[swell-foop/gnome-3-12] Fixed touch screen issue where taping didnt work, dependency bump



commit cd62f02ade5d57f83171b01959c452b20aa53605
Author: Mario Wenzel <maweki gmail com>
Date:   Tue Mar 25 23:10:07 2014 +0100

    Fixed touch screen issue where taping didnt work, dependency bump
    
    https://bugzilla.gnome.org/show_bug.cgi?id=724832

 configure.ac       |    6 +++---
 src/game-view.vala |    8 ++++----
 2 files changed, 7 insertions(+), 7 deletions(-)
---
diff --git a/configure.ac b/configure.ac
index b0fe972..ad68060 100644
--- a/configure.ac
+++ b/configure.ac
@@ -17,15 +17,15 @@ dnl ###########################################################################
 
 GLIB_REQUIRED=2.36.0
 GTK_REQUIRED=3.10
-CLUTTER_REQUIRED=1.0.0
-CLUTTER_GTK_REQUIRED=0.91.6
+CLUTTER_REQUIRED=1.14.0
+CLUTTER_GTK_REQUIRED=1.5.0
 
 PKG_CHECK_MODULES(SWELL_FOOP, [
   gmodule-export-2.0
   glib-2.0 >= $GLIB_REQUIRED
   gtk+-3.0 >= $GTK_REQUIRED
   clutter-1.0 >= $CLUTTER_REQUIRED
-  clutter-gtk-1.0 >= $CLUTTER_REQUIRED
+  clutter-gtk-1.0 >= $CLUTTER_GTK_REQUIRED
 ])
 
 AC_CHECK_LIB([m],[floor])
diff --git a/src/game-view.vala b/src/game-view.vala
index 0a392a3..b62b3cf 100644
--- a/src/game-view.vala
+++ b/src/game-view.vala
@@ -145,7 +145,9 @@ public class GameView : Clutter.Group
 
                 /* Respond to the user interactions */
                 tile.reactive = true;
-                tile.button_release_event.connect (remove_region_cb);
+                var tap = new Clutter.TapAction ();
+                tile.add_action (tap);
+                tap.tap.connect (remove_region_cb);
                 tile.enter_event.connect (tile_entered_cb);
                 tile.leave_event.connect (tile_left_cb);
 
@@ -242,7 +244,7 @@ public class GameView : Clutter.Group
     }
 
     /* When the user click a tile, send the model to remove the connected tile. */
-    private bool remove_region_cb (Clutter.Actor actor, Clutter.ButtonEvent event)
+    private void remove_region_cb (Clutter.TapAction tap, Clutter.Actor actor)
     {
         var tile = (TileActor) actor;
 
@@ -259,8 +261,6 @@ public class GameView : Clutter.Group
         cursor_y = tile.tile.grid_y;
 
         game.remove_connected_tiles (tile.tile);
-
-        return false;
     }
 
     /* When the mouse leaves the application window, reset all tiles to the default brightness */


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