[gegl] operations: add a basic motion-blur-zoom operation



commit 5e2bfb18b57b1d838ebd740413fd9ba005ee8134
Author: Téo Mazars <teo mazars ensimag fr>
Date:   Sun Jun 2 09:48:36 2013 +0200

    operations: add a basic motion-blur-zoom operation
    
    It is inspired by the GIMP's implementation, but more readable.
    
    It is not included in the current motion-blur op because the set
    of parameters is different. This one should be renamed in
    motion-blur-linear perhaps.

 operations/common/motion-blur-zoom.c |  233 ++++++++++++++++++++++++++++++++++
 1 files changed, 233 insertions(+), 0 deletions(-)
---
diff --git a/operations/common/motion-blur-zoom.c b/operations/common/motion-blur-zoom.c
new file mode 100644
index 0000000..9cfc854
--- /dev/null
+++ b/operations/common/motion-blur-zoom.c
@@ -0,0 +1,233 @@
+/* This file is an image processing operation for GEGL
+ *
+ * GEGL is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 3 of the License, or (at your option) any later version.
+ *
+ * GEGL is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with GEGL; if not, see <http://www.gnu.org/licenses/>.
+ *
+ * Copyright 2013 Téo Mazars <teo mazars ensimag fr>
+ *
+ * This operation is inspired by and uses parts of blur-motion.c
+ * from GIMP 2.8.4.
+ *
+ */
+
+#include "config.h"
+
+#include <glib/gi18n-lib.h>
+#include <math.h>
+
+#ifdef GEGL_CHANT_PROPERTIES
+
+gegl_chant_double_ui (center_x, _("X"),
+                      -G_MAXDOUBLE, G_MAXDOUBLE, 20.0,
+                      -100000.0, 100000.0, 1.0,
+                      _("Horizontal center position"))
+
+gegl_chant_double_ui (center_y, _("Y"),
+                      -G_MAXDOUBLE, G_MAXDOUBLE, 20.0,
+                      -100000.0, 100000.0, 1.0,
+                      _("Vertical center position"))
+
+gegl_chant_double_ui (factor, _("factor"),
+                      0.0, 1.0, 0.1,
+                      0.0, 1.0, 2.0,
+                      _("Bluring factor"))
+
+#else
+
+#define GEGL_CHANT_TYPE_AREA_FILTER
+#define GEGL_CHANT_C_FILE       "motion-blur-zoom.c"
+
+#include "gegl-chant.h"
+
+
+#define SQR(c)  ((c) * (c))
+
+#define MAX_NUM_IT 200
+#define NOMINAL_NUM_IT 100
+
+static void
+prepare (GeglOperation *operation)
+{
+  GeglOperationAreaFilter* op_area = GEGL_OPERATION_AREA_FILTER (operation);
+  GeglChantO* o = GEGL_CHANT_PROPERTIES (operation);
+
+  GeglRectangle *whole_region = gegl_operation_source_get_bounding_box (operation, "input");
+
+  if (whole_region != NULL)
+    {
+      op_area->left = op_area->right
+        = MAX (fabs (whole_region->x - o->center_x),
+               fabs (whole_region->width + whole_region->x - o->center_x)) * o->factor +1;
+
+      op_area->top = op_area->bottom
+        = MAX (fabs (whole_region->y - o->center_y),
+               fabs (whole_region->height + whole_region->y - o->center_y)) * o->factor +1;
+    }
+  else
+    {
+      op_area->left   =
+      op_area->right  =
+      op_area->top    =
+      op_area->bottom = 0;
+    }
+
+  gegl_operation_set_format (operation, "input",  babl_format ("RaGaBaA float"));
+  gegl_operation_set_format (operation, "output", babl_format ("RaGaBaA float"));
+}
+
+
+static inline gfloat*
+get_pixel_color (gfloat *in_buf,
+                 const GeglRectangle *rect,
+                 gint x,
+                 gint y)
+{
+  gint ix = x - rect->x;
+  gint iy = y - rect->y;
+  ix = CLAMP (ix, 0, rect->width  - 1);
+  iy = CLAMP (iy, 0, rect->height - 1);
+
+  return &in_buf[(iy * rect->width + ix) * 4];
+}
+
+
+static gboolean
+process (GeglOperation       *operation,
+         GeglBuffer          *input,
+         GeglBuffer          *output,
+         const GeglRectangle *roi,
+         gint                 level)
+{
+  GeglChantO *o;
+  GeglOperationAreaFilter *op_area;
+  gfloat *in_buf, *out_buf, *out_pixel;
+  gint x, y;
+  GeglRectangle src_rect;
+
+  op_area = GEGL_OPERATION_AREA_FILTER (operation);
+  o = GEGL_CHANT_PROPERTIES (operation);
+
+  src_rect = *roi;
+  src_rect.x -= op_area->left;
+  src_rect.y -= op_area->top;
+  src_rect.width += op_area->left + op_area->right;
+  src_rect.height += op_area->top + op_area->bottom;
+
+  in_buf  = g_new  (gfloat, src_rect.width * src_rect.height * 4);
+  out_buf = g_new0 (gfloat, roi->width * roi->height * 4);
+  out_pixel = out_buf;
+
+  gegl_buffer_get (input,
+                   &src_rect,
+                   1.0,
+                   babl_format ("RaGaBaA float"),
+                   in_buf,
+                   GEGL_AUTO_ROWSTRIDE,
+                   GEGL_ABYSS_NONE);
+
+  for (y = roi->y; y < roi->height + roi->y; ++y)
+    {
+      for (x = roi->x; x < roi->width + roi->x; ++x)
+        {
+          gint c, i;
+          gfloat dxx, dyy, ix, iy, inv_xy_len;
+          gfloat sum[] = {0, 0, 0, 0};
+
+          gfloat x_start = x;
+          gfloat y_start = y;
+          gfloat x_end   = x + (o->center_x - (gfloat) x) * o->factor;
+          gfloat y_end   = y + (o->center_y - (gfloat) y) * o->factor;
+
+          gint dist = ceil (sqrt (SQR (x_end - x_start) + SQR (y_end - y_start)) +1);
+
+          /* ensure quality when near the center or with small factor */
+          gint xy_len = MAX (dist, 3);
+
+          /* performance concern */
+          if (xy_len > NOMINAL_NUM_IT)
+            xy_len = MIN (NOMINAL_NUM_IT + (gint) sqrt (xy_len - NOMINAL_NUM_IT), MAX_NUM_IT);
+
+          inv_xy_len = 1.0 / (gfloat) xy_len;
+
+          dxx = (x_end - x_start) * inv_xy_len;
+          dyy = (y_end - y_start) * inv_xy_len;
+
+          ix  = x_start;
+          iy  = y_start;
+
+          for (i = 0; i < xy_len; i++)
+            {
+              gfloat dx = ix - floor (ix);
+              gfloat dy = iy - floor (iy);
+
+              /* do bilinear interpolation to get a nice smooth result */
+              gfloat *pix0, *pix1, *pix2, *pix3;
+              gfloat mixy0[4];
+              gfloat mixy1[4];
+
+              pix0 = get_pixel_color (in_buf, &src_rect, ix, iy);
+              pix1 = get_pixel_color (in_buf, &src_rect, ix+1, iy);
+              pix2 = get_pixel_color (in_buf, &src_rect, ix, iy+1);
+              pix3 = get_pixel_color (in_buf, &src_rect, ix+1, iy+1);
+
+              for (c = 0; c < 4; ++c)
+                {
+                  mixy0[c] = dy * (pix2[c] - pix0[c]) + pix0[c];
+                  mixy1[c] = dy * (pix3[c] - pix1[c]) + pix1[c];
+
+                  sum[c] +=  dx * (mixy1[c] - mixy0[c]) + mixy0[c];
+                }
+
+              ix += dxx;
+              iy += dyy;
+            }
+
+          for (c = 0; c < 4; ++c)
+            *out_pixel++ = sum[c] * inv_xy_len;
+        }
+    }
+
+  gegl_buffer_set (output,
+                   roi,
+                   1.0,
+                   babl_format ("RaGaBaA float"),
+                   out_buf,
+                   GEGL_AUTO_ROWSTRIDE);
+
+  g_free (in_buf);
+  g_free (out_buf);
+
+  return  TRUE;
+}
+
+
+static void
+gegl_chant_class_init (GeglChantClass *klass)
+{
+  GeglOperationClass       *operation_class;
+  GeglOperationFilterClass *filter_class;
+
+  operation_class = GEGL_OPERATION_CLASS (klass);
+  filter_class    = GEGL_OPERATION_FILTER_CLASS (klass);
+
+  filter_class->process    = process;
+  operation_class->prepare = prepare;
+
+  gegl_operation_class_set_keys (operation_class,
+                                 "name"       , "gegl:motion-blur-zoom",
+                                 "categories" , "blur",
+                                 "description", _("Zoom motion blur"),
+                                 NULL);
+}
+
+#endif


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