[gegl] opencl: fast bilateral filter produces right results.



commit 7fb0c0515f62b60b1b3bc66131924767fe4918e9
Author: Victor Oliveira <victormatheus gmail com>
Date:   Tue Mar 19 21:55:38 2013 -0300

    opencl: fast bilateral filter produces right results.

 gegl/opencl/gegl-cl-init.c                |    6 +
 opencl/bilateral-filter-fast.cl           |  254 +++++++++++++++-------------
 opencl/bilateral-filter-fast.cl.h         |  254 +++++++++++++++-------------
 operations/Makefile-common.am             |    3 +-
 operations/common/bilateral-filter-fast.c |   88 ++++-------
 5 files changed, 309 insertions(+), 296 deletions(-)
---
diff --git a/gegl/opencl/gegl-cl-init.c b/gegl/opencl/gegl-cl-init.c
index 58d04c3..0406b19 100644
--- a/gegl/opencl/gegl-cl-init.c
+++ b/gegl/opencl/gegl-cl-init.c
@@ -455,4 +455,10 @@ gegl_cl_compile_and_build (const char *program_source, const char *kernel_name[]
   return cl_data;
 }
 
+#define CL_BUILD(SOURCE, ...)                                             \
+  {                                                                       \
+    const char *kernel_name[] = {__VA_ARGS__ , NULL};                     \
+    return cl_compile_and_build(SOURCE, kernel_name);                     \
+  }                                                                       \
+
 #undef CL_SAFE_CALL
diff --git a/opencl/bilateral-filter-fast.cl b/opencl/bilateral-filter-fast.cl
index 56eca2e..0205d8f 100644
--- a/opencl/bilateral-filter-fast.cl
+++ b/opencl/bilateral-filter-fast.cl
@@ -18,51 +18,70 @@
 
 #define GRID(x,y,z) grid[x+sw*(y + z * sh)]
 
-__kernel void bilateral_init(__global float8 *grid,
-                             int sw,
-                             int sh,
-                             int depth)
-{
-  const int gid_x = get_global_id(0);
-  const int gid_y = get_global_id(1);
+#define LOCAL_W 8
+#define LOCAL_H 8
 
-  for (int d=0; d<depth; d++)
-    {
-      GRID(gid_x,gid_y,d) = (float8)(0.0f);
-    }
-}
+/* found by trial and error on a NVidia GPU */
+#define DEPTH_CHUNK 12
 
+__attribute__((reqd_work_group_size(8, 8, 1)))
 __kernel void bilateral_downsample(__global const float4 *input,
-                                   __global       float2 *grid,
-                                   int width,
-                                   int height,
-                                   int sw,
-                                   int sh,
+                                   __global       float8 *grid,
+                                   int   width,
+                                   int   height,
+                                   int   sw,
+                                   int   sh,
+                                   int   depth,
                                    int   s_sigma,
                                    float r_sigma)
 {
   const int gid_x = get_global_id(0);
   const int gid_y = get_global_id(1);
 
-  for (int ry=0; ry < s_sigma; ry++)
-    for (int rx=0; rx < s_sigma; rx++)
-      {
-        const int x = clamp(gid_x * s_sigma - s_sigma/2 + rx, 0, width -1);
-        const int y = clamp(gid_y * s_sigma - s_sigma/2 + ry, 0, height-1);
+  __local float8 grid_chunk[DEPTH_CHUNK][LOCAL_H][LOCAL_W];
 
-        const float4 val = input[y * width + x];
+  if (gid_x > sw || gid_y > sh) return;
+
+  for (int d = 0; d < depth; d+=DEPTH_CHUNK)
+    {
+      for (int k=0; k < DEPTH_CHUNK; k++)
+        {
+          grid_chunk[k][get_local_id(1)][get_local_id(0)] = (float8)(0.0f);
+        }
 
-        const int4 z = convert_int4(val * (1.0f/r_sigma) + 0.5f);
+      barrier (CLK_LOCAL_MEM_FENCE);
 
-        grid[4*(gid_x+sw*(gid_y + z.x * sh))+0] += (float2)(val.x, 1.0f);
-        grid[4*(gid_x+sw*(gid_y + z.y * sh))+1] += (float2)(val.y, 1.0f);
-        grid[4*(gid_x+sw*(gid_y + z.z * sh))+2] += (float2)(val.z, 1.0f);
-        grid[4*(gid_x+sw*(gid_y + z.w * sh))+3] += (float2)(val.w, 1.0f);
+      for (int ry=0; ry < s_sigma; ry++)
+        for (int rx=0; rx < s_sigma; rx++)
+          {
+            const int x = clamp(gid_x * s_sigma - s_sigma/2 + rx, 0, width -1);
+            const int y = clamp(gid_y * s_sigma - s_sigma/2 + ry, 0, height-1);
 
-        barrier (CLK_GLOBAL_MEM_FENCE);
-      }
+            const float4 val = input[y * width + x];
+
+            const int4 z = convert_int4(val * (1.0f/r_sigma) + 0.5f);
+
+            // z >= d && z < d+DEPTH_CHUNK
+            int4 inbounds = (z >= d & z < d+DEPTH_CHUNK);
+
+            if (inbounds.x) grid_chunk[z.x-d][get_local_id(1)][get_local_id(0)].s01 += (float2)(val.x, 1.0f);
+            if (inbounds.y) grid_chunk[z.y-d][get_local_id(1)][get_local_id(0)].s23 += (float2)(val.y, 1.0f);
+            if (inbounds.z) grid_chunk[z.z-d][get_local_id(1)][get_local_id(0)].s45 += (float2)(val.z, 1.0f);
+            if (inbounds.w) grid_chunk[z.w-d][get_local_id(1)][get_local_id(0)].s67 += (float2)(val.w, 1.0f);
+
+            barrier (CLK_LOCAL_MEM_FENCE);
+          }
+
+      for (int s=d, e=d+min(DEPTH_CHUNK, depth-d); s < e; s++)
+        {
+          grid[gid_x+sw*(gid_y + s * sh)] = grid_chunk[s-d][get_local_id(1)][get_local_id(0)];
+        }
+    }
 }
 
+#undef LOCAL_W
+#undef LOCAL_H
+
 #define LOCAL_W 16
 #define LOCAL_H 16
 
@@ -76,9 +95,6 @@ __kernel void bilateral_blur(__global const float8 *grid,
                              int sh,
                              int depth)
 {
-  __local float8 img1[LOCAL_H+2][LOCAL_W+2];
-  __local float8 img2[LOCAL_H+2][LOCAL_W+2];
-
   const int gid_x = get_global_id(0);
   const int gid_y = get_global_id(1);
 
@@ -89,114 +105,82 @@ __kernel void bilateral_blur(__global const float8 *grid,
   float8 vp  = (float8)(0.0f);
   float8 v   = (float8)(0.0f);
 
-  float8 k;
-
-  int x  = clamp(gid_x, 0, sw-1);
-  int y  = clamp(gid_y, 0, sw-1);
+  __local float8 data[LOCAL_H+2][LOCAL_W+2];
 
   for (int d=0; d<depth; d++)
     {
-      int xp = max(x-1, 0);
-      int xn = min(x+1, sw-1);
-
-      int yp = max(y-1, 0);
-      int yn = min(y+1, sh-1);
-
-      int zp = max(d-1, 0);
-      int zn = min(d+1, depth-1);
-
-      /* the corners are not going to be used, don't bother to load them */
-
-      if (ly == 0) {
-        k = GRID(x, yp, d);
-        img1[0][lx+1] = k;
-        img2[0][lx+1] = k;
-      }
-
-      if (ly == LOCAL_H-1) {
-        k = GRID(x, yn, d);
-        img1[LOCAL_H+1][lx+1] = k;
-        img2[LOCAL_H+1][lx+1] = k;
-      }
-
-      if (lx == 0) {
-        k = GRID(xp, y, d);
-        img1[ly+1][0] = k;
-        img2[ly+1][0] = k;
-      }
-
-      if (lx == LOCAL_W-1) {
-        k = GRID(xn, y, d);
-        img1[ly+1][LOCAL_W+1] = k;
-        img2[ly+1][LOCAL_W+1] = k;
-      }
+        for (int ky=get_local_id(1)-1; ky<LOCAL_H+1; ky+=get_local_size(1))
+          for (int kx=get_local_id(0)-1; kx<LOCAL_W+1; kx+=get_local_size(0))
+            {
+              int xx = clamp((int)get_group_id(0)*LOCAL_W+kx, 0, sw-1);
+              int yy = clamp((int)get_group_id(1)*LOCAL_H+ky, 0, sh-1);
 
-      img1[ly+1][lx+1] = GRID(x, y, d);
+              data[ky+1][kx+1] = GRID(xx, yy, d);
+            }
 
-      barrier (CLK_LOCAL_MEM_FENCE);
+        barrier (CLK_LOCAL_MEM_FENCE);
 
       /* blur x */
 
-      img2[ly+1][lx+1] = (img1[ly+1][lx] + 2.0f * img1[ly+1][lx+1] + img1[ly+1][lx+2]) / 4.0f;
+        data[ly  ][lx+1] = (data[ly  ][lx] + 2.0f * data[ly  ][lx+1] + data[ly  ][lx+2]) / 4.0f;
+        data[ly+1][lx+1] = (data[ly+1][lx] + 2.0f * data[ly+1][lx+1] + data[ly+1][lx+2]) / 4.0f;
+        data[ly+2][lx+1] = (data[ly+2][lx] + 2.0f * data[ly+2][lx+1] + data[ly+2][lx+2]) / 4.0f;
 
-      barrier (CLK_LOCAL_MEM_FENCE);
+        barrier (CLK_LOCAL_MEM_FENCE);
 
       /* blur y */
 
-      v = (img2[ly][lx+1] + 2.0f * img2[ly+1][lx+1] + img2[ly+2][lx+1]) / 4.0f;
-
-      /* last three v values */
-
-      if (d == 0)
-        {
-          /* this is like CLAMP */
-          vpp = img1[ly+1][lx+1];
-          vp  = img1[ly+1][lx+1];
-        }
-      else
-        {
-          vpp = vp;
-          vp  = v;
+      if (d==0) {
+        v = (data[ly][lx+1] + 2.0f * data[ly+1][lx+1] + data[ly+2][lx+1]) / 4.0f;
+        vpp = v;
+        vp  = v;
+      }
+      else {
+        vpp = vp;
+        vp  = v;
 
-          float8 blurred = (vpp + 2.0f * vp + v) / 4.0f;
+        v = (data[ly][lx+1] + 2.0f * data[ly+1][lx+1] + data[ly+2][lx+1]) / 4.0f;
 
-          /* XXX: OpenCL 1.1 doesn't support writes to 3D textures */
+        float8 blurred = (vpp + 2.0f * vp + v) / 4.0f;
 
-          if (gid_x < sw && gid_y < sh)
-            {
-              blurz_r[x+sw*(y+sh*(d-1))] = blurred.s01;
-              blurz_g[x+sw*(y+sh*(d-1))] = blurred.s23;
-              blurz_b[x+sw*(y+sh*(d-1))] = blurred.s45;
-              blurz_a[x+sw*(y+sh*(d-1))] = blurred.s67;
-            }
+        if (gid_x < sw && gid_y < sh) {
+          blurz_r[gid_x+sw*(gid_y+sh*(d-1))] = blurred.s01;
+          blurz_g[gid_x+sw*(gid_y+sh*(d-1))] = blurred.s23;
+          blurz_b[gid_x+sw*(gid_y+sh*(d-1))] = blurred.s45;
+          blurz_a[gid_x+sw*(gid_y+sh*(d-1))] = blurred.s67;
         }
+      }
     }
 
-  /* last z */
-
   vpp = vp;
   vp  = v;
 
   float8 blurred = (vpp + 2.0f * vp + v) / 4.0f;
 
-  if (gid_x < sw && gid_y < sh)
-    {
-      blurz_r[x+sw*(y+sh*(depth-1))] = blurred.s01;
-      blurz_g[x+sw*(y+sh*(depth-1))] = blurred.s23;
-      blurz_b[x+sw*(y+sh*(depth-1))] = blurred.s45;
-      blurz_a[x+sw*(y+sh*(depth-1))] = blurred.s67;
-    }
+  if (gid_x < sw && gid_y < sh) {
+    blurz_r[gid_x+sw*(gid_y+sh*(depth-1))] = blurred.s01;
+    blurz_g[gid_x+sw*(gid_y+sh*(depth-1))] = blurred.s23;
+    blurz_b[gid_x+sw*(gid_y+sh*(depth-1))] = blurred.s45;
+    blurz_a[gid_x+sw*(gid_y+sh*(depth-1))] = blurred.s67;
+  }
 }
 
-const sampler_t sampler = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_CLAMP_TO_EDGE | CLK_FILTER_LINEAR;
+#undef LOCAL_W
+#undef LOCAL_H
 
-__kernel void bilateral_interpolate(__global    const float4    *input,
-                                    __read_only       image3d_t  blurz_r,
-                                    __read_only       image3d_t  blurz_g,
-                                    __read_only       image3d_t  blurz_b,
-                                    __read_only       image3d_t  blurz_a,
-                                    __global          float4    *smoothed,
+/* I could use texture memory here, but it's not worth the cost of
+   converting blurz_[r,g,b,a] from buffers to textures */
+
+__kernel void bilateral_interpolate(__global    const float4  *input,
+                                    __global    const float2  *blurz_r,
+                                    __global    const float2  *blurz_g,
+                                    __global    const float2  *blurz_b,
+                                    __global    const float2  *blurz_a,
+                                    __global          float4  *smoothed,
                                     int   width,
+                                    int   sw,
+                                    int   sh,
+                                    int   depth,
                                     int   s_sigma,
                                     float r_sigma)
 {
@@ -209,10 +193,44 @@ __kernel void bilateral_interpolate(__global    const float4    *input,
 
   float8 val;
 
-  val.s04 = (read_imagef (blurz_r, sampler, (float4)(xf, yf, zf.x, 0.0f))).xy;
-  val.s15 = (read_imagef (blurz_g, sampler, (float4)(xf, yf, zf.y, 0.0f))).xy;
-  val.s26 = (read_imagef (blurz_b, sampler, (float4)(xf, yf, zf.z, 0.0f))).xy;
-  val.s37 = (read_imagef (blurz_a, sampler, (float4)(xf, yf, zf.w, 0.0f))).xy;
+  int  x1 = (int)xf;
+  int  y1 = (int)yf;
+  int4 z1 = convert_int4(zf);
+
+  int  x2 = min(x1+1, sw-1);
+  int  y2 = min(y1+1, sh-1);
+  int4 z2 = min(z1+1, depth-1);
+
+  float  x_alpha = xf - x1;
+  float  y_alpha = yf - y1;
+  float4 z_alpha = zf - floor(zf); /* it's weird that z1 doesn't work here */
+
+  #define BLURZ_R(x,y,z) blurz_r[x+sw*(y+z*sh)]
+  #define BLURZ_G(x,y,z) blurz_g[x+sw*(y+z*sh)]
+  #define BLURZ_B(x,y,z) blurz_b[x+sw*(y+z*sh)]
+  #define BLURZ_A(x,y,z) blurz_a[x+sw*(y+z*sh)]
+
+  /* trilinear interpolation */
+
+  val.s04 = mix(mix(mix(BLURZ_R(x1, y1, z1.x), BLURZ_R(x2, y1, z1.x), x_alpha),
+                    mix(BLURZ_R(x1, y2, z1.x), BLURZ_R(x2, y2, z1.x), x_alpha), y_alpha),
+                mix(mix(BLURZ_R(x1, y1, z2.x), BLURZ_R(x2, y1, z2.x), x_alpha),
+                    mix(BLURZ_R(x1, y2, z2.x), BLURZ_R(x2, y2, z2.x), x_alpha), y_alpha), z_alpha.x);
+
+  val.s15 = mix(mix(mix(BLURZ_G(x1, y1, z1.y), BLURZ_G(x2, y1, z1.y), x_alpha),
+                    mix(BLURZ_G(x1, y2, z1.y), BLURZ_G(x2, y2, z1.y), x_alpha), y_alpha),
+                mix(mix(BLURZ_G(x1, y1, z2.y), BLURZ_G(x2, y1, z2.y), x_alpha),
+                    mix(BLURZ_G(x1, y2, z2.y), BLURZ_G(x2, y2, z2.y), x_alpha), y_alpha), z_alpha.y);
+
+  val.s26 = mix(mix(mix(BLURZ_B(x1, y1, z1.z), BLURZ_B(x2, y1, z1.z), x_alpha),
+                    mix(BLURZ_B(x1, y2, z1.z), BLURZ_B(x2, y2, z1.z), x_alpha), y_alpha),
+                mix(mix(BLURZ_B(x1, y1, z2.z), BLURZ_B(x2, y1, z2.z), x_alpha),
+                    mix(BLURZ_B(x1, y2, z2.z), BLURZ_B(x2, y2, z2.z), x_alpha), y_alpha), z_alpha.z);
+
+  val.s37 = mix(mix(mix(BLURZ_A(x1, y1, z1.w), BLURZ_A(x2, y1, z1.w), x_alpha),
+                    mix(BLURZ_A(x1, y2, z1.w), BLURZ_A(x2, y2, z1.w), x_alpha), y_alpha),
+                mix(mix(BLURZ_A(x1, y1, z2.w), BLURZ_A(x2, y1, z2.w), x_alpha),
+                    mix(BLURZ_A(x1, y2, z2.w), BLURZ_A(x2, y2, z2.w), x_alpha), y_alpha), z_alpha.w);
 
   smoothed[y * width + x] = val.s0123/val.s4567;
 }
diff --git a/opencl/bilateral-filter-fast.cl.h b/opencl/bilateral-filter-fast.cl.h
index 7648245..2d3072a 100644
--- a/opencl/bilateral-filter-fast.cl.h
+++ b/opencl/bilateral-filter-fast.cl.h
@@ -19,51 +19,70 @@ static const char* bilateral_filter_fast_cl_source =
 "                                                                              \n"
 "#define GRID(x,y,z) grid[x+sw*(y + z * sh)]                                   \n"
 "                                                                              \n"
-"__kernel void bilateral_init(__global float8 *grid,                           \n"
-"                             int sw,                                          \n"
-"                             int sh,                                          \n"
-"                             int depth)                                       \n"
-"{                                                                             \n"
-"  const int gid_x = get_global_id(0);                                         \n"
-"  const int gid_y = get_global_id(1);                                         \n"
+"#define LOCAL_W 8                                                             \n"
+"#define LOCAL_H 8                                                             \n"
 "                                                                              \n"
-"  for (int d=0; d<depth; d++)                                                 \n"
-"    {                                                                         \n"
-"      GRID(gid_x,gid_y,d) = (float8)(0.0f);                                   \n"
-"    }                                                                         \n"
-"}                                                                             \n"
+"/* found by trial and error on a NVidia GPU */                                \n"
+"#define DEPTH_CHUNK 12                                                        \n"
 "                                                                              \n"
+"__attribute__((reqd_work_group_size(8, 8, 1)))                                \n"
 "__kernel void bilateral_downsample(__global const float4 *input,              \n"
-"                                   __global       float2 *grid,               \n"
-"                                   int width,                                 \n"
-"                                   int height,                                \n"
-"                                   int sw,                                    \n"
-"                                   int sh,                                    \n"
+"                                   __global       float8 *grid,               \n"
+"                                   int   width,                               \n"
+"                                   int   height,                              \n"
+"                                   int   sw,                                  \n"
+"                                   int   sh,                                  \n"
+"                                   int   depth,                               \n"
 "                                   int   s_sigma,                             \n"
 "                                   float r_sigma)                             \n"
 "{                                                                             \n"
 "  const int gid_x = get_global_id(0);                                         \n"
 "  const int gid_y = get_global_id(1);                                         \n"
 "                                                                              \n"
-"  for (int ry=0; ry < s_sigma; ry++)                                          \n"
-"    for (int rx=0; rx < s_sigma; rx++)                                        \n"
-"      {                                                                       \n"
-"        const int x = clamp(gid_x * s_sigma - s_sigma/2 + rx, 0, width -1);   \n"
-"        const int y = clamp(gid_y * s_sigma - s_sigma/2 + ry, 0, height-1);   \n"
+"  __local float8 grid_chunk[DEPTH_CHUNK][LOCAL_H][LOCAL_W];                   \n"
 "                                                                              \n"
-"        const float4 val = input[y * width + x];                              \n"
+"  if (gid_x > sw || gid_y > sh) return;                                       \n"
+"                                                                              \n"
+"  for (int d = 0; d < depth; d+=DEPTH_CHUNK)                                  \n"
+"    {                                                                         \n"
+"      for (int k=0; k < DEPTH_CHUNK; k++)                                     \n"
+"        {                                                                     \n"
+"          grid_chunk[k][get_local_id(1)][get_local_id(0)] = (float8)(0.0f);   \n"
+"        }                                                                     \n"
 "                                                                              \n"
-"        const int4 z = convert_int4(val * (1.0f/r_sigma) + 0.5f);             \n"
+"      barrier (CLK_LOCAL_MEM_FENCE);                                          \n"
 "                                                                              \n"
-"        grid[4*(gid_x+sw*(gid_y + z.x * sh))+0] += (float2)(val.x, 1.0f);     \n"
-"        grid[4*(gid_x+sw*(gid_y + z.y * sh))+1] += (float2)(val.y, 1.0f);     \n"
-"        grid[4*(gid_x+sw*(gid_y + z.z * sh))+2] += (float2)(val.z, 1.0f);     \n"
-"        grid[4*(gid_x+sw*(gid_y + z.w * sh))+3] += (float2)(val.w, 1.0f);     \n"
+"      for (int ry=0; ry < s_sigma; ry++)                                      \n"
+"        for (int rx=0; rx < s_sigma; rx++)                                    \n"
+"          {                                                                   \n"
+"            const int x = clamp(gid_x * s_sigma - s_sigma/2 + rx, 0, width -1);\n"
+"            const int y = clamp(gid_y * s_sigma - s_sigma/2 + ry, 0, height-1);\n"
 "                                                                              \n"
-"        barrier (CLK_GLOBAL_MEM_FENCE);                                       \n"
-"      }                                                                       \n"
+"            const float4 val = input[y * width + x];                          \n"
+"                                                                              \n"
+"            const int4 z = convert_int4(val * (1.0f/r_sigma) + 0.5f);         \n"
+"                                                                              \n"
+"            // z >= d && z < d+DEPTH_CHUNK                                    \n"
+"            int4 inbounds = (z >= d & z < d+DEPTH_CHUNK);                     \n"
+"                                                                              \n"
+"            if (inbounds.x) grid_chunk[z.x-d][get_local_id(1)][get_local_id(0)].s01 += (float2)(val.x, 
1.0f);\n"
+"            if (inbounds.y) grid_chunk[z.y-d][get_local_id(1)][get_local_id(0)].s23 += (float2)(val.y, 
1.0f);\n"
+"            if (inbounds.z) grid_chunk[z.z-d][get_local_id(1)][get_local_id(0)].s45 += (float2)(val.z, 
1.0f);\n"
+"            if (inbounds.w) grid_chunk[z.w-d][get_local_id(1)][get_local_id(0)].s67 += (float2)(val.w, 
1.0f);\n"
+"                                                                              \n"
+"            barrier (CLK_LOCAL_MEM_FENCE);                                    \n"
+"          }                                                                   \n"
+"                                                                              \n"
+"      for (int s=d, e=d+min(DEPTH_CHUNK, depth-d); s < e; s++)                \n"
+"        {                                                                     \n"
+"          grid[gid_x+sw*(gid_y + s * sh)] = grid_chunk[s-d][get_local_id(1)][get_local_id(0)];\n"
+"        }                                                                     \n"
+"    }                                                                         \n"
 "}                                                                             \n"
 "                                                                              \n"
+"#undef LOCAL_W                                                                \n"
+"#undef LOCAL_H                                                                \n"
+"                                                                              \n"
 "#define LOCAL_W 16                                                            \n"
 "#define LOCAL_H 16                                                            \n"
 "                                                                              \n"
@@ -77,9 +96,6 @@ static const char* bilateral_filter_fast_cl_source =
 "                             int sh,                                          \n"
 "                             int depth)                                       \n"
 "{                                                                             \n"
-"  __local float8 img1[LOCAL_H+2][LOCAL_W+2];                                  \n"
-"  __local float8 img2[LOCAL_H+2][LOCAL_W+2];                                  \n"
-"                                                                              \n"
 "  const int gid_x = get_global_id(0);                                         \n"
 "  const int gid_y = get_global_id(1);                                         \n"
 "                                                                              \n"
@@ -90,114 +106,82 @@ static const char* bilateral_filter_fast_cl_source =
 "  float8 vp  = (float8)(0.0f);                                                \n"
 "  float8 v   = (float8)(0.0f);                                                \n"
 "                                                                              \n"
-"  float8 k;                                                                   \n"
-"                                                                              \n"
-"  int x  = clamp(gid_x, 0, sw-1);                                             \n"
-"  int y  = clamp(gid_y, 0, sw-1);                                             \n"
+"  __local float8 data[LOCAL_H+2][LOCAL_W+2];                                  \n"
 "                                                                              \n"
 "  for (int d=0; d<depth; d++)                                                 \n"
 "    {                                                                         \n"
-"      int xp = max(x-1, 0);                                                   \n"
-"      int xn = min(x+1, sw-1);                                                \n"
-"                                                                              \n"
-"      int yp = max(y-1, 0);                                                   \n"
-"      int yn = min(y+1, sh-1);                                                \n"
-"                                                                              \n"
-"      int zp = max(d-1, 0);                                                   \n"
-"      int zn = min(d+1, depth-1);                                             \n"
-"                                                                              \n"
-"      /* the corners are not going to be used, don't bother to load them */   \n"
-"                                                                              \n"
-"      if (ly == 0) {                                                          \n"
-"        k = GRID(x, yp, d);                                                   \n"
-"        img1[0][lx+1] = k;                                                    \n"
-"        img2[0][lx+1] = k;                                                    \n"
-"      }                                                                       \n"
-"                                                                              \n"
-"      if (ly == LOCAL_H-1) {                                                  \n"
-"        k = GRID(x, yn, d);                                                   \n"
-"        img1[LOCAL_H+1][lx+1] = k;                                            \n"
-"        img2[LOCAL_H+1][lx+1] = k;                                            \n"
-"      }                                                                       \n"
-"                                                                              \n"
-"      if (lx == 0) {                                                          \n"
-"        k = GRID(xp, y, d);                                                   \n"
-"        img1[ly+1][0] = k;                                                    \n"
-"        img2[ly+1][0] = k;                                                    \n"
-"      }                                                                       \n"
-"                                                                              \n"
-"      if (lx == LOCAL_W-1) {                                                  \n"
-"        k = GRID(xn, y, d);                                                   \n"
-"        img1[ly+1][LOCAL_W+1] = k;                                            \n"
-"        img2[ly+1][LOCAL_W+1] = k;                                            \n"
-"      }                                                                       \n"
+"        for (int ky=get_local_id(1)-1; ky<LOCAL_H+1; ky+=get_local_size(1))   \n"
+"          for (int kx=get_local_id(0)-1; kx<LOCAL_W+1; kx+=get_local_size(0)) \n"
+"            {                                                                 \n"
+"              int xx = clamp((int)get_group_id(0)*LOCAL_W+kx, 0, sw-1);       \n"
+"              int yy = clamp((int)get_group_id(1)*LOCAL_H+ky, 0, sh-1);       \n"
 "                                                                              \n"
-"      img1[ly+1][lx+1] = GRID(x, y, d);                                       \n"
+"              data[ky+1][kx+1] = GRID(xx, yy, d);                             \n"
+"            }                                                                 \n"
 "                                                                              \n"
-"      barrier (CLK_LOCAL_MEM_FENCE);                                          \n"
+"        barrier (CLK_LOCAL_MEM_FENCE);                                        \n"
 "                                                                              \n"
 "      /* blur x */                                                            \n"
 "                                                                              \n"
-"      img2[ly+1][lx+1] = (img1[ly+1][lx] + 2.0f * img1[ly+1][lx+1] + img1[ly+1][lx+2]) / 4.0f;\n"
+"        data[ly  ][lx+1] = (data[ly  ][lx] + 2.0f * data[ly  ][lx+1] + data[ly  ][lx+2]) / 4.0f;\n"
+"        data[ly+1][lx+1] = (data[ly+1][lx] + 2.0f * data[ly+1][lx+1] + data[ly+1][lx+2]) / 4.0f;\n"
+"        data[ly+2][lx+1] = (data[ly+2][lx] + 2.0f * data[ly+2][lx+1] + data[ly+2][lx+2]) / 4.0f;\n"
 "                                                                              \n"
-"      barrier (CLK_LOCAL_MEM_FENCE);                                          \n"
+"        barrier (CLK_LOCAL_MEM_FENCE);                                        \n"
 "                                                                              \n"
 "      /* blur y */                                                            \n"
 "                                                                              \n"
-"      v = (img2[ly][lx+1] + 2.0f * img2[ly+1][lx+1] + img2[ly+2][lx+1]) / 4.0f;\n"
-"                                                                              \n"
-"      /* last three v values */                                               \n"
-"                                                                              \n"
-"      if (d == 0)                                                             \n"
-"        {                                                                     \n"
-"          /* this is like CLAMP */                                            \n"
-"          vpp = img1[ly+1][lx+1];                                             \n"
-"          vp  = img1[ly+1][lx+1];                                             \n"
-"        }                                                                     \n"
-"      else                                                                    \n"
-"        {                                                                     \n"
-"          vpp = vp;                                                           \n"
-"          vp  = v;                                                            \n"
+"      if (d==0) {                                                             \n"
+"        v = (data[ly][lx+1] + 2.0f * data[ly+1][lx+1] + data[ly+2][lx+1]) / 4.0f;\n"
+"        vpp = v;                                                              \n"
+"        vp  = v;                                                              \n"
+"      }                                                                       \n"
+"      else {                                                                  \n"
+"        vpp = vp;                                                             \n"
+"        vp  = v;                                                              \n"
 "                                                                              \n"
-"          float8 blurred = (vpp + 2.0f * vp + v) / 4.0f;                      \n"
+"        v = (data[ly][lx+1] + 2.0f * data[ly+1][lx+1] + data[ly+2][lx+1]) / 4.0f;\n"
 "                                                                              \n"
-"          /* XXX: OpenCL 1.1 doesn't support writes to 3D textures */         \n"
+"        float8 blurred = (vpp + 2.0f * vp + v) / 4.0f;                        \n"
 "                                                                              \n"
-"          if (gid_x < sw && gid_y < sh)                                       \n"
-"            {                                                                 \n"
-"              blurz_r[x+sw*(y+sh*(d-1))] = blurred.s01;                       \n"
-"              blurz_g[x+sw*(y+sh*(d-1))] = blurred.s23;                       \n"
-"              blurz_b[x+sw*(y+sh*(d-1))] = blurred.s45;                       \n"
-"              blurz_a[x+sw*(y+sh*(d-1))] = blurred.s67;                       \n"
-"            }                                                                 \n"
+"        if (gid_x < sw && gid_y < sh) {                                       \n"
+"          blurz_r[gid_x+sw*(gid_y+sh*(d-1))] = blurred.s01;                   \n"
+"          blurz_g[gid_x+sw*(gid_y+sh*(d-1))] = blurred.s23;                   \n"
+"          blurz_b[gid_x+sw*(gid_y+sh*(d-1))] = blurred.s45;                   \n"
+"          blurz_a[gid_x+sw*(gid_y+sh*(d-1))] = blurred.s67;                   \n"
 "        }                                                                     \n"
+"      }                                                                       \n"
 "    }                                                                         \n"
 "                                                                              \n"
-"  /* last z */                                                                \n"
-"                                                                              \n"
 "  vpp = vp;                                                                   \n"
 "  vp  = v;                                                                    \n"
 "                                                                              \n"
 "  float8 blurred = (vpp + 2.0f * vp + v) / 4.0f;                              \n"
 "                                                                              \n"
-"  if (gid_x < sw && gid_y < sh)                                               \n"
-"    {                                                                         \n"
-"      blurz_r[x+sw*(y+sh*(depth-1))] = blurred.s01;                           \n"
-"      blurz_g[x+sw*(y+sh*(depth-1))] = blurred.s23;                           \n"
-"      blurz_b[x+sw*(y+sh*(depth-1))] = blurred.s45;                           \n"
-"      blurz_a[x+sw*(y+sh*(depth-1))] = blurred.s67;                           \n"
-"    }                                                                         \n"
+"  if (gid_x < sw && gid_y < sh) {                                             \n"
+"    blurz_r[gid_x+sw*(gid_y+sh*(depth-1))] = blurred.s01;                     \n"
+"    blurz_g[gid_x+sw*(gid_y+sh*(depth-1))] = blurred.s23;                     \n"
+"    blurz_b[gid_x+sw*(gid_y+sh*(depth-1))] = blurred.s45;                     \n"
+"    blurz_a[gid_x+sw*(gid_y+sh*(depth-1))] = blurred.s67;                     \n"
+"  }                                                                           \n"
 "}                                                                             \n"
 "                                                                              \n"
-"const sampler_t sampler = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_CLAMP_TO_EDGE | CLK_FILTER_LINEAR;\n"
+"#undef LOCAL_W                                                                \n"
+"#undef LOCAL_H                                                                \n"
 "                                                                              \n"
-"__kernel void bilateral_interpolate(__global    const float4    *input,       \n"
-"                                    __read_only       image3d_t  blurz_r,     \n"
-"                                    __read_only       image3d_t  blurz_g,     \n"
-"                                    __read_only       image3d_t  blurz_b,     \n"
-"                                    __read_only       image3d_t  blurz_a,     \n"
-"                                    __global          float4    *smoothed,    \n"
+"/* I could use texture memory here, but it's not worth the cost of            \n"
+"   converting blurz_[r,g,b,a] from buffers to textures */                     \n"
+"                                                                              \n"
+"__kernel void bilateral_interpolate(__global    const float4  *input,         \n"
+"                                    __global    const float2  *blurz_r,       \n"
+"                                    __global    const float2  *blurz_g,       \n"
+"                                    __global    const float2  *blurz_b,       \n"
+"                                    __global    const float2  *blurz_a,       \n"
+"                                    __global          float4  *smoothed,      \n"
 "                                    int   width,                              \n"
+"                                    int   sw,                                 \n"
+"                                    int   sh,                                 \n"
+"                                    int   depth,                              \n"
 "                                    int   s_sigma,                            \n"
 "                                    float r_sigma)                            \n"
 "{                                                                             \n"
@@ -210,10 +194,44 @@ static const char* bilateral_filter_fast_cl_source =
 "                                                                              \n"
 "  float8 val;                                                                 \n"
 "                                                                              \n"
-"  val.s04 = (read_imagef (blurz_r, sampler, (float4)(xf, yf, zf.x, 0.0f))).xy;\n"
-"  val.s15 = (read_imagef (blurz_g, sampler, (float4)(xf, yf, zf.y, 0.0f))).xy;\n"
-"  val.s26 = (read_imagef (blurz_b, sampler, (float4)(xf, yf, zf.z, 0.0f))).xy;\n"
-"  val.s37 = (read_imagef (blurz_a, sampler, (float4)(xf, yf, zf.w, 0.0f))).xy;\n"
+"  int  x1 = (int)xf;                                                          \n"
+"  int  y1 = (int)yf;                                                          \n"
+"  int4 z1 = convert_int4(zf);                                                 \n"
+"                                                                              \n"
+"  int  x2 = min(x1+1, sw-1);                                                  \n"
+"  int  y2 = min(y1+1, sh-1);                                                  \n"
+"  int4 z2 = min(z1+1, depth-1);                                               \n"
+"                                                                              \n"
+"  float  x_alpha = xf - x1;                                                   \n"
+"  float  y_alpha = yf - y1;                                                   \n"
+"  float4 z_alpha = zf - floor(zf); /* it's weird that z1 doesn't work here */ \n"
+"                                                                              \n"
+"  #define BLURZ_R(x,y,z) blurz_r[x+sw*(y+z*sh)]                               \n"
+"  #define BLURZ_G(x,y,z) blurz_g[x+sw*(y+z*sh)]                               \n"
+"  #define BLURZ_B(x,y,z) blurz_b[x+sw*(y+z*sh)]                               \n"
+"  #define BLURZ_A(x,y,z) blurz_a[x+sw*(y+z*sh)]                               \n"
+"                                                                              \n"
+"  /* trilinear interpolation */                                               \n"
+"                                                                              \n"
+"  val.s04 = mix(mix(mix(BLURZ_R(x1, y1, z1.x), BLURZ_R(x2, y1, z1.x), x_alpha),\n"
+"                    mix(BLURZ_R(x1, y2, z1.x), BLURZ_R(x2, y2, z1.x), x_alpha), y_alpha),\n"
+"                mix(mix(BLURZ_R(x1, y1, z2.x), BLURZ_R(x2, y1, z2.x), x_alpha),\n"
+"                    mix(BLURZ_R(x1, y2, z2.x), BLURZ_R(x2, y2, z2.x), x_alpha), y_alpha), z_alpha.x);\n"
+"                                                                              \n"
+"  val.s15 = mix(mix(mix(BLURZ_G(x1, y1, z1.y), BLURZ_G(x2, y1, z1.y), x_alpha),\n"
+"                    mix(BLURZ_G(x1, y2, z1.y), BLURZ_G(x2, y2, z1.y), x_alpha), y_alpha),\n"
+"                mix(mix(BLURZ_G(x1, y1, z2.y), BLURZ_G(x2, y1, z2.y), x_alpha),\n"
+"                    mix(BLURZ_G(x1, y2, z2.y), BLURZ_G(x2, y2, z2.y), x_alpha), y_alpha), z_alpha.y);\n"
+"                                                                              \n"
+"  val.s26 = mix(mix(mix(BLURZ_B(x1, y1, z1.z), BLURZ_B(x2, y1, z1.z), x_alpha),\n"
+"                    mix(BLURZ_B(x1, y2, z1.z), BLURZ_B(x2, y2, z1.z), x_alpha), y_alpha),\n"
+"                mix(mix(BLURZ_B(x1, y1, z2.z), BLURZ_B(x2, y1, z2.z), x_alpha),\n"
+"                    mix(BLURZ_B(x1, y2, z2.z), BLURZ_B(x2, y2, z2.z), x_alpha), y_alpha), z_alpha.z);\n"
+"                                                                              \n"
+"  val.s37 = mix(mix(mix(BLURZ_A(x1, y1, z1.w), BLURZ_A(x2, y1, z1.w), x_alpha),\n"
+"                    mix(BLURZ_A(x1, y2, z1.w), BLURZ_A(x2, y2, z1.w), x_alpha), y_alpha),\n"
+"                mix(mix(BLURZ_A(x1, y1, z2.w), BLURZ_A(x2, y1, z2.w), x_alpha),\n"
+"                    mix(BLURZ_A(x1, y2, z2.w), BLURZ_A(x2, y2, z2.w), x_alpha), y_alpha), z_alpha.w);\n"
 "                                                                              \n"
 "  smoothed[y * width + x] = val.s0123/val.s4567;                              \n"
 "}                                                                             \n"
diff --git a/operations/Makefile-common.am b/operations/Makefile-common.am
index 184bed6..c641f58 100644
--- a/operations/Makefile-common.am
+++ b/operations/Makefile-common.am
@@ -7,7 +7,8 @@ libgegl = $(top_builddir)/gegl/libgegl-$(GEGL_API_VERSION).la $(BABL_LIBS)
 op_libs = $(DEP_LIBS) $(libgegl) $(OPENCL_LIBS)
 
 GEGLHEADERS     = $(wildcard $(top_srcdir)/gegl/*.h)\
-                  $(wildcard $(top_srcdir)/gegl/buffer/*.h)
+                  $(wildcard $(top_srcdir)/gegl/buffer/*.h)\
+                  $(wildcard $(top_srcdir)/gegl/opencl/*.h)
 
 AM_CPPFLAGS = \
        -I$(top_srcdir) \
diff --git a/operations/common/bilateral-filter-fast.c b/operations/common/bilateral-filter-fast.c
index 28edc0c..d2fea54 100644
--- a/operations/common/bilateral-filter-fast.c
+++ b/operations/common/bilateral-filter-fast.c
@@ -297,12 +297,8 @@ cl_bilateral (cl_mem                in_tex,
 
   cl_mem grid = NULL;
   cl_mem blur[4] = {NULL, NULL, NULL, NULL};
-  cl_mem blur_tex[4] = {NULL, NULL, NULL, NULL};
-
-  cl_image_format format = {CL_RG, CL_FLOAT};
 
   GEGL_CL_BUILD(bilateral_filter_fast,
-                "bilateral_init",
                 "bilateral_downsample",
                 "bilateral_blur",
                 "bilateral_interpolate")
@@ -317,56 +313,34 @@ cl_bilateral (cl_mem                in_tex,
   for(c = 0; c < 4; c++)
     {
       blur[c] = gegl_clCreateBuffer (gegl_cl_get_context (),
-                                     CL_MEM_WRITE_ONLY,
+                                     CL_MEM_READ_WRITE,
                                      sw * sh * depth * sizeof(cl_float2),
                                      NULL, &cl_err);
       CL_CHECK;
-
-      blur_tex[c] = gegl_clCreateImage3D (gegl_cl_get_context (),
-                                          CL_MEM_READ_ONLY,
-                                          &format,
-                                          sw, sh, depth,
-                                          0, 0, NULL, &cl_err);
-      CL_CHECK;
     }
 
   {
-  global_ws[0] = sw;
-  global_ws[1] = sh;
+  local_ws[0] = 8;
+  local_ws[1] = 8;
 
-  GEGL_CL_ARG_START(cl_data->kernel[0])
-  GEGL_CL_ARG(cl_mem,   grid)
-  GEGL_CL_ARG(cl_int,   sw)
-  GEGL_CL_ARG(cl_int,   sh)
-  GEGL_CL_ARG(cl_int,   depth)
-  GEGL_CL_ARG_END
+  global_ws[0] = ((sw + local_ws[0] - 1)/local_ws[0])*local_ws[0];
+  global_ws[1] = ((sh + local_ws[1] - 1)/local_ws[1])*local_ws[1];
 
-  cl_err = gegl_clEnqueueNDRangeKernel(gegl_cl_get_command_queue (),
-                                       cl_data->kernel[0], 2,
-                                       NULL, global_ws, NULL,
-                                       0, NULL, NULL);
-  CL_CHECK;
-  }
-
-
-  {
-  global_ws[0] = sw;
-  global_ws[1] = sh;
-
-  GEGL_CL_ARG_START(cl_data->kernel[1])
+  GEGL_CL_ARG_START(cl_data->kernel[0])
   GEGL_CL_ARG(cl_mem,   in_tex)
   GEGL_CL_ARG(cl_mem,   grid)
   GEGL_CL_ARG(cl_int,   width)
   GEGL_CL_ARG(cl_int,   height)
   GEGL_CL_ARG(cl_int,   sw)
   GEGL_CL_ARG(cl_int,   sh)
+  GEGL_CL_ARG(cl_int,   depth)
   GEGL_CL_ARG(cl_int,   s_sigma)
   GEGL_CL_ARG(cl_float, r_sigma)
   GEGL_CL_ARG_END
 
   cl_err = gegl_clEnqueueNDRangeKernel(gegl_cl_get_command_queue (),
-                                       cl_data->kernel[1], 2,
-                                       NULL, global_ws, NULL,
+                                       cl_data->kernel[0], 2,
+                                       NULL, global_ws, local_ws,
                                        0, NULL, NULL);
   CL_CHECK;
   }
@@ -375,10 +349,10 @@ cl_bilateral (cl_mem                in_tex,
   local_ws[0] = 16;
   local_ws[1] = 16;
 
-  global_ws[0] = ((sw + 15)/16)*16;
-  global_ws[1] = ((sh + 15)/16)*16;
+  global_ws[0] = ((sw + local_ws[0] - 1)/local_ws[0])*local_ws[0];
+  global_ws[1] = ((sh + local_ws[1] - 1)/local_ws[1])*local_ws[1];
 
-  GEGL_CL_ARG_START(cl_data->kernel[2])
+  GEGL_CL_ARG_START(cl_data->kernel[1])
   GEGL_CL_ARG(cl_mem, grid)
   GEGL_CL_ARG(cl_mem, blur[0])
   GEGL_CL_ARG(cl_mem, blur[1])
@@ -390,43 +364,33 @@ cl_bilateral (cl_mem                in_tex,
   GEGL_CL_ARG_END
 
   cl_err = gegl_clEnqueueNDRangeKernel(gegl_cl_get_command_queue (),
-                                       cl_data->kernel[2], 2,
+                                       cl_data->kernel[1], 2,
                                        NULL, global_ws, local_ws,
                                        0, NULL, NULL);
   CL_CHECK;
   }
 
-  for(c = 0; c < 4; c++)
-    {
-      const size_t dst_origin[3] = {0, 0, 0};
-      const size_t dst_region[3] = {sw, sh, depth};
-
-      cl_err = gegl_clEnqueueCopyBufferToImage (gegl_cl_get_command_queue (),
-                                                blur[c],
-                                                blur_tex[c],
-                                                0, dst_origin, dst_region,
-                                                0, NULL, NULL);
-      CL_CHECK;
-    }
-
   {
   global_ws[0] = width;
   global_ws[1] = height;
 
-  GEGL_CL_ARG_START(cl_data->kernel[3])
+  GEGL_CL_ARG_START(cl_data->kernel[2])
   GEGL_CL_ARG(cl_mem,   in_tex)
-  GEGL_CL_ARG(cl_mem,   blur_tex[0])
-  GEGL_CL_ARG(cl_mem,   blur_tex[1])
-  GEGL_CL_ARG(cl_mem,   blur_tex[2])
-  GEGL_CL_ARG(cl_mem,   blur_tex[3])
+  GEGL_CL_ARG(cl_mem,   blur[0])
+  GEGL_CL_ARG(cl_mem,   blur[1])
+  GEGL_CL_ARG(cl_mem,   blur[2])
+  GEGL_CL_ARG(cl_mem,   blur[3])
   GEGL_CL_ARG(cl_mem,   out_tex)
   GEGL_CL_ARG(cl_int,   width)
+  GEGL_CL_ARG(cl_int,   sw)
+  GEGL_CL_ARG(cl_int,   sh)
+  GEGL_CL_ARG(cl_int,   depth)
   GEGL_CL_ARG(cl_int,   s_sigma)
   GEGL_CL_ARG(cl_float, r_sigma)
   GEGL_CL_ARG_END
 
   cl_err = gegl_clEnqueueNDRangeKernel(gegl_cl_get_command_queue (),
-                                       cl_data->kernel[3], 2,
+                                       cl_data->kernel[2], 2,
                                        NULL, global_ws, NULL,
                                        0, NULL, NULL);
   CL_CHECK;
@@ -440,12 +404,18 @@ cl_bilateral (cl_mem                in_tex,
   for(c = 0; c < 4; c++)
     {
       GEGL_CL_RELEASE(blur[c]);
-      GEGL_CL_RELEASE(blur_tex[c]);
     }
 
   return FALSE;
 
 error:
+  if (grid) GEGL_CL_RELEASE(grid);
+
+  for(c = 0; c < 4; c++)
+    {
+      if (blur[c]) GEGL_CL_RELEASE(blur[c]);
+    }
+
   return TRUE;
 }
 


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