ -277,7 +271,7 @@ const AppMenuButton = new Lang.Class({
             return;
         this._spinnerIcon = icon;
         this._spinner = new Animation.AnimatedIcon(this._spinnerIcon, PANEL_ICON_SIZE);
-        this._hbox.add_actor(this._spinner.actor);
+        this._container.add_actor(this._spinner.actor);
         this._spinner.actor.hide();
     },
 
@@ -291,7 +285,7 @@ const AppMenuButton = new Lang.Class({
         if (!this._targetApp)
             return;
 
-        let icon = this._targetApp.get_faded_icon(2 * PANEL_ICON_SIZE, this._iconBox.text_direction);
+        let icon = this._targetApp.create_icon_texture(2 * PANEL_ICON_SIZE);
         this._iconBox.set_child(icon);
     },
 
@@ -344,64 +338,6 @@ const AppMenuButton = new Lang.Class({
         this._spinner.actor.show();
     },
 
-    _getContentPreferredWidth: function(actor, forHeight, alloc) {
-        let [minSize, naturalSize] = this._iconBox.get_preferred_width(forHeight);
-        alloc.min_size = minSize;
-        alloc.natural_size = naturalSize;
-        [minSize, naturalSize] = this._hbox.get_preferred_width(forHeight);
-        alloc.min_size = alloc.min_size + Math.max(0, minSize - Math.floor(alloc.min_size / 2));
-        alloc.natural_size = alloc.natural_size + Math.max(0, naturalSize - Math.floor(alloc.natural_size / 
2));
-    },
-
-    _getContentPreferredHeight: function(actor, forWidth, alloc) {
-        let [minSize, naturalSize] = this._iconBox.get_preferred_height(forWidth);
-        alloc.min_size = minSize;
-        alloc.natural_size = naturalSize;
-        [minSize, naturalSize] = this._hbox.get_preferred_height(forWidth);
-        if (minSize > alloc.min_size)
-            alloc.min_size = minSize;
-        if (naturalSize > alloc.natural_size)
-            alloc.natural_size = naturalSize;
-    },
-
-    _contentAllocate: function(actor, box, flags) {
-        let allocWidth = box.x2 - box.x1;
-        let allocHeight = box.y2 - box.y1;
-        let childBox = new Clutter.ActorBox();
-
-        let [minWidth, minHeight, naturalWidth, naturalHeight] = this._iconBox.get_preferred_size();
-
-        let direction = this.actor.get_text_direction();
-
-        let yPadding = Math.floor(Math.max(0, allocHeight - naturalHeight) / 2);
-        childBox.y1 = yPadding;
-        childBox.y2 = childBox.y1 + Math.min(naturalHeight, allocHeight);
-        if (direction == Clutter.TextDirection.LTR) {
-            childBox.x1 = 0;
-            childBox.x2 = childBox.x1 + Math.min(naturalWidth, allocWidth);
-        } else {
-            childBox.x1 = Math.max(0, allocWidth - naturalWidth);
-            childBox.x2 = allocWidth;
-        }
-        this._iconBox.allocate(childBox, flags);
-
-        let iconWidth = childBox.x2 - childBox.x1;
-
-        [minWidth, naturalWidth] = this._hbox.get_preferred_width(-1);
-
-        childBox.y1 = 0;
-        childBox.y2 = allocHeight;
-
-        if (direction == Clutter.TextDirection.LTR) {
-            childBox.x1 = Math.floor(iconWidth / 2);
-            childBox.x2 = Math.min(childBox.x1 + naturalWidth, allocWidth);
-        } else {
-            childBox.x2 = allocWidth - Math.floor(iconWidth / 2);
-            childBox.x1 = Math.max(0, childBox.x2 - naturalWidth);
-        }
-        this._hbox.allocate(childBox, flags);
-    },
-
     _onAppStateChanged: function(appSys, app) {
         let state = app.state;
         if (state != Shell.AppState.STARTING) {


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